Skip to content

Instantly share code, notes, and snippets.

@Yardanico
Created August 1, 2017 15:41
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save Yardanico/6659618de62e32e4f7a10f5c4ae896cf to your computer and use it in GitHub Desktop.
Save Yardanico/6659618de62e32e4f7a10f5c4ae896cf to your computer and use it in GitHub Desktop.
C:\Users\Tiberium\Desktop\godot-nim\examples\stub>nake build
Compiling nakefile...
DETECTED MONITORS: 1
Activated GL 3.3 contextOpenGL ES 3.0 Renderer: GeForce GTX 750/PCIe/SSE2
GLES3: max ubo light: 409
GLES3: max ubo reflections: 455, ubo size: 144
ERROR: No loader found for resource: res://godotapi/api.json
At: core\io\resource_loader.cpp:223
ERROR: Failed loading scene: res://godotapi/api.json
At: main\main.cpp:1460
WARNING: ObjectDB::cleanup: ObjectDB Instances still exist!
At: core\object.cpp:2003
Generating audio_stream_player_2d.nim...
Generating dynamic_font_data.nim...
Generating shape_2d.nim...
Generating light_2d.nim...
Generating primitive_mesh.nim...
Generating shader.nim...
Generating scene_tree_timer.nim...
Generating editor_file_dialog.nim...
Generating visual_script_function.nim...
Generating packed_scene.nim...
Generating animation.nim...
Generating visual_script_sub_call.nim...
Generating video_player.nim...
Generating http_client.nim...
Generating sky.nim...
Generating animation_player.nim...
Generating sprite_base_3d.nim...
Generating room.nim...
Generating polygon_path_finder.nim...
Generating visual_script_constructor.nim...
Generating capsule_mesh.nim...
Generating groove_joint_2d.nim...
Generating geometry_instance.nim...
Generating translation_server.nim...
Generating visual_script_basic_type_constant.nim...
Generating physics_server.nim...
Generating visual_script_operator.nim...
Generating video_stream.nim...
Generating mutex.nim...
Generating arvr_server.nim...
Generating networked_multiplayer_e_net.nim...
Generating tween.nim...
Generating viewport_texture.nim...
Generating parallax_layer.nim...
Generating gradient_texture.nim...
Generating style_box_flat.nim...
Generating viewport_container.nim...
Generating margin_container.nim...
Generating native_script.nim...
Generating segment_shape_2d.nim...
Generating visual_script_function_call.nim...
Generating bone_attachment.nim...
Generating audio_bus_layout.nim...
Generating canvas_item.nim...
Generating font.nim...
Generating button.nim...
Generating physics_2d_server.nim...
Generating visual_script_input_action.nim...
Generating spatial.nim...
Generating mesh.nim...
Generating visual_script_local_var.nim...
Generating visual_script_self.nim...
Generating line_2d.nim...
Generating audio_effect_eq21.nim...
Generating curve.nim...
Generating collision_shape_2d.nim...
Generating position_3d.nim...
Generating ray_shape_2d.nim...
Generating class_db.nim...
Generating multi_mesh.nim...
Generating short_cut.nim...
Generating audio_effect_reverb.nim...
Generating editor_selection.nim...
Generating visibility_enabler.nim...
Generating curve_2d.nim...
Generating instance_placeholder.nim...
Generating style_box_texture.nim...
Generating visual_script_class_constant.nim...
Generating marshalls.nim...
Generating position_2d.nim...
Generating visibility_notifier_2d.nim...
Generating remote_transform_2d.nim...
Generating editor_resource_preview.nim...
Generating canvas_item_material.nim...
Generating visual_script_select.nim...
Generating input_event_joypad_motion.nim...
Generating project_settings.nim...
Generating popup_menu.nim...
Generating visual_script_deconstruct.nim...
Generating audio_stream_player.nim...
Generating rigid_body.nim...
Generating material.nim...
Generating a_star.nim...
Generating physics_body_2d.nim...
Generating scroll_container.nim...
Generating input_event_mouse_motion.nim...
Generating color_picker.nim...
Generating input_event_key.nim...
Generating packet_peer_udp.nim...
Generating quad_mesh.nim...
Generating cylinder_mesh.nim...
Generating procedural_sky.nim...
Generating split_container.nim...
Generating audio_effect_notch_filter.nim...
Generating arvr_positional_tracker.nim...
Generating visual_script.nim...
