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Ascent Dicebot
strategy = 3 --[[ Preset game rules and ascent_settings. 1 to turn off; setting it more than 1 will overrides base settings
...2 - Normal Mode for normal balance [>8000 bits]
...3 - Normal Mode for high balance [>16300 bits]
...4 - Alternative mode for multiplier 3, just for having more than common run
...5 - Early profit and later normal run for balance [>4500 bits]
...6 - High profit for medium numbers, for balance [>5000 bits] medium risk
...7 - 2x Mode, for low balance run [<2000 bits] low risk
...8 - 2x Mode, for medium balance run [<4000 bits], average risk
...9 - Soft strategy run, not long term, something like medium term. For balance [>2000 bits] low risk
]]
houseEdge = 1
houseMinBet = 0.00000001
houseMinPayout = 1.01
nextbet = houseMinBet
chance = (100-houseEdge)/houseMinPayout
balDiv = 100000
ascent_settings = { -- Settings
common = { -- Common
baseBet = 0, -- Base Bet
baseTarget = 5, --Leading target in game
safety_bits = 5, -- Streak to Wait, STW; placing bits to safe from busts, longest streak known 60. 60 - 38 = 22 rolls to be safe
safety_bits_bet = houseMinBet, -- STW amount of bet
safety_bits_target = houseMinPayout, -- STW target to catch
safety_bits_incremental = false, -- Is STW dynamic by wins increase it
safety_bits_decremental_on_seed_every = 0, -- Decrease STW on every X seed times change, set 0 to disable
safety_bits_reset_on_win = false, -- TODO - On Win, reset safety bits
},
conditions = { -- Conditions
stopLoss = 0, -- Amount bits you set in this parameter will mean script will stop after drop below this value
stopProfit = 100000, -- Amount bits you set will be targeted by script to win, after reach this value scripts stop
},
seed = { -- Seed Management
changeSeed = 150,
changeSeedAtResetBet = false, -- TODO
smart_seed_change = false, -- At win drop seed counter
change_seed_on_target_reset = false, -- Target will be changed on trigger target reset at
predict_avoid_streaks = false, -- TODO
reset_seed_after_first_bet_reset = false,
},
modifications = { -- Modifications - all default settings is set to normal Ascent settings to run
targetAddition = 0.0, -- Add in every roll amount of target after lose wager
betAddition = 2, -- Add in every roll amount of bet after lose wager
increaseBetEvery = 2, -- How often bet is going to increase on value setted in betAddition
increaseBetEvery_after_bet = 64,
increaseBetEvery_after = 2,
resetTargetAt = 40, -- Trigger target to set, after hit a limit in bet size
resetTargetTo = 7, -- Target to set, after hit a limit in target size
resetBetAt = 4096, -- Trigger reset bet at value when it caught
resetBetTo = 100, -- Bet to set, after hit a limit in bet size
maximum_after_resetBet = 4096,
},
options = { -- Options
increaseBetOnWin = false,
multiplyBetInsteadAdd = true, -- Instead of just add betAddition, do multiply it if value is set to true
switch_strategy_after = 0, -- TODO */
enable_game_sounds = false, -- Is sound of peak are enabled or disabled
log_information = true, -- Never clear logs while script run
debug = true,
},
strategy_low = { -- TODO, not finished yet - Not Ascent Script part
strategy_low_enabled = false,
LimitTarget = 256, -- If bet reach value or higher, bet will be reset at win to base bet
enable_super_profit = false, -- Only if you handle for balance more than 10000 bits.
baseBet = 1,
baseTarget = 1.5,
},
}
function roundBal(num)
return (10 ^ math.floor((math.log(num))/(math.log(10))))
end
if (ascent_settings.common.baseBet == 0) then
ascent_settings.common.baseBet = roundBal(balance/balDiv)
end
if (ascent_settings.strategy_low.baseBet == 0) then
ascent_settings.strategy_low.baseBet = roundBal(balance/balDiv)
end
-- Decreases streak to wait value.
