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Make 6 avalable cameras and this changes via the Camera enums .CS remove all debug moad and general settings if you do not have the script or do not want to use a debug mode.
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// | |
// CameraManager.cs | |
// | |
// Author: | |
// ${ZeredaGames-AKA Thamas Bell} <${thamasbell@hotmail.com}> | |
// | |
// Copyright (c) ${2015} ${Thamas Bell} | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in | |
// all copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
// THE SOFTWARE. | |
using UnityEngine; | |
using System.Collections; | |
using UnityEngine.ZG.Scripts.Managers.GeneralSets; | |
namespace ZG.Managers.CameraSettings | |
{ | |
public class CameraManager : MonoBehaviour | |
{ | |
/// <summary> | |
/// The change array. | |
/// </summary> | |
public EnumCamera.CameraState[] ChangeArray; | |
/// <summary> | |
/// The altern key. | |
/// </summary> | |
public KeyCode AlternKey = KeyCode.LeftAlt; | |
/// <summary> | |
/// The conrtol key. | |
/// </summary> | |
public KeyCode ConrtolKey = KeyCode.LeftControl; | |
/// <summary> | |
/// The shift key. | |
/// </summary> | |
public KeyCode ShiftKey = KeyCode.LeftShift; | |
/// <summary> | |
/// The Cameras. | |
/// </summary> | |
public GameObject FirstPerson, LeftSholder, RightSholder, BehindPlayerView1, BehindPlayerView2, BehindPlayerView3; | |
/// <summary> | |
/// The changer. | |
/// </summary> | |
protected float Changer; | |
/// <summary> | |
/// Awake this instance. | |
/// </summary> | |
void Awake () | |
{ | |
Options = FindObjectOfType<OptionsController> (); | |
} | |
/// <summary> | |
/// Update this instance. | |
/// </summary> | |
void Update () | |
{ | |
Changer = Options.CameraSlider.value; | |
if (Options.CameraSlider.value == Changer) { | |
PlayerPrefs.GetFloat ("Camera Settings:"); | |
ChangeCamera ((int)Changer); | |
ChangeCamera (Options.CameraSlider.value); | |
if (GeneralSettings.DebugMode) { | |
Debug.Log ("Camera Settings <float> and <int> Changer Value:" + Changer); | |
Debug.Log ("Camera Settings <int>[] Changer Array:" + ChangeArray); | |
} | |
} | |
} | |
/// <summary> | |
/// Changes the camera. | |
/// </summary> | |
/// <param name="value">Value.</param> | |
public void ChangeCamera (float value) | |
{ | |
Options.CameraSlider.value = value; | |
CamSet = FindObjectOfType<CameraSettings> (); | |
GetBool (EnumCamera.CameraStates); | |
if (GetBool (EnumCamera.CameraStates)) { | |
if (value == 0 && value == 7) { | |
FirstPerson.gameObject.SetActive (false); | |
LeftSholder.gameObject.SetActive (false); | |
RightSholder.gameObject.SetActive (false); | |
BehindPlayerView1.gameObject.SetActive (false); | |
BehindPlayerView2.gameObject.SetActive (false); | |
BehindPlayerView3.gameObject.SetActive (false); | |
if (GeneralSettings.DebugMode) { | |
Debug.Log ("Camera Settings <float> - New Value:" + EnumCamera.CameraStates); | |
Debug.Log ("Camera Settings <float> - New Value:" + value + " This Is Not Acceptable"); | |
Debug.LogError ("<color=red>Not a Viable value</color> <i>(if 0 then rise value, | |
if 7 then lower value)</i>"); | |
} | |
return; | |
} | |
if (value == 1) { | |
EnumCamera.CameraStates = EnumCamera.CameraState.FirstPerson; | |
FirstPerson.gameObject.SetActive (true); | |
LeftSholder.gameObject.SetActive (false); | |
RightSholder.gameObject.SetActive (false); | |
BehindPlayerView1.gameObject.SetActive (false); | |
BehindPlayerView2.gameObject.SetActive (false); | |
BehindPlayerView3.gameObject.SetActive (false); | |
if (GeneralSettings.DebugMode) { | |
Debug.Log ("Camera Settings <float> - New Value:" + EnumCamera.CameraStates); | |
Debug.Log ("Camera Settings <float> - New Value:" + value); | |
} | |
PlayerPrefs.SetFloat ("Camera Settings:", value); | |
return; | |
} | |
if (value == 2) { | |
EnumCamera.CameraStates = EnumCamera.CameraState.LeftSholder; | |
FirstPerson.gameObject.SetActive (false); | |
LeftSholder.gameObject.SetActive (true); | |
RightSholder.gameObject.SetActive (false); | |
