Skip to content

Instantly share code, notes, and snippets.

@Zeex
Last active November 7, 2020 15:48
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save Zeex/2868293 to your computer and use it in GitHub Desktop.
Save Zeex/2868293 to your computer and use it in GitHub Desktop.
Quake Live config
unbindall
model "razor/default"
// Weapon bindings
bind c "weapon 1; seta cg_drawCrosshair 7"
bind q "weapon 2; seta cg_drawCrosshair 2"
bind a "weapon 3; seta cg_drawCrosshair 4"
bind g "weapon 4; seta cg_drawCrosshair 8"
bind r "weapon 5; seta cg_drawCrosshair 7"
bind t "weapon 6; seta cg_drawCrosshair 2"
bind w "weapon 7; seta cg_drawCrosshair 2"
bind v "weapon 8; seta cg_drawCrosshair 7"
bind y "weapon 9; seta cg_drawCrosshair 7"
bind z "weapon 11; seta cg_drawCrosshair 7"
bind x "weapon 13; seta cg_drawCrosshair 7"
bind b "weapon 12; seta cg_drawCrosshair 7"
// Movement bindings
bind d "+back"
bind e "+forward"
bind f "+moveright"
bind s "+moveleft"
bind ALT "+speed"
bind SPACE "+moveup"
bind SHIFT "+movedown"
bind CTRL "+button2"
bind MOUSE1 "+attack"
bind MOUSE2 "+zoom"
bind HOME "+acc"
bind BACKSPACE "ragequit"
// Misc keys
bind F1 "readyup"
bind F2 "readyup"
bind F3 "vote yes"
bind F4 "vote no"
bind F5 "messagemode"
bind F6 "messagemode2"
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind ~ "toggleconsole"
bind ` "toggleconsole"
bind F12 "screenshotJPEG"
bind F9 "team red"
bind F10 "team blue"
bind F11 "team spec"
bind F12 "team auto"
bind ENTER "pause"
bind PGUP "timein"
bind PGDN "timeout"
// Bindings for CTF/TDM
bind 1 "say_team ^4OK"
bind Y "say_team ^3ENEMY UP"
bind H "say_team ^3ENEMY MIDDLE"
bind N "say_team ^3ENEMY DOWN"
bind MOUSE3 "droppowerup"
bind MOUSE4 "dropweapon"
bind MOUSE5 "dropflag"
bind m "say ^7MOZILLA"
// Mouse
seta sensitivity "10.2"
seta cl_mouseAccel "0"
seta cl_mouseAccelStyle "0"
seta cl_mouseAccelOffset "0"
seta cl_mouseAccelPower "2"
seta cl_mouseAccelDebug "0"
seta cl_mouseSensCap "0"
seta m_pitch "0.024"
seta m_yaw "0.022"
seta m_filter "0"
seta in_mouse "2"
seta m_cpi "400"
// Networking
seta snaps "40"
seta rate "25000"
seta cl_maxPackets "125"
seta cl_packetDup "0"
seta cl_timeNudge "0"
seta cg_predictItems "0"
seta cg_smoothClients "0"
seta cg_lagometer "2"
// Audio
seta s_volume "1.0"
seta s_musicvolume "0"
seta s_ambient "0"
seta s_doppler "1.0"
seta cg_hitBeep "2"
// Video
seta r_mode "-2"
seta r_inBrowserMode "5"
seta r_fullScreen "0"
seta r_gamma "1.1"
seta r_picmip "0"
seta r_lightmap "0"
seta r_dynamiclight "1"
seta r_vertexLight "0"
seta r_intensity "1.5"
seta r_contrast "1.0"
seta r_fullbright "0"
seta r_overBrightBits "1"
seta r_mapOverBrightBits "2"
seta r_subdivisions "4"
seta r_drawSun "0"
seta r_fastsky "0"
seta r_detailTextures "0"
seta r_displayRefresh "0"
seta r_ambientScale "12"
seta r_lodbias "0"
seta r_lodscale "50"
seta r_simpleMipMaps "0"
seta r_enablePostProcess "1"
seta r_ignorehwgamma "1"
// FOV
seta cg_fov "102"
seta cg_zoomfov "50"
seta cg_gunx "0"
seta cg_guny "0"
seta cg_gunz "0"
// Team & enemy colors
