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@aEnigmatic
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Dark Visions - 3
##
# Mission 'Quest 1-1' (9240101)
# BattleScript: 924010101
#
# Battles
# * Dark Shadow
##
##
# Monster Info
##
#
# Monster Dark Shadow (212060000)
# Race Reaper
# Level 75
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 15000000
# MP 10000
# ATK 130
# DEF 140
# MAG 160
# SPR 1400
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
# Unknown (7) +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Icicle (218159) [Magic]
#
# Magic ice damage (1.8x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Icicle (218160) [Magic]
#
# Magic ice damage (1.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Snowstorm (218161) [Magic]
#
# Magic ice damage (2x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Spear Under Ice (218162) [None]
#
# Reduce resistance to Ice by 30% for 3 turns to one enemy
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Your allies' SPR decreased through the power of darkness! (218163) [None]
#
# Reduce SPR by 10% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 5 and apple == False and isTurnMod(3):
useSkill(5, 'random') # Your allies' SPR decreased through the power of darkness! (218163): Reduce SPR by 10% for 3 turns to all enemies
apple = True # reset next turn
elif green >= 5:
endTurn()
green = 0
elif self.HP < 0.8 and once():
useSkill(2, 'random') # All-Icicle (218160): Magic ice damage (1.5x, MAG) to all enemies
green += 1
berry = True # reset next turn
elif self.HP < 0.4 and once() and berry == False:
useSkill(2, 'random') # All-Icicle (218160): Magic ice damage (1.5x, MAG) to all enemies
green += 1
elif green < 3:
useSkill(1, 'random') # Icicle (218159): Magic ice damage (1.8x, MAG) to one enemy
green += 1
elif isTurnMod(2) and peach == False:
useSkill(2, 'random') # All-Icicle (218160): Magic ice damage (1.5x, MAG) to all enemies
green += 1
peach = True # reset next turn
elif isTurnMod(3) and olive == False:
useSkill(3, 'random') # Snowstorm (218161): Magic ice damage (2x, MAG) to all enemies
green += 1
olive = True # reset next turn
elif isTurnMod(3) and mango == False:
useSkill(4, 'random') # Spear Under Ice (218162): Reduce resistance to Ice by 30% for 3 turns to one enemy
green += 1
mango = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Quest 1-2' (9240102)
# BattleScript: 924010201
#
# Battles
# * Dark Adamantoise, Dark Adamantoise
##
##
# Monster Info
##
#
# Monster Dark Adamantoise (203010000)
# Race Aquatic
# Level 80
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 17000000
# MP 20000
# ATK 200
# DEF 1500
# MAG 150
# SPR 150
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark -50%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Light Bullet (218164) [Physical]
#
# Physical light damage (2x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Light Bullet (218165) [Physical]
#
# Physical light damage (1.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Physical Attack - Light (218166) [Physical]
#
# Physical light damage (2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Diaja (218167) [Magic]
#
# Magic light damage (1.8x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Domain Under Light (218168) [None]
#
# Reduce resistance to Light by 30% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Your allies' DEF decreased through the power of darkness! (218169) [None]
#
# Reduce DEF by 10% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 4 and self.HP < 0.8 and once():
useSkill(4, 'random') # Diaja (218167): Magic light damage (1.8x, MAG) to one enemy
apple = True # reset next turn
elif green >= 4 and self.HP < 0.5 and once() and apple == False:
useSkill(4, 'random') # Diaja (218167): Magic light damage (1.8x, MAG) to one enemy
elif green >= 4:
endTurn()
green = 0
elif green < 2:
useSkill(1, 'random') # Light Bullet (218164): Physical light damage (2x, ATK) to one enemy
green += 1
elif berry == False and isTurnMod(2):
useSkill(2, 'random') # All-Light Bullet (218165): Physical light damage (1.5x, ATK) to all enemies
green += 1
berry = True # reset next turn
else:
attack('random')
green += 1
##
# Monster Info
##
#
# Monster Dark Adamantoise (203010001)
# Race Aquatic
# Level 80
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 15000000
# MP 20000
# ATK 150
# DEF 1400
# MAG 200
# SPR 140
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark -50%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Light Bullet (218164) [Physical]
#
# Physical light damage (2x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Light Bullet (218165) [Physical]
#
# Physical light damage (1.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Physical Attack - Light (218166) [Physical]
#
# Physical light damage (2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Diaja (218167) [Magic]
#
# Magic light damage (1.8x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Domain Under Light (218168) [None]
#
# Reduce resistance to Light by 30% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Your allies' DEF decreased through the power of darkness! (218169) [None]
#
# Reduce DEF by 10% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 2 and self.HP < 0.7 and once():
useSkill(3, 'random') # Shadow Physical Attack - Light (218166): Physical light damage (2x, ATK) to all enemies
apple = True # reset next turn
elif green >= 2 and self.HP < 0.4 and once() and apple == False:
useSkill(3, 'random') # Shadow Physical Attack - Light (218166): Physical light damage (2x, ATK) to all enemies
elif green >= 2:
endTurn()
green = 0
elif isTurnMod(3) and berry == False:
useSkill(5, 'random') # Domain Under Light (218168): Reduce resistance to Light by 30% for 3 turns to all enemies
green += 1
berry = True # reset next turn
elif isTurnMod(2) and berry == False:
useSkill(6, 'random') # Your allies' DEF decreased through the power of darkness! (218169): Reduce DEF by 10% for 3 turns to all enemies
green += 1
berry = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Quest 1-3' (9240103)
# BattleScript: 924010301
#
# Battles
# * Dark Agaliarept
##
##
# Monster Info
##
#
# Monster Dark Agaliarept (304220000)
# Race Stone
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 38000000
# MP 30000
# ATK 250
# DEF 165
# MAG 200
# SPR 1650
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning -50%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Dark Water (218170) [Magic]
#
# Magic water damage (2x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Waterga (218171) [Magic]
#
# Magic water damage (1.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Magic Attack - Water (218172) [Magic]
#
# Magic water damage (2.3x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing power of shadow! (Water) (218173) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Water (218174) [None]
#
# Reduce resistance to Water by 30% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The darkness reduced your allies' ATK and MAG! (218175) [None]
#
# Reduce ATK and MAG by 10% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 7 and self.HP < 0.8 and once():
useSkill(6, 'random') # The darkness reduced your allies' ATK and MAG! (218175): Reduce ATK and MAG by 10% for 3 turns to all enemies
apple = True # reset next turn
elif green >= 7 and self.HP < 0.4 and once() and apple == False:
useSkill(6, 'random') # The darkness reduced your allies' ATK and MAG! (218175): Reduce ATK and MAG by 10% for 3 turns to all enemies
elif green >= 7 and isTurnMod(2) and honey == False:
useSkill(4, 'random') # Focusing power of shadow! (Water) (218173): No effect
honey = True # persistent
elif green >= 7:
endTurn()
green = 0
elif honey == True:
