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@aEnigmatic
Created November 2, 2023 21:27
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Superior Being Hadlar
##
# Mission 'Superior Being Hadlar' (99480601)
#
# Monsters
# * Superior Being Hadlar (304331002)
#
##
##
# Monster Info
##
#
# Monster Superior Being Hadlar (304331002, 116)
# Race Demon
# Level 99
# Actions 50-50
#
#
# Stats
# HP 600000000
# MP 9999
# ATK 10000
# DEF 3000000
# MAG 10000
# SPR 3000000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -20%
# Ice -20%
# Lightning -20%
# Water -20%
# Wind -20%
# Earth 50%
# Light -20%
# Dark 50%
# Non-Elemental 0%
#
#
# Status resist (+0% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
# Unknown (7) +
#
###
###
# Skills
###
#
# Hell's Claw (223813) [Physical]
#
# Physical damage (5x, ATK) to one enemy
# Physical damage (5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Sweep (223779) [Physical]
#
# Physical damage (1x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Kafrizz (223775) [Magic]
#
# Magic fire damage (4.5x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Kasizz (223774) [Magic]
#
# Magic fire damage (3x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hell's Claw (223813) [Physical]
#
# Physical damage (5x, ATK) to one enemy
# Physical damage (5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Sword of Champions (222197) [Physical]
#
# Physical damage (8x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Aura Release (223780) [None]
#
# Inflict Stop (100%) for one turn on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fire Ruin (223777) [None]
#
# Reduce resistance to Fire by 60% for 5 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Party's fire resistance reduced! (223778) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hell's Claw (223813) [Physical]
#
# Physical damage (5x, ATK) to one enemy
# Physical damage (5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Sweep (223779) [Physical]
#
# Physical damage (1x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Sweep (223779) [Physical]
#
# Physical damage (1x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Kafrizz (223775) [Magic]
#
# Magic fire damage (4.5x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Kasizz (223774) [Magic]
#
# Magic fire damage (3x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hell's Chain (222196) [None]
#
# Physical* damage (3x, ATK) to all enemies
# Physical* damage (3x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Kaboom (223776) [Magic]
#
# Magic damage (3x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Aura Release (223780) [None]
#
# Inflict Stop (100%) for one turn on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Fire Energy enshrouds the Sword of Champions! (223772) [None]
#
# 5% HP damage to caster
# Increase ATK, DEF, MAG and SPR by 20% for 2 turns to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Boosted own parameters! (223773) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ultra Combustion Slash (223791) [Magic]
#
# Reduce DEF and SPR by 60% for one turn to all enemies
# Magic fire damage (9x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hell's Claw (223813) [Physical]
#
# Physical damage (5x, ATK) to one enemy
# Physical damage (5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Sweep (223779) [Physical]
#
# Physical damage (1x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Kafrizz (223775) [Magic]
#
# Magic fire damage (4.5x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Kasizz (223774) [Magic]
#
# Magic fire damage (3x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple:
endTurn()
return
if green == 0:
if not berry:
grape = True # reset next turn
berry = True # reset next turn
useSkill(1, 'random') # Hell's Claw (223813): Physical damage (5x, ATK) to one enemy, Physical damage (5x, ATK) to one enemy
return
if not peach:
grape = True # reset next turn
peach = True # reset next turn
useSkill(2, 'random') # Sweep (223779): Physical damage (1x, ATK) to all enemies
return
if not olive:
grape = True # reset next turn
olive = True # reset next turn
useSkill(3, 'random') # Kafrizz (223775): Magic fire damage (4.5x, MAG) to one enemy
return
if not mango:
grape = True # reset next turn
mango = True # reset next turn
useSkill(4, 'random') # Kasizz (223774): Magic fire damage (3x, MAG) to all enemies
return
if not lemon:
grape = True # reset next turn
lemon = True # reset next turn
useSkill(5, 'random') # empty skill slot -> wait
return
if green == 1:
if not berry:
grape = True # reset next turn
berry = True # reset next turn
useSkill(6, 'random') # Hell's Claw (223813): Physical damage (5x, ATK) to one enemy, Physical damage (5x, ATK) to one enemy
return
if not peach:
grape = True # reset next turn
peach = True # reset next turn
useSkill(7, 'random') # Sword of Champions (222197): Physical damage (8x, ATK) to one enemy
return
if not olive:
grape = True # reset next turn
olive = True # reset next turn
useSkill(8, 'random') # Aura Release (223780): Inflict Stop (100%) for one turn on all enemies
return
if not mango:
grape = True # reset next turn
mango = True # reset next turn
useSkill(9, 'random') # Fire Ruin (223777): Reduce resistance to Fire by 60% for 5 turns to all enemies
return
if not lemon:
grape = True # reset next turn
lemon = True # reset next turn
useSkill(10, 'random') # Party's fire resistance reduced! (223778): No effect
return
if green == 2:
if not berry:
grape = True # reset next turn
berry = True # reset next turn
useSkill(11, 'random') # Hell's Claw (223813): Physical damage (5x, ATK) to one enemy, Physical damage (5x, ATK) to one enemy
return
if not peach:
grape = True # reset next turn
peach = True # reset next turn
useSkill(12, 'random') # Sweep (223779): Physical damage (1x, ATK) to all enemies
return
if not olive:
grape = True # reset next turn
olive = True # reset next turn
