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January 18, 2017 08:44
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Exceptions and 3dsxtool
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#include <exception> | |
#include <iostream> | |
#include <3ds.h> | |
int main(void) { | |
gfxInitDefault(); | |
consoleInit(GFX_TOP, NULL); | |
std::cout << "Hello World" << std::endl; | |
try { | |
throw std::runtime_error("Things went wrong"); | |
} catch (const std::exception &e) { | |
std::cout << "Error: " << e.what() << std::endl; | |
} | |
std::cout << "Press [start] to exit." << std::endl; | |
while (aptMainLoop()) { | |
hidScanInput(); | |
u32 kDown = hidKeysDown(); | |
if (kDown & KEY_START) | |
break; | |
gfxFlushBuffers(); | |
gfxSwapBuffers(); | |
gspWaitForVBlank(); | |
} | |
gfxExit(); | |
return 0; | |
} |
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#--------------------------------------------------------------------------------- | |
.SUFFIXES: | |
#--------------------------------------------------------------------------------- | |
ifeq ($(strip $(DEVKITARM)),) | |
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM") | |
endif | |
TOPDIR ?= $(CURDIR) | |
include $(DEVKITARM)/3ds_rules | |
#--------------------------------------------------------------------------------- | |
# TARGET is the name of the output | |
# BUILD is the directory where object files & intermediate files will be placed | |
# SOURCES is a list of directories containing source code | |
# DATA is a list of directories containing data files | |
# INCLUDES is a list of directories containing header files | |
# | |
# NO_SMDH: if set to anything, no SMDH file is generated. | |
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional) | |
# APP_TITLE is the name of the app stored in the SMDH file (Optional) | |
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) | |
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional) | |
# ICON is the filename of the icon (.png), relative to the project folder. | |
# If not set, it attempts to use one of the following (in this order): | |
# - <Project name>.png | |
# - icon.png | |
# - <libctru folder>/default_icon.png | |
#--------------------------------------------------------------------------------- | |
TARGET := $(notdir $(CURDIR)) | |
BUILD := build | |
SOURCES := source | |
DATA := data | |
INCLUDES := include | |
#ROMFS := romfs | |
#--------------------------------------------------------------------------------- | |
# options for code generation | |
#--------------------------------------------------------------------------------- | |
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft | |
CFLAGS := -g -Wall -O2 -mword-relocations \ | |
-fomit-frame-pointer -ffunction-sections \ | |
$(ARCH) | |
CFLAGS += $(INCLUDE) -DARM11 -D_3DS | |
CXXFLAGS := $(CFLAGS) -fno-rtti -fexceptions -std=gnu++11 | |
ASFLAGS := -g $(ARCH) | |
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) | |
LIBS := -lctru -lm | |
#--------------------------------------------------------------------------------- | |
# list of directories containing libraries, this must be the top level containing | |
# include and lib | |
#--------------------------------------------------------------------------------- | |
LIBDIRS := $(CTRULIB) | |
#--------------------------------------------------------------------------------- | |
# no real need to edit anything past this point unless you need to add additional | |
# rules for different file extensions | |
#--------------------------------------------------------------------------------- | |
ifneq ($(BUILD),$(notdir $(CURDIR))) | |
#--------------------------------------------------------------------------------- | |
export OUTPUT := $(CURDIR)/$(TARGET) | |
export TOPDIR := $(CURDIR) | |
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ | |
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) | |
export DEPSDIR := $(CURDIR)/$(BUILD) | |
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | |
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | |
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | |
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica))) | |
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist))) | |
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) | |
#--------------------------------------------------------------------------------- | |
# use CXX for linking C++ projects, CC for standard C | |
#--------------------------------------------------------------------------------- | |
ifeq ($(strip $(CPPFILES)),) | |
#--------------------------------------------------------------------------------- | |
export LD := $(CC) | |
#--------------------------------------------------------------------------------- | |
else | |
#--------------------------------------------------------------------------------- | |
export LD := $(CXX) | |
#--------------------------------------------------------------------------------- | |
endif | |
#--------------------------------------------------------------------------------- | |
export OFILES := $(addsuffix .o,$(BINFILES)) \ | |
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \ | |
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) | |
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ | |
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | |
-I$(CURDIR)/$(BUILD) | |
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) | |
ifeq ($(strip $(ICON)),) | |
icons := $(wildcard *.png) | |
ifneq (,$(findstring $(TARGET).png,$(icons))) | |
export APP_ICON := $(TOPDIR)/$(TARGET).png | |
else | |
ifneq (,$(findstring icon.png,$(icons))) | |
export APP_ICON := $(TOPDIR)/icon.png | |
endif | |
endif | |
else | |
export APP_ICON := $(TOPDIR)/$(ICON) | |
endif | |
ifeq ($(strip $(NO_SMDH)),) | |
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh | |
endif | |
ifneq ($(ROMFS),) | |
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS) | |
endif | |
.PHONY: $(BUILD) clean all | |
#--------------------------------------------------------------------------------- | |
all: $(BUILD) | |
$(BUILD): | |
@[ -d $@ ] || mkdir -p $@ | |
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile | |
#--------------------------------------------------------------------------------- | |
clean: | |
@echo clean ... | |
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf | |
#--------------------------------------------------------------------------------- | |
else | |
DEPENDS := $(OFILES:.o=.d) | |
#--------------------------------------------------------------------------------- | |
# main targets | |
#--------------------------------------------------------------------------------- | |
ifeq ($(strip $(NO_SMDH)),) | |
$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh | |
else | |
$(OUTPUT).3dsx : $(OUTPUT).elf | |
endif | |
$(OUTPUT).elf : $(OFILES) | |
#--------------------------------------------------------------------------------- | |
# you need a rule like this for each extension you use as binary data | |
#--------------------------------------------------------------------------------- | |
%.bin.o : %.bin | |
#--------------------------------------------------------------------------------- | |
@echo $(notdir $<) | |
@$(bin2o) | |
#--------------------------------------------------------------------------------- | |
# rules for assembling GPU shaders | |
#--------------------------------------------------------------------------------- | |
define shader-as | |
$(eval CURBIN := $(patsubst %.shbin.o,%.shbin,$(notdir $@))) | |
picasso -o $(CURBIN) $1 | |
bin2s $(CURBIN) | $(AS) -o $@ | |
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h | |
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h | |
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h | |
endef | |
%.shbin.o : %.v.pica %.g.pica | |
@echo $(notdir $^) | |
@$(call shader-as,$^) | |
%.shbin.o : %.v.pica | |
@echo $(notdir $<) | |
@$(call shader-as,$<) | |
%.shbin.o : %.shlist | |
@echo $(notdir $<) | |
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file))) | |
-include $(DEPENDS) | |
#--------------------------------------------------------------------------------------- | |
endif | |
#--------------------------------------------------------------------------------------- |
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