Generating editor_settings.nim...
Generating pck_packer.nim...
Generating physics_2d_direct_space_state.nim...
Generating stream_peer_buffer.nim...
Generating engine.nim...
Generating resource.nim...
Generating visual_script_builtin_func.nim...
Generating undo_redo.nim...
Generating physics_2d_shape_query_parameters.nim...
Generating reference.nim...
Generating visual_script_index_set.nim...
Generating physics_2d_direct_body_state.nim...
Generating gi_probe_data.nim...
Generating graph_node.nim...
Generating scene_tree.nim...
Generating camera_2d.nim...
Generating visual_script_node.nim...
Generating visual_script_switch.nim...
Generating texture.nim...
Generating damped_spring_joint_2d.nim...
Generating animated_sprite.nim...
Generating viewport.nim...
Generating spatial_velocity_tracker.nim...
Generating joint.nim...
Generating visual_script_resource_path.nim...
Generating physics_shape_query_parameters.nim...
Generating physics_2d_server_sw.nim...
Generating packet_peer_stream.nim...
Generating physics_2d_shape_query_result.nim...
Generating style_box_empty.nim...
Generating collision_object_2d.nim...
Generating input_event_with_modifiers.nim...
Generating audio_stream_playback.nim...
Generating spin_box.nim...
Generating vehicle_wheel.nim...
Generating visual_script_variable_get.nim...
Generating file_dialog.nim...
Generating thread.nim...
Generating cube_map.nim...
Generating ip.nim...
Generating check_box.nim...
Generating container.nim...
Generating text_edit.nim...
Generating confirmation_dialog.nim...
Generating weak_ref.nim...
Generating navigation.nim...
Generating box_container.nim...
Generating array_mesh.nim...
Generating visibility_notifier.nim...
Generating vehicle_body.nim...
Generating h_scroll_bar.nim...
Generating arvr_script_interface.nim...
Generating base_button.nim...
Generating scroll_bar.nim...
Generating visual_server.nim...
Generating audio_effect_eq.nim...
Generating directional_light.nim...
Generating node_2d.nim...
Generating navigation_mesh_instance.nim...
Generating environment.nim...
Generating path_2d.nim...
Generating pin_joint.nim...
Generating gd_function_state.nim...
Generating parallax_background.nim...
Generating editor_script.nim...
Generating physics_shape_query_result.nim...
Generating convex_polygon_shape.nim...
Generating reg_ex_match.nim...
Generating occluder_polygon_2d.nim...
Generating reference_rect.nim...
Generating input_event_screen_touch.nim...
Generating visual_script_comment.nim...
Generating light_occluder_2d.nim...
Generating surface_tool.nim...
Generating skeleton.nim...
Generating visual_script_condition.nim...
Generating stream_peer_ssl.nim...
Generating editor_file_system_directory.nim...
Generating tile_map.nim...
Generating grid_map.nim...
Generating atlas_texture.nim...
Generating gd_native.nim...
Generating bit_map.nim...
Generating input.nim...
Generating navigation_mesh.nim...
Generating audio_effect_high_pass_filter.nim...
Generating physics_direct_body_state.nim...
Generating packet_peer.nim...
Generating audio_effect_filter.nim...
Generating animated_sprite_3d.nim...
Generating gd_os.nim...
Generating semaphore.nim...
Generating resource_loader.nim...
Generating visual_script_property_get.nim...
Generating visual_script_emit_signal.nim...
Generating texture_rect.nim...
Generating func_ref.nim...
Generating panel.nim...
Generating directory.nim...
Generating audio_stream_player_3d.nim...
Generating h_slider.nim...
Generating audio_effect_distortion.nim...
Generating mesh_data_tool.nim...
Generating curve_3d.nim...
Generating check_button.nim...
Generating physics_server_sw.nim...
Generating path.nim...
Generating audio_effect_compressor.nim...
Generating visual_script_yield_signal.nim...
Generating line_edit.nim...
Generating visual_script_while.nim...
Generating global_constants.nim...
Generating rich_text_label.nim...
Generating touch_screen_button.nim...
Generating ip_unix.nim...
Generating translation.nim...
Generating path_follow_2d.nim...
Generating convex_polygon_shape_2d.nim...
Generating texture_progress.nim...
Generating audio_effect_band_limit_filter.nim...
Generating triangle_mesh.nim...
Generating config_file.nim...