useSkill(3, 'random') # Shadow Magic Attack - Water (218172): Magic water damage (2.3x, MAG) to all enemies
honey = False # persistent
elif green < 4:
useSkill(1, 'random') # Dark Water (218170): Magic water damage (2x, MAG) to one enemy
green += 1
elif berry == False and isTurnMod(2):
useSkill(2, 'random') # Dark Waterga (218171): Magic water damage (1.5x, MAG) to all enemies
green += 1
berry = True # reset next turn
elif peach == False and isTurnMod(3):
useSkill(5, 'random') # Domain Under Water (218174): Reduce resistance to Water by 30% for 3 turns to all enemies
green += 1
peach = True # reset next turn
elif olive == False and isTurnMod(3):
useSkill(2, 'random') # Dark Waterga (218171): Magic water damage (1.5x, MAG) to all enemies
green += 1
olive = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Quest 1-4' (9240104)
# BattleScript: 924010401
#
# Battles
# * Dark Ipooh, Dark Ipooh
##
##
# Monster Info
##
#
# Monster Dark Ipooh (201010000)
# Race Beast
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 35000000
# MP 50000
# ATK 240
# DEF 1550
# MAG 200
# SPR 155
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Ice Claws (218176) [Physical]
#
# Physical ice damage (2x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Ice Claws (218177) [Physical]
#
# Physical ice damage (1.8x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Ice (218178) [None]
#
# Reduce resistance to Ice by 80% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blizzaga (218179) [Magic]
#
# Magic ice damage (2.3x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Poison Claw (218180) [Physical]
#
# Physical damage (1.8x, ATK) to one enemy
# Inflict Poison (50%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Paralysis Claw (218181) [Physical]
#
# Physical damage (1.8x, ATK) to one enemy
# Inflict Paralyze (30%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 5:
endTurn()
green = 0
elif self.HP < 0.7 and once():
useSkill(4, 'random') # Blizzaga (218179): Magic ice damage (2.3x, MAG) to all enemies
green += 1
apple = True # reset next turn
elif self.HP < 0.3 and once() and apple == False:
useSkill(4, 'random') # Blizzaga (218179): Magic ice damage (2.3x, MAG) to all enemies
green += 1
elif isTurnMod(3) and berry == False:
useSkill(5, 'random') # Poison Claw (218180): Physical damage (1.8x, ATK) to one enemy, Inflict Poison (50%) on one enemy
berry = True # reset next turn
elif green < 3:
useSkill(1, 'random') # Ice Claws (218176): Physical ice damage (2x, ATK) to one enemy
green += 1
elif isTurnMod(2) and peach == False:
useSkill(2, 'random') # All-Ice Claws (218177): Physical ice damage (1.8x, ATK) to all enemies
green += 1
peach = True # reset next turn
elif isTurnMod(3) and olive == False:
useSkill(2, 'random') # All-Ice Claws (218177): Physical ice damage (1.8x, ATK) to all enemies
green += 1
olive = True # reset next turn
else:
attack('random')
green += 1
##
# Monster Info
##
#
# Monster Dark Ipooh (201010001)
# Race Beast
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 25000000
# MP 50000
# ATK 240
# DEF 1550
# MAG 200
# SPR 155
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Ice Claws (218176) [Physical]
#
# Physical ice damage (2x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Ice Claws (218177) [Physical]
#
# Physical ice damage (1.8x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Ice (218178) [None]
#
# Reduce resistance to Ice by 80% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blizzaga (218179) [Magic]
#
# Magic ice damage (2.3x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Poison Claw (218180) [Physical]
#
# Physical damage (1.8x, ATK) to one enemy
# Inflict Poison (50%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Paralysis Claw (218181) [Physical]
#
# Physical damage (1.8x, ATK) to one enemy
# Inflict Paralyze (30%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 3:
endTurn()
green = 0
elif green < 2:
useSkill(6, 'random') # Paralysis Claw (218181): Physical damage (1.8x, ATK) to one enemy, Inflict Paralyze (30%) on one enemy
green += 1
elif isTurnMod(2) and apple == False:
useSkill(3, 'random') # Domain Under Ice (218178): Reduce resistance to Ice by 80% for 3 turns to all enemies
green += 1
apple = True # reset next turn
elif isTurnMod(3) and berry == False:
useSkill(5, 'random') # Poison Claw (218180): Physical damage (1.8x, ATK) to one enemy, Inflict Poison (50%) on one enemy
berry = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Quest 1-5' (9240105)
# BattleScript: 924010501
#
# Battles
# * Dark Carbuncle
##
##
# Monster Info
##
#
# Monster Dark Carbuncle (201030000)
# Race Fairy
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 80000000
# MP 100000
# ATK 550
# DEF 350
# MAG 600
# SPR 3500
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark -50%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Ruby Flash (218182) [Magic]
#
# Magic light damage (2.5x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ruby Sparkle (218183) [Magic]
#
# Magic light damage (2x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ruby Mischief (218184) [Magic]
#
# Reflect all spell(s) for 3 turns to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Healing Ruby (218185) [Magic]
#
# Restore 2-5% HP to caster
# Unknown parameters: [0,0,0,0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Protectga (218186) [Magic]
#
# Increase DEF by 100% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Focusing power of shadow! (Light) (218187) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Searing Light (218188) [Magic]
#
# Magic light damage (3x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Searing Light Over (218189) [Magic]
#
# Magic light damage (3.5x, MAG) to all enemies
# Reduce resistance to Light by 45% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 8 and self.HP < 0.8 and once():
useSkill(8, 'random') # Searing Light Over (218189): Magic light damage (3.5x, MAG) to all enemies, Reduce resistance to Light by 45% for 3 turns to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.6 and once() and apple == False:
useSkill(8, 'random') # Searing Light Over (218189): Magic light damage (3.5x, MAG) to all enemies, Reduce resistance to Light by 45% for 3 turns to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.4 and once() and apple == False:
useSkill(8, 'random') # Searing Light Over (218189): Magic light damage (3.5x, MAG) to all enemies, Reduce resistance to Light by 45% for 3 turns to all enemies
elif green >= 8 and isTurnMod(3) and berry == False:
useSkill(5, 'random') # Protectga (218186): Increase DEF by 100% for 3 turns to caster
berry = True # reset next turn
elif green >= 8 and isTurnMod(2) and peach == False:
useSkill(6, 'random') # Focusing power of shadow! (Light) (218187): No effect
peach = True # reset next turn
honey = True # persistent
elif green >= 8:
endTurn()
green = 0
elif honey == True:
useSkill(7, 'random') # Searing Light (218188): Magic light damage (3x, MAG) to all enemies
honey = False # persistent
elif self.HP < 0.5 and grape == False and isTurnMod(4):
useSkill(3, 'random') # Ruby Mischief (218184): Reflect all spell(s) for 3 turns to one enemy
grape = True # reset next turn
elif olive == False and isTurnMod(3):
useSkill(4, 'random') # Healing Ruby (218185): Restore 2-5% HP to caster
olive = True # reset next turn
elif green < 3:
useSkill(1, 'random') # Ruby Flash (218182): Magic light damage (2.5x, MAG) to one enemy
green += 1
elif mango == False:
useSkill(2, 'random') # Ruby Sparkle (218183): Magic light damage (2x, MAG) to all enemies
green += 1
mango = True # reset next turn
elif lemon == False and isTurnMod(3):
useSkill(2, 'random') # Ruby Sparkle (218183): Magic light damage (2x, MAG) to all enemies
