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TFA Base Localization Reference (OBSOLETE)

All base documentation has moved to it's own GitHub repo: https://github.com/YuRaNnNzZZ/TFA-SWEP-Base-Documentation

This Gist will not be updated anymore.

This is the official TFA SWEP Base English localization file reference.

The base currently supports these languages officially:

  • English
  • Russian
  • French (slightly outdated)

If you want to make a localization pack for the base, you need to follow these steps:

  1. Make sure the language is supported by the game
  2. Download the localization reference file
  3. Put the file into <your new addon folder>/resource/localization/<language code> folder
  4. Translate the lines. Please make sure to remove the untouched/unlocalized lines to allow proper English fallback in case of any changes.
  5. Your localization pack is ready to use and for uploading to Steam Workshop! It will work on any server since this localization is only needed on the client.

Community-made Localization Packs:

tfa.inspect.creator=Creator: %s
tfa.inspect.manufacturer=Manufacturer: %s
tfa.inspect.capacity=Capacity: %s Rounds
tfa.inspect.ammotype=Ammo: %s
tfa.inspect.purpose=Purpose: %s
tfa.inspect.condition=Condition: %s%%
tfa.inspect.stat.accuracy=Accuracy: %s
tfa.inspect.stat.accuracy.hip=Hipfire Accuracy: %s
tfa.inspect.stat.rpm=Firerate: %sRPM
tfa.inspect.stat.mobility=Mobility: %s%%
tfa.inspect.stat.damage=Damage: %s
tfa.inspect.stat.range=Range: %skm
tfa.inspect.stat.stability=Stability: %s%%
tfa.inspect.stat.bashdamage=Bash Damage: %s
tfa.inspect.damagedrop=Damage drop over distance
tfa.inspect.val.degrees=%.2f\u00B0
tfa.inspect.val.moa=%d MOA
tfa.hud.ammo.clip1=MAG: %s
tfa.hud.ammo.reserve1=RESERVE: %s
tfa.hud.ammo.clip2=ALT-MAG: %s
tfa.hud.ammo.reserve2=ALT-RESERVE: %s
tfa.hud.ammo1=AMMO: %s
tfa.hud.ammo2=ALT-AMMO: %s
tfa.hud.jammed=Weapon is jammed!
tfa.msg.weaponjammed=Your weapon has jammed. Reload it.
tfa.settings.client=Clientside
tfa.settings.server=Serverside
tfa.svsettings.dryfire=Require reload keypress
tfa.svsettings.dynaccuracy=Dynamic Accuracy
tfa.svsettings.stripempty=Strip Empty Weapons
tfa.svsettings.ironsight=Enable Ironsights
tfa.svsettings.sprint=Enable Modern-Style Sprinting
tfa.svsettings.attachments=Enable Attachments
tfa.svsettings.randomizenpcatts=NPCs Have Random Attachments
tfa.svsettings.cmenu=Enable Custom C-Menu
tfa.svsettings.penetration=Enable Bullet Penetration
tfa.svsettings.ricochet=Enable Bullet Ricochet
tfa.svsettings.doorbust=Enable Bullet Door Destruction
tfa.svsettings.doorbash=Enable Melee Door Busting
tfa.svsettings.reloads=Enable Reloading
tfa.svsettings.jamming=Enable Jamming
tfa.svsettings.nearlyempty=Enable nearly-empty sounds
tfa.svsettings.legacyreloads=Enable Legacy-Style Reloading
tfa.svsettings.fixedcrosshair=Stick crosshair to center of screen
tfa.svsettings.crosshairshowplayer=Crosshair color reveals players
tfa.svsettings.crosshairshowplayerteam=Crosshair color reveals player's team
tfa.svsettings.damagemult=Damage Multiplier
tfa.svsettings.damagemultnpc=Damage Multiplier for NPCs weapons
tfa.svsettings.doorrespawntime=Door Respawn Time
tfa.svsettings.jamchance=Jam Chance Multiplier
tfa.svsettings.jamfactormult=Jam Factor Multiplier
tfa.svsettings.jamfactorinc=Jam Factor Increase Multiplier
tfa.svsettings.forcemult=Impact Force Multiplier
tfa.svsettings.penpowermul=Penetration Power Multiplier
tfa.svsettings.spreadmult=Spread Multiplier
