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ebitenutil/debugprint.go: Using triangles instead of images
// Copyright 2014 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ebitenutil
import (
"image"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil/internal/assets"
)
var (
debugPrintTextImage = ebiten.NewImageFromImage(assets.CreateTextImage())
debugPrintTextSubImages = map[rune]*ebiten.Image{}
)
// DebugPrint draws the string str on the image on left top corner.
//
// The available runes are in U+0000 to U+00FF, which is C0 Controls and Basic Latin and C1 Controls and Latin-1 Supplement.
func DebugPrint(image *ebiten.Image, str string) {
DebugPrintAt(image, str, 0, 0)
}
// DebugPrintAt draws the string str on the image at (x, y) position.
//
// The available runes are in U+0000 to U+00FF, which is C0 Controls and Basic Latin and C1 Controls and Latin-1 Supplement.
func DebugPrintAt(image *ebiten.Image, str string, x, y int) {
drawDebugText(image, str, x+1, y+1, true)
drawDebugText(image, str, x, y, false)
}
func drawDebugText(rt *ebiten.Image, str string, ox, oy int, shadow bool) {
op := &ebiten.DrawImageOptions{}
if shadow {
op.ColorM.Scale(0, 0, 0, 0.5)
}
x := 0
y := 0
w, _ := debugPrintTextImage.Size()
for _, c := range str {
const (
cw = assets.CharWidth
ch = assets.CharHeight
)
if c == '\n' {
x = 0
y += ch
continue
}
s, ok := debugPrintTextSubImages[c]
if !ok {
n := w / cw
sx := (int(c) % n) * cw
sy := (int(c) / n) * ch
s = debugPrintTextImage.SubImage(image.Rect(sx, sy, sx+cw, sy+ch)).(*ebiten.Image)
debugPrintTextSubImages[c] = s
}
op.GeoM.Reset()
op.GeoM.Translate(float64(x), float64(y))
op.GeoM.Translate(float64(ox+1), float64(oy))
rt.DrawImage(s, op)
x += cw
}
}
func DebugPrintWithTrianglesAt(image *ebiten.Image, str string, x, y int) {
drawDebugTextWithTriangles(image, str, x+1, y+1, true)
drawDebugTextWithTriangles(image, str, x, y, false)
}
var boxIndices = [6]uint16{0, 1, 2, 1, 2, 3}
func drawDebugTextWithTriangles(rt *ebiten.Image, str string, ox, oy int, shadow bool) {
op := &ebiten.DrawTrianglesOptions{}
if shadow {
op.ColorM.Scale(0, 0, 0, 0.5)
}
x := 0
y := 0
w, _ := debugPrintTextImage.Size()
vertices := make([]ebiten.Vertex, 0, len(str)*4)
indices := make([]uint16, 0, len(str)*6)
for i, c := range str {
const (
cw = assets.CharWidth
ch = assets.CharHeight
)
if c == '\n' {
x = 0
y += ch
continue
}
n := w / cw
sx := (int(c) % n) * cw
sy := (int(c) / n) * ch
vertices = append(vertices, []ebiten.Vertex{
{
DstX: float32(x + ox + 1),
DstY: float32(y + oy),
SrcX: float32(sx),
SrcY: float32(sy),
ColorR: 1,
ColorG: 1,
ColorB: 1,
ColorA: 1,
},
{
DstX: float32(x + ox + 1 + cw),
DstY: float32(y + oy),
SrcX: float32(sx + cw),
SrcY: float32(sy),
ColorR: 1,
ColorG: 1,
ColorB: 1,
ColorA: 1,
},
{
DstX: float32(x + ox + 1),
DstY: float32(y + oy + ch),
SrcX: float32(sx),
SrcY: float32(sy + ch),
ColorR: 1,
ColorG: 1,
ColorB: 1,
ColorA: 1,
},
{
DstX: float32(x + ox + 1 + cw),
DstY: float32(y + oy + ch),
SrcX: float32(sx + cw),
SrcY: float32(sy + ch),
ColorR: 1,
ColorG: 1,
ColorB: 1,
ColorA: 1,
},
}...)
indiceCursor := uint16(i * 4)
indices = append(indices, []uint16{
boxIndices[0] + indiceCursor,
boxIndices[1] + indiceCursor,
boxIndices[2] + indiceCursor,
boxIndices[3] + indiceCursor,
boxIndices[4] + indiceCursor,
boxIndices[5] + indiceCursor,
}...)
x += cw
}
rt.DrawTriangles(vertices, indices, debugPrintTextImage, op)
}
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