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<?xml version="1.0" standalone="yes"?>
<LaunchBox>
<Game>
<ID>3d183397-20d4-4f32-8fe8-41fd230bb3a2</ID>
<Title>Baryon</Title>
<ReleaseDate>1995-01-01T17:21:48+02:00</ReleaseDate>
<Rating />
<Genre>Shooter</Genre>
<Platform>MS-DOS</Platform>
<Developer>ACRO Studio</Developer>
<Publisher>The Game Factory</Publisher>
<ApplicationPath>Games\MS-DOS\Baryon [1995]\BARYON\GO.COM</ApplicationPath>
<CommandLine />
<ConfigurationPath>Games\MS-DOS\Baryon [1995]\BARYON\SETUP.EXE</ConfigurationPath>
<ConfigurationCommandLine />
<UseDosBox>true</UseDosBox>
<DosBoxConfigurationPath />
<Notes>Baryon is a straightforward vertical shooter which features a smooth graphical engine, a short digital sound track and various types of enemies. There are two types of ships, each with its own weapon types, as well as missile upgrades (homing as well as regular, more powerful ones), bombs and shield.</Notes>
<Status>Tested</Status>
<Version />
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<Source />
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<ShowBack>false</ShowBack>
<RootFolder>Games\MS-DOS\Baryon [1995]</RootFolder>
<WikipediaURL />
</Game>
<Game>
<ID>9eb28688-0e93-477f-b92c-4cbde136ed12</ID>
<Title>Blood</Title>
<ReleaseDate>1997-05-31T10:00:00+03:00</ReleaseDate>
<Rating>M - Mature</Rating>
<Genre>Horror;Shooter</Genre>
<Platform>MS-DOS</Platform>
<Developer>Monolith Productions</Developer>
<Publisher>GT Interactive</Publisher>
<ApplicationPath />
<CommandLine />
<ConfigurationPath>Games\MS-DOS\Blood [1997]\SETUP.EXE</ConfigurationPath>
<ConfigurationCommandLine />
<UseDosBox>true</UseDosBox>
<DosBoxConfigurationPath>Games\MS-DOS\Blood [1997]\dosbox.conf</DosBoxConfigurationPath>
<Notes>A first-person shooter in the spirit of schlock horror/slasher flicks, the gameplay of Blood is witnessed through the eyes of the player-controlled character, Caleb, and consists of fighting the hordes of various enemies as he traverses the levels of the game. In single player mode, the objective of the player is to lead Caleb in his quest of revenge against his former master: this is achieved by navigating the levels of each separate episode, looking for an exit, until the "boss" level is reached and a showdown against a large opponent takes place. Each episode can be played separately, in no particular order, albeit these are organized to follow the game's storyline.</Notes>
<Status>Tested</Status>
<Version />
<ManualPath>Games\MS-DOS\Blood [1997]\Manual.pdf</ManualPath>
<TheGamesDBID>7074</TheGamesDBID>
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<ShowBack>false</ShowBack>
<RootFolder>Games\MS-DOS\Blood [1997]</RootFolder>
<WikipediaURL />
</Game>
<Game>
<ID>3550c7e6-b977-4e0f-a61c-5ee8265b6cb1</ID>
<Title>Bomberman 64</Title>
<ReleaseDate>1997-12-01T10:00:00+02:00</ReleaseDate>
<Rating>E - Everyone</Rating>
<Genre>Platform</Genre>
<Platform>Nintendo 64</Platform>
<Developer>Hudson Soft</Developer>
<Publisher>Nintendo</Publisher>
<ApplicationPath>Games\Nintendo 64\Bomberman 64 [1997]\Bomberman 64 (U) [!].z64</ApplicationPath>
<CommandLine />
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<UseDosBox>false</UseDosBox>
<DosBoxConfigurationPath />
<Notes>In the game's opening sequence, a peaceful-looking planet with gardens, rivers, and residential buildings abound is shown. Seconds later, the space pirate, Artemis, drops from the sky with a band of soldiers and orders them to raid the planet. Meanwhile, Altair (the leader of the space pirates), watches from the Black Fortress, using his coveted weapon, the Omni Cube, to completely drain the planet's energy, condemning it to a zombie-like state.</Notes>
<Status />
<Version />
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<TheGamesDBID>1072</TheGamesDBID>
