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November 2, 2023 21:27
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Superior Being Hadlar
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## | |
# Mission 'Superior Being Hadlar' (99480601) | |
# | |
# Monsters | |
# * Superior Being Hadlar (304331002) | |
# | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster Superior Being Hadlar (304331002, 116) | |
# Race Demon | |
# Level 99 | |
# Actions 50-50 | |
# | |
# | |
# Stats | |
# HP 600000000 | |
# MP 9999 | |
# ATK 10000 | |
# DEF 3000000 | |
# MAG 10000 | |
# SPR 3000000 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire -20% | |
# Ice -20% | |
# Lightning -20% | |
# Water -20% | |
# Wind -20% | |
# Earth 50% | |
# Light -20% | |
# Dark 50% | |
# Non-Elemental 0% | |
# | |
# | |
# Status resist (+0% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 100% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 0% | |
# MAG 0% | |
# SPR 0% | |
# Stop 100% | |
# Charm 100% | |
# Berserk 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# Unknown (7) + | |
# | |
### | |
### | |
# Skills | |
### | |
# | |
# Hell's Claw (223813) [Physical] | |
# | |
# Physical damage (5x, ATK) to one enemy | |
# Physical damage (5x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Sweep (223779) [Physical] | |
# | |
# Physical damage (1x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Kafrizz (223775) [Magic] | |
# | |
# Magic fire damage (4.5x, MAG) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Kasizz (223774) [Magic] | |
# | |
# Magic fire damage (3x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Hell's Claw (223813) [Physical] | |
# | |
# Physical damage (5x, ATK) to one enemy | |
# Physical damage (5x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Sword of Champions (222197) [Physical] | |
# | |
# Physical damage (8x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Aura Release (223780) [None] | |
# | |
# Inflict Stop (100%) for one turn on all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Fire Ruin (223777) [None] | |
# | |
# Reduce resistance to Fire by 60% for 5 turns to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Party's fire resistance reduced! (223778) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Hell's Claw (223813) [Physical] | |
# | |
# Physical damage (5x, ATK) to one enemy | |
# Physical damage (5x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Sweep (223779) [Physical] | |
# | |
# Physical damage (1x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Sweep (223779) [Physical] | |
# | |
# Physical damage (1x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Kafrizz (223775) [Magic] | |
# | |
# Magic fire damage (4.5x, MAG) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Kasizz (223774) [Magic] | |
# | |
# Magic fire damage (3x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Hell's Chain (222196) [None] | |
# | |
# Physical* damage (3x, ATK) to all enemies | |
# Physical* damage (3x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Kaboom (223776) [Magic] | |
# | |
# Magic damage (3x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Aura Release (223780) [None] | |
# | |
# Inflict Stop (100%) for one turn on all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Dark Fire Energy enshrouds the Sword of Champions! (223772) [None] | |
# | |
# 5% HP damage to caster | |
# Increase ATK, DEF, MAG and SPR by 20% for 2 turns to caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Boosted own parameters! (223773) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Ultra Combustion Slash (223791) [Magic] | |
# | |
# Reduce DEF and SPR by 60% for one turn to all enemies | |
# Magic fire damage (9x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Hell's Claw (223813) [Physical] | |
# | |
# Physical damage (5x, ATK) to one enemy | |
# Physical damage (5x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Sweep (223779) [Physical] | |
# | |
# Physical damage (1x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Kafrizz (223775) [Magic] | |
# | |
# Magic fire damage (4.5x, MAG) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Kasizz (223774) [Magic] | |
# | |
# Magic fire damage (3x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if apple: | |
endTurn() | |
return | |
if green == 0: | |
if not berry: | |
grape = True # reset next turn | |
berry = True # reset next turn | |
useSkill(1, 'random') # Hell's Claw (223813): Physical damage (5x, ATK) to one enemy, Physical damage (5x, ATK) to one enemy | |
