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October 3, 2021 23:24
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weapon weirdness
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<object name="stick"> | |
<inherit name="editor_object" /> | |
<inherit name="wearable" /> | |
<take /> | |
<inventoryverbs type="stringlist"> | |
<value>Look at</value> | |
<value>Drop</value> | |
</inventoryverbs> | |
<feature_wearable /> | |
<attr name="wear_layer" type="int">1</attr> | |
<wear_slots type="stringlist"> | |
<value>weapon</value> | |
</wear_slots> | |
<bonusatts>atk+1;agi-1</bonusatts> | |
<wearmsg>You wield the stick.</wearmsg> | |
<listalias>Stick</listalias> | |
<removeable /> | |
<attr name="feature_switchable" type="boolean">false</attr> | |
<attr name="feature_startscript" type="boolean">false</attr> | |
<wear_adjverbs /> | |
<displayverbs type="stringlist"> | |
<value>Look at</value> | |
<value>Take</value> | |
</displayverbs> | |
<alias>Stick</alias> | |
<drop /> | |
<takemsg>You pick it up and put it in your weapon pocket.</takemsg> | |
<usestandardverblist /> | |
<look><![CDATA[What's brown and sticky and should be left on the ground?<br/>It gives +1 attack and -1 agility when wielded.]]></look> | |
<removemsg>You put the stick into your bag.</removemsg> | |
<onafterremove type="script"> | |
weaponunequip (stick) | |
</onafterremove> | |
<onafterwear type="script"> | |
player.attack = this.attack | |
</onafterwear> | |
<equip type="script"> | |
WearGarment (this) | |
</equip> | |
<ontake type="script"> | |
MoveObject (this, weapon pocket) | |
</ontake> | |
<ondrop type="script"> | |
</ondrop> | |
<attack type="script"><![CDATA[ | |
game.random = GetRandomInt(1,100 + player.agi) | |
OutputTextNoBr ("You swing the stick, ") | |
if (game.random <= 10) { | |
msg ("but you miss completely.<br/>") | |
player.damage = 0 | |
} | |
else if (game.random <= 40) { | |
msg ("and manage to graze the monster.<br/>") | |
game.random1 = GetRandomInt(-2,-1) | |
player.damage = game.random1 + player.atk - battle room.def | |
if (player.damage < 1) { | |
player.damage = 1 | |
} | |
battle room.health = battle room.health - player.damage | |
} | |
else if (game.random <= 70) { | |
msg ("and manage to land a solid hit. <br/>") | |
game.random1 = GetRandomInt(-1,2) | |
player.damage = 0 + player.atk - battle room.def | |
if (player.damage < 1) { | |
player.damage = 1 | |
} | |
battle room.health = battle room.health - player.damage | |
} | |
else if (game.random >= 71) { | |
msg ("and land a powerful blow! That must've hurt!<br/>") | |
game.random1 = GetRandomInt(1,3) | |
player.damage = game.random1 + player.atk - battle room.def | |
if (player.damage < 2) { | |
player.damage = 2 | |
} | |
battle room.health = battle room.health - player.damage | |
} | |
else { | |
} | |
]]></attack> | |
<invverbs>Equip</invverbs> | |
</object> |
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