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March 7, 2022 18:31
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try{ | |
window.AudioContext = window.AudioContext || window.webkitAudioContext | |
}catch(e){ | |
alert("Web audio API is not supported in this browser") | |
} | |
try{ | |
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia | |
var hasMicrophoneInput = (navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia) | |
}catch(e){ | |
alert("getUserMedia() is not supported in your browser") | |
} | |
var bufferSize = 1024 | |
var audioContext = new AudioContext() | |
socket.on("mic", function(msg){ | |
//console.log(msg) | |
var source = audioContext.createBufferSource(); | |
source.connect(audioContext.destination); | |
array = new Int8Array(msg.data); | |
abs = new Float32Array(msg.data); | |
arrays = new Float32Array(abs.length); | |
ab = audioContext.createBuffer(1, array.length+1, 44100); | |
ab.getChannelData(0).set(arrays); | |
source.buffer = ab; | |
source.start(0) | |
}) | |
function myPCMFilterFunction(inputSample) { | |
var noiseSample = Math.random() * 2 - 1 | |
return inputSample + noiseSample * 0 | |
} | |
var myPCMProcessingNode = audioContext.createScriptProcessor(bufferSize, 1, 1) | |
myPCMProcessingNode.onaudioprocess = function(e){ | |
var input = e.inputBuffer.getChannelData(0) | |
var output = e.outputBuffer.getChannelData(0) | |
for(var i = 0; i < bufferSize; i++){ | |
output[i] = myPCMFilterFunction(input[i]) | |
} | |
socket.emit("mic", output) | |
} | |
var errorCallback = function(e){ | |
alert("Error in getUserMedia: " + e) | |
} | |
navigator.getUserMedia({audio: true}, function(stream){ | |
var microphone = audioContext.createMediaStreamSource(stream) | |
microphone.connect(myPCMProcessingNode) | |
myPCMProcessingNode.connect(audioContext.destination) | |
//microphone.start(0) | |
var gainNode = audioContext.createGain() | |
myPCMProcessingNode.connect(gainNode) | |
gainNode.connect(audioContext.destination) | |
gainNode.gain.value = -1 //Mute the audio here so I can hear if I am playing the audio that im receiving | |
}, errorCallback) |
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