function decrement_streak_to_wait()
if (ascent_settings.common.safety_bits_decremental_on_seed_every > 0) then
if (after_seed > 0) then
after_seed = after_seed - 1
else
ascent_settings.common.safety_bits = ascent_settings.common.safety_bits - 1
after_seed = ascent_settings.common.safety_bits_decremental_on_seed_every
end
end
end
function increment_streak_to_wait()
-- TODO
end
-- Generating new seed
function generateSeed()
if (previousbet == houseMinBet) then
resetseed()
print("Seed has been reset")
decrement_streak_to_wait()
rolls = 0
safety_bit_count = 0
end
end
-- Force seed change by generating new one.
function do_force_change_seed()
generateSeed()
end
-- Number of preset settings to load into script.
loaded = false
function load_presets_settings() -- Templates/Patterns Setting for various run
print("Ascent Script for DiceBot by BlueSuede")
strategy_choose = strategy
if (strategy_choose == 2) then -- case 2: Normal Mode for normal balance [>8000 sats]
ascent_settings.modifications.betAddition = 2 -- Multiplier on lost bet size
ascent_settings.modifications.increaseBetEvery = 2 -- How much time repeat same amount bet before increase it
ascent_settings.modifications.increaseBetEvery_after_bet = 64 -- After reach this size, which was met reset bet, use new rules on repeating bets
ascent_settings.modifications.increaseBetEvery_after = 2 -- After reset bet, how much repeat bet will happen
ascent_settings.modifications.resetBetAt = 2048 -- Maximum bet size(wager) can be placed, after it game will reset to variable you set below
ascent_settings.modifications.resetBetTo = 32 -- Bet size to start count up after resetbetAT was reached
ascent_settings.modifications.maximum_after_resetBet = 2048 -- After resetting bet use new or keep same betting amount size rules
ascent_settings.common.safety_bits_decremental_on_seed_every = 0 -- Decrease STW(safety bits) by one after amount of seeds was reset, 0 to disable it
ascent_settings.common.safety_bits_incremental = false -- Increases after success run STW by one, default is set to false, for users who know what they doing
print("Strategy Normal mode is selected. [>8000 sats]")
elseif (strategy_choose == 3) then -- case 3: Normal Mode for high balance [>16300 sats]
ascent_settings.modifications.betAddition = 2 -- Multiplier on lost bet size
ascent_settings.modifications.increaseBetEvery = 2 -- How much time repeat same amount bet before increase it
ascent_settings.modifications.increaseBetEvery_after_bet = 64 -- After reach this size, which was met reset bet, use new rules on repeating bets
ascent_settings.modifications.increaseBetEvery_after = 2 -- After reset bet, how much repeat bet will happen
ascent_settings.modifications.resetBetAt = 4096 -- Maximum bet size(wager) can be placed, after it game will reset to variable you set below
ascent_settings.modifications.resetBetTo = 100 -- Bet size to start count up after resetbetAT was reached
ascent_settings.modifications.maximum_after_resetBet = 4096 -- After resetting bet use new or keep same betting amount size rules
ascent_settings.common.safety_bits_decremental_on_seed_every = 0 -- Decrease STW(safety bits) by one after amount of seeds was reset, 0 to disable it
ascent_settings.common.safety_bits_incremental = false -- Increases after success run STW by one, default is set to false, for users who know what they doing
print("Strategy Normal mode for high balance was selected [>16300 sats]")
elseif (strategy_choose == 4) then -- case 4: Alternative mode for multiplier 3, just for having more than common run
ascent_settings.modifications.betAddition = 3
ascent_settings.modifications.increaseBetEvery = 3
ascent_settings.modifications.increaseBetEvery_after_bet = 243
ascent_settings.modifications.increaseBetEvery_after = 2
ascent_settings.modifications.resetBetAt = 2187
ascent_settings.modifications.resetBetTo = 512
ascent_settings.modifications.maximum_after_resetBet = 4608
print("Strategy 3x multiplier mode was selected")