green += 1
lemon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Quest 2-1' (9240201)
# BattleScript: 924020101
#
# Battles
# * Dark Hyenadon, Dark Hyenadon
##
##
# Monster Info
##
#
# Monster Dark Hyenadon (201310000)
# Race Beast
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 23000000
# MP 10000
# ATK 400
# DEF 300
# MAG 470
# SPR 3000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water -50%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Lightning Crash (218190) [Magic]
#
# Magic lightning damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Lightning Crash (218191) [Magic]
#
# Magic lightning damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Thunder Claw (218192) [Physical]
#
# Physical lightning damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Frenzied Thunder Claw (218193) [Physical]
#
# Physical lightning damage (2.7x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 1 Million Volts (218194) [Magic]
#
# Magic lightning damage (3x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Lightning (218195) [None]
#
# Reduce resistance to Lightning by 45% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The darkness raised the enemy's ATK and MAG! (218196) [None]
#
# Increase ATK and MAG by 10% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if self.HP < 0.7 and once():
useSkill(5, 'random') # 1 Million Volts (218194): Magic lightning damage (3x, MAG) to all enemies
apple = True # reset next turn
elif self.HP < 0.4 and once() and apple == False:
useSkill(5, 'random') # 1 Million Volts (218194): Magic lightning damage (3x, MAG) to all enemies
apple = True # reset next turn
elif green >= 6:
endTurn()
green = 0
elif green < 3:
useSkill(1, 'random') # Lightning Crash (218190): Magic lightning damage (3x, MAG) to one enemy
green += 1
elif berry == False and isTurnMod(2):
useSkill(2, 'random') # All-Lightning Crash (218191): Magic lightning damage (2.5x, MAG) to all enemies
green += 1
berry = True # reset next turn
else:
attack('random')
green += 1
##
# Monster Info
##
#
# Monster Dark Hyenadon (201310001)
# Race Beast
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 25000000
# MP 10000
# ATK 400
# DEF 300
# MAG 470
# SPR 3000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water -50%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Lightning Crash (218190) [Magic]
#
# Magic lightning damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Lightning Crash (218191) [Magic]
#
# Magic lightning damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Thunder Claw (218192) [Physical]
#
# Physical lightning damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Frenzied Thunder Claw (218193) [Physical]
#
# Physical lightning damage (2.7x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 1 Million Volts (218194) [Magic]
#
# Magic lightning damage (3x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Lightning (218195) [None]
#
# Reduce resistance to Lightning by 45% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The darkness raised the enemy's ATK and MAG! (218196) [None]
#
# Increase ATK and MAG by 10% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 2 and self.HP < 0.8 and once():
useSkill(7, 'random') # The darkness raised the enemy's ATK and MAG! (218196): Increase ATK and MAG by 10% for 3 turns to caster
apple = True # reset next turn
elif green >= 2 and self.HP < 0.5 and once() and apple == False:
useSkill(7, 'random') # The darkness raised the enemy's ATK and MAG! (218196): Increase ATK and MAG by 10% for 3 turns to caster
apple = True # reset next turn
elif unit('3:ally:1:Dark Hyenadon').is('dead') and green >= 8:
endTurn()
green = 0
elif unit('3:ally:1:Dark Hyenadon').is('dead') and green < 4:
useSkill(3, 'random') # Thunder Claw (218192): Physical lightning damage (3x, ATK) to one enemy
green += 1
elif unit('3:ally:1:Dark Hyenadon').is('dead') and berry == False and isTurnMod(2):
useSkill(2, 'random') # All-Lightning Crash (218191): Magic lightning damage (2.5x, MAG) to all enemies
green += 1
berry = True # reset next turn
elif unit('3:ally:1:Dark Hyenadon').is('dead') and peach == False and isTurnMod(3):
useSkill(4, 'random') # Frenzied Thunder Claw (218193): Physical lightning damage (2.7x, ATK) to all enemies
green += 1
peach = True # reset next turn
elif unit('3:ally:1:Dark Hyenadon').is('dead'):
attack('random')
green += 1
elif green >= 3:
endTurn()
green = 0
elif isTurnMod(2) and berry == False:
useSkill(3, 'random') # Thunder Claw (218192): Physical lightning damage (3x, ATK) to one enemy
green += 1
berry = True # reset next turn
elif isTurnMod(3) and peach == False:
useSkill(4, 'random') # Frenzied Thunder Claw (218193): Physical lightning damage (2.7x, ATK) to all enemies
green += 1
peach = True # reset next turn
elif isTurnMod(2) and olive == False:
useSkill(6, 'random') # Domain Under Lightning (218195): Reduce resistance to Lightning by 45% for 3 turns to all enemies
green += 1
olive = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Quest 2-2' (9240202)
# BattleScript: 924020201
#
# Battles
# * Dark Gold Bear
##
##
# Monster Info
##
#
# Monster Dark Gold Bear (201390000)
# Race Beast
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 65000000
# MP 30000
# ATK 650
# DEF 4000
# MAG 550
# SPR 400
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water -50%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Thunder Claw (218197) [Physical]
#
# Physical lightning damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Frenzied Thunder Claw (218198) [Physical]
#
# Physical lightning damage (2.7x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Rampage (218199) [Physical]
#
# Physical damage (2.3x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Lightning's Howl (218200) [Physical]
#
# Physical lightning damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Lightning (218201) [None]
#
# Reduce resistance to Lightning by 45% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Your allies' DEF decreased through the power of darkness! (218202) [None]
#
# Reduce DEF by 15% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 8 and self.HP < 0.8 and once():
useSkill(4, 'random') # Lightning's Howl (218200): Physical lightning damage (2.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.6 and once() and apple == False:
useSkill(4, 'random') # Lightning's Howl (218200): Physical lightning damage (2.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.4 and once() and apple == False:
useSkill(4, 'random') # Lightning's Howl (218200): Physical lightning damage (2.5x, ATK) to all enemies
elif green >= 8 and berry == False and isTurnMod(3):
useSkill(5, 'random') # Domain Under Lightning (218201): Reduce resistance to Lightning by 45% for 3 turns to all enemies
berry = True # reset next turn
elif green >= 8:
endTurn()
green = 0
elif peach == False and isTurnMod(3):
useSkill(6, 'random') # Your allies' DEF decreased through the power of darkness! (218202): Reduce DEF by 15% for 3 turns to all enemies
peach = True # reset next turn
elif green < 3:
useSkill(1, 'random') # Thunder Claw (218197): Physical lightning damage (3x, ATK) to one enemy
green += 1
elif olive == False:
useSkill(2, 'random') # Frenzied Thunder Claw (218198): Physical lightning damage (2.7x, ATK) to all enemies
green += 1
olive = True # reset next turn
elif mango == False and isTurnMod(3):
useSkill(3, 'random') # Rampage (218199): Physical damage (2.3x, ATK) to all enemies
green += 1
mango = True # reset next turn
elif isTurnMod(2) and lemon == False:
useSkill(2, 'random') # Frenzied Thunder Claw (218198): Physical lightning damage (2.7x, ATK) to all enemies
green += 1
lemon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Quest 2-3' (9240203)
