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@ZeredaGames
Last active February 27, 2019 12:36
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Example on where to start. ScriptableObject.
#region usings
using UnityEngine;
//#if UNITY_EDITOR
//using UnityEditor;
//#endif
//using UnityEngine.UI;
//using UnityEngine.SceneManagement;
//using System;
//using System.Collections;
//using System.Collections.Generic;
#endregion
#region Script
namespace ZeredaGamesEngine.Core.MusicListsExamples.Example1
{
public class MusicAssetList : ScriptableObject{}
}
#endregion
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