- Boot Into DevMode using the most recent (green) app in Xbox Microsoft Store.
- Access URL from Dev Home, https, will have to trust certificate.
- First upload App, later will be asked for Libraries/Dependencies (Take a look at RetroArch Download Page, look for Xbox.
- In Dev Home go over RetroArch, press select/view, info, change from App to Game. This will enable reading from memory stick.
- You need to setup a input hotkey for accessing RetroArch menu, other than it you'll have to close RetroArch to quit game.
- By default just D-Pad works, there is an option to enable analogue.
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# Configuration for /etc/init.d/klipper | |
KLIPPY_USER=android | |
KLIPPY_CONFIG=/home/$KLIPPY_USER/klipper_config/printer.cfg | |
KLIPPY_LOG=/home/$KLIPPY_USER/klipper_logs/klippy.log | |
KLIPPY_SOCKET=/tmp/klippy_uds | |
KLIPPY_PRINTER=/tmp/printer | |
KLIPPY_EXEC=/home/$KLIPPY_USER/klippy-env/bin/python | |
KLIPPY_ARGS="/home/$KLIPPY_USER/klipper/klippy/klippy.py $KLIPPY_CONFIG -l $KLIPPY_LOG -a $KLIPPY_SOCKET" |
Adaptive bed mesh is merged into klipper master branch. You can use this feature without this custom macro. Official klipper adaptive bed mesh
- This macro will dynamically changing the bed mesh area based on the size of the parts will be printed. The fw will only probe on the area that the part will be printed (plus mesh_area_offset value)