2026-6-15
Batomon Showdown is an upcoming async autobattler. For now, a demo is available. As of this post, the current version is 0.7.
Currently, for players near the top of the ladder, matchmaking prefetches opponents for all 16 Days, and the final rating update is computed based on all 16 opponents, regardless of the number of Days the run lasted. This prevents the player from influencing which opponents are included in the computation by manipulating the length of the run in reaction to how well the run is going and whether certain known high-rated opponents have been encountered yet.
I don't know what the current rating update formula is. But I think the most conventional and least surprising thing is to use Elo. In our particular case, I don't think we need Glicko or any other method that accounts for confidence in ratings, because we have a long "provisional" period in which the player sees thei