Generating sphere_shape.nim...
Generating audio_effect_high_shelf_filter.nim...
Generating main_loop.nim...
Generating visual_script_function_state.nim...
Generating popup_panel.nim...
Generating input_event_action.nim...
Generating ray_cast_2d.nim...
Generating packed_data_container.nim...
Generating physics_direct_space_state.nim...
Generating http_request.nim...
Generating visual_script_custom_node.nim...
Generating sprite_frames.nim...
Generating editor_plugin.nim...
Generating joint_2d.nim...
Generating pin_joint_2d.nim...
Generating popup.nim...
Generating visual_script_math_constant.nim...
Generating tree.nim...
Generating bitmap_font.nim...
Generating tool_button.nim...
Generating control.nim...
Generating visual_script_iterator.nim...
Generating interpolated_camera.nim...
Generating visual_script_return.nim...
Generating node.nim...
Generating file.nim...
Generating prism_mesh.nim...
Generating ray_cast.nim...
Generating static_body.nim...
Generating visual_script_scene_tree.nim...
Generating kinematic_body.nim...
Generating concave_polygon_shape.nim...
Generating rigid_body_2d.nim...
Generating remote_transform.nim...
Generating canvas_modulate.nim...
Generating static_body_2d.nim...
Generating graph_edit.nim...
Generating arvr_interface.nim...
Generating visibility_enabler_2d.nim...
Generating button_group.nim...
Generating concave_polygon_shape_2d.nim...
Generating spatial_gizmo.nim...
Generating plane_mesh.nim...
Generating world_2d.nim...
Generating light.nim...
Generating visual_script_yield.nim...
Generating visual_script_variable_set.nim...
Generating visual_script_global_constant.nim...
Generating reg_ex.nim...
Generating slider_joint.nim...
Generating accept_dialog.nim...
Generating scene_state.nim...
Generating visual_script_scene_node.nim...
Generating audio_stream.nim...
Generating circle_shape_2d.nim...
Generating box_shape.nim...
Generating room_bounds.nim...
Generating visual_script_engine_singleton.nim...
Generating audio_effect_amplify.nim...
Generating area.nim...
Generating physics_2d_direct_body_state_sw.nim...
Generating stream_peer_tcp.nim...
Generating navigation_polygon_instance.nim...
Generating arvr_origin.nim...
Generating gradient.nim...
Generating navigation_polygon.nim...
Generating rectangle_shape_2d.nim...
Generating editor_import_plugin.nim...
Generating ray_shape.nim...
Generating arvr_camera.nim...
Generating visual_script_sequence.nim...
Generating audio_effect_delay.nim...
Generating audio_stream_random_pitch.nim...
Generating gi_probe.nim...
Generating h_box_container.nim...
Generating gd_native_class.nim...
Generating collision_object.nim...
Generating visual_script_preload.nim...
Generating input_event.nim...
Generating tile_set.nim...
Generating plane_shape.nim...
Generating proximity_group.nim...
Generating canvas_layer.nim...
Generating line_shape_2d.nim...
Generating multi_mesh_instance.nim...
Generating visual_script_property_set.nim...
Generating visual_script_index_get.nim...
Generating polygon_2d.nim...
Generating portal.nim...
Generating p_hash_translation.nim...
Generating kinematic_body_2d.nim...
Generating mesh_instance.nim...
Generating audio_effect_low_pass_filter.nim...
Generating audio_stream_sample.nim...
Generating camera.nim...
Generating resource_interactive_loader.nim...
Generating performance.nim...
Generating visual_script_constant.nim...
Generating large_texture.nim...
Generating audio_effect_panner.nim...
Generating popup_dialog.nim...
Generating shader_material.nim...
Generating spot_light.nim...
Generating script_editor.nim...
Generating style_box.nim...
Generating progress_bar.nim...
Generating input_map.nim...
Generating physics_2d_test_motion_result.nim...
Generating path_follow.nim...
Generating packed_data_container_ref.nim...
Generating visual_script_type_cast.nim...
Generating resource_importer_ogg_vorbis.nim...
Generating hinge_joint.nim...
Generating collision_shape.nim...
Generating color_picker_button.nim...
Generating collision_polygon_2d.nim...
Generating shape.nim...
Generating editor_spatial_gizmo.nim...
Generating sphere_mesh.nim...
Generating curve_texture.nim...
Generating tcp_server.nim...
Generating particles.nim...