elseif (strategy_choose == 5) then -- case 5: Early profit and later normal run for balance [>4500 sats]
do_force_change_seed()
ascent_settings.seed.changeSeed = 20
ascent_settings.modifications.betAddition = 2
ascent_settings.modifications.increaseBetEvery = 2
ascent_settings.modifications.increaseBetEvery_after_bet = 64
ascent_settings.modifications.increaseBetEvery_after = 2
ascent_settings.modifications.resetBetAt = 160
ascent_settings.modifications.resetBetTo = 1
ascent_settings.modifications.maximum_after_resetBet = 160
ascent_settings.common.baseBet = ascent_settings.common.baseBet * 10
ascent_settings.common.safety_bits = 2
ascent_settings.common.safety_bits_incremental = false
ascent_settings.common.safety_bits_decremental_on_seed_every = 0
print("Strategy Early profit and later normal run for balance [>4500 sats] was selected")
elseif (strategy_choose == 6) then -- case 6: High profit for medium numbers, for balance [>5000 sats] medium risk
do_force_change_seed()
ascent_settings.seed.changeSeed = 20
ascent_settings.modifications.betAddition = 2
ascent_settings.modifications.increaseBetEvery = 2
ascent_settings.modifications.increaseBetEvery_after_bet = 64
ascent_settings.modifications.increaseBetEvery_after = 2
ascent_settings.modifications.resetBetAt = 80
ascent_settings.modifications.resetBetTo = 20
ascent_settings.modifications.maximum_after_resetBet = 160
ascent_settings.common.baseBet = ascent_settings.common.baseBet * 2
ascent_settings.common.baseTarget = 5
ascent_settings.common.safety_bits = 19
ascent_settings.common.safety_bits_incremental = false -- Set to false to reset to default
ascent_settings.common.safety_bits_decremental_on_seed_every = 3
print("Strategy High profit for medium numbers, for balance [>5000 sats] medium risk was selected")
elseif (strategy_choose == 7) then -- case 7: 2x Mode, for low balance run [<2000 sats], low risk
do_force_change_seed()
ascent_settings.seed.changeSeed = 20
ascent_settings.modifications.betAddition = 2
ascent_settings.modifications.increaseBetEvery = 2
ascent_settings.modifications.resetBetAt = 128
ascent_settings.modifications.resetBetTo = 32
ascent_settings.modifications.maximum_after_resetBet = 128
ascent_settings.common.baseBet = ascent_settings.common.baseBet * 2
ascent_settings.common.baseTarget = 5
ascent_settings.common.safety_bits = 8
ascent_settings.common.safety_bits_incremental = true
ascent_settings.common.safety_bits_decremental_on_seed_every = 3
print("Strategy 2x Mode, for low balance run [<2000 sats] low risk")
elseif (strategy_choose == 8) then -- case 8: 2x Mode, for medium balance run [<4000 sats], average risk
do_force_change_seed()
ascent_settings.seed.changeSeed = 20
ascent_settings.modifications.betAddition = 2
ascent_settings.modifications.resetBetAt = 128
ascent_settings.modifications.resetBetTo = 1
ascent_settings.modifications.maximum_after_resetBet = 128
ascent_settings.common.baseBet = ascent_settings.common.baseBet * 1
ascent_settings.common.safety_bits = 2
ascent_settings.common.safety_bits_incremental = false
ascent_settings.common.safety_bits_decremental_on_seed_every = 0
print("Strategy 2x Mode, for medium balance run [<4000 sats], average risk is selected")
elseif (strategy_choose == 9) then -- case 9: Soft strategy run, not long term, something like medium term. For balance [>2000 sats] low risk
do_force_change_seed()
ascent_settings.seed.changeSeed = 20
ascent_settings.modifications.betAddition = 2
ascent_settings.modifications.resetBetAt = 160
ascent_settings.modifications.resetBetTo = 1
ascent_settings.modifications.maximum_after_resetBet = 128
ascent_settings.common.baseBet = ascent_settings.common.baseBet * 5
ascent_settings.common.safety_bits = 10
ascent_settings.common.safety_bits_incremental = false
ascent_settings.common.safety_bits_decremental_on_seed_every = 0
print("Strategy Soft strategy run, not long term, something like medium term. For balance [>2000 sats] low risk is selected")
else -- default
print("Strategy is not set, using settings from settings object.")
