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canvas sprite sheet demo
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<html> | |
<head> | |
<title>Canvas Boilerplate</title> | |
<style type="text/css"> | |
*,html{ | |
margin: 0;padding: 0; | |
} | |
canvas { | |
width: 100%; | |
height: 100%; | |
} | |
</style> | |
</head> | |
<body onload="setup();"> | |
<canvas id="canvas"></canvas> | |
<div style='display:none'> | |
<img id='treeImg' src='./tree.png' width="20" height="20" /> | |
<img id='bulbImg' src='./bulb.png' /> | |
</div> | |
<script type="text/javascript"> | |
/* GLOBAL */ | |
window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame; | |
var global_width = window.innerWidth, | |
global_height = window.innerHeight, | |
ratio = 1, | |
canvas = document.getElementById('canvas'), | |
ctx = canvas.getContext('2d'), | |
treeImg = document.getElementById('treeImg'), | |
bulbImg = document.getElementById('bulbImg'), | |
hero = new HeroState(); | |
function HeroState() { | |
var state = { | |
x: global_width / 2, | |
y: global_height / 2, | |
height: 64, | |
width: 64, | |
position: [0, 0] | |
} | |
var iteration = 0; | |
function iter() { | |
iteration++; | |
if(iteration > 3) { | |
iteration = 0; | |
} | |
} | |
function nextDown() { | |
iter(); | |
// set and x,y cropping cordinate on the sprite sheet. | |
state.position = [iteration * 64, 0]; | |
} | |
function nextLeft() { | |
iter(); | |
state.position = [iteration * 64, 64]; | |
} | |
function nextRight() { | |
iter(); | |
state.position = [iteration * 64, 128]; | |
} | |
function nextUp() { | |
iter(); | |
state.position = [iteration * 64, 64 * 3]; | |
} | |
function move(x, y) { | |
state.x = x; | |
state.y = y; | |
} | |
return { | |
state: state, | |
nextUp: nextUp, | |
nextRight: nextRight, | |
nextLeft: nextLeft, | |
nextDown: nextDown, | |
move: move | |
}; | |
} | |
function drawHero() { | |
var state = hero.state; | |
// ctx.drawImage(image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight); | |
ctx.drawImage(bulbImg, | |
state.position[0], state.position[1], | |
state.width, state.height, | |
state.x, state.y, | |
state.width, state.height | |
); | |
} | |
function drawTrees() { | |
var size = 20, space = 40, i = 0, ii = 0; | |
// i = x | |
for(i = 0; i < global_width; i += size + space) { | |
// ii = y | |
for(ii = 0; ii < global_height; ii += size + space) { | |
ctx.drawImage(treeImg, i, ii, size, size); | |
} | |
} | |
} | |
document.addEventListener('keydown', function(event) { | |
var code = event.keyCode; | |
var codes = [37, 38, 39, 40] | |
var state = hero.state; | |
console.log('hero state: ', state); | |
var moveBy = 10; | |
var map = { | |
'37': function() { | |
// left | |
hero.move(state.x - moveBy, state.y); | |
hero.nextLeft(); | |
}, | |
'38': function() { | |
// up | |
hero.move(state.x, state.y - moveBy); | |
hero.nextUp(); | |
}, | |
'39': function() { | |
// right | |
hero.move(state.x + moveBy, state.y); | |
hero.nextRight(); | |
}, | |
'40': function() { | |
// down | |
hero.move(state.x, state.y + moveBy); | |
hero.nextDown(); | |
}, | |
} | |
if(codes.indexOf(code) !== -1) { | |
event.preventDefault(); | |
console.log('Pressed: ', code); | |
map[ code ](); | |
} | |
}); | |
//////////////////////////////////////////////// | |
/* SETUP */ | |
function setup(){ | |
if (ctx){ | |
init(); | |
requestAnimationFrame(update); | |
window.addEventListener('resize', rescale); | |
rescale(); | |
} | |
} | |
function rescale(){ | |
global_width = window.innerWidth; | |
global_height = window.innerHeight; | |
if(ctx.webkitBackingStorePixelRatio < 2) ratio = window.devicePixelRatio || 1; | |
canvas.setAttribute('width', global_width*ratio); | |
canvas.setAttribute('height', global_height*ratio); | |
draw(); | |
} | |
/* INIT */ | |
function init(){ | |
draw(); | |
} | |
/* DRAW */ | |
function draw(){ | |
ctx.save(); | |
ctx.scale(ratio, ratio); | |
// Execute your draw specific functions between the lines to enable high-dpi drawing | |
// --------------------------------------------------------------------------------- | |
drawTrees(); | |
drawHero(); | |
// --------------------------------------------------------------------------------- | |
ctx.restore(); | |
} | |
/* UPDATE */ | |
function update(){ | |
ctx.clearRect(0, 0, global_width, global_height); | |
drawTrees(); | |
drawHero(); | |
requestAnimationFrame(update); | |
} | |
</script> | |
</body> | |
</html> |
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