# Enemy has first strike!
# BattleScript: 924020301
#
# Battles
# * Dark Roper
##
##
# Monster Info
##
#
# Monster Dark Roper (210020000)
# Race Fairy
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 80000000
# MP 50000
# ATK 780
# DEF 500
# MAG 730
# SPR 9000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning -50%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Dark Water (218203) [Magic]
#
# Magic water damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Waterga (218204) [Magic]
#
# Magic water damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Tentacle (218205) [Physical]
#
# Physical damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Baaad Breath (218206) [None]
#
# Inflict 2 random status effects (50%) to all enemies
# Unused parameters: [1]
# Inflict Poison (100%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Water (218207) [None]
#
# Reduce resistance to Water by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Magic Attack - Water (218208) [Magic]
#
# Magic water damage (2.7x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing power of shadow! (Water) (218209) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Flood (218210) [Magic]
#
# Magic water damage (3x, MAG) to all enemies
# Reduce resistance to Lightning by 30% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Dark Waterga (217274) [Magic]
#
# Magic water damage (1.6x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if gourd == True:
endTurn()
elif once():
useSkill(9, 'random') # Dark Waterga (217274): Magic water damage (1.6x, MAG) to all enemies
gourd = True # reset next turn
elif green >= 8 and self.HP < 0.8 and once():
useSkill(8, 'random') # Flood (218210): Magic water damage (3x, MAG) to all enemies, Reduce resistance to Lightning by 30% for 3 turns to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.6 and once() and apple == False:
useSkill(8, 'random') # Flood (218210): Magic water damage (3x, MAG) to all enemies, Reduce resistance to Lightning by 30% for 3 turns to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.4 and once() and apple == False:
useSkill(8, 'random') # Flood (218210): Magic water damage (3x, MAG) to all enemies, Reduce resistance to Lightning by 30% for 3 turns to all enemies
elif green >= 8 and berry == False and isTurnMod(3):
useSkill(5, 'random') # Domain Under Water (218207): Reduce resistance to Water by 60% for 3 turns to all enemies
berry = True # reset next turn
elif green >= 8 and peach == False and isTurnMod(2):
useSkill(7, 'random') # Focusing power of shadow! (Water) (218209): No effect
peach = True # reset next turn
honey = True # persistent
elif green >= 8:
endTurn()
green = 0
elif honey == True:
useSkill(6, 'random') # Shadow Magic Attack - Water (218208): Magic water damage (2.7x, MAG) to all enemies
honey = False # persistent
elif green < 4:
useSkill(1, 'random') # Dark Water (218203): Magic water damage (3x, MAG) to one enemy
green += 1
elif olive == False and isTurnMod(3):
useSkill(3, 'random') # Tentacle (218205): Physical damage (3x, ATK) to one enemy
green += 1
olive = True # reset next turn
elif mango == False:
useSkill(2, 'random') # Dark Waterga (218204): Magic water damage (2.5x, MAG) to all enemies
green += 1
mango = True # reset next turn
elif lemon == False and isTurnMod(2):
useSkill(2, 'random') # Dark Waterga (218204): Magic water damage (2.5x, MAG) to all enemies
green += 1
lemon = True # reset next turn
elif grape == False and isTurnMod(3):
useSkill(4, 'random') # Baaad Breath (218206): Inflict 2 random status effects (50%) to all enemies, Inflict Poison (100%) on one enemy
green += 1
grape = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Quest 2-4' (9240204)
# Enemy has first strike!
# BattleScript: 924020401
#
# Battles
# * Dark Mermaid, Dark Mermaid
##
##
# Monster Info
##
#
# Monster Dark Mermaid (203020000)
# Race Aquatic
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 65000000
# MP 50000
# ATK 750
# DEF 6000
# MAG 830
# SPR 600
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning -50%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Water Cannon (218211) [Physical]
#
# Physical water damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Water Cannon (218212) [Physical]
#
# Physical water damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Siren Song (218213) [Magic]
#
# Inflict Charm (100%) on one enemy for 3 turns
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Super Physical Attack - Water (218214) [Physical]
#
# Physical water damage (2.7x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Waterga (218215) [Magic]
#
# Magic water damage (2.5x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Focusing power of shadow! (Water) (218216) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The enemy's ATK and MAG rose through the power of darkness! (218217) [None]
#
# Increase ATK and MAG by 10% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Drowning Voice (218218) [Magic]
#
# Magic water damage (3x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Water Cannon (217721) [Physical]
#
# Physical water damage (1.4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if gourd == True:
endTurn()
elif once():
useSkill(9, 'random') # All-Water Cannon (217721): Physical water damage (1.4x, ATK) to all enemies
gourd = True # reset next turn
elif green >= 6 and self.HP < 0.7 and once():
useSkill(8, 'random') # Drowning Voice (218218): Magic water damage (3x, MAG) to all enemies
peach = True # reset next turn
elif green >= 6 and self.HP < 0.4 and once() and peach == False:
useSkill(8, 'random') # Drowning Voice (218218): Magic water damage (3x, MAG) to all enemies
elif green >= 6:
endTurn()
green = 0
elif green < 4:
useSkill(1, 'random') # Water Cannon (218211): Physical water damage (3x, ATK) to one enemy
green += 1
elif isTurnMod(2) and apple == False:
useSkill(2, 'random') # All-Water Cannon (218212): Physical water damage (2.5x, ATK) to all enemies
green += 1
apple = True # reset next turn
elif isTurnMod(3) and berry == False:
useSkill(5, 'random') # Waterga (218215): Magic water damage (2.5x, MAG) to all enemies
green += 1
berry = True # reset next turn
else:
attack('random')
green += 1
##
# Monster Info
##
#
# Monster Dark Mermaid (203020001)
# Race Aquatic
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 65000000
# MP 50000
# ATK 750
# DEF 6000
# MAG 830
# SPR 600
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning -50%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Water Cannon (218211) [Physical]
#
# Physical water damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Water Cannon (218212) [Physical]
#
# Physical water damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Siren Song (218213) [Magic]
#
# Inflict Charm (100%) on one enemy for 3 turns
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Super Physical Attack - Water (218214) [Physical]