end
backup_safety_bits = ascent_settings.common.safety_bits
loaded = true
end
if (strategy ~= 0) and (loaded == false) then
load_presets_settings()
end
-- Common Script part setup
target = ascent_settings.common.baseTarget
bet = ascent_settings.common.baseBet
startBal = balance
rolls = 0
bethigh = true
countsbase = 0
beforechange = 0
after_seed = ascent_settings.common.safety_bits_decremental_on_seed_every
-- Strategy Low numbers part setup
multiplier = 0
playing = false
count = 0
lossCount = 0
lose_rolls = 0
negative_profit_run = 0
switcher_strategy = 0
safety_bit_count = 0
bets = ascent_settings.strategy_low.baseBet
targets = ascent_settings.strategy_low.baseTarget
strategy_low_play = ascent_settings.strategy_low.strategy_low_enabled
stop_streaks = ascent_settings.common.safety_bits
temp_reset_At = ascent_settings.modifications.resetBetAt
temp_addition = ascent_settings.modifications.increaseBetEvery
resetstats()
resetseed()
function dobet()
multiplier = (100-houseEdge)/(99.99-lastBet.Roll)
rolls = rolls + 1
if (safety_bit_count < ascent_settings.common.safety_bits) then
analyzeBet()
if (multiplier < ascent_settings.common.baseTarget) then
safety_bit_count = safety_bit_count + 1
stop_streaks = stop_streaks - 1
print(safety_bit_count .. "- safety bet placed, STW (" .. ascent_settings.common.safety_bits .. "), Seed Roll: " .. rolls .. "/" .. ascent_settings.seed.changeSeed)
queuedSeedChange()
else
safety_bit_count = 0
print("......Sub-loop finished")
end
if (ascent_settings.seed.predict_avoid_streaks == true and stop_streaks == 0) then
print("Guessing bad streak! Resetting seed")
generateSeed()
stop_streaks = 0
end
end
if (safety_bit_count >= ascent_settings.common.safety_bits) then
playing = true
check_conditions()
gong()
if (strategy_low_play == false) then
if (bet > ascent_settings.modifications.resetBetAt * ascent_settings.common.baseBet) then
bet = (ascent_settings.common.baseBet * ascent_settings.modifications.resetBetTo)
ascent_settings.modifications.resetBetAt = ascent_settings.modifications.maximum_after_resetBet
if (ascent_settings.seed.reset_seed_after_first_bet_reset == true) then
do_force_change_seed()
end
end
currBet = bet
currPayout = target
if (multiplier < target) then -- LOSE
ascent_settings.common.safety_bits = backup_safety_bits
we_lose()
if (bet > temp_reset_At * ascent_settings.common.baseBet) then
safety_bit_count = 0
ascent_settings.modifications.resetBetAt = temp_reset_At
ascent_settings.common.safety_bits = backup_safety_bits
bet = ascent_settings.common.baseBet
currBet = bet
currPayout = houseMinPayout
resetseed()
safety_bit_count = 0
playing = false
rolls = 0
end
else-- WIN
safety_bit_count = 0
ascent_settings.modifications.resetBetAt = temp_reset_At
ascent_settings.common.safety_bits = backup_safety_bits
bet = ascent_settings.common.baseBet
if (ascent_settings.common.safety_bits_incremental == true) then
ascent_settings.common.safety_bits = ascent_settings.common.safety_bits + 1
if (ascent_settings.options.debug == true) then
print("STW: " .. ascent_settings.common.safety_bits)
end
else
ascent_settings.common.safety_bits = backup_safety_bits
end
resetBetAndSeed()
we_won()
playing = false
end
if (multiplier < targets) and (ascent_settings.options.switch_strategy_after > 0) then
switcher_strategy = switcher_strategy + 1
if (switcher_strategy >= ascent_settings.options.switch_strategy_after) then
switcher_strategy = 0
strategy_low_play = true
targets = ascent_settings.strategy_low.baseTarget
bets = ascent_settings.strategy_low.baseBet
print("Starting test 1.5x strategy!")
