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December 27, 2015 06:19
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Is an Action Interface Controller
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#pragma strict | |
class ReceiverItem { | |
public var receiver : GameObject; | |
private var action : String = "OnSignal"; | |
private var delay : float=0f; | |
public function SendWithDelay (sender : MonoBehaviour) { | |
yield WaitForSeconds (delay); | |
if (receiver) | |
receiver.SendMessage (action); | |
Debug.Log("Reciever: "+receiver); | |
else | |
Debug.LogWarning ("No receiver of signal \""+action+"\" on object "+sender.name+ | |
" <i>("+sender.GetType().Name+")</i>", sender); | |
} | |
} | |
class SignalSender | |
{ | |
public var receivers : ReceiverItem[]; | |
private var onlyOnce : boolean= false; | |
private var hasFired : boolean = false; | |
public function SendSignals (sender : MonoBehaviour) { | |
if (hasFired == false || onlyOnce == false) { | |
for (var i = 0; i < receivers.length; i++) { | |
sender.StartCoroutine (receivers[i].SendWithDelay(sender)); | |
Debug.Log("Recievers: "+receivers); | |
} | |
hasFired = true; | |
Debug.Log("Sender hasFired: "+hasFired); | |
} | |
} | |
} |
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