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@kyleweiner
kyleweiner / Unity 2DController
Created November 9, 2012 15:07
Unity: A boilerplate 2D controller for use with Unity 3D
#pragma strict
/***********************************************************************
* Notes
***********************************************************************/
/*
* This is a boilerplate controller for a 2D or 2.5D platform game.
* To that end, this controller allows for movement along the X and Y
* axes only. There is built-in support for jumping, double jumping,
@Warry
Warry / Article.md
Created December 11, 2012 00:11
How to make faster scroll effects?

How to make faster scroll effects?

  • Avoid too many reflows (the browser to recalculate everything)
  • Use advanced CSS3 for graphic card rendering
  • Precalculate sizes and positions

Beware of reflows

The reflow appens as many times as there are frames per seconds. It recalculate all positions that change in order to diplay them. Basically, when you scroll you execute a function where you move things between two reflows. But there are functions that triggers reflows such as jQuery offset, scroll... So there are two things to take care about when you dynamically change objects in javascript to avoid too many reflows:

@addyosmani
addyosmani / headless.md
Last active May 17, 2024 03:38
So, you want to run Chrome headless.

Update May 2017

Eric Bidelman has documented some of the common workflows possible with headless Chrome over in https://developers.google.com/web/updates/2017/04/headless-chrome.

Update

If you're looking at this in 2016 and beyond, I strongly recommend investigating real headless Chrome: https://chromium.googlesource.com/chromium/src/+/lkgr/headless/README.md

Windows and Mac users might find using Justin Ribeiro's Docker setup useful here while full support for these platforms is being worked out.

@dylancwood
dylancwood / tree.css
Last active June 20, 2024 01:54
CSS to create a simple tree structure with connecting lines. No images or JS required.
ul.tree, ul.tree ul {
list-style: none;
margin: 0;
padding: 0;
}
ul.tree ul {
margin-left: 10px;
}
ul.tree li {
margin: 0;
@valryon
valryon / ScrollingScript.cs
Last active November 8, 2021 02:17
Multi directionnal infinite scrolling script.This is related to the tutorial http://pixelnest.io/tutorials/2d-game-unity/parallax-scrolling/
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
/// <summary>
/// Parallax scrolling script that should be assigned to a layer
///
/// This is related to the tutorial http://pixelnest.io/tutorials/2d-game-unity/parallax-scrolling/
///
@denji
denji / README.md
Last active April 26, 2024 18:09 — forked from istepanov/gist:3950977
Remove/Backup – settings & cli for macOS (OS X) – DataGrip, AppCode, CLion, Gogland, IntelliJ, PhpStorm, PyCharm, Rider, RubyMine, WebStorm
@gabrielemariotti
gabrielemariotti / README.md
Last active June 18, 2024 07:12
A SectionedGridRecyclerViewAdapter: use this class to realize a simple sectioned grid `RecyclerView.Adapter`.

You can use this class to realize a simple sectioned grid RecyclerView.Adapter without changing your code.

Screen

The RecyclerView has to use a GridLayoutManager.

This is a porting of the class SimpleSectionedListAdapter provided by Google

If you are looking for a sectioned list RecyclerView.Adapter you can take a look here

@jeanlescure
jeanlescure / TransformationShader.js
Last active August 24, 2023 02:06
ThreeJS: Vertex shader for translating, scaling, and rotating. Fragment shader for adding texture and controlling opacity.
THREE.TransformationShader = {
defines: {},
uniforms: {
"tDiffuse": { type: "t", value: texture },
"opacity": { type: "f", value: 1.0 },
"translationX": { type: "f", value: 1.0 },
"translationY": { type: "f", value: 1.0 },
"translationZ": { type: "f", value: 1.0 },
"scaleX": { type: "f", value: 1.0 },
@btroncone
btroncone / ngrxintro.md
Last active June 26, 2024 08:27
A Comprehensive Introduction to @ngrx/store - Companion to Egghead.io Series

Comprehensive Introduction to @ngrx/store

By: @BTroncone

Also check out my lesson @ngrx/store in 10 minutes on egghead.io!

Update: Non-middleware examples have been updated to ngrx/store v2. More coming soon!

Table of Contents

@gabonator
gabonator / cc1101oregon.ino
Created May 12, 2016 21:06
Oregon scientific WMR sniffing with CC1101 transceiver using arduino
#include "cc1101.h"
class C1101Receiver : public CC1101
{
enum
{
SS = 10,
MOSI = 11,
MISO = 12,
SCK = 13,