seta cg_weaponColorStyle "2"
seta cg_weaponColor "0x0000FFFF"
seta cg_weaponColor_grenade "0x0000FFFF"
seta cg_teamHeadColor "0xFFFFFFFF"
seta cg_teamLowerColor "0xFFFFFFFF"
seta cg_teamUpperColor "0xFFFFFFFF"
seta cg_enemyHeadColor "0x00FF00FF"
seta cg_enemyUpperColor "0x00FF00FF"
seta cg_enemyLowerColor "0x00FF00FF"
seta cg_deadBodyDarken "1"
seta cg_deadBodyColor "0x222222FF"
// Team & enemy models
seta cg_forcemodel ""
seta cg_forceTeamModel "bitterman"
seta cg_forceBlueTeamModel ""
seta cg_forceRedTeamModel ""
seta cg_forceEnemyModel "tankjr"
seta cg_forceEnemySkin "bright"
seta cg_forceTeamWeaponColor "1"
seta cg_forceEnemyWeaponcolor "1"
// Impact
seta com_blood "0"
seta cg_impactSparks "0"
seta cg_impactSparksSize "16"
seta cg_impactSparksLifetime "1000"
seta cg_impactSparksVelocity "128"
// Crosshair
seta cg_drawCrosshair "2"
seta cg_drawCrosshairNames "1"
seta cg_crosshairSize "14"
seta cg_crosshairColor "22"
seta cg_crosshairBrightness "1.0"
seta cg_crosshairPulse "1"
seta cg_crosshairHitColor "0"
seta cg_crosshairHitStyle "7"
seta cg_crosshairHitTime "150"
seta cg_crosshairHealth "0"
seta cg_drawCrosshairTeamHealth "1"
seta cg_drawCrosshairTeamHealthSize "0.20f"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_playernames "0"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshairNamesOpacity "0.75"
// HUD
seta cg_draw2d "1"
seta cg_draw3dIcons "0"
seta cg_drawammowarning "1"
seta cg_drawattacker "0"
seta cg_drawfps "1"
seta cg_drawfriend "1"
seta cg_drawGun "3"
seta cg_drawicons "1"
seta cg_drawrewards "1"
seta cg_drawsnapshot "0"
seta cg_drawsprites "1"
seta cg_drawstatus "1"
seta cg_drawtargetnames "1"
seta cg_drawteamoverlay "1"
seta cg_drawtimer "1"
// Chat
seta cg_chatBeep "1"
seta cg_teamChatBeep "1"
seta cg_teamChatHeight "0"
seta cg_teamChatsOnly "0"
seta cg_teamChatTime "10000"
// LG
seta cg_trueLightning "1.0"
seta cg_lightningStyle "4"
seta cg_lightningImpactCap "192"
seta cg_lightningImpact "1"
// Rail
seta color1 "23"
seta color2 "1"
seta cg_railTrailTime "1000"
seta cg_railStyle "0"
seta r_railCoreWidth "4"
seta r_railSegmentlength "0"
seta r_railWidth "10"
// Respawn timer
seta cg_enableRespawnTimer "1"
seta cg_respawnTimerX "10"
seta cg_respawnTimerY "100"
// Smoke
seta cg_smoke_sg "0"
seta cg_smokeradius_rl "0"
seta cg_smokeradius_gl "0"
seta cg_smokeradius_nl "0"
seta cg_screenDamage "1"
seta cg_screenDamage_Self "0"
seta cg_screenDamage_Team "0"
// Misc
seta cg_marks "0"
seta cg_allowTaunt "0"
seta cg_autoswitch "0"
seta cg_switchonempty "0"
seta cg_bob "0"
seta cg_gibs "0"
seta cg_kickscale "0"
seta cg_muzzleFlash "1"
seta cg_scorePlums "1"
seta cg_shadows "1"
seta cg_simpleitems "1"
seta cg_levelTimerDirection "0"
seta cg_brasstime "0"
seta cg_deferPlayers "1"
seta cg_errordecay "100"
seta cg_filter_angles "0"
seta cg_oldplasma "0"
seta cg_plasmastyle "0"
seta cg_oldrail "0"
seta cg_oldrocket "0"
seta cg_playerlean "0"
seta cg_hudFiles "ui/hud3.txt"
// FPS
seta com_maxfps "250"
// Console
seta cl_allowConsoleChat "1"
seta com_allowConsole "1"