tfa.svsettings.penetrationlimit=Penetration Count Limit
tfa.svsettings.defaultclip=Default Clip Count (-1 = default)
tfa.svsettings.rangemod=Bullet Range Damage Degredation
tfa.svsettings.randomseed=Populate extra seed in RNG while shooting serverside
tfa.svsettings.randomseed_tip=This will cause shots to be out of sync with server. Enable it if you really know what you are doing!
tfa.sightsettings.3dscopes=Enable 3D Scopes
tfa.sightsettings.3dscopeshadows=Enable 3D Scope Shadows
tfa.sightsettings.3dsm=3D Scope Sensitivity Mode
tfa.sightsettings.3dsm.nc=0 - No Compensation
tfa.sightsettings.3dsm.sc=1 - Standard Compensation
tfa.sightsettings.3dsm.3d=2 - 3D Compensation
tfa.sightsettings.3dsm.rt=3 - RT FOV Compensation
tfa.sightsettings.3dsq=3D Scope Quality
tfa.sightsettings.3dsq.at=-1 - Autodetected
tfa.sightsettings.3dsq.ul=0 - High (1x)
tfa.sightsettings.3dsq.hq=1 - Medium (0.5x)
tfa.sightsettings.3dsq.mq=2 - Low (0.25x)
tfa.sightsettings.3dsq.lq=3 - Very Low (0.125x)
tfa.sightsettings.3dsb=3D Scope Blur Mode
tfa.sightsettings.3dsb.nb=0 - No Blur
tfa.sightsettings.3dsb.sb=1 - Standard Blur
tfa.sightsettings.3dsb.bb=2 - Bokeh Blur
tfa.sightsettings.rtbgblurpasses=Scope Blur Quality
tfa.sightsettings.rtbgblurintensity=Scope Blur Strength
tfa.sightsettings.adstoggle=Toggle Ironsights
tfa.sightsettings.adsresight=Preserve Sights On Reload, Sprint, etc.
tfa.sightsettings.responsive=Responsive (mixed held down/toggle)
tfa.sightsettings.responsive_timer=Held time thersold
tfa.sightsettings.scopesensscale=Compensate Sensitivity for FOV
tfa.sightsettings.scopesenspct=Scope Sensitivity (%)
tfa.vmsettings.viewbobanim=Use Animated Viewbob
tfa.vmsettings.viewbobmult=View Bob Intensity
tfa.vmsettings.gunbobcustom=Custom Gun Bob
tfa.vmsettings.gunswayinvert=Invert Gun Sway Direction
tfa.vmsettings.gunbobmult=Gun Bob Intensity
tfa.vmsettings.offset.x=Viemodel Offset - X
tfa.vmsettings.offset.y=Viemodel Offset - Y
tfa.vmsettings.offset.z=Viemodel Offset - Z
tfa.vmsettings.offset.fov=Viemodel Offset - FOV
tfa.vmsettings.fovmult=Viewmodel FOV Multiplier
tfa.vmsettings.centered=Centered Viewmodel
tfa.vmsettings.flip=Flip Viewmodel
tfa.vmsettings.laserdottrail=Laser Dot Trails
tfa.vmsettings.nearwall=Near Wall Viewmodel Offset
tfa.perfsettings.gasblur=Use Gas Blur
tfa.perfsettings.mzsmoke=Use Muzzle Flash Smoke
tfa.perfsettings.mztrail=Use Muzzle Smoke Trails
tfa.perfsettings.mztrail.limit=Limit Muzzle Smoke Trails
tfa.perfsettings.ejsmoke=Use Ejection Smoke
tfa.perfsettings.impactfx=Use Custom Impact FX
tfa.perfsettings.ricochetfx=Use Ricochet FX
tfa.perfsettings.oldshells=Use Legacy Shell-Ejection
tfa.perfsettings.adsdof=Enable Iron Sights DoF
tfa.perfsettings.adsdof.hd=Enable true DoF
tfa.perfsettings.ejlife=Ejected Shell Life
tfa.perfsettings.ricochetspark.amount=Ricochet Spark Amount
tfa.perfsettings.ricochetspark.life=Ricochet Spark Life
tfa.perfsettings.penetrationdecal=Use Penetration Decal
tfa.hudsettings.enabled=Use Custom HUD
tfa.hudsettings.fadein=Ammo HUD Fadein Time
tfa.hudsettings.hangtime=HUD Hang Time (after a reload, etc.)
tfa.hudsettings.crosshair.enabled=Use Custom Crosshair
tfa.hudsettings.crosshair.dot=Use Crosshair Dot
tfa.hudsettings.crosshair.triangular=Use Triangular Crosshair
tfa.hudsettings.crosshair.pump=Pump feedback on crosshair
tfa.hudsettings.crosshair.length.usepixels=Crosshair Length In Pixels
tfa.hudsettings.crosshair.length=Crosshair Length
tfa.hudsettings.crosshair.gapscale=Crosshair Gap Scale