else
print(switcher_strategy .. " of " .. ascent_settings.options.switch_strategy_after .. " to switch on other script.")
end
else
switcher_strategy = 0
end
else --start_strategy_low
if ((bets/ascent_settings.strategy_low.baseBet) >= ascent_settings.strategy_low.LimitTarget) then
bets = ascent_settings.strategy_low.baseBet * ascent_settings.strategy_low.LimitTarget
end
currBet = bets
currPayout = targets
if (multiplier < targets) then -- Lose
if ((bets/ascent_settings.strategy_low.baseBet) >= ascent_settings.strategy_low.LimitTarget) then
strategy_low_play = false
switcher_strategy = 0
bet = ascent_settings.common.baseBet
target = ascent_settings.common.baseTarget
currBet = bet
currPayout = target
print("Starting main script!")
end
we_lost_strategy_low()
else -- Win
we_won_strategy_low()
resetBetAndSeed()
playing = false
end
end
end
nextbet = currBet
chance = (100-houseEdge)/currPayout
if (win) and (previousbet > houseMinBet) then
nextbet = houseMinBet
chance = (100-houseEdge)/houseMinPayout
end
print("Nextbet: " .. string.format("%.8f",nextbet) .. " | Payout: " .. currPayout .. " | Balance Difference: " .. string.format("%.8f",((((startBal-balance) / startBal) * 100) * -1)) .. "% | Profit: " .. string.format("%.8f",balance-startBal) .. " " .. currency)
end
function we_won_strategy_low()
lossCount = 0
if (bets >= ascent_settings.strategy_low.LimitTarget) then
print("Limit reached, resetting")
bets = ascent_settings.strategy_low.baseBet
count = 0
end
if (count > 4) then -- 15
bets = ascent_settings.strategy_low.baseBet * 4
else
bets = ascent_settings.strategy_low.baseBet * 2
end
if (count > 16) then -- 20
bets = ascent_settings.strategy_low.baseBet * 8
end
if (count > 32) then -- 50
bets = ascent_settings.strategy_low.baseBet * 16
end
if (count > 64) then -- 75
bets = ascent_settings.strategy_low.baseBet * 32
end
if (count > 128) then -- 480
bets = ascent_settings.strategy_low.baseBet * 64
end
if (count > 256) then -- 920
bets = ascent_settings.strategy_low.baseBet * 128
end
if (count > 512) then -- 2000
bets = ascent_settings.strategy_low.baseBet * 256
end
if (count > 1024) then -- 4000
bets = ascent_settings.strategy_low.baseBet * 512
end
if (ascent_settings.strategy_low.enable_super_profit == true) then
if (count > 2048) then
bets = ascent_settings.strategy_low.baseBet * 1024
end
if (count > 4096) then
bets = ascent_settings.strategy_low.baseBet * 2048
end
end
if (bets >= (ascent_settings.strategy_low.baseBet * 1)) then
count = count + ((bets / ascent_settings.strategy_low.baseBet) * 2)
end
if (bets > (ascent_settings.strategy_low.baseBet * 2)) then
count = count + ((bets / ascent_settings.strategy_low.baseBet) * 2)
end
if (bets > (ascent_settings.strategy_low.baseBet * 4)) then
count = count + ((bets / ascent_settings.strategy_low.baseBet) * 2)
end
if (bets > (ascent_settings.strategy_low.baseBet * 8)) then
count = count + ((bets / ascent_settings.strategy_low.baseBet) * lossCount)
end
if (bets > (ascent_settings.strategy_low.baseBet * 16)) then
count = count + ((bets / ascent_settings.strategy_low.baseBet) * lossCount)
end
if (bets > (ascent_settings.strategy_low.baseBet * 32)) then
count = count + ((bets / ascent_settings.strategy_low.baseBet) * lossCount)
end
