Created
June 3, 2012 06:05
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hjkl mine sweeper
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#!/usr/bin/env python | |
import pygame as pg | |
from collections import deque | |
import random | |
W, H = 1200, 1000 | |
BarW = 100 | |
gw, gh = 30, 20 | |
gs = min((W - BarW)/gw, H/gh) | |
sep = 1 | |
FPS = 20 | |
MINE = 'm' | |
MARK = 'f' | |
DIR = [(-1, 0), (0, -1), (1, 0), (0, 1), (-1, -1), (-1, 1), (1, -1), (1, 1)] | |
class Sweeper: | |
def __init__(self): | |
self.ri, self.rj = 0, 0 | |
self.si, self.sj = 0, 0 | |
self.image = pg.Surface((gs, gs)).convert_alpha() | |
self.image.fill((0x55, 0x22, 0, 0x55)) | |
self.rect = pg.Rect((0, 0), (gs, gs)) | |
self.imager = pg.Surface((gs, gs)).convert_alpha() | |
self.imager.fill((0xff, 0x00, 0, 0x85)) | |
self.rectr = pg.Rect((0, 0), (gs, gs)) | |
def go((di, dj)): | |
def goo(self): | |
i1 = self.ri + di | |
j1 = self.rj + dj | |
if (i1, j1) in cover: | |
self.ri = i1 | |
self.rj = j1 | |
self.update() | |
return goo | |
go_left = go((0, -1)) | |
go_down = go((1, 0)) | |
go_right= go((0, 1)) | |
go_up = go((-1, 0)) | |
def motion(self, p): | |
x, y = p | |
x -= BarW | |
self.ri = y / gs | |
self.rj = x / gs | |
if (self.ri, self.rj) in cover: | |
self.update() | |
def update(self): | |
self.si = self.ri | |
self.sj = self.rj | |
while self.si < gh: | |
for self.sj in xrange(self.rj, gw): | |
if cover.get((self.si, self.sj), 0) != 0: | |
break | |
else: | |
self.si += 1 | |
continue | |
break | |
self.rect.topleft = BarW + gs * self.sj, gs * self.si | |
self.rectr.topleft = BarW + gs * self.rj, gs * self.ri | |
def do_uncover(self): | |
uncover((self.si, self.sj)) | |
def do_mark(self): | |
p = self.si, self.sj | |
if cover[p] == 1: | |
cover[p] = MARK | |
elif cover[p] == MARK: | |
cover[p] = 1 | |
under = {} | |
cover = {} | |
rects = {} | |
over = False | |
bar = None | |
pool = None | |
time = 0. | |
def pg_init(): | |
global screen, nums | |
pg.display.init() | |
pg.font.init() | |
screen = pg.display.set_mode((W, H), 0, 32) | |
font = pg.font.SysFont('monospace', 16); | |
nums = [pg.transform.smoothscale(font.render(str(i), 1, (0, 0, 0, 0xff)), | |
(max(1, gs-4*sep),)*2) for i in [' ']+range(1, 9)] | |
pg.key.set_repeat(200, 20) | |
def reset(): | |
global bar, pool, sw, CONTROL | |
under.clear() | |
cover.clear() | |
for i in xrange(gh): | |
for j in xrange(gw): | |
under[i, j] = 0 | |
cover[i, j] = 1 | |
rects[i, j] = pg.Rect((j * gs + sep, i * gs + sep), (gs - 2 * sep, gs - 2 * sep)) | |
sw = Sweeper() | |
CONTROL = {pg.K_j: sw.go_down, | |
pg.K_k: sw.go_up, | |
pg.K_h: sw.go_left, | |
pg.K_l: sw.go_right, | |
pg.K_SPACE: sw.do_uncover, pg.K_m: sw.do_mark} | |
bar = pg.Surface((BarW, H)).convert_alpha() | |
pool = pg.Surface((gw * gs, gh * gs)).convert_alpha() | |
def put(x): | |
cs = under.keys() | |
for k in xrange(x): | |
p = random.choice(cs) | |
under[p] = MINE | |
def init_neig(): | |
for i, j in under: | |
if under[i, j] != MINE: | |
under[i, j] = 0 | |
for di, dj in DIR: | |
i1 = i + di | |
j1 = j + dj | |
under[i, j] += int(under.get((i1, j1), 0) == MINE) | |
def click(pos): | |
for p in rects: | |
if rects[p].collidepoint(pos): | |
uncover(p) | |
break | |
def mark(pos): | |
for p in rects: | |
if rects[p].collidepoint(pos): | |
if cover[p] == 1: | |
cover[p] = MARK | |
elif cover[p] == MARK: | |
cover[p] = 1 | |
def game_over(): | |
global over | |
for p in cover: | |
cover[p] = 0 | |
over = True | |
print 'Game Over' | |
def uncover(p): | |
if not cover[p]: return | |
if under[p] == MINE: | |
game_over() | |
else: | |
que = deque() | |
que.append(p) | |
while len(que): | |
p = i, j = que[0] | |
cover[p] = 0 | |
que.popleft() | |
for di, dj in DIR: | |
p1 = i + di, j + dj | |
if p1 in under and cover[p1]: | |
if under[p1] == 0: | |
que.append(p1) | |
cover[p1] = 0 | |
elif under[p1] != MINE: | |
cover[p1] = 0 | |
def update_bar(): | |
bar.fill((0, 0x33, 0, 0xff)) | |
#TODO | |
def update_pool(): | |
pool.fill((0x55, 0x55, 0x55, 0xff)) | |
for p in rects: | |
if cover[p] == 1: | |
pg.draw.rect(pool, (0xff, 0xff, 0xff, 0xff), rects[p], 0) | |
elif cover[p] == MARK: | |
pg.draw.rect(pool, (0, 0, 0xff, 0xff), rects[p], 0) | |
elif under[p] == MINE: | |
pg.draw.circle(pool, (0x0, 0, 0, 0xff), rects[p].center, gs/2-sep, 0) | |
else: | |
rect = pg.Rect(rects[p]) | |
rect.size = nums[under[p]].get_size() | |
rect.center = rects[p].center | |
pool.blit(nums[under[p]], rect) | |
def render(): | |
screen.fill((0, 0, 0, 0xff)) | |
screen.blit(bar, (0, 0)) | |
screen.blit(pool, (BarW, 0)) | |
screen.blit(sw.image, sw.rect) | |
screen.blit(sw.imager, sw.rectr) | |
pg.display.flip() | |
def start(): | |
global time | |
reset() | |
put(40) | |
init_neig() | |
time = 0. | |
print 'Game start' | |
update_bar() | |
update_pool() | |
def main_loop(): | |
global time | |
pg_init() | |
tm = pg.time.Clock() | |
quit = 0 | |
start() | |
while not quit: | |
for e in pg.event.get(): | |
if e.type == pg.KEYDOWN: | |
if e.key == pg.K_q: | |
quit = 1 | |
break | |
elif e.key == pg.K_RETURN: | |
start() | |
elif e.key in CONTROL: | |
CONTROL[e.key]() | |
update_pool() | |
elif e.type == pg.MOUSEBUTTONDOWN: | |
mx, my = e.pos | |
mx -= BarW | |
pos = mx, my | |
if e.button == 1: | |
click(pos) | |
elif e.button == 3: | |
mark(pos) | |
update_pool() | |
elif e.type == pg.MOUSEMOTION: | |
sw.motion(e.pos) | |
render() | |
dt = tm.tick(FPS) / 1000. | |
time += dt | |
update_bar() | |
if __name__ == '__main__': | |
main_loop() |
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