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@Xunnamius
Last active July 23, 2023 19:01
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Suggested sandbox settings for Project Zomboid 41

Anything unlisted was left at default.

Warning! These are pretty hardcore settings (to me), but they're not insane if you're skilled or like a challenge.

You can skip all of this and just load all these settings easily as a preset by adding the Fear The Dark (SP).cfg file under C:\Users\(your username)\Zomboid\Sandbox Presets\Fear The Dark (SP).cfg and then loading the preset in the sandbox settings menu.

  • Population > Zombie Count: High
  • Time > Start Time: 12am (more time to loot, can catch the early fishing show on TV, easier to count in-game days)
  • Nature > Erosion Speed: Slow
  • Sadistic AI Director > Helicopter: Sometimes (I think Expanded Helicopter Events mod overrides this, but just in case)
  • Meta > Randomized House Chance: Never (required for Raven Creek map mod)
  • Meta > Time before Corpse Removal: 720.0 (make it a little easier to get bodies for Zombie Virus Vaccine mod)
  • Meta > Blood Level: High (keep this at default if your computer can't handle it)
  • Zombie Lore > Transmission: Everyone's Infected (TWD!)
  • Zombie Lore > Zombie House Alarm Triggering: Checked
  • Zombie Lore > Banshee Population: Rare (special zombies should be special, not abundant)
  • Zombie Lore > Nemesis Population: Rare (special zombies should be special, not abundant)
  • Zombie Lore > Immortal Nemesis: Unchecked (invincible zombies seem boring)
  • Advanced Zombie Options > Population Multiplier: 2.0 (set by "Population > Zombie Count")
  • Advanced Zombie Options > Population Peak Multiplier: 2.0 (let's get dangerous)
  • Advanced Zombie Options > Population Peak Day: 60 (I like round numbers)
  • Advanced Zombie Options > Respawn Hours: 168 (spawn 0.5% of a cell's peak zombies every week; see below)
  • Advanced Zombie Options > Respawn Unseen Hours: 8640 (with 50+ map mods, the map is HUGE and I like clearing areas, so an area in which I'm not active shouldn't start respawn its entire zombie population for a YEAR after being completely cleared)
  • Advanced Zombie Options > Respawn Multiplier: 0.005 (see above; remember: zombies migrate to neighboring cells)
  • Advanced Zombie Options > Redistribute Hours: 72 (let 'em mill around a bit before gathering in hotspots)
  • Advanced Zombie Options > Follow Sound Distance: 125 (silence is golden)
  • Advanced Zombie Options > Rally Group Size: 40 (now that's a horde)
  • Advanced Zombie Options > Rally Group Separation: 20
  • Advanced Zombie Options > Rally Group Radius: 5
  • Save Our Station! > Enable Broadcast Interruptions: Checked
  • Save Our Station! > Broadcast Reliability Profile: Reliable (it's the AEBS, they built it to withstand a nuclear attack)
  • Save Our Station! > Time Duration Multiplier: 32x
  • Advanced trajectory > Enable Damage To Player: Checked (adds compat with mods like Superb Survivors)
  • Advanced trajectory > Ballistic Speed: 2.35 (if your computer can't handle this and bullets start clipping through zombies, reduce this)
  • Advanced trajectory > Shotgun Projectile Count: 10 (I like my shotties to punch)
  • Become Brave > Minimum Zombie Kills: 250 (I like this to be exactly half of "Become Desensitized")
  • Become Brave > Maximum Zombie Kills: 1000 (I like this to be exactly half of "Become Desensitized")
  • Expanded Helicopter Events > Scheduler Duration: 100 (I like rounder numbers)
  • Expanded Helicopter Events > Continue Scheduling Forever: Checked
  • Immersive Solar Arrays > Solar Panel Efficiency: 15 (be thankful you're getting any solar at all)
  • More Smokes Settings > Allow for Rare Recipe Mags to Spawn: Checked
  • Share Annotations > Drop map upon player death: Checked
  • Skill Recovery Journal > Skill Recovery Percentage: 80 (the difference between book smarts and street smarts)
  • Skill Recovery Journal > Recover Profession And Traits Bonus XP: Checked
  • Skill Recovery Journal > Transcribe XP earned from TV/VHS: Checked (TV broadcasts stop after the first week)
  • The Darkness Is Coming - Core > Hours between events: 252
  • The Darkness Is Coming - Core > Hours between events - Deviation %: 50 (at worst, it's default, at best, some cushion)
  • The Darkness Is Coming - Zombie > Dark zombie toughness: Tough
  • The Darkness Is Coming - Zombie > Dark zombie hearing: Pinpoint
  • The Darkness Is Coming - Zombie > Dark zombie cognition: Navigate (along with the above... if you go outside during the darkness, prepare to fight for your f@#%ing life)
  • Vehicle Recycling > Parts Must Be Uninstalled Before Dismantling: Checked (waste not ye recycler)
  • More Maps > Loot multiplier for maps: 0.7 (make map drops a little rarer)
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