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@Xanmia
Created July 25, 2013 13:34
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A CodePen by Xanmia. 3D Particle Star Field - Star field with 40000 objects, rotates in space before reaching the end, click to zoom.
<div id="dir">
Click to Zoom </div>
//////////////settings/////////
var actionZ = 0; //on left click action
var rotationA = 3.1; // amount of rotation
var movementSpeed = 10;
var zoomSpeed = 10;
var totalObjects = 40000;
/////////////////////////////////
var rotated = false;
var container = document.createElement('div');
document.body.appendChild( container );
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight,1, 10000)
camera.position.z = 2000;
var scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0x555555, 0.0003 );
var geometry = new THREE.Geometry();
for (i = 0; i < totalObjects; i ++)
{
var vertex = new THREE.Vector3();
vertex.x = Math.random()*40000-20000;
vertex.y = Math.random()*7000-3500;
vertex.z = Math.random()*7000-3500;
geometry.vertices.push( vertex );
}
var material = new THREE.ParticleBasicMaterial( { size: 6 });
var particles = new THREE.ParticleSystem( geometry, material );
scene.add( particles );
camera.position.x = -10000;
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild( renderer.domElement );
renderer.render( scene, camera );
render();
function render() {
requestAnimationFrame( render );
if (!rotated && camera.position.x < 11000)
{
if(camera.position.x > 10000){
rotated = true;
if (camera.rotation.y < rotationA){
camera.rotation.y += .015;
rotated = false;
}
if (camera.position.z > -2000){
camera.position.z -= 19;
rotated = false;
}
}
else{
camera.position.x += movementSpeed;
camera.position.z += actionZ;
}
}
else if(rotated && camera.position.x > -11000){
if(camera.position.x < -10000){
rotated = false;
if (camera.rotation.y > 0){
camera.rotation.y -= .015;
rotated = true;
}
if (camera.position.z < 2000){
camera.position.z += 19;
rotated = true;
}
}
else{
camera.position.x -= movementSpeed;
camera.position.z -= actionZ;
}
}
renderer.render( scene, camera );
}
window.addEventListener( 'mousedown', onDocumentMouseDown, false );
window.addEventListener( 'mouseup', onDocumentMouseUp, false );
window.addEventListener( 'resize', onWindowResize, false );
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onDocumentMouseDown(){
event.preventDefault();
actionZ = -zoomSpeed;
}
function onDocumentMouseUp(){
actionZ = 0;
}
body{
background-color: #000000;
margin: 0px;
}
#dir{
background-color: #ffffff;
position: absolute;
font-family:"Times New Roman";
font-size:12px;
font-weight:bold;
min-width:100px;
text-align:center;
right: 5px;
top: 5px;
opacity:0.5;
}
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