Created
September 9, 2012 00:47
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Wayland Color Management
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- Reads from client buffers in weston must be converted to linear gamma. Client buffers can be presented to weston with sRGB or linear gamma. | |
The server-side wl_drm will use sRGB formats to convert it for weston if that's available. | |
Should the existing SHM/DRM formats be declared as having sRGB gamma? If so, should the premultiplied color format be linear_to_srgb(color * alpha) (the format OpenGL and pixman uses for sRGB)? | |
How should you pass on whether or not the compositor prefers linear gamma to wayland_drm_init in mesa? (This is needed to disable gamma correction for performance reasons) | |
Options: | |
- Replace the eglQueryWaylandBufferWL, eglCreateImageKHR sequence with: | |
EGLBoolean eglSetupWaylandBufferWL(EGLDisplay dpy, struct wl_buffer *buffer, const EGLint *attrib_list, EGLint *format, EGLint *planes, EGLImageKHR *images); | |
- Call an eglSetupWaylandBufferWL function before doing anything with a wl_buffer (but keep the eglQueryWaylandBufferWL, eglCreateImageKHR sequence) | |
- Add eglDisplayAttribWL to allow you to set the preferred gamma in the EGL display. | |
- The result of eglQueryWaylandBufferWL's value argument or eglSetupWaylandBufferWL's format argument should indicate if RGB(A) buffers are in linear space. | |
eglQueryWaylandBufferWL needs to be changed to return whether or not the buffer has sRGB gamma. | |
GLES 2 extensions or another GL version is required to add sRGB support for BGR(A) textures for SHM surfaces. | |
- Mesa's DRI interface needs to add support sRGB buffers and/or images. | |
- wl_drm should only announce sRGB formats which the hardware supports if gamma management is enabled. | |
There should be an error if there are no sRGB formats available. | |
- weston needs to support converting all inputs to linear space and convert back into sRGB as required. | |
If the hardware doesn't support sRGB framebuffer or textures this has to be done with shaders. | |
A larger than 8bpp temporary buffer is needed to do the compositing in linear gamma (without hardware sRGB support). 16bpp textures requires GLES 2 extensions or another GL version. | |
A more flexible way of generating shaders would be useful. | |
- Applications needs to be able to specifiy that their output isn't sRGB. | |
Something like void wl_egl_window_srgb(int enable) needs to be added for that. | |
EGL can use an sRGB framebuffer to avoid precision issues as long as reads and writes are converted from linear gamma. | |
- Get a profile from a CMS backend. | |
CMS backends should be dynamic libraries selectable at runtime. | |
weston should inform the CMS backend when outputs are connected/disconnected and it returns/generates a ICC profile/settings for it. | |
The CMS backend can also inform weston than the profile/settings for an output has changed. | |
Oyranos and colord would be two CMSes to support. colord requires dbus integration. | |
- Convert the gamut from sRGB into the display gamut. | |
This can be done with a 3D texture (more unsupported GL features) and should be with the indirect rendering. CompICC contains similar functionality for Compiz. | |
- Further work | |
Support surfaces with larger than sRGB gamut. |
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