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anyResourceError: (resource) => ({ resource }) | |
anyResourceStart: (resource) => ({ resource }) | |
anyResourceStop: (resource) => ({ resource }) | |
consoleCommand: (command, ...args) => ({ command, args }) | |
entityEnterColshape: (colShape, entity) => ({ colShape, entity }) | |
entityLeaveColshape: (colShape, entity) => ({ colShape, entity }) | |
explosion: (source, type, pos, fx, target) => ({ source, type, pos, fx, target }) | |
netOwnerChange: (entity, newOwner, oldOwner) => ({ entity, newOwner, oldOwner }) | |
playerChangedVehicleSeat: (player, vehicle, oldSeat, newSeat) => ({ player, vehicle, oldSeat, newSeat }) | |
playerConnect: (player) => ({ player }) | |
playerConnectDenied: (reason, name, ip, passwordHash, isDebug, branch, version, cdnUrl, discordId) => ({ reason, name, ip, passwordHash, isDebug, branch, version, cdnUrl, discordId }) | |
playerDamage: (player, attacker, healthDamage, armourDamage, weaponHash) => ({ player, attacker, healthDamage, armourDamage, weaponHash }) | |
playerDeath: (player, killer, weaponHash) => ({ player, killer, weaponHash }) | |
playerDisconnect: (player, reason) => ({ player, reason }) | |
playerEnteredVehicle: (player, vehicle, seat) => ({ player, vehicle, seat }) | |
playerEnteringVehicle: (player, vehicle, seat) => ({ player, vehicle, seat }) | |
playerLeftVehicle: (player, vehicle, seat) => ({ player, vehicle, seat }) | |
removeEntity: (object) => ({ object }) | |
resourceStart: (resource) => ({ resource }) | |
resourceStop: (resource) => ({ resource }) | |
resourceError: (resource) => ({ resource }) | |
syncedMetaChange: (entity, key, newValue, oldValue) => ({ entity, key, newValue, oldValue }) | |
streamSyncedMetaChange: (object, key, newValue, oldValue) => ({ object, key, newValue, oldValue }) | |
globalMetaChange: (key, newValue, oldValue) => ({ key, newValue, oldValue }) | |
globalSyncedMetaChange: (key, newValue, oldValue) => ({ key, newValue, oldValue }) | |
vehicleAttach: (vehicle, attachedVehicle) => ({ vehicle, attachedVehicle }) | |
vehicleDestroy: (vehicle) => ({ vehicle }) | |
vehicleDetach: (vehicle, detachedVehicle) => ({ vehicle, detachedVehicle }) | |
weaponDamage: (source, target, weaponHash, damage, offset, bodyPart) => ({ source, target, weaponHash, damage, offset, bodyPart, setDamageValue(val) { retVal = val} }) // return value = setDamageValue(ret val) | |
startFire: (player, fires) => ({ player, fires }) | |
startProjectile: (player, pos, dir, ammoHash, weaponHash) => ({ player, pos, dir, ammoHash, weaponHash }) | |
playerWeaponChange: (player, oldWeapon, newWeapon) => ({ player, oldWeapon, newWeapon }) | |
vehicleDamage: (vehicle, attacker, bodyHealthDamage, additionalBodyHealthDamage, engineHealthDamage, petrolTankDamage, weaponHash) => ({ vehicle, attacker, bodyHealthDamage, additionalBodyHealthDamage, engineHealthDamage, petrolTankDamage, weaponHash }) | |
localMetaChange: (player, key, newValue, oldValue) => ({ player, key, newValue, oldValue }) | |
connectionQueueAdd: (connectionInfo) => ({ connectionInfo }) | |
connectionQueueRemove: (connectionInfo) => ({ connectionInfo }) | |
serverStarted: () => ({}) | |
playerRequestControl: (player, target) => ({ player, target }) | |
playerAnimationChange: (target, oldAnimDict, newAnimDict, oldAnimName, newAnimName) => ({ target, oldAnimDict, newAnimDict, oldAnimName, newAnimName }) | |
playerInteriorChange: (player, oldInterior, newInterior) => ({ player, oldInterior, newInterior }) | |
playerDimensionChange: (player, oldDimension, newDimension) => ({ player, oldDimension, newDimension }) | |
vehicleHorn: (vehicle, player, state) => ({ vehicle, player, state }) | |
vehicleSiren: (vehicle, state) => ({ vehicle, state }) | |
playerSpawn: (player) => ({ player }) | |
baseObjectCreate: (baseObject) => ({ baseObject }) | |
baseObjectRemove: (baseObject) => ({ baseObject }) | |
metaChange: (target, key, newValue, oldValue) => ({ target, key, newValue, oldValue }) | |
voiceConnection: (state) => ({ state }) | |
requestSyncedScene: (player, sceneID) => ({ player, sceneID }) | |
startSyncedScene: (player, sceneID, startPos, startRot, animDictHash, entityAnimPairs) => ({ player, sceneID, startPos, startRot, animDictHash, entityAnimPairs }) | |
stopSyncedScene: (player, sceneID) => ({ player, sceneID }) | |
updateSyncedScene: (player, startRate, sceneID) => ({ player, startRate, sceneID }) | |
clientDeleteObject: (player) => ({ player }) | |
clientRequestObject: (player, model, pos) => ({ player, model, pos }) | |
playerHeal: (player, oldHealth, newHealth, oldArmour, newArmour) => ({ player, oldHealth, newHealth, oldArmour, newArmour }) | |
anyResourceError: (resource) => ({ resource }) | |
anyResourceStart: (resource) => ({ resource }) | |
anyResourceStop: (resource) => ({ resource }) | |
changedVehicleSeat: (vehicle, oldSeat, newSeat) => ({ vehicle, oldSeat, newSeat }) | |
connectionComplete: () => ({ }) | |
consoleCommand: (command, ...args) => ({ command, args }) | |
disconnect: () => ({ }) | |
enteredVehicle: (vehicle, seat) => ({ vehicle, seat }) | |
gameEntityCreate: (entity) => ({ entity }) | |
gameEntityDestroy: (entity) => ({ entity }) | |
keydown: (key) => ({ key }) | |
keyup: (key) => ({ key }) | |
leftVehicle: (vehicle, seat) => ({ vehicle, seat }) | |
startEnteringVehicle: (vehicle, seat) => ({ vehicle, seat }) | |
startLeavingVehicle: (vehicle, seat) => ({ vehicle, seat }) | |
removeEntity: (object) => ({ object }) | |
resourceStart: (resource) => ({ resource }) | |
resourceStop: (resource) => ({ resource }) | |
resourceError: (resource) => ({ resource }) | |
syncedMetaChange: (entity, key, newValue, oldValue) => ({ entity, key, newValue, oldValue }) | |
streamSyncedMetaChange: (entity, key, newValue, oldValue) => ({ entity, key, newValue, oldValue }) | |
globalMetaChange: (key, newValue, oldValue) => ({ key, newValue, oldValue }) | |
globalSyncedMetaChange: (key, newValue, oldValue) => ({ key, newValue, oldValue }) | |
taskChange: (oldTask, newTask) => ({ oldTask, newTask }) | |
spawned: () => ({ }) | |
localMetaChange: (key, newValue, oldValue) => ({ key, newValue, oldValue }) | |
netOwnerChange: (entity, newOwner, oldOwner) => ({ entity, newOwner, oldOwner }) | |
windowFocusChange: (state) => ({ state }) | |
windowResolutionChange: (oldResolution, newResolution) => ({ oldResolution, newResolution }) | |
playerAnimationChange: (target, oldAnimDict, newAnimDict, oldAnimName, newAnimName) => ({ target, oldAnimDict, newAnimDict, oldAnimName, newAnimName }) | |
playerWeaponShoot: (weaponHash, totalAmmo, ammoInClip) => ({ weaponHash, totalAmmo, ammoInClip }) | |
playerWeaponChange: (oldWeapon, newWeapon) => ({ oldWeapon, newWeapon }) | |
baseObjectCreate: (object) => ({ object }) | |
baseObjectRemove: (object) => ({ object }) | |
weaponDamage: (target, weaponHash, damage, offset, bodyPart, source) = ({ target, weaponHash, damage, offset, bodyPart, source, setDamageValue(val) { retVal = val} }) // return value = setDamageValue(ret val) | |
worldObjectPositionChange: (object, oldPos) => ({ object, oldPos }) | |
worldObjectStreamIn: (object) => ({ object }) | |
worldObjectStreamOut: (object) => ({ object }) | |
// metaChange: (target, key, newValue, oldValue) => ({ target, key, newValue, oldValue }) | |
entityEnterColshape: (colShape, entity) => ({ colShape, entity }) | |
entityLeaveColshape: (colShape, entity) => ({ colShape, entity }) | |
entityHitEntity: (damager, entity, weaponHash) => ({ damager, entity, weaponHash }) | |
playerBulletHit: (weaponHash, victim, pos) => ({ weaponHash, victim, pos }) | |
voiceConnection: (state) => ({ state }) |
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