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@Yousha
Created Aug 30, 2018
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Blank PAWN gamemode for SA-MP.
#include <a_samp.inc>
// Gamemode
public OnGameModeInit()
{
return 1;
}
main()
{
print(" ");
}
public OnGameModeExit()
{
return 1;
}
// Player
public OnIncomingConnection(playerid, ip_address[], port)
{
SendRconCommand("reloadbans");
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
{
return 1;
}
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
return 1;
}
public OnPlayerGiveDamageActor(playerid, damaged_actorid, Float:amount, weaponid, bodypart);
{
return 1;
}
public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
{
return 1;
}
public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
{
return 1;
}
public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
{
return 1;
}
public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid);
{
return 1;
}
public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnEnterExitModShop(playerid, enterexit, interiorid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
/*if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Codes
return 1;
}*/
return 0;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
// Actor
public OnActorStreamIn(actorid, forplayerid)
{
return 1;
}
public OnActorStreamOut(actorid, forplayerid)
{
return 1;
}
// Object
public OnObjectMoved(objectid)
{
return 1;
}
// Vehicle
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnVehicleDamageStatusUpdate(vehicleid, playerid)
{
return 1;
}
public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z)
{
return 1;
}
public OnVehicleSirenStateChange(playerid, vehicleid, newstate)
{
return 1;
}
public OnTrailerUpdate(playerid, vehicleid)
{
return 1;
}
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