Generating audio_effect_low_shelf_filter.nim...
Generating h_separator.nim...
Generating networked_multiplayer_peer.nim...
Generating grid_container.nim...
Generating theme.nim...
Generating image_texture.nim...
Generating visual_script_local_var_set.nim...
Generating audio_effect_chorus.nim...
Generating animation_tree_player.nim...
Generating v_slider.nim...
Generating capsule_shape.nim...
Generating option_button.nim...
Generating collision_polygon.nim...
Generating input_event_mouse.nim...
Generating spatial_material.nim...
Generating window_dialog.nim...
Generating resource_saver.nim...
Generating world.nim...
Generating menu_button.nim...
Generating v_separator.nim...
Generating v_split_container.nim...
Generating range.nim...
Generating audio_effect_eq6.nim...
Generating input_default.nim...
Generating listener.nim...
Generating h_split_container.nim...
Generating physics_direct_body_state_sw.nim...
Generating visual_instance.nim...
Generating script.nim...
Generating separator.nim...
Generating panel_container.nim...
Generating y_sort.nim...
Generating center_container.nim...
Generating color_rect.nim...
Generating arvr_controller.nim...
Generating audio_effect_pitch_shift.nim...
Generating input_event_screen_drag.nim...
Generating tab_container.nim...
Generating resource_importer.nim...
Generating gd_script.nim...
Generating nine_patch_rect.nim...
Generating cone_twist_joint.nim...
Generating immediate_geometry.nim...
Generating xml_parser.nim...
Generating navigation_2d.nim...
Generating audio_effect_phaser.nim...
Generating image.nim...
Generating v_box_container.nim...
Generating area_2d.nim...
Generating mesh_library.nim...
Generating v_scroll_bar.nim...
Generating capsule_shape_2d.nim...
Generating sprite_3d.nim...
Generating stream_texture.nim...
Generating cube_mesh.nim...
Generating particles_material.nim...
Generating slider.nim...
Generating audio_effect_limiter.nim...
Generating texture_button.nim...
Generating sprite.nim...
Generating stream_peer.nim...
Generating objects.nim...
Generating audio_server.nim...
Generating input_event_joypad_button.nim...
Generating world_environment.nim...
Generating reflection_probe.nim...
Generating omni_light.nim...
Generating tabs.nim...
Generating geometry.nim...
Generating audio_effect_eq10.nim...
Generating editor_resource_preview_generator.nim...
Generating tree_item.nim...
Generating back_buffer_copy.nim...
Generating visual_script_expression.nim...
Generating particles_2d.nim...
Generating link_button.nim...
Generating timer.nim...
Generating item_list.nim...
Generating audio_stream_ogg_vorbis.nim...
Generating physics_body.nim...
Generating panorama_sky.nim...
Generating audio_effect_band_pass_filter.nim...
Generating gd_native_library.nim...
Generating resource_preloader.nim...
Generating input_event_mouse_button.nim...
Generating dynamic_font.nim...
Generating generic_6dof_joint.nim...
Generating audio_effect.nim...
Generating editor_file_system.nim...
Generating audio_effect_stereo_enhance.nim...
Generating label.nim...
Info Hint: used config file 'C:\Users\Tiberium\.choosenim\toolchains\nim-#devel\config\nim.cfg' [Conf]
Warning: Package 'stub' has an incorrect structure. The top level of the package source directory should contain at most one module, named 'stub.nim', but a file named 'fpscounter.nim' was found. This will be an error in the future.
Hint: If this is the primary source file in the package, rename it to 'stub.nim'. If it's a source file required by the main module, or if it is one of several modules exposed by 'stub', then move it into a 'stubpkg\' subdirectory. If it's a test file or otherwise not required to build the the package 'stub.nim', prevent its installation by adding `skipFiles = @["fpscounter.nim"]` to the .nimble file. See https://github.com/nim-lang/nimble#libraries for more info.
Executing task make in C:\Users\Tiberium\Desktop\godot-nim\examples\stub\src\stub.nimble
Info Hint: used config file 'C:\Users\Tiberium\.choosenim\toolchains\nim-#devel\config\nim.cfg' [Conf]
Warning: Package 'stub' has an incorrect structure. The top level of the package source directory should contain at most one module, named 'stub.nim', but a file named 'fpscounter.nim' was found. This will be an error in the future.