#
# Physical water damage (2.7x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Waterga (218215) [Magic]
#
# Magic water damage (2.5x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Focusing power of shadow! (Water) (218216) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The enemy's ATK and MAG rose through the power of darkness! (218217) [None]
#
# Increase ATK and MAG by 10% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Drowning Voice (218218) [Magic]
#
# Magic water damage (3x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Water Cannon (217721) [Physical]
#
# Physical water damage (1.4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if gourd == True:
endTurn()
elif once():
wait() # No action
gourd = True # reset next turn
elif green >= 3 and self.HP < 0.8 and once():
useSkill(7, 'random') # The enemy's ATK and MAG rose through the power of darkness! (218217): Increase ATK and MAG by 10% for 3 turns to caster
peach = True # reset next turn
elif green >= 3 and self.HP < 0.5 and once() and peach == False:
useSkill(7, 'random') # The enemy's ATK and MAG rose through the power of darkness! (218217): Increase ATK and MAG by 10% for 3 turns to caster
elif green >= 3:
endTurn()
green = 0
elif isTurnMod(2) and apple == False:
useSkill(4, 'random') # Super Physical Attack - Water (218214): Physical water damage (2.7x, ATK) to all enemies
green += 1
apple = True # reset next turn
elif isTurnMod(3) and berry == False:
useSkill(3, 'random') # Siren Song (218213): Inflict Charm (100%) on one enemy for 3 turns
green += 1
berry = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Quest 2-5' (9240205)
# Enemy has first strike!
# BattleScript: 924020501
#
# Battles
# * Dark Phoenix
##
##
# Monster Info
##
#
# Monster Dark Phoenix (302040000)
# Race Avian
# Level 95
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 170000000
# MP 100000
# ATK 780
# DEF 9000
# MAG 900
# SPR 900
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water -50%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Dark Fire (218219) [Magic]
#
# Magic fire damage (3.2x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dive (218220) [Physical]
#
# Physical damage (3x, ATK) to one enemy
# Reduce DEF and SPR by 20% for 3 turns to one enemy
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shock Wave (218221) [Magic]
#
# Magic damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Sonic Boom (218222) [Magic]
#
# Magic fire damage (3x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fire Breath (218223) [Magic]
#
# Magic fire damage (2.7x, MAG) to all enemies
# Reduce resistance to Fire by 70% for one turn to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Zombie Virus (218224) [None]
#
# Inflict Zombie (100%) to one enemy
# Unused parameters: [[0,0,0,0,0,0,0,1]]
# Remove all buffs and debuffs from one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# His wings burn brightly. (218225) [None]
#
# Increase ATK and MAG by 10% for 2 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# His wings burn with a faint light. (218226) [None]
#
# Reduce resistance to Water by 50% for 2 turns to caster
# Unused parameters: [1]
# Remove resistances to Disease from caster for 2 turns
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Preparing for reincarnation. (218227) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Flames of Reincarnation (218228) [Magic]
#
# Magic fire damage (5x, MAG) to all enemies
# Restore 5-10% HP to caster
# Unknown parameters: [0,0,0,0]
# Remove all buffs and debuffs from caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Sonic Boom (218335) [Magic]
#
# Magic fire damage (1.6x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if gourd == True:
endTurn()
elif once():
useSkill(11, 'random') # Sonic Boom (218335): Magic fire damage (1.6x, MAG) to all enemies
gourd = True # reset next turn
elif green >= 8 and self.HP < 0.7 and once():
useSkill(6, 'random') # Zombie Virus (218224): Inflict Zombie (100%) to one enemy, Remove all buffs and debuffs from one enemy
apple = True # reset next turn
elif green >= 8 and self.HP < 0.5 and once() and apple == False:
useSkill(6, 'random') # Zombie Virus (218224): Inflict Zombie (100%) to one enemy, Remove all buffs and debuffs from one enemy
apple = True # reset next turn
elif green >= 8 and self.HP < 0.3 and once() and apple == False:
useSkill(6, 'random') # Zombie Virus (218224): Inflict Zombie (100%) to one enemy, Remove all buffs and debuffs from one enemy
elif green >= 8 and ramen == True and berry == False:
useSkill(8, 'random') # His wings burn with a faint light. (218226): Reduce resistance to Water by 50% for 2 turns to caster, Remove resistances to Disease from caster for 2 turns
berry = True # reset next turn
sushi = True # persistent
ramen = False # persistent
elif green >= 8 and honey == True and berry == False:
useSkill(9, 'random') # Preparing for reincarnation. (218227): No effect
berry = True # reset next turn
ramen = True # persistent
honey = False # persistent
elif green >= 8 and honey == False and berry == False and isTurnMod(2):
useSkill(7, 'random') # His wings burn brightly. (218225): Increase ATK and MAG by 10% for 2 turns to caster
berry = True # reset next turn
honey = True # persistent
elif green >= 8:
endTurn()
green = 0
elif ramen == True and peach == False:
useSkill(10, 'random') # Flames of Reincarnation (218228): Magic fire damage (5x, MAG) to all enemies, Restore 5-10% HP to caster, Remove all buffs and debuffs from caster
peach = True # reset next turn
elif honey == True and olive == False:
useSkill(5, 'random') # Fire Breath (218223): Magic fire damage (2.7x, MAG) to all enemies, Reduce resistance to Fire by 70% for one turn to all enemies
olive = True # reset next turn
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Dark Fire (218219): Magic fire damage (3.2x, MAG) to one enemy
green += 1
elif green < 4:
useSkill(2, 'random') # Dive (218220): Physical damage (3x, ATK) to one enemy, Reduce DEF and SPR by 20% for 3 turns to one enemy
green += 1
elif mango == False and isTurnMod(2):
useSkill(4, 'random') # Sonic Boom (218222): Magic fire damage (3x, MAG) to all enemies
green += 1
mango = True # reset next turn
elif lemon == False:
useSkill(3, 'random') # Shock Wave (218221): Magic damage (2.5x, MAG) to all enemies
green += 1
lemon = True # reset next turn
elif grape == False and isTurnMod(3):
useSkill(3, 'random') # Shock Wave (218221): Magic damage (2.5x, MAG) to all enemies
green += 1
grape = True # reset next turn
elif self.HP < 0.6 and melon == False:
useSkill(4, 'random') # Sonic Boom (218222): Magic fire damage (3x, MAG) to all enemies
green += 1
melon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Quest 3-1' (9240301)
# BattleScript: 924030101
#
# Battles
# * Dark Ipooh
##
##
# Monster Info
##
#
# Monster Dark Ipooh (201010002)
# Race Beast
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 120000000
# MP 10000
# ATK 750
# DEF 6000
# MAG 650
# SPR 600
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Ice Claws (218229) [Physical]