<Source />
<Favorite>false</Favorite>
<Emulator>08d11355-fdea-482a-a4db-e9216319315a</Emulator>
<LastPlayedDate>2015-02-19T06:32:07.9309863+02:00</LastPlayedDate>
<Completed>false</Completed>
<DateAdded>2015-02-19T00:41:56.069514+02:00</DateAdded>
<DateModified>2015-02-19T06:36:20.1224108+02:00</DateModified>
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<RootFolder />
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</Game>
<Game>
<ID>f47f1a86-08c1-434d-86c7-6522b0dfa391</ID>
<Title>Conker's Bad Fur Day</Title>
<ReleaseDate>2001-03-04T00:00:00+02:00</ReleaseDate>
<Rating>M - Mature</Rating>
<Genre>Platform</Genre>
<Platform>Nintendo 64</Platform>
<Developer>Rare Ltd.</Developer>
<Publisher>Rare Ltd.</Publisher>
<ApplicationPath>Games\Nintendo 64\Conker_s Bad Fur Day [2001]\Conker's Bad Fur Day (U) [!].v64</ApplicationPath>
<CommandLine />
<ConfigurationPath />
<ConfigurationCommandLine />
<UseDosBox>false</UseDosBox>
<DosBoxConfigurationPath />
<Notes>The day after his 21st birthday bash, Conker's sporting the worst hangover ever, and he just can't seem to find his way home. Prepare to stagger through randy, raunchy, raucous scenarios crammed full of bad manners, twisted humor, and graphic bodily functions. Unless you're a fan of violence, foul language, and racy innuendo, you'd best steer clear of this one.</Notes>
<Status>Tested</Status>
<Version />
<ManualPath />
<TheGamesDBID>249</TheGamesDBID>
<Source />
<Favorite>false</Favorite>
<Emulator>08d11355-fdea-482a-a4db-e9216319315a</Emulator>
<LastPlayedDate>2015-02-19T01:30:32.7973413+02:00</LastPlayedDate>
<Completed>false</Completed>
<DateAdded>2015-02-19T00:50:53.1862353+02:00</DateAdded>
<DateModified>2015-02-19T01:16:17.1864031+02:00</DateModified>
<MusicPath />
<StarRating>1</StarRating>
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<RootFolder />
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</Game>
<Game>
<ID>53372a5d-88d4-499b-976c-908d713be5c3</ID>
<Title>MechWarrior 2: 31st Century Combat</Title>
<ReleaseDate>1996-09-18T00:00:00+03:00</ReleaseDate>
<Rating />
<Genre>Action</Genre>
<Platform>MS-DOS</Platform>
<Developer>Activision</Developer>
<Publisher>Activision</Publisher>
<ApplicationPath />
<CommandLine />
<ConfigurationPath />
<ConfigurationCommandLine />
<UseDosBox>true</UseDosBox>
<DosBoxConfigurationPath>Games\MS-DOS\MechWarrior 2_ 31st Century Combat [1996]\dosbox.conf</DosBoxConfigurationPath>
<Notes>You are the genetically engineered Clan Mechwarrior. The Clans are invading the Inner Sphere. Join either the Wolf Clan or the Jade Falcon Clan as they pursue their own agenda against the Inner Sphere and other Clans. Take your advanced Omnimechs into battle against all comers. Win high warrior ratings (by using less mechs or smaller mechs than needed, completing secondary objectives, etc.) and you'll get chance at a promotion trial where you face superior odds in an arena. If you win, you advance in rank. If you are very successfully, you can make it all the way up to Khan, leader of the Clan!
Mechwarrior II was developed in-house by Activision as the successor to their original Mechwarrior. While this time there are no dynamic campaign and mercenary actions, the Clan culture is integrated into the two campaigns. Different clans have different mechs and different rules, even different weapons. You can customize your mechs in order to use less than the "par" force in order to get a higher rating. The full 3D environment wasn't pretty as this was before the 3D accelerators made their debut, but it's still better than anything that came before. Let addition of NetMech allowed users to fight each other online. When 3D cards came along, special versions were created to take advantage of 3D texturing. While not QUITE as replayable as Mechwarrior, it's nonetheless a classic.
