Created
February 15, 2023 18:13
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ebiten: Region size changing
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package main | |
import ( | |
"image/color" | |
"log" | |
"math/rand" | |
"github.com/hajimehoshi/ebiten/v2" | |
) | |
var ( | |
w, h = 512, 512 | |
s *ebiten.Shader | |
brush = ebiten.NewImage(w, h) | |
tex = ebiten.NewImage(w, h) | |
offscreen = ebiten.NewImage(w, h) | |
) | |
func init() { | |
var err error | |
s, err = ebiten.NewShader([]byte(` | |
package main | |
func Fragment(position vec4, texCoord vec2, color vec4) vec4 { | |
v := imageSrc0UnsafeAt(texCoord) | |
_, size := imageSrcRegionOnTexture() | |
// size = normalize(size) // Note: this shows the same behaviour | |
if v.g == 0. { | |
return vec4(size.x, size.y, size.y, 1) | |
} | |
return v | |
}`)) | |
if err != nil { | |
log.Fatal(err) | |
} | |
brush.Fill(color.White) | |
tex.Fill(color.White) | |
} | |
type Game struct { | |
drawticks uint64 | |
} | |
func (g *Game) Update() error { | |
return nil | |
} | |
func (g *Game) Draw(screen *ebiten.Image) { | |
g.drawticks++ | |
if g.drawticks%120 == 0 { | |
opts := &ebiten.DrawImageOptions{} | |
opts.GeoM.Scale(1./16, 1./16) | |
opts.GeoM.Translate( | |
rand.Float64()*float64(w), | |
rand.Float64()*float64(h), | |
) | |
opts.ColorScale.ScaleWithColor(color.RGBA{255, 0, 255, 255}) | |
tex.DrawImage(brush, opts) | |
} | |
// Fill offscreen | |
screen.DrawRectShader(w, h, s, &ebiten.DrawRectShaderOptions{ | |
Images: [4]*ebiten.Image{ | |
tex, | |
}, | |
}) | |
} | |
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { | |
return w, h | |
} | |
func main() { | |
ebiten.SetFullscreen(false) | |
ebiten.SetWindowSize(w, h) | |
if err := ebiten.RunGame(&Game{}); err != nil { | |
log.Fatal(err) | |
} | |
} |
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