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@YGeorge
Created December 20, 2013 11:22
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iOS scale image proportionally DEFAULT_PHOTO_MAX_SIZE - max size (height or width) of new image
+ (UIImage *)scaleImageProportionally:(UIImage *)image {
if (MAX(image.size.height, image.size.width) <= DEFAULT_PHOTO_MAX_SIZE) {
return image;
}
else {
CGFloat targetWidth = 0;
CGFloat targetHeight = 0;
if (image.size.height > image.size.width) {
CGFloat ratio = image.size.height / image.size.width;
targetHeight = DEFAULT_PHOTO_MAX_SIZE;
targetWidth = roundf(DEFAULT_PHOTO_MAX_SIZE/ ratio);
}
else {
CGFloat ratio = image.size.width / image.size.height;
targetWidth = DEFAULT_PHOTO_MAX_SIZE;
targetHeight = roundf(DEFAULT_PHOTO_MAX_SIZE/ ratio);
}
CGSize targetSize = CGSizeMake(targetWidth, targetHeight);
UIImage *sourceImage = image;
UIImage *newImage = nil;
CGSize imageSize = sourceImage.size;
CGFloat width = imageSize.width;
CGFloat height = imageSize.height;
targetWidth = targetSize.width;
targetHeight = targetSize.height;
CGFloat scaleFactor = 0.0;
CGFloat scaledWidth = targetWidth;
CGFloat scaledHeight = targetHeight;
CGPoint thumbnailPoint = CGPointMake(0.0, 0.0);
if (!CGSizeEqualToSize(imageSize, targetSize)) {
CGFloat widthFactor = targetWidth / width;
CGFloat heightFactor = targetHeight / height;
if (widthFactor < heightFactor)
scaleFactor = widthFactor;
else
scaleFactor = heightFactor;
scaledWidth = roundf(width * scaleFactor);
scaledHeight = roundf(height * scaleFactor);
// center the image
if (widthFactor < heightFactor) {
thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;
} else if (widthFactor > heightFactor) {
thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
}
}
UIGraphicsBeginImageContext(targetSize);
CGRect thumbnailRect = CGRectZero;
thumbnailRect.origin = thumbnailPoint;
thumbnailRect.size.width = scaledWidth;
thumbnailRect.size.height = scaledHeight;
[sourceImage drawInRect:thumbnailRect];
newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
if (newImage == nil) NSLog(@"could not scale image");
return newImage;
}
}
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