BehindPlayerView1.gameObject.SetActive (false); | |
BehindPlayerView2.gameObject.SetActive (false); | |
BehindPlayerView3.gameObject.SetActive (false); | |
if (GeneralSettings.DebugMode) { | |
Debug.Log ("Camera Settings <float> - New Value:" + EnumCamera.CameraStates); | |
Debug.Log ("Camera Settings <float> - New Value:" + value); | |
} | |
PlayerPrefs.SetFloat ("Camera Settings:", value); | |
return; | |
} | |
if (value == 3) { | |
EnumCamera.CameraStates = EnumCamera.CameraState.RightSholder; | |
FirstPerson.gameObject.SetActive (false); | |
LeftSholder.gameObject.SetActive (false); | |
RightSholder.gameObject.SetActive (true); | |
BehindPlayerView1.gameObject.SetActive (false); | |
BehindPlayerView2.gameObject.SetActive (false); | |
BehindPlayerView3.gameObject.SetActive (false); | |
if (GeneralSettings.DebugMode) { | |
Debug.Log ("Camera Settings <float> - New Value:" + EnumCamera.CameraStates); | |
Debug.Log ("Camera Settings <float> - New Value:" + value); | |
} | |
PlayerPrefs.SetFloat ("Camera Settings:", value); | |
return; | |
} | |
if (value == 4) { | |
EnumCamera.CameraStates = EnumCamera.CameraState.BehindPlayerView1; | |
FirstPerson.gameObject.SetActive (false); | |
LeftSholder.gameObject.SetActive (false); | |
RightSholder.gameObject.SetActive (false); | |
BehindPlayerView1.gameObject.SetActive (true); | |
BehindPlayerView2.gameObject.SetActive (false); | |
BehindPlayerView3.gameObject.SetActive (false); | |
if (GeneralSettings.DebugMode) { | |
Debug.Log ("Camera Settings <float> - New Value:" + EnumCamera.CameraStates); | |
Debug.Log ("Camera Settings <float> - New Value:" + value); | |
} | |
PlayerPrefs.SetFloat ("Camera Settings:", value); | |
return; | |
} | |
if (value == 5) { | |
EnumCamera.CameraStates = EnumCamera.CameraState.BehindPlayerView2; | |
FirstPerson.gameObject.SetActive (false); | |
LeftSholder.gameObject.SetActive (false); | |
RightSholder.gameObject.SetActive (false); | |
BehindPlayerView1.gameObject.SetActive (false); | |
BehindPlayerView2.gameObject.SetActive (true); | |
BehindPlayerView3.gameObject.SetActive (false); | |
if (GeneralSettings.DebugMode) { | |
Debug.Log ("Camera Settings <float> - New Value:" + EnumCamera.CameraStates); | |
Debug.Log ("Camera Settings <float> - New Value:" + value); | |
} | |
PlayerPrefs.SetFloat ("Camera Settings:", value); | |
return; | |
} | |
if (value == 6) { | |
EnumCamera.CameraStates = EnumCamera.CameraState.BehindPlayerView3; | |
FirstPerson.gameObject.SetActive (false); | |
LeftSholder.gameObject.SetActive (false); | |
RightSholder.gameObject.SetActive (false); | |
BehindPlayerView1.gameObject.SetActive (false); | |
BehindPlayerView2.gameObject.SetActive (false); | |
BehindPlayerView3.gameObject.SetActive (true); | |
if (GeneralSettings.DebugMode) { | |
Debug.Log ("Camera Settings <float> - New Value:" + EnumCamera.CameraStates); | |
Debug.Log ("Camera Settings <float> - New Value:" + value); | |
} | |
PlayerPrefs.SetFloat ("Camera Settings:", value); | |
return; | |
} | |
return; | |
} | |
return; | |
} | |
/// <summary> | |
/// Gets the bool. | |
/// </summary> | |
/// <returns><c>true</c>, if bool was gotten, <c>false</c> otherwise.</returns> | |
/// <param name="thisCameraSet">This camera set.</param> | |
bool GetBool (EnumCamera.CameraState thisCameraSet) | |
{ | |
return true; | |
} | |
/// <summary> | |
/// The options. | |
/// </summary> | |
public OptionsController Options; | |
/// <summary> | |
/// The cam set. | |
/// </summary> | |
public static CameraSettings CamSet; | |
/// <summary> | |
/// Changes the camera. | |
/// </summary> | |
/// <param name="value">Value.</param> | |
public void ChangeCamera (int value) | |
{ | |
CamSet = FindObjectOfType<CameraSettings> (); | |
EnumCamera.CameraStates = ChangeArray [value]; | |
GetBool (EnumCamera.CameraStates); | |
if (GetBool (EnumCamera.CameraStates)) { | |
if (value == 0 && value == 7) { | |
FirstPerson.gameObject.SetActive (false); | |
LeftSholder.gameObject.SetActive (false); | |
RightSholder.gameObject.SetActive (false); | |
BehindPlayerView1.gameObject.SetActive (false); | |
