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class Army: | |
def __init__(self, units=[]): | |
self.units = [] | |
def add_unit(self, unit_type, amount): | |
self.units = [unit_type() for i in range(amount)] | |
class Warrior: | |
def __init__(self): | |
self.health = 50 | |
self.attack = 5 | |
def hit(self, enemy): | |
vampirism = 0 | |
defense = 0 | |
try: | |
vampirism = self.vampirism | |
except: | |
pass | |
try: | |
defense = enemy.defense | |
except: | |
pass | |
enemy.health = enemy.health - self.attack + defense | |
self.health += vampirism | |
class Defender(Warrior): | |
def __init__(self): | |
self.health = 60 | |
self.attack = 3 | |
self.defense = 2 | |
class Vampire(Warrior): | |
def __init__(self): | |
self.health = 40 | |
self.attack = 4 | |
self.vampirism = 2 | |
def fight(unit_1, unit_2): | |
while unit_1.health > 0 and unit_2.health > 0: | |
unit_1.hit(unit_2) | |
if unit_2.health <= 0: | |
break | |
unit_2.hit(unit_1) | |
if unit_1.health > 0: | |
return True | |
return False | |
def battle(army_1, army_2): | |
while len(army_1.units) > 0 and len(army_2.units) > 0: | |
result = fight(army_1.units[0], army_2.units[0]) | |
if result: | |
del army_2.units[0] | |
else: | |
del army_1.units[0] | |
if len(army_1.units) > 0: | |
return True | |
return False | |
#test | |
army_1 = Army() | |
army_2 = Army() | |
army_1.add_unit(Warrior, 1) | |
army_2.add_unit(Vampire, 2) | |
print(battle(army_1, army_2)) |
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