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Midpoint circle algorithm implemented in Rust
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fn drawcircle(canvas: &mut Canvas<Window>, p: &mut Coordinate<i16>, r: f64, color: Color) { | |
let mut x = r - 1; | |
let mut y = 0; | |
let px = p.x as i16; | |
let py = p.y as i16; | |
let mut dx = 1; | |
let mut dy = 1; | |
let mut err = dx - (r << 1); | |
while x >= y { | |
let _ = canvas.pixel(px + x, py + y, color); | |
let _ = canvas.pixel(px + y, py + x, color); | |
let _ = canvas.pixel(px - y, py + x, color); | |
let _ = canvas.pixel(px - x, py + y, color); | |
let _ = canvas.pixel(px - x, py - y, color); | |
let _ = canvas.pixel(px - y, py - x, color); | |
let _ = canvas.pixel(px + y, py - x, color); | |
let _ = canvas.pixel(px + x, py - y, color); | |
if err <= 0 { | |
y += 1; | |
err += dy; | |
dy += 2; | |
} | |
if err > 0 { | |
x -= 1; | |
dx += 2; | |
err += dx - (r << 1); | |
} | |
} | |
} |
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