return | |
if not peach: | |
grape = True # reset next turn | |
peach = True # reset next turn | |
useSkill(2, 'random') # Sweep (223779): Physical damage (1x, ATK) to all enemies | |
return | |
if not olive: | |
grape = True # reset next turn | |
olive = True # reset next turn | |
useSkill(3, 'random') # Kafrizz (223775): Magic fire damage (4.5x, MAG) to one enemy | |
return | |
if not mango: | |
grape = True # reset next turn | |
mango = True # reset next turn | |
useSkill(4, 'random') # Kasizz (223774): Magic fire damage (3x, MAG) to all enemies | |
return | |
if not lemon: | |
grape = True # reset next turn | |
lemon = True # reset next turn | |
useSkill(5, 'random') # empty skill slot -> wait | |
return | |
if green == 1: | |
if not berry: | |
grape = True # reset next turn | |
berry = True # reset next turn | |
useSkill(6, 'random') # Hell's Claw (223813): Physical damage (5x, ATK) to one enemy, Physical damage (5x, ATK) to one enemy | |
return | |
if not peach: | |
grape = True # reset next turn | |
peach = True # reset next turn | |
useSkill(7, 'random') # Sword of Champions (222197): Physical damage (8x, ATK) to one enemy | |
return | |
if not olive: | |
grape = True # reset next turn | |
olive = True # reset next turn | |
useSkill(8, 'random') # Aura Release (223780): Inflict Stop (100%) for one turn on all enemies | |
return | |
if not mango: | |
grape = True # reset next turn | |
mango = True # reset next turn | |
useSkill(9, 'random') # Fire Ruin (223777): Reduce resistance to Fire by 60% for 5 turns to all enemies | |
return | |
if not lemon: | |
grape = True # reset next turn | |
lemon = True # reset next turn | |
useSkill(10, 'random') # Party's fire resistance reduced! (223778): No effect | |
return | |
if green == 2: | |
if not berry: | |
grape = True # reset next turn | |
berry = True # reset next turn | |
useSkill(11, 'random') # Hell's Claw (223813): Physical damage (5x, ATK) to one enemy, Physical damage (5x, ATK) to one enemy | |
return | |
if not peach: | |
grape = True # reset next turn | |
peach = True # reset next turn | |
useSkill(12, 'random') # Sweep (223779): Physical damage (1x, ATK) to all enemies | |
return | |
if not olive: | |
grape = True # reset next turn | |
olive = True # reset next turn | |
useSkill(13, 'random') # Sweep (223779): Physical damage (1x, ATK) to all enemies | |
return | |
if not mango: | |
grape = True # reset next turn | |
mango = True # reset next turn | |
useSkill(14, 'random') # Kafrizz (223775): Magic fire damage (4.5x, MAG) to one enemy | |
return | |
if not lemon: | |
grape = True # reset next turn | |
lemon = True # reset next turn | |
useSkill(15, 'random') # Kasizz (223774): Magic fire damage (3x, MAG) to all enemies | |
return | |
if green == 3: | |
if not berry: | |
grape = True # reset next turn | |
berry = True # reset next turn | |
useSkill(16, 'random') # Hell's Chain (222196): Physical* damage (3x, ATK) to all enemies, Physical* damage (3x, ATK) to all enemies | |
return | |
if not peach: | |
grape = True # reset next turn | |
peach = True # reset next turn | |
useSkill(17, 'random') # Kaboom (223776): Magic damage (3x, MAG) to all enemies | |
return | |
if not olive: | |
grape = True # reset next turn | |
olive = True # reset next turn | |
useSkill(18, 'random') # Aura Release (223780): Inflict Stop (100%) for one turn on all enemies | |
return | |
if not mango: | |
grape = True # reset next turn | |
mango = True # reset next turn | |
useSkill(19, 'random') # Dark Fire Energy enshrouds the Sword of Champions! (223772): 5% HP damage to caster, Increase ATK, DEF, MAG and SPR by 20% for 2 turns to caster | |
return | |
if not lemon: | |
grape = True # reset next turn | |
lemon = True # reset next turn | |
useSkill(20, 'random') # Boosted own parameters! (223773): No effect | |
return | |
if green == 4: | |
if not berry: | |
grape = True # reset next turn | |
berry = True # reset next turn | |
useSkill(21, 'random') # Ultra Combustion Slash (223791): Reduce DEF and SPR by 60% for one turn to all enemies, Magic fire damage (9x, MAG) to all enemies | |
return | |
if not peach: | |
grape = True # reset next turn | |
peach = True # reset next turn | |
useSkill(22, 'random') # Hell's Claw (223813): Physical damage (5x, ATK) to one enemy, Physical damage (5x, ATK) to one enemy | |
return | |
if not olive: | |
grape = True # reset next turn | |
olive = True # reset next turn | |
useSkill(23, 'random') # Sweep (223779): Physical damage (1x, ATK) to all enemies | |