tfa.hudsettings.crosshair.width=Crosshair Width
tfa.hudsettings.crosshair.color=Crosshair Color
tfa.hudsettings.crosshair.teamcolor=Enable Crosshair Team Highlight
tfa.hudsettings.crosshair.teamcolor.enemy=Team Highlight Color: Enemy
tfa.hudsettings.crosshair.teamcolor.friendly=Team Hightlight Color: Friendly
tfa.hudsettings.crosshair.outline.enabled=Enable Crosshair Outline
tfa.hudsettings.crosshair.outline.width=Crosshair Outline Width
tfa.hudsettings.crosshair.outline.color=Crosshair Outline Color
tfa.hudsettings.hitmarker.enabled=Enable Hitmarker
tfa.hudsettings.hitmarker.3d.all=3D Hitmarker For All Weapons
tfa.hudsettings.hitmarker.3d.shotguns=3D Hitmarker For Shotguns
tfa.hudsettings.hitmarker.solidtime=Hitmarker Solid Time
tfa.hudsettings.hitmarker.fadetime=Hitmarker Fade Time
tfa.hudsettings.hitmarker.scale=Hitmarker Scale
tfa.hudsettings.hitmarker.color=Hitmarker Color
tfa.hudsettings.scalemul=HUD Size Multiplier
tfa.hudsettings.keybindhints.enabled=Enable Keybind Hints
tfa.hudsettings.keybindhints.solidtime=Hint Solid Time
tfa.hudsettings.keybindhints.fadeintime=Hint Fade In Time
tfa.hudsettings.keybindhints.fadeouttime=Hint Fade Out TIme
tfa.devsettings.adminonly=WARNING! These options are only useful for developers and may slow down the game when enabled!
tfa.devsettings.debug.crosshair=Draw Debug Crosshair (Dot)
tfa.devsettings.debug.animations=Draw Status and Animation Name
tfa.devsettings.debug.rtshadow=Debug RT Overlay
tfa.devsettings.debug.cache=Disable Stat Caching
tfa.devsettings.documentation.label=This is the reference documentation for the addon developers (weapon templates and hooks)
tfa.devsettings.documentation.btn.gist=Documentation @ GitHub Gist
tfa.colorsettings.laser=Laser Color
tfa.colorsettings.reticule=Reticule Color
tfa.ballisticsettings.enabled=Enable Ballistics
tfa.ballisticsettings.customgravity=Custom bullet gravity
tfa.ballisticsettings.customgravityvalue=Custom gravity velocity
tfa.ballisticsettings.mindist=Activation Distance (-1 = always)
tfa.ballisticsettings.bullet.life=Bullet Life
tfa.ballisticsettings.bullet.damping.air=Bullet Air Resistance
tfa.ballisticsettings.bullet.damping.water=Bullet Water Resistance
tfa.ballisticsettings.bullet.velocity=Bullet Velocity
tfa.ballisticsettings.substeps=Sub-Steps
tfa.ballisticsettings.fx.bullet=Bullet Models
tfa.ballisticsettings.fx.hq=HQ Position Calcuations
tfa.ballisticsettings.fx.mp=Multiplayer Ballistics
tfa.ballisticsettings.fx.mptracer=Multiplayer Tracers
tfa.ballisticsettings.tracer=Tracer Style
tfa.ballisticsettings.tracer.di=0 - Disabled
tfa.ballisticsettings.tracer.sm=1 - Smokey
tfa.ballisticsettings.tracer.re=2 - Bright Red
tfa.about.version=Version %s
tfa.about.author=Made by %s
tfa.about.maintain=Maintained by %s and %s
tfa.about.contributors=Additional contributions: %s
tfa.about.changelog.label=Changelog/version history:
tfa.about.changelog.btn.gist=CHANGELOG.md @ GitHub Gist
tfa.about.changelog.btn.steam=Steam Change Notes
tfa.about.support.btn.discord=Get support @ Discord
tfa.inspectsettings.inspectdof.enabled=Use Inspection Bokeh DOF
tfa.inspectsettings.inspectdof.radius=Bokeh DOF Radius
tfa.inspectsettings.hide=Hide Inspection Screen
tfa.inspectsettings.hidehud=Hide HUD When Screen Is Active
tfa.inspectsettings.hideinscreenshots=Hide Inspection Screen On Screenshots
tfa.inspectsettings.newbars=Use Flat Stat Bars
tfa.inspectsettings.spreadinmoa=Show Spread In MOA
tfa.attsettings.persist=Save/Restore Attachments Selection
