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#include <iostream> | |
#include <SDL.h> | |
int main() | |
{ | |
// uint32_t windowStyleSDL = SDL_WINDOW_VULKAN; | |
SDL_SetHint("SDL_VIDEO_X11_REQUIRE_XRANDR", "1"); // workaround for misbuilt SDL libraries on X11. | |
// SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_SHOW_CURSOR, "1"); // When relative mouse mode is acive, don't hide cursor. | |
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "0"); // Don't warp the cursor to the center in relative mouse mode. |
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# mkinitcpio preset file for the 'linux-ck' package | |
ALL_config="/etc/mkinitcpio.conf" | |
ALL_kver="/boot/vmlinuz-linux-ck" | |
PRESETS=('default' 'fallback') | |
#default_config="/etc/mkinitcpio.conf" | |
default_image="/boot/initramfs-linux-ck.img" | |
default_options="-S udev,block,mdadm_udev,filesystems,keyboard,fsck,consolefont" |
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int any_bit_eq_1(int x) | |
{ | |
return !!(x & 0xFFFFFFFF); | |
} | |
int any_bit_eq_0(int x) | |
{ | |
return !!(~x & 0xFFFFFFFF); | |
} |
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" An example for a vimrc file. | |
" | |
" Maintainer: Bram Moolenaar <Bram@vim.org>" Last change: 2016 Apr 05 | |
" | |
" To use it, copy it to | |
" for Unix and OS/2: ~/.vimrc | |
" for Amiga: s:.vimrc | |
" for MS-DOS and Win32: $VIM\_vimrc | |
" for OpenVMS: sys$login:.vimrc |
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td[style='backgroud: #afa; color: inherit; vertical-align: middle; text-align: center;'] { | |
background: #006400 !important; | |
color: red; | |
} |
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[Trigger] | |
Operation = Install | |
Type = Package | |
Target = * | |
[Action] | |
When = PostTransaction | |
Exec = /etc/pacman.d/scripts/record-installedpkgs.sh -u | |
NeedsTargets |
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const Applet = imports.ui.applet; | |
const Lang = imports.lang; | |
const Main = imports.ui.main; | |
const Gtk = imports.gi.Gtk; | |
const Settings = imports.ui.settings; | |
const PopupMenu = imports.ui.popupMenu; | |
const Mainloop = imports.mainloop; | |
const Util = imports.misc.util; | |
const St = imports.gi.St; | |
const GLib = imports.gi.GLib; |
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ADD_LIBRARY(PCH STATIC stdafx.cpp stdafx.h) | |
ADD_CUSTOM_COMMAND(TARGET PCH | |
PRE_BUILD | |
COMMAND ${CMAKE_CXX_COMMAND} -x c++-header ${CMAKE_CURRENT_SOURCE_DIR}/stdafx.h -o stdafx.h.pch) | |
SET_SOURCE_FILES_PROPERTIES(stdafx.cpp | |
PROPERTIES | |
COMPILE_FLAGS "-include stdafx.h") | |
//.. | |
ADD_EXECUTABLE(ProjectFiles ${SOURCE_FILES}) |
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DialogueClass::DialogueClass() | |
{ | |
var db = new SomeDb(); // The actual code would look way different, but essentially be doing this | |
// before this get relevant table for dialogue this dialogue | |
// and only loop through table ids referencing this dialogue | |
for(int i = 0; i != db.TextTable.count; ++i) // iterate through rows | |
{ | |
string nodeId = db.table[i].nodeId; | |
string textId = db.table[i].textId; |
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typedef TFunction<FName(void)> Lambda; | |
Lambda c_0 = [this](void)->FName{ return (gameTime->Hour() < 19) ? TEXT("0x01000001000000D4") : TEXT("0x01000001000000E2"); }; |
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