If you want them now, get the Titanium Edition, which is 3D accelerated.</Notes>
<Status>Tested</Status>
<Version />
<ManualPath />
<TheGamesDBID>9257</TheGamesDBID>
<Source />
<Favorite>false</Favorite>
<Emulator />
<LastPlayedDate>2015-02-19T21:33:22.1914871+02:00</LastPlayedDate>
<Completed>false</Completed>
<DateAdded>2015-02-13T14:04:15.6904807+02:00</DateAdded>
<DateModified>2015-02-14T06:57:16.5420023+02:00</DateModified>
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<RootFolder />
<WikipediaURL />
</Game>
<Game>
<ID>94ea75b4-8d9a-4def-befe-dd000ea06ac7</ID>
<Title>N</Title>
<ReleaseDate>2005-05-16T00:00:00+03:00</ReleaseDate>
<Rating>E - Everyone</Rating>
<Genre>Platform</Genre>
<Platform>Homebrew</Platform>
<Developer>Metanet Software</Developer>
<Publisher>Metanet Software</Publisher>
<ApplicationPath>Games\Homebrew\N [2005]\Nv2-PC.exe</ApplicationPath>
<CommandLine />
<ConfigurationPath />
<ConfigurationCommandLine />
<UseDosBox>false</UseDosBox>
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<Notes>In N, the player controls a ninja who navigates tile-based levels while simultaneously avoiding hazards, collecting gold, and eventually opening an exit door which completes the level. Gameplay involves four keys — a move-left key (default left arrow), a move-right key (default right arrow), jumping (default shift key), and suicide (default k key). Combination of these moves on various types of terrain allows the ninja to perform a variety of movements, such as jumping from wall to wall, climbing up vertical inclines, and sliding down steep surfaces.
As of version 2.0, N contains one hundred episodes (numbered 00 – 99). Each episode features five levels (numbered 0 – 4). N has a total of 500 maps, 450 of which are made by Metanet Software. The remaining 50 levels are user levels hand-picked by Metanet. The goal of each level is to trigger the switch and exit through the door it opens within the time limit. Some levels have more than one exit and associated switch, giving the player more freedom to decide his route and method of completing the map.
Each episode is given a cumulative time limit. At the beginning of level 0, the player is given 90 seconds to complete the next five levels. The episode's time limit can be increased by collecting gold, which adds two seconds per piece. The time left at the end of each level carries over to the next level. The only exception is the final level, in which the time left becomes that episode's score.
N also contains a feature that adds support for custom, user-made levels. This is done through a built-in level editor called NEd, or the "N Editor". For version 1.4 and 2.0, Metanet selected a handful of fan-made maps that are given to players with the game's download. Levels can be added into a game by modifying a text file accompanying the game that contains user level data. The most significant difference about user levels is that they do not support N's episode structure.</Notes>
<Status />
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<TheGamesDBID>16919</TheGamesDBID>
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<DateAdded>2015-02-19T03:52:30.0501628+02:00</DateAdded>
<DateModified>2015-02-19T04:26:48.8019167+02:00</DateModified>
<MusicPath />
<StarRating>3</StarRating>
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<ScummVMFullscreen>true</ScummVMFullscreen>
<ScummVMAspectCorrection>true</ScummVMAspectCorrection>
<ShowBack>false</ShowBack>
<RootFolder>Games\Homebrew\N [2005]</RootFolder>
<WikipediaURL />
</Game>
<Game>
<ID>c533bc68-f9af-4807-b3ac-15f31e73e866</ID>
<Title>Nitronic Rush</Title>
<ReleaseDate>2011-11-11T00:00:00+02:00</ReleaseDate>
<Rating>E - Everyone</Rating>
<Genre>Racing</Genre>
<Platform>Homebrew</Platform>
<Developer>Team Nitronic</Developer>
<Publisher>DigiPen</Publisher>
<ApplicationPath>Games\Homebrew\Nitronic Rush [2011]\NitronicRush.exe</ApplicationPath>
<CommandLine />
<ConfigurationPath />
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<UseDosBox>false</UseDosBox>