Hint: If this is the primary source file in the package, rename it to 'stub.nim'. If it's a source file required by the main module, or if it is one of several modules exposed by 'stub', then move it into a 'stubpkg\' subdirectory. If it's a test file or otherwise not required to build the the package 'stub.nim', prevent its installation by adding `skipFiles = @["fpscounter.nim"]` to the .nimble file. See https://github.com/nim-lang/nimble#libraries for more info.
Verifying dependencies for stub@0.1.0
Info: Dependency on godot@>= 0.3.0 & < 0.4.0 already satisfied
Verifying dependencies for godot@0.3.0
Info: Dependency on compiler@>= 0.17.0 already satisfied
Verifying dependencies for compiler@0.17.1
Building stub/stub.exe using c backend
Tip: 4 messages have been suppressed, use --verbose to show them.
Error: Build failed for package: stub
... Details:
... Execution failed with exit code 1
... Command: "C:\Users\Tiberium\.nimble\bin\nim.exe" c --noBabelPath --path:"C:\Users\Tiberium\.nimble\pkgs\godot-0.3.0" --path:"C:\Users\Tiberium\.nimble\pkgs\compiler-0.17.1" -o:"C:\Users\Tiberium\Desktop\godot-nim\examples\stub\src\stub.exe" "C:\Users\Tiberium\Desktop\godot-nim\examples\stub\src\stub.nim"
... Output: Hint: used config file 'C:\Users\Tiberium\.choosenim\toolchains\nim-#devel\config\nim.cfg' [Conf]
... Hint: used config file 'C:\Users\Tiberium\Desktop\godot-nim\examples\stub\src\nim.cfg' [Conf]
... Hint: system [Processing]
... Hint: stub [Processing]
... Hint: segfaults [Processing]
... Hint: winlean [Processing]
... Hint: dynlib [Processing]
... Hint: strutils [Processing]
... Hint: parseutils [Processing]
... Hint: math [Processing]
... Hint: algorithm [Processing]
... Hint: nimruntime [Processing]
... Hint: asyncdispatch [Processing]
... Hint: os [Processing]
... Hint: times [Processing]
... Hint: ospaths [Processing]
... Hint: tables [Processing]
... Hint: hashes [Processing]
... Hint: heapqueue [Processing]
... Hint: options [Processing]
... Hint: typetraits [Processing]
... Hint: asyncstreams [Processing]
... Hint: asyncfutures [Processing]
... Hint: deques [Processing]
... Hint: nativesockets [Processing]
... Hint: net [Processing]
... Hint: sets [Processing]
... Hint: macros [Processing]
... Hint: godot [Processing]
... Hint: godotbase [Processing]
... Hint: godotinternal [Processing]
... Hint: godotobjects [Processing]
... Hint: godotarrays [Processing]
... Hint: godotpoolarrays [Processing]
... Hint: godotstrings [Processing]
... Hint: colors [Processing]
... Hint: vector2 [Processing]
... Hint: vector3 [Processing]
... Hint: godotvariants [Processing]
... Hint: godotnodepaths [Processing]
... Hint: godotdictionaries [Processing]
... Hint: rect2 [Processing]
... Hint: transform2d [Processing]
... Hint: planes [Processing]
... Hint: quats [Processing]
... Hint: rect3 [Processing]
... Hint: basis [Processing]
... Hint: transforms [Processing]
... Hint: rids [Processing]
... Hint: nodepaths [Processing]
... Hint: dictionaries [Processing]
... Hint: variants [Processing]
... Hint: arrays [Processing]
... Hint: poolarrays [Processing]
... Hint: godotmacros [Processing]
... Hint: godotnim [Processing]
... Hint: node [Processing]
... Hint: godottypes [Processing]
... Hint: objects [Processing]
... Hint: fpscounter [Processing]
... Hint: engine [Processing]
... Hint: label [Processing]
... Hint: control [Processing]
... Hint: canvas_item [Processing]
... C:\Users\Tiberium\Desktop\godot-nim\examples\stub\godotapi\control.nim(184, 51) Error: type mismatch: got (string)
... but expected one of:
... proc cstring(self: GodotString): cstring
stack trace: (most recent call last)
C:\Users\Tiberium\Desktop\godot-nim\examples\stub\src\stub.nimble(26) makeTask
lib\system\nimscript.nim(206) exec
lib\system\nimscript.nim(206, 7) Error: unhandled exception: FAILED: nimble build -y
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment