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January 22, 2018 21:37
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Beasts of the Dark - ELT - GL
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## | |
# Mission 'Beasts of the Dark ELT' (8991107) | |
# Enemy has first strike! | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster Dark Siren (202008000) | |
# Race Avian | |
# Level 100 | |
# Actions 4-4 | |
# | |
# | |
# Stats | |
# HP 700000 | |
# MP 2000 | |
# ATK 450 | |
# DEF 275 | |
# MAG 455 | |
# SPR 205 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire -50% | |
# Ice 200% | |
# Lightning 0% | |
# Water 200% | |
# Wind 0% | |
# Earth 0% | |
# Light 0% | |
# Dark 200% | |
# | |
# | |
# Status resist (+80% / application) | |
# Poison 100% | |
# Blind 50% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 100% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 100% | |
# DEF 0% | |
# MAG 100% | |
# SPR 0% | |
# Stop 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Skills | |
### | |
# | |
# Cura (Magic) | |
# | |
# Restore 100000 HP to all allies | |
# | |
# Sealable + Unknown1 + | |
# Reflect + Unknown2 - | |
# | |
## | |
# | |
# Curaja (Magic) | |
# | |
# Restore 9999999 HP to all allies | |
# | |
# Sealable + Unknown1 + | |
# Reflect + Unknown2 - | |
# | |
## | |
# | |
# Hero's Song (Magic) | |
# | |
# Increase ATK, DEF, MAG and SPR by 50% for 5 turns to all allies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Siren Song (Magic) | |
# | |
# Inflict Confusion (100%) on one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Restore (None) | |
# | |
# Cure Poison, Blind, Sleep, Silence, Paralyze and Confusion for caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Dark Water (Magic) | |
# | |
# Magic water and dark damage (2x, MAG) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Darker Waterga (Magic) | |
# | |
# Magic water and dark damage (2x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Raging Hellfire (Magic) | |
# | |
# Magic fire, water and dark damage (4x, MAG) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Overflowing Hellfire (Magic) | |
# | |
# Magic fire, water and dark damage (4x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# It's trying to recompose itself! (Magic) | |
# | |
# Remove all effects from caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# It deflected the flames with its wings! (Magic) | |
# | |
# Magic fire and wind damage (6x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# It's anger boosted its MAG! (Magic) | |
# | |
# Increase MAG by 50% for one turn to caster | |
# Cure Poison, Blind, Sleep, Silence, Paralyze and Confusion for caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Dark Lunatic Voice (Magic) | |
# | |
# Magic water and dark damage (4x, MAG) to all enemies | |
# Inflict Sleep (70%) on all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Chaotic Voice (Magic) | |
# | |
# Magic water and dark damage (5x, MAG) to all enemies | |
# Inflict Sleep and Silence (100%) on all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Dark Ifrit has passed its chagrin! (Magic) | |
# | |
# Increase ATK and MAG by 100% for 999 turns to caster | |
# Increase resistance to Fire by 300% for 999 turns to caster | |
# Restore 9999999 HP to caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# It seems to be humming (Magic) | |
# | |
# Increase DEF and SPR by 100% and ATK and MAG by 50% for one turn to caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Ultimate Voice (Magic) | |
# | |
# Magic fire, water and dark damage (8x, MAG) to all enemies | |
# Inflict Sleep (100%) on all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Osmose (Magic) | |
# | |
# Magic damage (0.3x) as MP drain (30%) to one enemy | |
# | |
# Sealable + Unknown1 + | |
# Reflect + Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if apple == True: | |
end_turn() | |
elif once(): | |
useSkill(3, 'random') # Hero's Song (159170): Increase ATK, DEF, MAG and SPR by 50% for 5 turns to all allies | |
apple = True # reset next turn | |
elif unit('party_any').isDead() and once(): | |
useSkill(15, 'random') # Dark Ifrit has passed its chagrin! (159290): Increase ATK and MAG by 100% for 999 turns to caster, Increase resistance to Fire by 300% for 999 turns to caster, Restore 9999999 HP to caster | |
apple = True # reset next turn | |
ramen = True # persistent | |
elif sushi == True and berry == False and peach == False: | |
useSkill(12, 'random') # It's anger boosted its MAG! (159260): Increase MAG by 50% for one turn to caster, Cure Poison, Blind, Sleep, Silence, Paralyze and Confusion for caster | |
berry = True # reset next turn | |
elif sushi == True and peach == False: | |
useSkill(14, 'random') # Chaotic Voice (159280): Magic water and dark damage (5x, MAG) to all enemies, Inflict Sleep and Silence (100%) on all enemies | |
apple = True # reset next turn | |
sushi = False # persistent | |
elif self.hasStatus('Blind') and peach == False: | |
attack('random') | |
peach = True # reset next turn | |
sushi = True # persistent | |
elif honey == True and mango == False and olive == False and self.sufferedDamageLastTurn('fire', 'phys'): | |
useSkill(11, 'random') # It deflected the flames with its wings! (159250): Magic fire and wind damage (6x, MAG) to all enemies | |
olive = True # reset next turn | |
apple = True # reset next turn | |
honey = False # persistent | |
elif honey == True and mango == False and olive == False and self.sufferedDamageLastTurn('fire', 'mag'): | |
useSkill(11, 'random') # It deflected the flames with its wings! (159250): Magic fire and wind damage (6x, MAG) to all enemies | |
olive = True # reset next turn | |
apple = True # reset next turn | |
honey = False # persistent | |
elif honey == True and mango == False and olive == False and self.sufferedDamageLastTurn('water', 'phys'): | |
useSkill(10, 'random') # It's trying to recompose itself! (159240): Remove all effects from caster | |
olive = True # reset next turn | |
elif honey == True and mango == False and olive == False and self.sufferedDamageLastTurn('water', 'mag'): | |
useSkill(10, 'random') # It's trying to recompose itself! (159240): Remove all effects from caster | |
olive = True # reset next turn | |
elif honey == True and ramen == True and mango == False: | |
useSkill(17, 'random') # Ultimate Voice (159310): Magic fire, water and dark damage (8x, MAG) to all enemies, Inflict Sleep (100%) on all enemies | |
apple = True # reset next turn | |
honey = False # persistent | |
elif honey == True and ramen == False and mango == False: | |
useSkill(13, 'random') # Dark Lunatic Voice (159270): Magic water and dark damage (4x, MAG) to all enemies, Inflict Sleep (70%) on all enemies | |
apple = True # reset next turn | |
honey = False # persistent | |
elif steak == False and lemon == False and self.HP < 0.5: | |
useSkill(1, 'random') # Cura (159150): Restore 100000 HP to all allies | |
lemon = True # reset next turn | |
elif fries == False and lemon == False and self.HP < 0.3: | |
useSkill(2, 'random') # Curaja (159160): Restore 9999999 HP to all allies | |
lemon = True # reset next turn | |
elif unit('party_all').HP < 0.5 and unit('party_all').isAlive() and sushi == False and once(): | |
attack('random') | |
elif unit('party_all').HP < 0.5 and unit('party_all').isAlive() and sushi == False and once(): | |
attack('random') | |
elif unit('party_all').HP < 0.5 and unit('party_all').isAlive() and sushi == False and once(): | |
attack('random') | |
elif unit('party_all').HP < 0.5 and unit('party_all').isAlive() and sushi == False and once(): | |
attack('random') | |
elif ramen == False and honey == False and self.HP < 0.7 and once(): | |
useSkill(16, 'random') # It seems to be humming (159300): Increase DEF and SPR by 100% and ATK and MAG by 50% for one turn to caster | |
mango = True # reset next turn | |
apple = True # reset next turn | |
honey = True # persistent | |
steak = True # persistent | |
elif ramen == False and honey == False and self.HP < 0.5 and once(): | |
useSkill(16, 'random') # It seems to be humming (159300): Increase DEF and SPR by 100% and ATK and MAG by 50% for one turn to caster | |
mango = True # reset next turn | |
apple = True # reset next turn | |
honey = True # persistent | |
fries = True # persistent | |
elif ramen == False and honey == False and self.HP < 0.3 and once(): | |
useSkill(16, 'random') # It seems to be humming (159300): Increase DEF and SPR by 100% and ATK and MAG by 50% for one turn to caster | |
salad = 1 | |
mango = True # reset next turn | |
apple = True # reset next turn | |
honey = True # persistent | |
elif ramen == True and honey == False and self.HP < 0.7 and once(): | |
useSkill(16, 'random') # It seems to be humming (159300): Increase DEF and SPR by 100% and ATK and MAG by 50% for one turn to caster | |
mango = True # reset next turn | |
apple = True # reset next turn | |
