This is an English description of the .PMX file format used in Miku Miku Dance (MMD).
PMX is the successor to the .PMD format (Polygon Model Data).
This is work-in-progress! Please leave feedback in the comments.
<?xml version="1.0" encoding="utf-8" ?> | |
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd" | |
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> | |
<targets> | |
<target name="coloredConsole" xsi:type="ColoredConsole" useDefaultRowHighlightingRules="false" | |
layout="${longdate}|${pad:padding=5:inner=${level:uppercase=true}}|${message}" > | |
<highlight-row condition="level == LogLevel.Debug" foregroundColor="DarkGray" /> | |
<highlight-row condition="level == LogLevel.Info" foregroundColor="Gray" /> | |
<highlight-row condition="level == LogLevel.Warn" foregroundColor="Yellow" /> |
// Code originally found on http://www.hulver.com/scoop/story/2006/2/18/125521/185 | |
// Created by Rogerborg | |
#include <stdio.h> | |
#include <windows.h> | |
#include <list> | |
using namespace std; | |
// Change this to the name of the DLL that you want to clone | |
#define CLONE_DLL "WS2_32" |
# PMX 2.0 file format # | |
This is a description of the PMX file format. This is used for 3D models in Miku Miku Dance (MMD). | |
Since I couldn't find any English descriptions of the PMX file format, I've made this, which is translated from http://gulshan-i-raz.geo.jp/labs/2012/10/17/pmx-format1/. I haven't used this file format yet, so please don't ask me what everything means. | |
An English guide to the PMD file format, which preceeded PMX, can be found here: http://mikumikudance.wikia.com/wiki/MMD:Polygon_Model_Data. | |
If you want to learn more, there are some open source projects on GitHub which can read this format, so go take a look at them. | |
Note: fields with type text begins with an int (32 bit) with how many bytes of text the section is. |