#
# Physical ice damage (3.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Ice Claws (218230) [Physical]
#
# Physical ice damage (2.7x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Ice (218231) [None]
#
# Reduce resistance to Ice by 45% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Rampage (218232) [Physical]
#
# Physical damage (3x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blizzaja (218233) [Magic]
#
# Magic ice damage (2.5x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Poison Claw (218234) [Physical]
#
# Physical damage (3x, ATK) to one enemy
# Inflict Poison (100%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Paralysis Claw (218235) [Physical]
#
# Physical damage (3x, ATK) to one enemy
# Inflict Paralyze (100%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 8 and self.HP < 0.7 and once():
useSkill(5, 'random') # Blizzaja (218233): Magic ice damage (2.5x, MAG) to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.5 and once() and apple == False:
useSkill(5, 'random') # Blizzaja (218233): Magic ice damage (2.5x, MAG) to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.3 and once() and apple == False:
useSkill(5, 'random') # Blizzaja (218233): Magic ice damage (2.5x, MAG) to all enemies
elif green >= 8 and isTurnMod(3) and berry == False:
useSkill(3, 'random') # Domain Under Ice (218231): Reduce resistance to Ice by 45% for 3 turns to all enemies
berry = True # reset next turn
elif green >= 8:
endTurn()
green = 0
elif peach == False and isTurnMod(3):
useSkill(7, 'random') # Paralysis Claw (218235): Physical damage (3x, ATK) to one enemy, Inflict Paralyze (100%) on one enemy
green += 1
peach = True # reset next turn
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Ice Claws (218229): Physical ice damage (3.5x, ATK) to one enemy
green += 1
elif green < 4:
useSkill(6, 'random') # Poison Claw (218234): Physical damage (3x, ATK) to one enemy, Inflict Poison (100%) on one enemy
green += 1
elif isTurnMod(3) and olive == False:
useSkill(4, 'random') # Rampage (218232): Physical damage (3x, ATK) to all enemies
green += 1
olive = True # reset next turn
elif mango == False:
useSkill(2, 'random') # All-Ice Claws (218230): Physical ice damage (2.7x, ATK) to all enemies
green += 1
mango = True # reset next turn
elif isTurnMod(2) and lemon == False:
useSkill(2, 'random') # All-Ice Claws (218230): Physical ice damage (2.7x, ATK) to all enemies
green += 1
lemon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Quest 3-2' (9240302)
# BattleScript: 924030201
#
# Battles
# * Dark Sand Worm
##
##
# Monster Info
##
#
# Monster Dark Sand Worm (309010000)
# Race Insect
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 145000000
# MP 30000
# ATK 700
# DEF 1000
# MAG 800
# SPR 10000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark -50%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Banish (218236) [Magic]
#
# Magic light damage (3.5x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Banishga (218237) [Magic]
#
# Magic light damage (2.7x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Razor Gale (218238) [Magic]
#
# Magic damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Light Blade (218239) [Physical]
#
# Physical light damage (2x, ATK) to one enemy
# Reduce resistance to Light by 60% for 3 turns to one enemy
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Gigantic Swing (218240) [Physical]
#
# Physical damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Light (218241) [None]
#
# Reduce resistance to Light by 55% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Light Wall (218242) [None]
#
# Reduce physical damage taken by 10% to caster for 3 turns (can not be removed)
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing power of shadow! (Light) (218243) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Physical Attack - Light (218244) [Physical]
#
# Physical light damage (4.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 8 and self.HP < 0.7 and once():
useSkill(5, 'random') # Gigantic Swing (218240): Physical damage (2.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.5 and once() and apple == False:
useSkill(5, 'random') # Gigantic Swing (218240): Physical damage (2.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.3 and once() and apple == False:
useSkill(5, 'random') # Gigantic Swing (218240): Physical damage (2.5x, ATK) to all enemies
elif green >= 8 and isTurnMod(4) and berry == False:
useSkill(7, 'random') # Light Wall (218242): Reduce physical damage taken by 10% to caster for 3 turns (can not be removed)
berry = True # reset next turn
elif green >= 8 and isTurnMod(3) and peach == False:
useSkill(6, 'random') # Domain Under Light (218241): Reduce resistance to Light by 55% for 3 turns to all enemies
peach = True # reset next turn
elif green >= 8 and isTurnMod(2) and honey == False:
useSkill(8, 'random') # Focusing power of shadow! (Light) (218243): No effect
honey = True # persistent
elif green >= 8:
endTurn()
green = 0
elif olive == False and isTurnMod(3):
useSkill(3, 'random') # Razor Gale (218238): Magic damage (2.5x, MAG) to all enemies
olive = True # reset next turn
elif honey == True:
useSkill(9, 'random') # Shadow Physical Attack - Light (218244): Physical light damage (4.5x, ATK) to all enemies
honey = False # persistent
elif green < 4:
useSkill(1, 'random') # Banish (218236): Magic light damage (3.5x, MAG) to one enemy
green += 1
elif mango == False:
useSkill(2, 'random') # Banishga (218237): Magic light damage (2.7x, MAG) to all enemies
green += 1
mango = True # reset next turn
elif lemon == False and isTurnMod(2):
useSkill(4, 'random') # Light Blade (218239): Physical light damage (2x, ATK) to one enemy, Reduce resistance to Light by 60% for 3 turns to one enemy
green += 1
lemon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Quest 3-3' (9240303)
# BattleScript: 924030301
#
# Battles
# * Dark Scream
##
##
# Monster Info
##
#
# Monster Dark Scream (412080000)
# Race Reaper
# Level 95
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 180000000
# MP 50000
# ATK 800
# DEF 11000
# MAG 950
# SPR 1100
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark -50%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
# Unknown (7) +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Light Bullet (218245) [Physical]
#
# Physical light damage (3.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Light Bullet (218246) [Physical]
#
# Physical light damage (2.7x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Light (218247) [None]
#
# Reduce resistance to Light by 70% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Osmose Voice (218248) [None]
#
# Hybrid* damage (0.05x, ATK & MAG) as MP drain (15%) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Zombie Virus (218249) [None]
#
# Inflict Zombie (100%) to one enemy
# Unused parameters: [[0,0,0,0,0,0,0,1]]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing power of shadow! (Light) (218250) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Holy Scream (218251) [Magic]
#
# Magic light damage (6x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 +
#
##
#
# The darkness raised the enemy's DEF and SPR! (218252) [None]
#
# Reduce DEF and SPR by 15% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 8 and self.HP < 0.7 and once():
useSkill(5, 'random') # Zombie Virus (218249): Inflict Zombie (100%) to one enemy