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<Notes>Nitronic Rush is an experimental survival driving game developed by students at DigiPen Institute of Technology. Using the car’s many abilities (including boost, wings, and jump), avoid obstacles that the city throws at you. In many ways the game is a tribute to racing games of the 1990′s, but with fresh graphics, audio, and gameplay.</Notes>
<Status />
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<TheGamesDBID>8249</TheGamesDBID>
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<DateAdded>2015-02-19T03:52:50.6333401+02:00</DateAdded>
<DateModified>2015-02-19T04:04:09.1081466+02:00</DateModified>
<MusicPath />
<StarRating>5</StarRating>
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<ScummVMFullscreen>true</ScummVMFullscreen>
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<RootFolder>Games\Homebrew\Nitronic Rush [2011]</RootFolder>
<WikipediaURL />
</Game>
<Game>
<ID>f131695e-2310-4999-9c13-1bca42acdcbd</ID>
<Title>Super Street Fighter 2 Turbo HD Remix M.U.G.E.N.</Title>
<ReleaseDate>2014-01-01T01:57:27+02:00</ReleaseDate>
<Rating />
<Genre>Fighting</Genre>
<Platform>Homebrew</Platform>
<Developer>Amit Dabydeen</Developer>
<Publisher>Mugen</Publisher>
<ApplicationPath>Games\Homebrew\Super Street Fighter 2 Turbo HD Remix M.U.G.E.N. [2014]\SSF2THD_MUGEN.exe</ApplicationPath>
<CommandLine />
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<UseDosBox>false</UseDosBox>
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<Notes />
<Status>Tested</Status>
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<LastPlayedDate>2015-02-19T22:06:37.6496207+02:00</LastPlayedDate>
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<DateModified>2015-02-19T06:55:52.8704881+02:00</DateModified>
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<RootFolder>Games\Homebrew\Super Street Fighter 2 Turbo HD Remix M.U.G.E.N. [2014]</RootFolder>
<WikipediaURL />
</Game>
<Game>
<ID>0f83aacc-486f-45a9-ba87-46296a276f3f</ID>
<Title>Titan Soul</Title>
<ReleaseDate>2013-12-13T08:40:46+02:00</ReleaseDate>
<Rating />
<Genre>Adventure</Genre>
<Platform>Homebrew</Platform>
<Developer>Mark Foster</Developer>
<Publisher>Ludum Dare</Publisher>
<ApplicationPath>Games\Homebrew\Titan Soul [2013]\TITAN SOULS.exe</ApplicationPath>
<CommandLine />
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<Notes>Z to roll
X to charge arrow, release to fire
X to summon your arrow back to you (hold)
F toggles fullscreen
Open World.
Destroy 4 Titans.
One hit to each Titan's weakness.
One arrow with which to do it.
By Mark Foster (@ClawhammerMark)
David Fenn (@autotwitch)
Andrew Gleeson (@_andrio)
You only get one, so do the Titans
Going with the theme, the player gets 1 health, 1 arrow and each boss/Titan gets only 1 health also. This made the designs a lot more interesting to come up with, since giving something an obvious weakness usually meant “hit this bit a lot until it dies”. This can work great, like using windows of oportunity in Zelda or Shadow of the Colossus to get in damage. However if it becomes a rinse and repeat type system it can become tedious and pointless unless survival is a difficult task to sustain like in Dark Souls.
So designing weaknesses around this restriction was pretty enjoyable. The core element that runs through the Titans in the game is timing. The Eye and Colossus bosses had very short windows in which to hit their weakspot, so the fight was about surviving, studying the boss’s patterns and pre-emting an attack location and time.</Notes>
<Status>Tested</Status>
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<RootFolder>Games\Homebrew\Titan Soul [2013]</RootFolder>
<WikipediaURL />
</Game>
<Game>
<ID>a0819787-a2b8-4eb3-93dd-3a8749378fb2</ID>
<Title>TrackMania Nations Forever</Title>
<ReleaseDate>2008-04-16T00:00:00+03:00</ReleaseDate>
<Rating>E - Everyone</Rating>
<Genre>Racing</Genre>
<Platform>Homebrew</Platform>
<Developer>Nadeo</Developer>
<Publisher>Focus Home Interactive</Publisher>
<ApplicationPath>Games\Homebrew\TrackMania Nations Forever [2008]\TmForever.exe</ApplicationPath>
<CommandLine />
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<Notes>A free game in the truest sense of the word, TrackMania Nations Forever lets you drive at mind-blowing speeds on fun and spectacular tracks in solo and multiplayer modes.TrackMania Nations Forever offers a new "Forever" version of the Stadium environment, a solid solo mode and 65 brand new, progressively challenging tracks. Trac...</Notes>
