Created
December 30, 2018 03:21
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Unity Gizmo Function
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using UnityEngine; | |
using UnityEngine.UI; | |
using System.Collections; | |
public class DrawOnGizmoDrawRay : MonoBehaviour { | |
public float gizmoSpeed = 1f; | |
public object gizmoedObject; | |
Vector3 direction, isRay; | |
public void OnDrawGizmos() | |
{ | |
isRay = transform.TransformDirection (Vector3.forward) * gizmoSpeed; | |
Gizmos.DrawRay (transform.position, direction); | |
} | |
} |
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