apple = True # reset next turn
elif green >= 8 and self.HP < 0.5 and once() and apple == False:
useSkill(5, 'random') # Zombie Virus (218249): Inflict Zombie (100%) to one enemy
apple = True # reset next turn
elif green >= 8 and self.HP < 0.3 and once() and apple == False:
useSkill(5, 'random') # Zombie Virus (218249): Inflict Zombie (100%) to one enemy
elif green >= 8 and isTurnMod(3) and berry == False:
useSkill(8, 'random') # The darkness raised the enemy's DEF and SPR! (218252): Reduce DEF and SPR by 15% for 3 turns to all enemies
berry = True # reset next turn
elif green >= 8 and isTurnMod(3) and peach == False:
useSkill(4, 'random') # Osmose Voice (218248): Hybrid* damage (0.05x, ATK & MAG) as MP drain (15%) to all enemies
peach = True # reset next turn
elif green >= 8 and isTurnMod(2) and honey == False:
useSkill(6, 'random') # Focusing power of shadow! (Light) (218250): No effect
honey = True # persistent
elif green >= 8:
endTurn()
green = 0
elif honey == True and olive == False:
useSkill(7, 'random') # Holy Scream (218251): Magic light damage (6x, MAG) to one enemy
olive = True # reset next turn
elif honey == True and mango == False:
useSkill(7, 'random') # Holy Scream (218251): Magic light damage (6x, MAG) to one enemy
mango = True # reset next turn
honey = False # persistent
elif green < 4:
useSkill(1, 'random') # Light Bullet (218245): Physical light damage (3.5x, ATK) to one enemy
green += 1
elif lemon == False:
useSkill(2, 'random') # All-Light Bullet (218246): Physical light damage (2.7x, ATK) to all enemies
green += 1
lemon = True # reset next turn
elif grape == False and isTurnMod(2):
useSkill(2, 'random') # All-Light Bullet (218246): Physical light damage (2.7x, ATK) to all enemies
green += 1
grape = True # reset next turn
elif melon == False and isTurnMod(3):
useSkill(3, 'random') # Domain Under Light (218247): Reduce resistance to Light by 70% for 3 turns to all enemies
green += 1
melon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Quest 3-4' (9240304)
# BattleScript: 924030401
#
# Battles
# * Dark Baiti
##
##
# Monster Info
##
#
# Monster Dark Baiti (401110000)
# Race Beast
# Level 99
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 400000000
# MP 100000
# ATK 1100
# DEF 1850
# MAG 1350
# SPR 18500
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Kick Away (218253) [Physical]
#
# Physical damage (3.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ice Smash (218254) [Magic]
#
# Magic ice damage (3.5x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Icestorm (218255) [Magic]
#
# Magic ice damage (3x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Frost Tail (218256) [Physical]
#
# Physical ice damage (2x, ATK) to one enemy
# Inflict Paralyze (100%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Rampage (218257) [Physical]
#
# Physical damage (2.5x, ATK) to all enemies
# Remove resistances to Blind from caster for 2 turns
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Beast Rush - Ice (218258) [Physical]
#
# Physical ice damage (5.5x, ATK) to one enemy
# Reduce ATK and MAG by 15% for 3 turns to one enemy
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Ice (218259) [None]
#
# Reduce resistance to Ice by 65% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing enormous magic power! (218260) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing power of shadow! (Ice) (218261) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Freeze (218262) [Magic]
#
# Magic ice damage (4.8x, MAG) to all enemies
# Reduce resistance to Ice by 80% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Its eyes are rolling, and it's feeling light-headed... (218263) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if gourd == True:
endTurn()
elif self.hasStatus('Blind') and once():
useSkill(11, 'random') # Its eyes are rolling, and it's feeling light-headed... (218263): No effect
gourd = True # reset next turn
elif green >= 8 and self.HP < 0.7 and once():
useSkill(3, 'random') # Icestorm (218255): Magic ice damage (3x, MAG) to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.5 and once() and apple == False:
useSkill(3, 'random') # Icestorm (218255): Magic ice damage (3x, MAG) to all enemies
apple = True # reset next turn
elif green >= 8 and self.HP < 0.3 and once() and apple == False:
useSkill(3, 'random') # Icestorm (218255): Magic ice damage (3x, MAG) to all enemies
elif random() <= 0.47 and green >= 8 and honey == False and mango == False and isTurnMod(2):
useSkill(8, 'random') # Focusing enormous magic power! (218260): No effect
mango = True # reset next turn
honey = True # persistent
elif green >= 8 and ramen == False and mango == False and isTurnMod(2):
useSkill(9, 'random') # Focusing power of shadow! (Ice) (218261): No effect
mango = True # reset next turn
ramen = True # persistent
elif green >= 8 and berry == False and isTurnMod(3):
useSkill(7, 'random') # Domain Under Ice (218259): Reduce resistance to Ice by 65% for 3 turns to all enemies
berry = True # reset next turn
elif green >= 8:
endTurn()
green = 0
elif honey == True and lemon == False:
useSkill(10, 'random') # Freeze (218262): Magic ice damage (4.8x, MAG) to all enemies, Reduce resistance to Ice by 80% for 3 turns to all enemies
lemon = True # reset next turn
elif ramen == True and grape == False:
useSkill(6, 'random') # Beast Rush - Ice (218258): Physical ice damage (5.5x, ATK) to one enemy, Reduce ATK and MAG by 15% for 3 turns to one enemy
grape = True # reset next turn
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Kick Away (218253): Physical damage (3.5x, ATK) to one enemy
green += 1
elif green < 4:
useSkill(2, 'random') # Ice Smash (218254): Magic ice damage (3.5x, MAG) to one enemy
green += 1
elif honey == True:
useSkill(4, 'random') # Frost Tail (218256): Physical ice damage (2x, ATK) to one enemy, Inflict Paralyze (100%) on one enemy
green += 1
honey = False # persistent
elif ramen == True:
useSkill(3, 'random') # Icestorm (218255): Magic ice damage (3x, MAG) to all enemies
green += 1
ramen = False # persistent
elif once():
useSkill(5, 'random') # Rampage (218257): Physical damage (2.5x, ATK) to all enemies, Remove resistances to Blind from caster for 2 turns
elif self.HP > 0.6 and peach == False and isTurnMod(2):
useSkill(5, 'random') # Rampage (218257): Physical damage (2.5x, ATK) to all enemies, Remove resistances to Blind from caster for 2 turns
green += 1
peach = True # reset next turn
elif self.HP < 0.6 and peach == False:
useSkill(5, 'random') # Rampage (218257): Physical damage (2.5x, ATK) to all enemies, Remove resistances to Blind from caster for 2 turns
green += 1
peach = True # reset next turn
elif self.HP < 0.6 and olive == False:
useSkill(5, 'random') # Rampage (218257): Physical damage (2.5x, ATK) to all enemies, Remove resistances to Blind from caster for 2 turns
green += 1
olive = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Quest 3-5' (9240305)