useSkill(13, 'random') # Sweep (223779): Physical damage (1x, ATK) to all enemies
return
if not mango:
grape = True # reset next turn
mango = True # reset next turn
useSkill(14, 'random') # Kafrizz (223775): Magic fire damage (4.5x, MAG) to one enemy
return
if not lemon:
grape = True # reset next turn
lemon = True # reset next turn
useSkill(15, 'random') # Kasizz (223774): Magic fire damage (3x, MAG) to all enemies
return
if green == 3:
if not berry:
grape = True # reset next turn
berry = True # reset next turn
useSkill(16, 'random') # Hell's Chain (222196): Physical* damage (3x, ATK) to all enemies, Physical* damage (3x, ATK) to all enemies
return
if not peach:
grape = True # reset next turn
peach = True # reset next turn
useSkill(17, 'random') # Kaboom (223776): Magic damage (3x, MAG) to all enemies
return
if not olive:
grape = True # reset next turn
olive = True # reset next turn
useSkill(18, 'random') # Aura Release (223780): Inflict Stop (100%) for one turn on all enemies
return
if not mango:
grape = True # reset next turn
mango = True # reset next turn
useSkill(19, 'random') # Dark Fire Energy enshrouds the Sword of Champions! (223772): 5% HP damage to caster, Increase ATK, DEF, MAG and SPR by 20% for 2 turns to caster
return
if not lemon:
grape = True # reset next turn
lemon = True # reset next turn
useSkill(20, 'random') # Boosted own parameters! (223773): No effect
return
if green == 4:
if not berry:
grape = True # reset next turn
berry = True # reset next turn
useSkill(21, 'random') # Ultra Combustion Slash (223791): Reduce DEF and SPR by 60% for one turn to all enemies, Magic fire damage (9x, MAG) to all enemies
return
if not peach:
grape = True # reset next turn
peach = True # reset next turn
useSkill(22, 'random') # Hell's Claw (223813): Physical damage (5x, ATK) to one enemy, Physical damage (5x, ATK) to one enemy
return
if not olive:
grape = True # reset next turn
olive = True # reset next turn
useSkill(23, 'random') # Sweep (223779): Physical damage (1x, ATK) to all enemies
return
if not mango:
grape = True # reset next turn
mango = True # reset next turn
useSkill(24, 'random') # Kafrizz (223775): Magic fire damage (4.5x, MAG) to one enemy
return
if not lemon:
grape = True # reset next turn
lemon = True # reset next turn
useSkill(25, 'random') # Kasizz (223774): Magic fire damage (3x, MAG) to all enemies
return
if green == 5:
if not berry:
grape = True # reset next turn
berry = True # reset next turn
useSkill(26, 'random') # empty skill slot -> wait
return
if not peach:
grape = True # reset next turn
peach = True # reset next turn
useSkill(27, 'random') # empty skill slot -> wait
return
if not olive:
grape = True # reset next turn
olive = True # reset next turn
useSkill(28, 'random') # empty skill slot -> wait
return
if not mango:
grape = True # reset next turn
mango = True # reset next turn
useSkill(29, 'random') # empty skill slot -> wait
return
if not lemon:
grape = True # reset next turn
lemon = True # reset next turn
useSkill(30, 'random') # empty skill slot -> wait
return
if green == 6:
if not berry:
grape = True # reset next turn
berry = True # reset next turn
useSkill(31, 'random') # empty skill slot -> wait
return
if not peach:
grape = True # reset next turn
peach = True # reset next turn
useSkill(32, 'random') # empty skill slot -> wait
return
if not olive:
grape = True # reset next turn
olive = True # reset next turn
useSkill(33, 'random') # empty skill slot -> wait
return
if not mango:
grape = True # reset next turn
mango = True # reset next turn
useSkill(34, 'random') # empty skill slot -> wait
return
if not lemon:
grape = True # reset next turn
lemon = True # reset next turn
useSkill(35, 'random') # empty skill slot -> wait
return
if green == 7:
if not berry:
grape = True # reset next turn
berry = True # reset next turn
useSkill(36, 'random') # empty skill slot -> wait
return
if not peach:
grape = True # reset next turn
peach = True # reset next turn
useSkill(37, 'random') # empty skill slot -> wait
return
if not olive:
grape = True # reset next turn
olive = True # reset next turn
useSkill(38, 'random') # empty skill slot -> wait
return
if not mango:
grape = True # reset next turn
mango = True # reset next turn
useSkill(39, 'random') # empty skill slot -> wait
return
if not lemon:
grape = True # reset next turn
lemon = True # reset next turn
useSkill(40, 'random') # empty skill slot -> wait
return
if green == 8:
if not berry:
grape = True # reset next turn
berry = True # reset next turn
useSkill(41, 'random') # empty skill slot -> wait
return
if not peach:
grape = True # reset next turn
peach = True # reset next turn
useSkill(42, 'random') # empty skill slot -> wait
return
if not olive:
grape = True # reset next turn
olive = True # reset next turn
useSkill(43, 'random') # empty skill slot -> wait
return
if not mango:
grape = True # reset next turn
mango = True # reset next turn
useSkill(44, 'random') # empty skill slot -> wait
return
if not lemon:
grape = True # reset next turn
lemon = True # reset next turn
useSkill(45, 'random') # empty skill slot -> wait
return
if green == 9:
if not berry:
grape = True # reset next turn
berry = True # reset next turn
useSkill(46, 'random') # empty skill slot -> wait
return
if not peach:
grape = True # reset next turn
peach = True # reset next turn
useSkill(47, 'random') # empty skill slot -> wait
return
if not olive:
grape = True # reset next turn
olive = True # reset next turn
useSkill(48, 'random') # empty skill slot -> wait
return
if not mango:
grape = True # reset next turn
mango = True # reset next turn
useSkill(49, 'random') # empty skill slot -> wait
return
if not lemon:
grape = True # reset next turn
lemon = True # reset next turn
useSkill(50, 'random') # empty skill slot -> wait
return
if not grape:
green = 0
wait()
return
else:
green += 1
apple = True # reset next turn
wait()
return
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