<Status />
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<TheGamesDBID>2541</TheGamesDBID>
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<RootFolder>Games\Homebrew\TrackMania Nations Forever [2008]</RootFolder>
<WikipediaURL />
</Game>
<Settings>
<AutoBackup>true</AutoBackup>
<AlwaysShowImagesFullscreen>true</AlwaysShowImagesFullscreen>
<BackgroundFade>0</BackgroundFade>
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<UseDefaultWindowsStyles>false</UseDefaultWindowsStyles>
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<LightBackgroundColor>-13816528</LightBackgroundColor>
<WindowBorderColor>-10197916</WindowBorderColor>
<DarkBackgroundColor>-15000804</DarkBackgroundColor>
<MenuBorderColor>-12105907</MenuBorderColor>
<HighlightedBackgroundColor>-12698048</HighlightedBackgroundColor>
<ForegroundColor>-921103</ForegroundColor>
<HighlightedBorderColor>-11184811</HighlightedBorderColor>
<SelectedBackgroundColor>-10197916</SelectedBackgroundColor>
<SideBarSize>250</SideBarSize>
<ShowSideBar>true</ShowSideBar>
<EnableTheGamesDBSearch>true</EnableTheGamesDBSearch>
<EnableWikipediaSearch>true</EnableWikipediaSearch>
<EnableLocalDBSearch>true</EnableLocalDBSearch>
<ColorizeGameDividers>true</ColorizeGameDividers>
<ColorizeScrollBar>true</ColorizeScrollBar>
<ColorizeGameSelections>false</ColorizeGameSelections>
<ColorizeGameDetailsPopup>false</ColorizeGameDetailsPopup>
<ColorizeBackgroundFade>false</ColorizeBackgroundFade>
<UseRandomColorThemeOnStartup>false</UseRandomColorThemeOnStartup>
<UseGameDetailsPopup>false</UseGameDetailsPopup>
<GameAspectRatio>0.75</GameAspectRatio>
<GameSpacingHorizontal>30</GameSpacingHorizontal>
<GameSpacingVertical>30</GameSpacingVertical>
<GamePaddingVertical>17</GamePaddingVertical>
<GamePaddingHorizontal>15</GamePaddingHorizontal>
<GameTextLines>2</GameTextLines>
<GameTextSpacingVertical>5</GameTextSpacingVertical>
<GameFont>Tahoma, 8.25pt, style=Bold</GameFont>
<ID>b35bea27-0dfb-4d82-86c7-a3942f6c1c76</ID>
<HideSidebarNone>true</HideSidebarNone>
<HideSidebarExists>true</HideSidebarExists>
<ShowSidebarCounts>false</ShowSidebarCounts>
<AlignSidebarCountsRight>false</AlignSidebarCountsRight>
<SidebarNoneText>(None)</SidebarNoneText>
<SidebarExistsText>(Exists)</SidebarExistsText>
<SidebarAllText>All</SidebarAllText>
<HideSidebarAll>false</HideSidebarAll>
<BetaUpgrades>false</BetaUpgrades>
<MinimizeOnGameLaunch>false</MinimizeOnGameLaunch>
<RestoreOnGameExit>false</RestoreOnGameExit>
<ShowSidebarScreenshots>true</ShowSidebarScreenshots>
<ShowSidebarFanart>true</ShowSidebarFanart>
<ControllerSelectButton>1</ControllerSelectButton>
<ControllerContextMenuButton>2</ControllerContextMenuButton>
<ControllerPlayButton>3</ControllerPlayButton>
<ControllerTopMenuButton>4</ControllerTopMenuButton>
<ControllerImagesButton>-1</ControllerImagesButton>
<ControllerSideBarButton>5</ControllerSideBarButton>
<ControllerGameDetailsButton>6</ControllerGameDetailsButton>
<ControllerFullscreenButton>-1</ControllerFullscreenButton>
<ControllerZoomInButton>-1</ControllerZoomInButton>
<ControllerZoomOutButton>-1</ControllerZoomOutButton>
<UseAllControllers>false</UseAllControllers>
<ControllerAutoHotkey>false</ControllerAutoHotkey>
<ControllerAutoHotkeyHoldButton>7</ControllerAutoHotkeyHoldButton>
<ControllerAutoHotkeyCloseButton>8</ControllerAutoHotkeyCloseButton>
<ControllerAutoHotkeyStartButton>1</ControllerAutoHotkeyStartButton>
<ControllerAutoHotkeyVolumeUpButton>6</ControllerAutoHotkeyVolumeUpButton>
<ControllerAutoHotkeyVolumeDownButton>5</ControllerAutoHotkeyVolumeDownButton>
</Settings>
<Emulator>
<ID>08d11355-fdea-482a-a4db-e9216319315a</ID>
<Title>Project64</Title>
<ApplicationPath>..\EMULATORS\Project64\Project64.exe</ApplicationPath>
<CommandLine />
<DefaultPlatform />
<NoQuotes>false</NoQuotes>
<NoSpace>false</NoSpace>
</Emulator>
<EmulatorPlatform>
<Emulator>08d11355-fdea-482a-a4db-e9216319315a</Emulator>
<Platform>Nintendo 64</Platform>
<CommandLine />
<Default>true</Default>
</EmulatorPlatform>
</LaunchBox>
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