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@Xanmia
Created September 17, 2014 12:34
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A Pen by Xanmia.
<script id="vertexShader" type="x-shader/x-vertex">
// Uniforms
uniform float time;
varying vec3 vNormal;
void main(void) {
vec3 v = position;
vNormal = normal;
v.y += sin(1.0 * position.x + (time)) * 85.5;
v.x += sin(1.0 * position.y + (time)) * 85.5;
//v.z += sin(1.0 * position.x + (time)) * 85.5;
gl_Position = projectionMatrix *
modelViewMatrix *
vec4(v, 1.0);
}
</script>
<script id="fragmentShader" type="x-shader/x-fragment">
varying vec3 vNormal;
uniform float time;
void main(void) {
vec3 light = vec3(0.1, 0.1, .5);
light = normalize(light);
float dProd = max(0.2, dot(vNormal, light));
gl_FragColor = vec4(.65, // R
dProd, // G
(time*.2)*.1, // B
1.0); // A
}
</script>
var vertexHeight = 10;
var Definition = 25;
var Size = 1500;
var frame = 0;
var container = document.createElement('div');
document.body.appendChild( container );
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight,10, 6000)
camera.position.z = 5000;
var scene = new THREE.Scene();
var uniforms =
{
time: { type: "f", value: 0.0 }
};
var material = new THREE.ShaderMaterial( {
uniforms: uniforms,
vertexShader: document.getElementById( 'vertexShader' ).textContent,
fragmentShader: document.getElementById( 'fragmentShader' ).textContent,
wireframe: false
} );
var plane = new THREE.Mesh( new THREE.SphereGeometry( Size, Definition, Definition ), material );
scene.add( plane );
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild( renderer.domElement );
render();
function render() {
requestAnimationFrame( render );
uniforms.time.value = frame;
frame += .1;
renderer.render( scene, camera );
}
body{
background-color: #000000;
margin: 0px;
overflow: hidden;
}
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