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March 27, 2023 15:58
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import { Delaunay } from 'd3-delaunay'; | |
import './style.css'; | |
const canvas = document.querySelector<HTMLCanvasElement>('#myCanvas')! | |
const ctx: CanvasRenderingContext2D | null = canvas.getContext("2d"); | |
const pointsWanted = 5; | |
let points: ArrayLike<[number, number]> | Iterable<[number, number]> | any = []; | |
export function drawBoundingBox() { | |
if (!ctx) return; | |
const side = Math.min(canvas.width, canvas.height); | |
const centerX = canvas.width / 2; | |
const centerY = canvas.height / 2; | |
const radius = side / 2; | |
ctx.beginPath(); | |
ctx.moveTo(centerX + radius, centerY); | |
for (let i = 1; i <= 7; i++) { | |
const angle = i * Math.PI / 4; | |
const x = centerX + radius * Math.cos(angle); | |
const y = centerY + radius * Math.sin(angle); | |
ctx.lineTo(x, y); | |
} | |
ctx.strokeStyle = 'white'; | |
ctx.lineWidth = 0.7; | |
ctx.closePath(); | |
ctx.stroke(); | |
createRandomPoints(); | |
} | |
export function createRandomPoints() { | |
if (!ctx) return; | |
const side = Math.min(canvas.width, canvas.height); | |
const centerX = canvas.width / 2; | |
const centerY = canvas.height / 2; | |
const radius = side / 2; | |
for (let index = 0; index < pointsWanted; index++) { | |
const angle = Math.random() * Math.PI * 2; | |
const r = Math.sqrt(Math.random()) * radius; | |
const x = centerX + r * Math.cos(angle); | |
const y = centerY + r * Math.sin(angle); | |
points.push([x, y]) | |
if (points.length === pointsWanted) { | |
const delaunay: any = Delaunay.from(points); | |
drawPoints(delaunay); | |
} | |
} | |
} | |
const main = () => drawBoundingBox(); | |
main(); | |
function drawPoints(delaunay: { points: any; halfedges: any; triangles: any; }) { | |
if (!ctx) return; | |
const {points, triangles} = delaunay; | |
for (let index = 0; index < points.length; index++) { | |
const t0 = triangles[index * 3 + 0]; | |
const t1 = triangles[index * 3 + 1]; | |
const t2 = triangles[index * 3 + 2]; | |
ctx.moveTo(points[t0 * 2], points[t0 * 2 + 1]); | |
ctx.lineTo(points[t1 * 2], points[t1 * 2 + 1]); | |
ctx.lineTo(points[t2 * 2], points[t2 * 2 + 1]); | |
ctx.strokeStyle = 'yellow'; | |
ctx.lineWidth = 0.7; | |
} | |
ctx.stroke(); | |
} |
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