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@Xplorer001
Created June 9, 2016 08:04
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/*
* GLCDexample
*
* Basic test code for the Arduino KS0108 GLCD library.
* This code exercises a range of graphic functions supported
* by the library and is an example of its use.
* It also gives an indication of performance, showing the
* number of frames drawn per second.
*/
#include <ks0108.h>
#include "Arial14.h" // proportional font
#include "SystemFont5x7.h" // system font
#include "ArduinoIcon.h" // bitmap
unsigned long startMillis;
unsigned int loops = 0;
unsigned int iter = 0;
void setup(){
delay(500); // allow time for LCD to reset
GLCD.Init(NON_INVERTED); // initialise the library, non inverted writes pixels onto a clear screen
GLCD.ClearScreen();
GLCD.DrawBitmap(ArduinoIcon, 32,0, BLACK); //draw the bitmap at the given x,y position
GLCD.SelectFont(System5x7); // switch to fixed width system font
countdown(5);
GLCD.ClearScreen();
introScreen(); // show some intro stuff
GLCD.ClearScreen();
}
void introScreen(){
GLCD.SelectFont(Arial_14); // you can also make your own fonts, see playground for details
GLCD.GotoXY(20, 2);
GLCD.Puts("GLCD version ");
GLCD.PrintNumber(GLCD_VERSION);
GLCD.DrawRoundRect(16,0,99,18, 5, BLACK); // rounded rectangle around text area
GLCD.SelectFont(System5x7); // switch to fixed width system font
showCharacters();
countdown(5);
}
void showCharacters(){
byte line = 3; // start on the fourth line
for(byte c = 32; c <=127; c++){
if( (c-32) % 20 == 0)
GLCD.CursorTo(1,line++); // CursorTo is used for fixed width system font
GLCD.PutChar(c);
}
}
void drawSpinner(byte pos, byte x, byte y) {
// this draws an object that appears to spin
switch(pos % 8) {
case 0 : GLCD.DrawLine( x, y-8, x, y+8, BLACK); break;
case 1 : GLCD.DrawLine( x+3, y-7, x-3, y+7, BLACK); break;
case 2 : GLCD.DrawLine( x+6, y-6, x-6, y+6, BLACK); break;
case 3 : GLCD.DrawLine( x+7, y-3, x-7, y+3, BLACK); break;
case 4 : GLCD.DrawLine( x+8, y, x-8, y, BLACK); break;
case 5 : GLCD.DrawLine( x+7, y+3, x-7, y-3, BLACK); break;
case 6 : GLCD.DrawLine( x+6, y+6, x-6, y-6, BLACK); break;
case 7 : GLCD.DrawLine( x+3, y+7, x-3, y-7, BLACK); break;
}
}
void countdown(int count){
while(count--){ // do countdown
GLCD.CursorTo(0,1); // first column, second row (offset is from 0)
GLCD.PutChar(count + '0');
delay(1000);
}
}
void loop(){ // run over and over again
iter = 0;
startMillis = millis();
while( millis() - startMillis < 1000){ // loop for one second
GLCD.DrawRect(0, 0, 64, 61, BLACK); // rectangle in left side of screen
GLCD.DrawRoundRect(68, 0, 58, 61, 5, BLACK); // rounded rectangle around text area
for(int i=0; i < 62; i += 4)
GLCD.DrawLine(1,1,63,i, BLACK); // draw lines from upper left down right side of rectangle
GLCD.DrawCircle(32,31,30,BLACK); // draw circle centered in the left side of screen
GLCD.FillRect(92,40,16,16, WHITE); // clear previous spinner position
drawSpinner(loops++,100,48); // draw new spinner position
//GLCD.FillRect(24,txtLINE3,14,14, WHITE); // clear text area that will be drawn below
GLCD.CursorTo(5,5); // locate curser for printing text
GLCD.PrintNumber(++iter); // print current iteration at the current cursor position
}
// display number of iterations in one second
GLCD.ClearScreen(); // clear the screen
GLCD.CursorTo(14,2); // positon cursor
GLCD.Puts("FPS= "); // print a text string
GLCD.PrintNumber(iter); // print a number
}
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