tfa.attsettings.resetsaved.current.btn=Reset attachments selection for current weapon
tfa.attsettings.resetsaved.current.title=Reset attachments selection for %s
tfa.attsettings.resetsaved.current.text=Are you sure you want to reset attachments selection for this weapon?\nThey will be saved again once you (un)equip an attachment.
tfa.attsettings.resetsaved.all.btn=Reset attachments selection for ALL WEAPONS
tfa.attsettings.resetsaved.all.title=Reset attachments selection for all weapons
tfa.attsettings.resetsaved.all.text=Are you sure you want to reset attachments selection for ALL WEAPONS?\nThis action cannot be undone.
tfa.smsettings.viewmodel=Viewmodel
tfa.smsettings.sights=Scopes / Sights
tfa.smsettings.perf=Performance
tfa.smsettings.hud=HUD / Crosshair
tfa.smsettings.dev=Developer
tfa.smsettings.color=Color Customisation
tfa.smsettings.ballistics=Ballistics
tfa.smsettings.server=Admin / Server
tfa.smsettings.keybinds=Keybinds
tfa.smsettings.about=About
tfa.smsettings.inspect=Inspection GUI
tfa.menubar.npcs.weapon=TFA Weapon Override
tfa.hudpreset.cross=Cross
tfa.hudpreset.crysis2=Crysis 2
tfa.hudpreset.dot=Dot (Minimalist)
tfa.hudpreset.hl2=Half-Life 2
tfa.hudpreset.hl2plus=Half-Life 2 Enhanced
tfa.hudpreset.rockstar=Rockstar (GTA V / Max Payne 3)
tfa.keybinds.help.bind=In this menu you can assign a key to a certain base action.
tfa.keybinds.help.bound=When a key is bound for an action, default key combination for it is disabled.
tfa.keybinds.help.unbind=Right click on a key to unbind/reset to default value.
tfa.keybind.bash=Bash / Secondary Attack
tfa.keybind.customize=Customization / Stats Menu
tfa.keybind.inspect=Inspect Weapon
tfa.keybind.firemode=Toggle Firemode
tfa.keybind.silencer=Toggle Silencer
tfa.firemode.safe=Safety
tfa.firemode.auto=Full-Auto
tfa.firemode.single=Single-Action
tfa.firemode.revolver=Double-Action
tfa.firemode.bolt=Bolt-Action
tfa.firemode.pump=Pump-Action
tfa.firemode.semi=Semi-Auto
tfa.firemode.burst=%s Round Burst
tfa.ammo.pistol=Generic Pistol
tfa.ammo.smg1=Generic SMG
tfa.ammo.ar2=Generic Rifle
tfa.ammo.buckshot=Generic Shotgun
tfa.ammo.357=Generic Revolver
tfa.ammo.sniperpenetratedround=Generic Sniper
tfa.weptype.generic=Weapon
tfa.weptype.pistol=Pistol
tfa.weptype.machpistol=Machine Pistol
tfa.weptype.revolver=Revolver
tfa.weptype.smg=Sub-Machine Gun
tfa.weptype.rifle=Rifle
tfa.weptype.carbine=Carbine
tfa.weptype.lmg=Light Machine Gun
tfa.weptype.shotgun=Shotgun
tfa.weptype.dmr=Designated Marksman Rifle
tfa.weptype.sniper=Sniper Rifle
tfa.weptype.grenade=Grenade
tfa.weptype.launcher=Launcher
tfa.weptype.pistol.dual=Dual Pistols
tfa.weptype.revolver.dual=Dual Revolvers
tfa.weptype.smg.dual=Dual Sub-Machine Guns
tfa.weptype.generic.dual=Dual Guns
tfa.keys.lmb=LMB
tfa.keys.lmb_full=Left Mouse Button
tfa.keys.rmb=RMB
tfa.keys.rmb_full=Right Mouse Button
tfa.keys.mmb=MMB
tfa.keys.mmb_full=Middle Mouse Button
tfa.hint.keys.ironsights=Aim Down Sights
tfa.hint.keys.customize=Stats and Customization
tfa.hint.keys.inspect=Inspect Weapon
tfa.hint.keys.firemode=Change Fire Mode
tfa.hint.keys.safety=Toggle Safety
tfa.hint.keys.silencer=Toggle Silencer
tfa.hint.keys.meleebash=Melee Attack
tfa.hint.keys.altattack=Secondary Attack
tfa.hint.keys.flashlight=Toggle Flashlight
tfa.hint.keys.showkeys=Show this list
tfbow_arrow_ammo=Arrows
tfbow_bolt_ammo=Bolts
SniperPenetratedRound_ammo=Sniper Ammo
AirboatGun_ammo=Winchester Ammo
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