# Enemy has first strike!
# BattleScript: 924030501
#
# Battles
# * Dark Alexander
##
##
# Monster Info
##
#
# Monster Dark Alexander (506040000)
# Race Machina
# Level 99
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 550000000
# MP 150000
# ATK 1300
# DEF 2350
# MAG 1400
# SPR 23500
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning -50%
# Water 80%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+25% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 50%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ60% (100048) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 60%
#
##
#
# 物理・魔法カウンター(ダークアレキサンダー) (100093) [Passive]
#
# 100% chance to counter physical attacks with Karma (218274) to the attacker (max 3 / turn)
# 100% chance to counter magic attacks with Karma (218274) to the attacker (max 3 / turn)
#
##
###
# Skills
###
#
# Judge's Gavel (218264) [Physical]
#
# Physical damage (3.5x, ATK) to one enemy
# Inflict Silence (100%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Sacred Cannon (218265) [Physical]
#
# Physical light damage (2x, ATK) to one enemy
# Physical light damage (1.5x * 2 = 3x, ATK) to all enemies (ignore cover)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Divine Shot (218266) [Magic]
#
# Magic light damage (4x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Guilty Rain (218267) [Magic]
#
# Magic light damage (2.5x, MAG) to all enemies
# Reduce resistance to Light by 70% for 2 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Beam of Judgment (218268) [Magic]
#
# Magic light damage (3x * 1.33 = 4x, MAG) to all enemies (ignore reflect)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Holy (218269) [Magic]
#
# Magic light damage (6x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Divine Castle (218270) [None]
#
# Grant a 50000000 HP shield to caster for 3 turns
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Perfect Defense (218271) [None]
#
# Reduce physical damage taken by 15% to caster for 2 turns (can not be removed)
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing power of shadow! (Light) (218272) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Divine Judgment (218273) [Magic]
#
# Magic light damage (5x, MAG) to all enemies
# Reduce resistance to Light by 90% for 2 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Karma (218274) [Magic]
#
# Magic light damage (1.8x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if gourd == True:
endTurn()
elif once():
useSkill(8, 'random') # Perfect Defense (218271): Reduce physical damage taken by 15% to caster for 2 turns (can not be removed)
gourd = True # reset next turn
elif green >= 9 and once() and self.HP < 0.8:
useSkill(10, 'random') # Divine Judgment (218273): Magic light damage (5x, MAG) to all enemies, Reduce resistance to Light by 90% for 2 turns to all enemies
apple = True # reset next turn
elif green >= 9 and once() and self.HP < 0.6 and apple == False:
useSkill(10, 'random') # Divine Judgment (218273): Magic light damage (5x, MAG) to all enemies, Reduce resistance to Light by 90% for 2 turns to all enemies
apple = True # reset next turn
elif green >= 9 and once() and self.HP < 0.4 and apple == False:
useSkill(10, 'random') # Divine Judgment (218273): Magic light damage (5x, MAG) to all enemies, Reduce resistance to Light by 90% for 2 turns to all enemies
elif green >= 9 and once() and self.HP < 0.8:
useSkill(7, 'random') # Divine Castle (218270): Grant a 50000000 HP shield to caster for 3 turns
berry = True # reset next turn
elif green >= 9 and once() and self.HP < 0.6 and berry == False:
useSkill(7, 'random') # Divine Castle (218270): Grant a 50000000 HP shield to caster for 3 turns
berry = True # reset next turn
elif green >= 9 and once() and self.HP < 0.4 and berry == False:
useSkill(7, 'random') # Divine Castle (218270): Grant a 50000000 HP shield to caster for 3 turns
elif green >= 9 and peach == False and isTurnMod(5):
useSkill(8, 'random') # Perfect Defense (218271): Reduce physical damage taken by 15% to caster for 2 turns (can not be removed)
peach = True # reset next turn
elif green >= 9 and olive == False and isTurnMod(3):
useSkill(6, 'random') # Holy (218269): Magic light damage (6x, MAG) to one enemy
olive = True # reset next turn
elif self.HP < 0.5 and green >= 9 and mango == False and isTurnMod(3):
useSkill(6, 'random') # Holy (218269): Magic light damage (6x, MAG) to one enemy
mango = True # reset next turn
elif green >= 9 and honey == False and isTurnMod(2):
useSkill(9, 'random') # Focusing power of shadow! (Light) (218272): No effect
honey = True # persistent
elif green >= 9:
endTurn()
green = 0
elif honey == True:
useSkill(5, 'random') # Beam of Judgment (218268): Magic light damage (3x * 1.33 = 4x, MAG) to all enemies (ignore reflect)
honey = False # persistent
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Judge's Gavel (218264): Physical damage (3.5x, ATK) to one enemy, Inflict Silence (100%) on one enemy
green += 1
elif green < 4:
useSkill(2, 'random') # Sacred Cannon (218265): Physical light damage (2x, ATK) to one enemy, Physical light damage (1.5x * 2 = 3x, ATK) to all enemies (ignore cover)
green += 1
elif lemon == False:
useSkill(3, 'random') # Divine Shot (218266): Magic light damage (4x, MAG) to one enemy
lemon = True # reset next turn
elif self.HP < 0.5 and grape == False and isTurnMod(2):
useSkill(3, 'random') # Divine Shot (218266): Magic light damage (4x, MAG) to one enemy
grape = True # reset next turn
elif self.HP < 0.5 and melon == False:
useSkill(4, 'random') # Guilty Rain (218267): Magic light damage (2.5x, MAG) to all enemies, Reduce resistance to Light by 70% for 2 turns to all enemies
green += 1
melon = True # reset next turn
elif melon == False and isTurnMod(2):
useSkill(4, 'random') # Guilty Rain (218267): Magic light damage (2.5x, MAG) to all enemies, Reduce resistance to Light by 70% for 2 turns to all enemies
green += 1
melon = True # reset next turn
elif guava == False and isTurnMod(3):
useSkill(4, 'random') # Guilty Rain (218267): Magic light damage (2.5x, MAG) to all enemies, Reduce resistance to Light by 70% for 2 turns to all enemies
green += 1
guava = True # reset next turn
else:
attack('random')
green += 1
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