return | |
if not mango: | |
grape = True # reset next turn | |
mango = True # reset next turn | |
useSkill(24, 'random') # Kafrizz (223775): Magic fire damage (4.5x, MAG) to one enemy | |
return | |
if not lemon: | |
grape = True # reset next turn | |
lemon = True # reset next turn | |
useSkill(25, 'random') # Kasizz (223774): Magic fire damage (3x, MAG) to all enemies | |
return | |
if green == 5: | |
if not berry: | |
grape = True # reset next turn | |
berry = True # reset next turn | |
useSkill(26, 'random') # empty skill slot -> wait | |
return | |
if not peach: | |
grape = True # reset next turn | |
peach = True # reset next turn | |
useSkill(27, 'random') # empty skill slot -> wait | |
return | |
if not olive: | |
grape = True # reset next turn | |
olive = True # reset next turn | |
useSkill(28, 'random') # empty skill slot -> wait | |
return | |
if not mango: | |
grape = True # reset next turn | |
mango = True # reset next turn | |
useSkill(29, 'random') # empty skill slot -> wait | |
return | |
if not lemon: | |
grape = True # reset next turn | |
lemon = True # reset next turn | |
useSkill(30, 'random') # empty skill slot -> wait | |
return | |
if green == 6: | |
if not berry: | |
grape = True # reset next turn | |
berry = True # reset next turn | |
useSkill(31, 'random') # empty skill slot -> wait | |
return | |
if not peach: | |
grape = True # reset next turn | |
peach = True # reset next turn | |
useSkill(32, 'random') # empty skill slot -> wait | |
return | |
if not olive: | |
grape = True # reset next turn | |
olive = True # reset next turn | |
useSkill(33, 'random') # empty skill slot -> wait | |
return | |
if not mango: | |
grape = True # reset next turn | |
mango = True # reset next turn | |
useSkill(34, 'random') # empty skill slot -> wait | |
return | |
if not lemon: | |
grape = True # reset next turn | |
lemon = True # reset next turn | |
useSkill(35, 'random') # empty skill slot -> wait | |
return | |
if green == 7: | |
if not berry: | |
grape = True # reset next turn | |
berry = True # reset next turn | |
useSkill(36, 'random') # empty skill slot -> wait | |
return | |
if not peach: | |
grape = True # reset next turn | |
peach = True # reset next turn | |
useSkill(37, 'random') # empty skill slot -> wait | |
return | |
if not olive: | |
grape = True # reset next turn | |
olive = True # reset next turn | |
useSkill(38, 'random') # empty skill slot -> wait | |
return | |
if not mango: | |
grape = True # reset next turn | |
mango = True # reset next turn | |
useSkill(39, 'random') # empty skill slot -> wait | |
return | |
if not lemon: | |
grape = True # reset next turn | |
lemon = True # reset next turn | |
useSkill(40, 'random') # empty skill slot -> wait | |
return | |
if green == 8: | |
if not berry: | |
grape = True # reset next turn | |
berry = True # reset next turn | |
useSkill(41, 'random') # empty skill slot -> wait | |
return | |
if not peach: | |
grape = True # reset next turn | |
peach = True # reset next turn | |
useSkill(42, 'random') # empty skill slot -> wait | |
return | |
if not olive: | |
grape = True # reset next turn | |
olive = True # reset next turn | |
useSkill(43, 'random') # empty skill slot -> wait | |
return | |
if not mango: | |
grape = True # reset next turn | |
mango = True # reset next turn | |
useSkill(44, 'random') # empty skill slot -> wait | |
return | |
if not lemon: | |
grape = True # reset next turn | |
lemon = True # reset next turn | |
useSkill(45, 'random') # empty skill slot -> wait | |
return | |
if green == 9: | |
if not berry: | |
grape = True # reset next turn | |
berry = True # reset next turn | |
useSkill(46, 'random') # empty skill slot -> wait | |
return | |
if not peach: | |
grape = True # reset next turn | |
peach = True # reset next turn | |
useSkill(47, 'random') # empty skill slot -> wait | |
return | |
if not olive: | |
grape = True # reset next turn | |
olive = True # reset next turn | |
useSkill(48, 'random') # empty skill slot -> wait | |
return | |
if not mango: | |
grape = True # reset next turn | |
mango = True # reset next turn | |
useSkill(49, 'random') # empty skill slot -> wait | |
return | |
if not lemon: | |
grape = True # reset next turn | |
lemon = True # reset next turn | |
useSkill(50, 'random') # empty skill slot -> wait | |
return | |
if not grape: | |
green = 0 | |
wait() | |
return | |
else: | |
green += 1 | |
apple = True # reset next turn | |
wait() | |
return | |
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