BehindPlayerView2.gameObject.SetActive (false); | |
BehindPlayerView3.gameObject.SetActive (false); | |
if (GeneralSettings.DebugMode) { | |
Debug.Log ("Camera Settings <int> - New Value:" + EnumCamera.CameraStates); | |
Debug.Log ("Camera Settings <int> - New Value:" + value); | |
Debug.LogError ("<color=red>Not a Viable value</color> <i>(if 0 then rise value, | |
if 7 then lower value)</i>"); | |
} | |
return; | |
} | |
if (value == 1) { | |
EnumCamera.CameraStates = EnumCamera.CameraState.FirstPerson; | |
FirstPerson.gameObject.SetActive (true); | |
LeftSholder.gameObject.SetActive (false); | |
RightSholder.gameObject.SetActive (false); | |
BehindPlayerView1.gameObject.SetActive (false); | |
BehindPlayerView2.gameObject.SetActive (false); | |
BehindPlayerView3.gameObject.SetActive (false); | |
if (GeneralSettings.DebugMode) { | |
Debug.Log ("Camera Settings <int> - New Value:" + EnumCamera.CameraStates); | |
Debug.Log ("Camera Settings <int> - New Value:" + value); | |
} | |
return; | |
} | |
if (value == 2) { | |
EnumCamera.CameraStates = EnumCamera.CameraState.LeftSholder; | |
FirstPerson.gameObject.SetActive (false); | |
LeftSholder.gameObject.SetActive (true); | |
RightSholder.gameObject.SetActive (false); | |
BehindPlayerView1.gameObject.SetActive (false); | |
BehindPlayerView2.gameObject.SetActive (false); | |
BehindPlayerView3.gameObject.SetActive (false); | |
if (GeneralSettings.DebugMode) { | |
Debug.Log ("Camera Settings <int> - New Value:" + EnumCamera.CameraStates); | |
Debug.Log ("Camera Settings <int> - New Value:" + value); | |
} | |
return; | |
} | |
if (value == 3) { | |
EnumCamera.CameraStates = EnumCamera.CameraState.RightSholder; | |
FirstPerson.gameObject.SetActive (false); | |
LeftSholder.gameObject.SetActive (false); | |
RightSholder.gameObject.SetActive (true); | |
BehindPlayerView1.gameObject.SetActive (false); | |
BehindPlayerView2.gameObject.SetActive (false); | |
BehindPlayerView3.gameObject.SetActive (false); | |
if (GeneralSettings.DebugMode) { | |
Debug.Log ("Camera Settings <int> - New Value:" + EnumCamera.CameraStates); | |
Debug.Log ("Camera Settings <int> - New Value:" + value); | |
} | |
return; | |
} | |
if (value == 4) { | |
EnumCamera.CameraStates = EnumCamera.CameraState.BehindPlayerView1; | |
FirstPerson.gameObject.SetActive (false); | |
LeftSholder.gameObject.SetActive (false); | |
RightSholder.gameObject.SetActive (false); | |
BehindPlayerView1.gameObject.SetActive (true); | |
BehindPlayerView2.gameObject.SetActive (false); | |
BehindPlayerView3.gameObject.SetActive (false); | |
if (GeneralSettings.DebugMode) { | |
Debug.Log ("Camera Settings <int> - New Value:" + EnumCamera.CameraStates); | |
Debug.Log ("Camera Settings <int> - New Value:" + value); | |
} | |
return; | |
} | |
if (value == 5) { | |
EnumCamera.CameraStates = EnumCamera.CameraState.BehindPlayerView2; | |
FirstPerson.gameObject.SetActive (false); | |
LeftSholder.gameObject.SetActive (false); | |
RightSholder.gameObject.SetActive (false); | |
BehindPlayerView1.gameObject.SetActive (false); | |
BehindPlayerView2.gameObject.SetActive (true); | |
BehindPlayerView3.gameObject.SetActive (false); | |
if (GeneralSettings.DebugMode) { | |
Debug.Log ("Camera Settings <int> - New Value:" + EnumCamera.CameraStates); | |
Debug.Log ("Camera Settings <int> - New Value:" + value); | |
} | |
return; | |
} | |
if (value == 6) { | |
EnumCamera.CameraStates = EnumCamera.CameraState.BehindPlayerView3; | |
FirstPerson.gameObject.SetActive (false); | |
LeftSholder.gameObject.SetActive (false); | |
RightSholder.gameObject.SetActive (false); | |
BehindPlayerView1.gameObject.SetActive (false); | |
BehindPlayerView2.gameObject.SetActive (false); | |
BehindPlayerView3.gameObject.SetActive (true); | |
if (GeneralSettings.DebugMode) { | |
Debug.Log ("Camera Settings <int> - New Value:" + EnumCamera.CameraStates); | |
Debug.Log ("Camera Settings <int> - New Value:" + value); | |
} | |
return; | |
} | |
return; | |
} | |
return; | |
} | |
} | |
} |
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