if (bets > (ascent_settings.strategy_low.baseBet * 64)) then
count = count + ((bets / ascent_settings.strategy_low.baseBet) * lossCount)
end
if (bets > (ascent_settings.strategy_low.baseBet * 128)) then
count = count + ((bets / ascent_settings.strategy_low.baseBet) * lossCount)
end
if (bets > (ascent_settings.strategy_low.baseBet * 256)) then
count = count + ((bets / ascent_settings.strategy_low.baseBet) * lossCount)
end
if (bets > (ascent_settings.strategy_low.baseBet * 512)) then
count = count + ((bets / ascent_settings.strategy_low.baseBet) * lossCount)
end
if (ascent_settings.strategy_low.enable_super_profit == true) then
if (bets > (ascent_settings.strategy_low.baseBet * 1024)) then
count = count + ((bets / ascent_settings.strategy_low.baseBet) * 1)
end
if (bets > (ascent_settings.strategy_low.baseBet * 2048)) then
count = count + ((bets / ascent_settings.strategy_low.baseBet) * 1)
end
end
print("Won, counter " .. count)
end
function we_lost_strategy_low()
lossCount = lossCount + 1
if (bets >= (ascent_settings.strategy_low.baseBet * 2)) then
count = count - ((bets / ascent_settings.strategy_low.baseBet) * lossCount)
else
count = count - ((bets / ascent_settings.strategy_low.baseBet))
end
if (bets >= (ascent_settings.strategy_low.baseBet * 4)) then
count = count - ((bets / ascent_settings.strategy_low.baseBet))
end
if (bets >= (ascent_settings.strategy_low.baseBet * 8)) then
count = count - ((bets / ascent_settings.strategy_low.baseBet)) - (20)
end
if ((bets / ascent_settings.strategy_low.baseBet) >= 16) then
count = count - ((bets / ascent_settings.strategy_low.baseBet)) - (50)
end
if ((bets / ascent_settings.strategy_low.baseBet) >= 32) then
count = count - ((bets / ascent_settings.strategy_low.baseBet) * lossCount) --75
end
if ((bets / ascent_settings.strategy_low.baseBet) >= 64) then
count = count - ((bets / ascent_settings.strategy_low.baseBet) * lossCount) --480
end
if ((bets / ascent_settings.strategy_low.baseBet) >= 128) then
count = count - ((bets / ascent_settings.strategy_low.baseBet) * lossCount) --920
end
if ((bets / ascent_settings.strategy_low.baseBet) >= 256) then
count = count - ((bets / ascent_settings.strategy_low.baseBet) * lossCount) --2000
end
if ((bets / ascent_settings.strategy_low.baseBet) >= 512) then
count = count - ((bets / ascent_settings.strategy_low.baseBet) * lossCount) --4000
end
if (ascent_settings.enable_super_profit == true) then
if ((bets / ascent_settings.strategy_low.baseBet) >= 1024) then
count = count - ((bets / ascent_settings.strategy_low.baseBet)) - (8000 * lossCount)
end
if ((bets / ascent_settings.strategy_low.baseBet) >= 2048) then
count = count - ((bets / ascent_settings.strategy_low.baseBet)) - (16000 * lossCount)
end
end
if (count <= 0) then
count = 0
bets = ascent_settings.strategy_low.baseBet
lossCount = 0
end
print("Lost, counter " .. count)
end
function we_lose()
local_IncreaseBetEvery = ascent_settings.modifications.increaseBetEvery
lose_rolls = lose_rolls + 1
negative_profit_run = negative_profit_run + bet
target = target + ascent_settings.modifications.targetAddition
if ((bet/ascent_settings.common.baseBet) > ascent_settings.modifications.increaseBetEvery_after_bet) then
local_IncreaseBetEvery = ascent_settings.modifications.increaseBetEvery_after
end
