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@XakazukinX
Created February 24, 2019 15:46
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入力したキーにKeyCodeを反映させるやつ
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Reflection;
namespace akazukin_omochabako
{
public class AttachKeycode : EditorWindow
{
private Object targetScript;
private Object[] targetKeyCodeFields;
private bool isRunningKeyCheck;
private FieldInfo nowSelectInfo;
[MenuItem("Window/akazukinEditor/AttachKeyCode")]
static void Open()
{
GetWindow<AttachKeycode>();
}
void OnGUI()
{
//targetScriptにアタッチできるようにする。
targetScript = EditorGUILayout.ObjectField("targetObject", targetScript, typeof(MonoBehaviour), true);
//イベント
var e = Event.current;
//targetScriptが空っぽだったら何もしない。
if (targetScript == null)
{
return;
}
//fieldを拾ってくる。
FieldInfo[] infoArray = getKeyCodeFields(targetScript);
foreach (FieldInfo info in infoArray)
{
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField(info.Name + ": " + info.GetValue(targetScript));
//ボタンをクリックすると入力受付が開始される。
if (GUILayout.Button("Change This KeyCode"))
{
isRunningKeyCheck = true;
nowSelectInfo = info;
Debug.Log("Key Input....");
}
GUILayout.EndHorizontal();
//Debug.Log(info.Name + ": " + info.GetValue(targetScript));
}
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField("");
GUILayout.EndHorizontal();
//キャンセルボタン。入力待ち状態をキャンセルできる。
if (GUILayout.Button("Cancel Change"))
{
isRunningKeyCheck = false;
Debug.Log("Cancel Change KeyCode!");
}
//入力受付。
if (e.type == EventType.KeyUp && isRunningKeyCheck)
{
//一番最後にボタンを押した対象のKeyCodeの値を変更する。
nowSelectInfo.SetValue(targetScript, e.keyCode);
isRunningKeyCheck = false;
Debug.Log(nowSelectInfo.Name + "Key is Change for" + e.keyCode + " !");
}
}
//KeyCode型のフィールドだけを拾う
private FieldInfo[] getKeyCodeFields(Object _targetScript)
{
//BindingFlagを指定
BindingFlags bindingFlags = BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public |
BindingFlags.NonPublic;
//targetScriptから対象となるfieldを取得する。
FieldInfo[] _infoArray = _targetScript.GetType().GetFields(bindingFlags);
//返り値用
List<FieldInfo> resultList = new List<FieldInfo>();
FieldInfo[] resultField = new FieldInfo[_infoArray.Length];
//型がKeyCodeのやつだけをresultListに格納していく。
for (int i = 0; i < _infoArray.Length; i++)
{
if (_infoArray[i].FieldType == typeof(KeyCode))
{
resultList.Add(_infoArray[i]);
}
}
//Listを配列にする。
resultField = resultList.ToArray();
return resultField;
}
}
}
@XakazukinX
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頭文字で検索できるよね・・・

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