// Demos
seta cg_autoaction "3"
seta cl_demoRecordMessage "0"
seta cl_avidemo "0"
seta winkey_disable "1"
set tick "play sound\weapons\noammo"
// Gamma (brightness) control
bind ] vstr gam_up
bind [ vstr gam_down
set gam_up vstr gam_6
set gam_down vstr gam_5
set gam_0 "r_gamma 0.0; vstr tick; set gam_up vstr gam_1; set gam_down vstr gam_0"
set gam_1 "r_gamma 0.2; vstr tick; set gam_up vstr gam_2; set gam_down vstr gam_1"
set gam_2 "r_gamma 0.4; vstr tick; set gam_up vstr gam_3; set gam_down vstr gam_1"
set gam_3 "r_gamma 0.6; vstr tick; set gam_up vstr gam_4; set gam_down vstr gam_2"
set gam_4 "r_gamma 0.8; vstr tick; set gam_up vstr gam_5; set gam_down vstr gam_3"
set gam_5 "r_gamma 1.0; vstr tick; set gam_up vstr gam_6; set gam_down vstr gam_4"
set gam_6 "r_gamma 1.2; vstr tick; set gam_up vstr gam_7; set gam_down vstr gam_5"
set gam_7 "r_gamma 1.4; vstr tick; set gam_up vstr gam_8; set gam_down vstr gam_6"
set gam_8 "r_gamma 1.6; vstr tick; set gam_up vstr gam_9; set gam_down vstr gam_7"
set gam_9 "r_gamma 1.8; vstr tick; set gam_up vstr gam_10; set gam_down vstr gam_8"
set gam_10 "r_gamma 2.0; vstr tick; set gam_up vstr gam_10; set gam_down vstr gam_9"
// Volume control
bind . vstr vol_down
bind / vstr vol_up
set vol_up vstr vol_10
set vol_down vstr vol_9
set vol_0 "s_volume 0.0; vstr tick; set vol_up vstr vol_1; set vol_down vstr vol_0"
set vol_1 "s_volume 0.1; vstr tick; set vol_up vstr vol_2; set vol_down vstr vol_0"
set vol_2 "s_volume 0.2; vstr tick; set vol_up vstr vol_3; set vol_down vstr vol_1"
set vol_3 "s_volume 0.3; vstr tick; set vol_up vstr vol_4; set vol_down vstr vol_2"
set vol_4 "s_volume 0.4; vstr tick; set vol_up vstr vol_5; set vol_down vstr vol_3"
set vol_5 "s_volume 0.5; vstr tick; set vol_up vstr vol_6; set vol_down vstr vol_4"
set vol_6 "s_volume 0.6; vstr tick; set vol_up vstr vol_7; set vol_down vstr vol_5"
set vol_7 "s_volume 0.7; vstr tick; set vol_up vstr vol_8; set vol_down vstr vol_6"
set vol_8 "s_volume 0.8; vstr tick; set vol_up vstr vol_9; set vol_down vstr vol_7"
set vol_9 "s_volume 0.9; vstr tick; set vol_up vstr vol_10; set vol_down vstr vol_8"
set vol_10 "s_volume 1.0; vstr tick; set vol_up vstr vol_10; set vol_down vstr vol_9"
bind ENTER vstr mute
set mute vstr mute_on
set mute_on "vstr tick; wait 10; s_volume 0; set mute vstr mute_off"
set mute_off "vstr vol_down; vstr vol_up; set mute vstr mute_on"
alias ztn "callvote map BloodRun"
alias t4 "callvote map VerticalVengeance"
alias t6 "callvote map AlmosLost"
alias t7 "callvote map FuriousHeights"
alias t9 "callvote map HouseOfDecay"
alias dm6 "callvote map Campgrounds"
alias dm13 "callvote map LostWorld"
alias dm20 "callvote map HiddenFortress"
alias ts1 "callvote teamsize 1"
alias ts2 "callvote teamsize 2"
alias ts3 "callvote teamsize 3"
alias ts4 "callvote teamsize 4"
alias ts5 "callvote teamsize 5"
alias ts6 "callvote teamsize 6"
alias ts7 "callvote teamsize 7"
alias ts8 "callvote teamsize 8"
alias sh "callvote shuffle"
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment