Created
July 28, 2021 22:37
-
-
Save Zbizu/85778dcb815532cd1a95abcb78d7fbd4 to your computer and use it in GitHub Desktop.
non-blocking iteration over large areas
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
-- async iterate area | |
-- for when you want to execute a script on a large area, but dont want lags on your server | |
local defaultChunkSize = 16 | |
local defaultDelay = 200 | |
Area = setmetatable ({ }, | |
{ | |
__call = function (area, ...) | |
return area.new (...) | |
end | |
} | |
) | |
Area.__index = Area | |
Area.__call = function (self) | |
return Area.new (self) | |
end | |
function Area.new(fromPos, toPos, chunkSize, delay) | |
local self = setmetatable ({ }, Area) | |
self.fromPos = fromPos | |
self.toPos = toPos | |
self:adjustPos() | |
self.chunkSize = tonumber(chunkSize) or defaultChunkSize | |
self.delay = tonumber(delay) or defaultDelay | |
return self | |
end | |
function Area:adjustPos() | |
if self.toPos.x < self.fromPos.x then | |
local tmp = self.toPos.x | |
self.toPos.x = self.fromPos.x | |
self.fromPos.x = tmp | |
end | |
if self.toPos.y < self.fromPos.y then | |
local tmp = self.toPos.y | |
self.toPos.y = self.fromPos.y | |
self.fromPos.y = tmp | |
end | |
if self.toPos.z < self.fromPos.z then | |
local tmp = self.toPos.z | |
self.toPos.z = self.fromPos.z | |
self.fromPos.z = tmp | |
end | |
end | |
function Area:getFromPos() | |
return self.fromPos | |
end | |
function Area:setFromPos(pos) | |
self.fromPos = pos | |
self:adjustPos() | |
end | |
function Area:getToPos() | |
return self.toPos | |
end | |
function Area:setToPos(pos) | |
self.toPos = pos | |
self:adjustPos() | |
end | |
function Area:getChunkSize() | |
return self.chunkSize | |
end | |
function Area:setChunkSize(chunkSize) | |
self.chunkSize = tonumber(chunkSize) or defaultChunkSize | |
end | |
function Area:getDelay() | |
return self.delay | |
end | |
function Area:setDelay(delay) | |
self.delay = tonumber(delay) or defaultDelay | |
end | |
function Area:asyncIterateChunk(chunkPos, callback) | |
local startPos = Position(self.fromPos.x + chunkPos.x * self.chunkSize, self.fromPos.y + chunkPos.y * self.chunkSize, self.fromPos.z + chunkPos.z) | |
for offsetY = startPos.y, math.min(startPos.y + self.chunkSize - 1, self.toPos.y) do | |
for offsetX = startPos.x, math.min(startPos.x + self.chunkSize - 1, self.toPos.x) do | |
local currentPos = Position(offsetX, offsetY, startPos.z) | |
callback(currentPos) | |
end | |
end | |
end | |
function Area:asyncIterateArea(callback) | |
local chunkAmount = { | |
x = math.floor((self.toPos.x - self.fromPos.x) / self.chunkSize), | |
y = math.floor((self.toPos.x - self.fromPos.x) / self.chunkSize), | |
z = (self.toPos.z - self.fromPos.z) | |
} | |
local n = 0 | |
for z = 0, chunkAmount.z do | |
for y = 0, chunkAmount.y do | |
for x = 0, chunkAmount.x do | |
n = n + 1 | |
addEvent(Area.asyncIterateChunk, self.delay * n, self, {x = x, y = y, z = z}, callback) | |
end | |
end | |
end | |
end | |
-- example code | |
--[[ | |
function exampleFunction(pos, itemId) | |
local tile = Tile(pos) or Game.createTile(pos) | |
if tile then | |
Game.createItem(itemId, 1, pos) | |
end | |
end | |
function exampleCallback(pos) | |
exampleFunction(pos, 1284) | |
end | |
function asyncTest() | |
local area = Area(Position(160, 54, 7), Position(256, 256, 9), 32, 400) | |
area:asyncIterateArea(exampleCallback) | |
end | |
addEvent(asyncTest, 4000) | |
]] |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment