Skip to content

Instantly share code, notes, and snippets.

View YamiOdymel's full-sized avatar
🎥
Watching VRChat Handjob V2 (Edit Audio)

Yami Odymel YamiOdymel

🎥
Watching VRChat Handjob V2 (Edit Audio)
View GitHub Profile
@benjie
benjie / README.md
Last active January 17, 2023 15:16
Long Live CoffeeScript and Long Live ES6

Long Live CoffeeScript and Long Live ES6

Clearly ES6 is a huge improvement over ES5, and tools like [6to5][] allow us to use these cool features now. I was reading [Replace CoffeeScript with ES6][replace coffeescript] by [Blake Williams][] and thought it was a great summary of how ES6 solves many of the same problems that CoffeeScript solves; however I'd like to comment on a few of Blake's points and talk about why I'll be sticking with CoffeeScript.

Classes

Classes in ES6 (like many of the syntax changes in ES6) are very similar to the CoffeeScript equivalent. To support browsers that are not fully ES5 compliant (e.g. IE8-), however, we still can't really use getters/setters, so ignoring these the comparison is:

@dpwiz
dpwiz / mini.elm
Last active April 27, 2019 01:46
A minimal Elm application with AJAX and Virtual DOM.
import Debug
import Graphics.Input as Input
import Html
import Html (..)
import Html.Attributes (..)
import Html.Events (..)
import Html.Tags (..)
import Http
import Window
@koistya
koistya / ReactJS-Server-Side-Rendering.md
Last active September 15, 2023 07:32
Server-side Rendering (SSR) for ReactJS / Flux Applications. Setting document.title

Files

The basic structure of a React+Flux application (see other examples)

 - /src/actions/AppActions.js     - Action creators (Flux)
 - /src/components/Application.js - The top-level React component
 - /src/constants/ActionTypes.js  - Action types (Flux)
 - /src/core/Dispatcher.js        - Dispatcher (Flux)
 - /src/stores/AppStore.js        - The main store (Flux)
@fomightez
fomightez / remove blank lines regex.md
Last active February 22, 2024 09:49
remove all blank lines using regular expressions
@abdullin
abdullin / ddd-in-golang.markdown
Last active October 10, 2023 00:46
DDD in golang

This is my response to an email asking about Domain-Driven Design in golang project.

Thank you for getting in touch. Below you will find my thoughts on how golang works with DDD, changing it. This is merely a perception of how things worked out for us in a single project.

That project has a relatively well-known domain. My colleagues on this project are very knowledgeable, thoughtful and invested in quality design. The story spelled out below is a result of countless hours spent discussing and refining the approach.

Conclusions could be very different, if there was a different project, team or a story-teller.

Short story

@evancz
evancz / Architecture.md
Last active December 21, 2022 14:28
Ideas and guidelines for architecting larger applications in Elm to be modular and extensible

Architecture in Elm

This document is a collection of concepts and strategies to make large Elm projects modular and extensible.

We will start by thinking about the structure of signals in our program. Broadly speaking, your application state should live in one big foldp. You will probably merge a bunch of input signals into a single stream of updates. This sounds a bit crazy at first, but it is in the same ballpark as Om or Facebook's Flux. There are a couple major benefits to having a centralized home for your application state:

  1. There is a single source of truth. Traditional approaches force you to write a decent amount of custom and error prone code to synchronize state between many different stateful components. (The state of this widget needs to be synced with the application state, which needs to be synced with some other widget, etc.) By placing all of your state in one location, you eliminate an entire class of bugs in which two components get into inconsistent states. We also think yo
@4poc
4poc / gist:c279d24157af06d12cbe
Last active June 23, 2022 09:53
GOZORK Text Adventure Game
/**
* GOZORK Text Adventure Game
* by apoc <http://apoc.cc>
*
* Inspired by the infamous beginning of Zork I.
* Reading the source will obviously spoil the game.
* The goal is to somehow kill the troll.
* Oh yeah and: This is my first GO program! Which would be
* my perfect excuse for the bad code quality1!
* Here is a solution/transcript:
@hyg
hyg / gist:9c4afcd91fe24316cbf0
Created June 19, 2014 09:36
open browser in golang
func openbrowser(url string) {
var err error
switch runtime.GOOS {
case "linux":
err = exec.Command("xdg-open", url).Start()
case "windows":
err = exec.Command("rundll32", "url.dll,FileProtocolHandler", url).Start()
case "darwin":
err = exec.Command("open", url).Start()
@Drakulix
Drakulix / mingw-w64-3.10-osx10.9.sh
Last active January 9, 2020 11:49
Script to install a Mingw-w64 Cross-Compiler Suite on Mac OS X 10.9
#!/bin/sh
# dependencies
echo "Installing dependencies via Homebrew (http://brew.sh)"
ruby -e "$(curl -fsSL https://raw.github.com/Homebrew/homebrew/go/install)"
brew update
brew install gcc48
@lunny
lunny / diskinfo.go
Created March 28, 2014 08:59
Disk Info for Golang
package main
import (
"fmt"
"syscall"
)
type DiskStatus struct {
All uint64 `json:"all"`
Used uint64 `json:"used"`