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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class #SCRIPTNAME# : MonoBehaviour { | |
// Use this for initialization | |
void Start () { | |
#NOTRIM# | |
} |
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#region using | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
//using UnityEngine.UI; | |
//using UnityEngine.SceneManagement; | |
//using System; | |
//using System.Collections; |
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#region using | |
using UnityEngine; | |
//#if UNITY_EDITOR | |
//using UnityEditor; | |
//#endif | |
//using UnityEngine.UI; | |
//using UnityEngine.SceneManagement; | |
//using System; | |
//using System.Collections; |
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#region usings | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
//using UnityEngine.UI; | |
//using UnityEngine.SceneManagement; | |
//using System; | |
//using System.Collections; |
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#region usings | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
//using UnityEngine.UI; | |
//using UnityEngine.SceneManagement; | |
//using System; | |
//using System.Collections; |
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#region usings | |
using UnityEngine; | |
//#if UNITY_EDITOR | |
//using UnityEditor; | |
//#endif | |
//using UnityEngine.UI; | |
//using UnityEngine.SceneManagement; | |
//using System; | |
//using System.Collections; |
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namespace ZeredaGamesEngine.Core.MusicListsExamples.Example3 | |
{ | |
#region Attributes | |
//[RequireComponent (typeof())] | |
//[System.Serializable] | |
#endregion |
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#region using | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
//using UnityEngine.UI; | |
//using UnityEngine.SceneManagement; | |
//using System; | |
//using System.Collections; |
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#region using | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
//using UnityEngine.UI; | |
//using UnityEngine.SceneManagement; | |
//using System; | |
//using System.Collections; |
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#region using | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
//using UnityEngine.UI; | |
//using UnityEngine.SceneManagement; | |
//using System; | |
//using System.Collections; |