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@Xorton
Xorton / transparent.cs
Last active August 30, 2017 17:14
Transparent RenderTexture solution
class TransparentRenderTexture
{
#region Shaders
private static string mainVertexShader = @"
varying vec2 maskPos;
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
gl_FrontColor = gl_Color;