Created
October 13, 2023 03:45
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Animating arcs in deck.gl by injecting shaders
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import type { DefaultProps, Position } from "@deck.gl/core/typed"; | |
import { ArcLayer, type ArcLayerProps } from "@deck.gl/layers/typed"; | |
export type DataItem = { | |
source: Position; | |
target: Position; | |
}; | |
type ExtendedArcLayerProps = ArcLayerProps<DataItem> & { | |
/** | |
* Serves as a multiplier for the arc length. | |
* @default 1 | |
*/ | |
coef?: number; | |
}; | |
const defaultProps: DefaultProps<ExtendedArcLayerProps> = { | |
...ArcLayer.defaultProps, | |
coef: { type: "number", value: 1, min: 0, max: 1 }, | |
}; | |
/* | |
* taken from https://github.com/visgl/deck.gl/discussions/2531 | |
* and https://github.com/visgl/deck.gl/blob/8.9-release/examples/website/mask-extension/animated-arc-layer.js | |
*/ | |
export class AnimatedArcLayer extends ArcLayer<DataItem, ExtendedArcLayerProps> { | |
static defaultProps = defaultProps; | |
getShaders() { | |
const shaders = super.getShaders(); // get the original shaders | |
shaders.inject = { | |
"vs:#decl": ` | |
uniform float coef; | |
`, | |
"fs:#decl": ` | |
uniform float coef; | |
`, | |
"vs:#main-end": ` | |
if (coef == 0.0 || geometry.uv.x > coef) { | |
isValid = 0.0; | |
} | |
`, | |
"fs:DECKGL_FILTER_COLOR": ` | |
float lowerBound = 0.0; | |
if (coef > 0.05) { | |
lowerBound = coef - 0.05; | |
} | |
if (coef != 1.0 ) { | |
color.a = 1.0 - smoothstep(lowerBound, coef, geometry.uv.x); | |
} | |
`, | |
}; | |
return shaders; | |
} | |
// see https://deck.gl/docs/developer-guide/custom-layers/subclassed-layers#defining-additional-uniforms | |
draw({ uniforms }: Record<string, any>) { | |
super.draw({ | |
uniforms: { | |
...uniforms, | |
coef: this.props.coef, | |
}, | |
}); | |
} | |
} | |
AnimatedArcLayer.layerName = "AnimatedArcLayer"; |
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