Created
December 30, 2023 15:40
-
-
Save Xalares/94f5d9d4fcc4d5231aef91542e08afab to your computer and use it in GitHub Desktop.
retroarch_opengl.out
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Bios Found: Europe v01.60(04/10/2001) Console 20011004-175839 | |
AppRoot Directory: /home/xalares/.config/retroarch/system/pcsx2 | |
DataRoot Directory: /home/xalares/.config/retroarch/system/pcsx2 | |
Resources Directory: /home/xalares/.config/retroarch/system/pcsx2/resources | |
Resources directory is missing. | |
Processor count: 16 cores, 16 processors | |
Cluster count: 1 | |
Ordered processor list: 0, 8, 1, 9, 2, 10, 3, 11, 4, 12, 5, 13, 6, 14, 7, 15 | |
Cluster count: 1 | |
Cluster 0: 16 cores and 16 processors at 0 MHz | |
Big-Little: no | |
Guessing we have 16 big/medium cores... | |
Enabling MTVU. | |
Setting Extra Software Rendering Threads to 3. | |
BIOS Directory: /home/xalares/.config/retroarch/system/pcsx2/bios | |
Snapshots Directory: /home/xalares/.config/retroarch/system/pcsx2/snaps | |
Savestates Directory: /home/xalares/.config/retroarch/system/pcsx2/sstates | |
MemoryCards Directory: /home/xalares/.config/retroarch/system/pcsx2/memcards | |
Logs Directory: /home/xalares/.config/retroarch/system/pcsx2/logs | |
Cheats Directory: /home/xalares/.config/retroarch/system/pcsx2/cheats | |
CheatsWS Directory: /home/xalares/.config/retroarch/system/pcsx2/cheats_ws | |
CheatsNI Directory: /home/xalares/.config/retroarch/system/pcsx2/cheats_ni | |
Covers Directory: /home/xalares/.config/retroarch/system/pcsx2/covers | |
Game Settings Directory: /home/xalares/.config/retroarch/system/pcsx2/gamesettings | |
Cache Directory: /home/xalares/.config/retroarch/system/pcsx2/cache | |
Textures Directory: /home/xalares/.config/retroarch/system/pcsx2/textures | |
Input Profile Directory: /home/xalares/.config/retroarch/system/pcsx2/inputprofiles | |
Video Dumping Directory: /home/xalares/.config/retroarch/system/pcsx2/videos | |
PCSX2 1.7.0-20230503193218 | |
Savestate version: 0x9a360000 | |
Host Machine Init: | |
Operating System = Linux | |
Physical RAM = 31882 MB | |
CPU name = AMD Ryzen 7 5700G with Radeon Graphics | |
Vendor/Model = AuthenticAMD (stepping 00) | |
CPU speed = 3.799 ghz (16 logical threads) | |
x86PType = Standard OEM | |
x86Flags = 178bfbff 7ed8320b | |
x86EFlags = 2fd3fbff | |
x86 Features Detected: | |
AVX AVX2 | |
Reserving memory for recompilers... | |
Fastmem area: 0x7fdacc500000 - 0x7fdbcc4fffff | |
Applying settings... | |
Opening CDVD... | |
isoFile open ok: /home/xalares/Documents/RetroArch/Ratchet & Clank (Europe) (En,Fr,De,Es,It) (v2.00).iso | |
Image type = DVD | |
* CDVD Disk Open: DVD, Single layer or unknown: | |
* * Track 1: Data (Mode 1) (2058000 sectors) | |
Opening GS... | |
Created an OpenGL context | |
1 program binary formats supported by driver | |
Read 0 entries from '/home/xalares/.config/retroarch/system/pcsx2/cache/gl_programs.idx' | |
Using hardware for point expansion, vertex expanding for line expansion and vertex expanding for sprite expansion. | |
Failed to read resource file to string 'shaders/opengl/convert.glsl' | |
ReportErrorAsync: GS: Failed to read shaders/opengl/convert.glsl. | |
Failed to create GS device | |
ReportErrorAsync: Error: Failed to create render device. This may be due to your GPU not supporting the chosen renderer (OpenGL), or because your graphics drivers need to be updated. | |
Created an OpenGL context | |
1 program binary formats supported by driver | |
Read 0 entries from '/home/xalares/.config/retroarch/system/pcsx2/cache/gl_programs.idx' | |
Using hardware for point expansion, vertex expanding for line expansion and vertex expanding for sprite expansion. | |
Failed to read resource file to string 'shaders/opengl/convert.glsl' | |
ReportErrorAsync: GS: Failed to read shaders/opengl/convert.glsl. | |
Failed to create GS device | |
ReportErrorAsync: Error: Failed to create render device. This may be due to your GPU not supporting the chosen renderer (OpenGL), or because your graphics drivers need to be updated. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment