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class PoolObject { | |
constructor(data) { | |
this.data = data; | |
this.nextFree = null; | |
this.previousFree = null; | |
} | |
} | |
class Pool { | |
constructor(objCreator, objReseter, initialSize = 5000) { | |
this._pool = []; | |
this.objCreator = objCreator; | |
this.objReseter = objReseter; | |
for (let i = 0; i < initialSize; i++) { | |
this.addNewObject(this.newPoolObject()); | |
} | |
} | |
addNewObject(obj) { | |
this._pool.push(obj); | |
this.release(obj); | |
return obj; | |
} | |
release(poolObject) { | |
// flag as free | |
poolObject.free = true; | |
// set in the queue | |
poolObject.nextFree = null; | |
poolObject.previousFree = this.lastFree; | |
// if we had a last free, set the last free's next as the new poolObject | |
// otherwise, this is the first free! | |
if (poolObject.previousFree) { | |
this.lastFree.nextFree = poolObject; | |
} else { | |
this.nextFree = poolObject; | |
} | |
// set the new object as the last in the queue | |
this.lastFree = poolObject; | |
// reset the object if needed | |
this.objReseter(poolObject); | |
} | |
getFree() { | |
// if we have a free one, get it - otherwise create it | |
const freeObject = this.nextFree ? this.nextFree : this.addNewObject(this.newPoolObject()); | |
// flag as used | |
freeObject.free = false; | |
// the next free is the object's next free | |
this.nextFree = freeObject.nextFree; | |
// if there's nothing afterwards, the lastFree is null as well | |
if (!this.nextFree) this.lastFree = null; | |
// return the now not free object | |
return freeObject; | |
} | |
newPoolObject() { | |
const data = this.objCreator(); | |
return new PoolObject(data, this.lastFree, this.nextFree); | |
} | |
releaseAll() { | |
this._pool.forEach(item => this.release(item)); | |
} | |
} |
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