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@Xanmia
Created July 25, 2013 13:34
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A CodePen by Xanmia. Dynamic Plane Adjusting in threejs - Random adjusting the heights on the plane object. Refresh page for new plane layout.
var vertexHeight = 500;
var planeDefinition = 20;
var planeSize = 15000;
var container = document.createElement('div');
document.body.appendChild( container );
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight,1, 20000)
camera.position.z = 6000;
var scene = new THREE.Scene();
var material = new THREE.MeshBasicMaterial({ color: 0xFFFFFF, wireframe:true });
var plane = new THREE.Mesh( new THREE.PlaneGeometry( planeSize, planeSize, planeDefinition, planeDefinition ), new THREE.MeshBasicMaterial( { color: 0x555555, wireframe: true } ) );
plane.rotation.x -=1;
scene.add( plane );
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild( renderer.domElement );
updatePlane();
function updatePlane() {
for (var i = 0; i < plane.geometry.vertices.length; i++)
{
plane.geometry.vertices[i].z += Math.random()*vertexHeight -vertexHeight;
}
};
render();
function render() {
requestAnimationFrame( render );
renderer.render( scene, camera );
}
window.addEventListener( 'resize', onWindowResize, false );
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
body{
background-color: #000000;
margin: 0px;
}
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