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Created December 7, 2012 18:25
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Lovecraft 1817 Rules
Each character has six stats. Five of these are shared between all character, and the sixth is different for each of them. Stats are checked using d20 < stat -> success.
The following stats are shared between all characters:
- Sanity
- Fighting
- Willpower
- Constitution
- Dexterity
Characters also have one of the following special stats:
- Perception
- Crack Shot
- Natural Philosophy
- Charmer
- Doctor
- Faith
- Occultism
- Lockpicking
The GM may apply a modifier to a stat check. A modifier of +X means that you roll as if your stat was X higher, and a modifier of -X means that you roll as if your stat was X lower. For example, if Bob has 16 willpower and needs to do a -5 check, a roll of 11 or lower is successful, and a roll of 12 or higher is a failure.
As stressful or terrifying things happen to the characters, their sanity drops. When drops sanity below 20, 15, 10, and 5, draw a "signs of insanity" card. If sanity drops to zero, the character goes irrevocably mad.
When exposed to something terrifying, characters must do a willpower or faith check, or they will become terrified. Terrified characters lose 1 sanity immediately. They lose 1 additional sanity each round until they run away and reach a place of relative safety. Each round, terrified characters must succeed at a will or faith check or they will run away automatically.
Occasionally, a character will have an experience that shakes their Hold On Sanity. This will cost them 7 sanity, or 3 if they succeed at a willpower roll and manage not to think about it. Other majorly horrifying events may cost 3-5 sanity. Stress, terror, or shock may cause losses of 1-2 sanity at a time.
Combat is taken in turns between all participants, with the attacker starting. To score a hit, succeed at a fighting or crack shot roll. In the former case, the opponent must then succeed at a constitution roll or draw an injury card. In the latter case, the opponent draws an injury card. A character is out of combat if they draw a major injury card when one is already present. An out-of-combat character may be killed or captured at the end of combat if their side lost. Note that these rules may be different for nonhuman creatures.
Characters may do a willpower check to do an Effort of Will, which allows them to ignore all Signs of Insanity and Injury cards for their next roll. If their Effort off Will check fails, they lose 2 sanity.
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