if (countsbase >= local_IncreaseBetEvery) then
if (ascent_settings.options.multiplyBetInsteadAdd == true) then
bet = bet * ascent_settings.modifications.betAddition
else
bet = bet + (ascent_settings.common.baseBet * ascent_settings.modifications.betAddition)
end
countsbase = 0
end
if (ascent_settings.options.increaseBetOnWin == true) then -- Experimental feature, on every winning increase bet
if (beforechange <= 0) then
beforechange = 0
bet = ascent_settings.common.baseBet
else
beforechange = beforechange - 1
end
end
currBet = bet
currPayout = target
print("Lose " .. (ascent_settings.common.safety_bits + lose_rolls) .. " bet in amount of " .. string.format("%.8f",bet) .. ", total cost from first lose " .. string.format("%.8f",negative_profit_run) .. " " .. currency)
end
function we_won()
--ascent_settings.common.baseBet = roundBal(balance/balDiv)
countsbase = 0
lose_rolls = 0
print("Success. Total Profit from last run is " .. ((bet * target) - negative_profit_run) .. " " .. currency)
negative_profit_run = 0
if (ascent_settings.options.increaseBetOnWin == true) then -- Experimental feature, on every winning increase bet
bet = bet + (ascent_settings.common.baseBet * ascent_settings.modifications.betAddition)
beforechange = bet
else
bet = ascent_settings.common.baseBet
end
if (ascent_settings.seed.smart_seed_change == true) then -- Reset seed counter at catch and win
rolls = 0
end
if(ascent_settings.common.safety_bits_reset_on_win) then
ascent_settings.common.safety_bits = 23
end
target = ascent_settings.common.baseTarget
currBet = bet
currPayout = target
end
function check_conditions()
if (ascent_settings.conditions.stopLoss >= balance) then
print("Stop Loss was triggered by " .. ascent_settings.conditions.stopLoss .. "! Script is stopping.")
stop()
end
if (ascent_settings.conditions.stopProfit <= balance / 100) then
print("Stop Profit was triggered by " .. ascent_settings.conditions.stopProfit .. "! Script is stopping.")
stop()
end
if (target >= ascent_settings.modifications.resetTargetAt) then
target = ascent_settings.modifications.resetTargetTo
if (ascent_settings.seed.change_seed_on_target_reset == true) then
generateSeed()
end
end
countsbase = countsbase + 1
end
-- Checks if bet is reached its limit, then bet will be set to his limit specified in settings,
-- and then with that seed will be generated also.
function resetBetAndSeed()
if (ascent_settings.seed.changeSeedAtResetBet == true) then
if ((bet / ascent_settings.common.baseBet) > ascent_settings.modifications.resetBetAt) then
bet = ascent_settings.common.baseBet * ascent_settings.modifications.resetBetTo
generateSeed()
end
end
end
function queuedSeedChange()
print("Seed Task, Roll: " .. rolls .. "(" .. ascent_settings.seed.changeSeed .. ")")
if (rolls >= ascent_settings.seed.changeSeed) and (playing == false) then
generateSeed()
safety_bit_count = 0
if (ascent_settings.options.debug) then
print("Queued seed change completed task.")
end
end
end
function analyzeBet()
currBet = ascent_settings.common.safety_bits_bet
currPayout = ascent_settings.common.safety_bits_target
end
function gong()
if (ascent_settings.options.enable_game_sounds) then
if (win) then
ching()
else
alarm()
end
end
end
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