honey = True # persistent | |
steak = True # persistent | |
elif ramen == True and honey == False and self.HP < 0.5 and once(): | |
useSkill(16, 'random') # It seems to be humming (159300): Increase DEF and SPR by 100% and ATK and MAG by 50% for one turn to caster | |
mango = True # reset next turn | |
apple = True # reset next turn | |
honey = True # persistent | |
fries = True # persistent | |
elif ramen == True and honey == False and self.HP < 0.3 and once(): | |
useSkill(16, 'random') # It seems to be humming (159300): Increase DEF and SPR by 100% and ATK and MAG by 50% for one turn to caster | |
salad = 1 | |
mango = True # reset next turn | |
apple = True # reset next turn | |
honey = True # persistent | |
elif random() <= 0.50 and ramen == False and grape == False and isTurnMod(3): | |
useSkill(18, 'random') # Osmose (120180): Magic damage (0.3x) as MP drain (30%) to one enemy | |
grape = True # reset next turn | |
elif random() <= 0.50 and ramen == False and grape == False and isTurnMod(2): | |
useSkill(4, 'random') # Siren Song (159180): Inflict Confusion (100%) on one enemy | |
grape = True # reset next turn | |
elif random() <= 0.30 and ramen == False and melon == False: | |
useSkill(7, 'random') # Darker Waterga (159210): Magic water and dark damage (2x, MAG) to all enemies | |
melon = True # reset next turn | |
elif random() <= 0.30 and ramen == False: | |
useSkill(6, 'random') # Dark Water (159200): Magic water and dark damage (2x, MAG) to one enemy | |
elif ramen == True and grape == False: | |
useSkill(18, 'random') # Osmose (120180): Magic damage (0.3x) as MP drain (30%) to one enemy | |
grape = True # reset next turn | |
elif random() <= 0.50 and ramen == True and melon == False: | |
useSkill(9, 'random') # Overflowing Hellfire (159230): Magic fire, water and dark damage (4x, MAG) to all enemies | |
melon = True # reset next turn | |
elif random() <= 0.40 and ramen == True: | |
useSkill(8, 'random') # Raging Hellfire (159220): Magic fire, water and dark damage (4x, MAG) to one enemy | |
else: | |
attack('random') | |
## | |
# Monster Info | |
## | |
# | |
# Monster Dark Ifrit (301028000) | |
# Race Beast | |
# Level 100 | |
# Actions 4-4 | |
# | |
# | |
# Stats | |
# HP 700000 | |
# MP 2000 | |
# ATK 705 | |
# DEF 275 | |
# MAG 455 | |
# SPR 205 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire 200% | |
# Ice -50% | |
# Lightning 0% | |
# Water 0% | |
# Wind 0% | |
# Earth 0% | |
# Light 0% | |
# Dark 200% | |
# | |
# | |
# Status resist (+80% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 100% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 0% | |
# MAG 100% | |
# SPR 0% | |
# Stop 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Skills | |
### | |
# | |
# Dark Mist (Magic) | |
# | |
# Reduce resistance to Dark by 10% for 5 turns to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Claw (Physical) | |
# | |
# Physical damage (1.7x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Heat Collection (Physical) | |
# | |
# Increase DEF and SPR by 100% and ATK and MAG by 50% for one turn to caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Hell Ball (Magic) | |
# | |
# Magic fire and dark damage (2x, MAG) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Hellflame (Magic) | |
# | |
# Magic fire and dark damage (2x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# Flames of Purgatory (Magic) | |
# | |
# Magic fire and dark damage (3.8x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Anger Claw (Physical) | |
# | |
# Physical damage (3x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Super Hell Ball (Magic) | |
# | |
# Magic fire, water and dark damage (5x, MAG) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Super Hellflame (Magic) | |
# | |
# Magic fire, water and dark damage (4.5x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 + | |
# | |
## | |
# | |
# Aqua Blaze (Magic) | |
# | |
# Magic fire, water and dark damage (8x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Hellfire Requiem (Magic) | |
# | |
# Magic fire, water and dark damage (9.99x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# It's trying to recompose itself! (Magic) | |
# | |
# Remove all effects from caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# It's flames are growing! (Magic) | |
# | |
# Increase MAG by 100% for one turn to caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# It's damaged and it's going crazy with anger! (Physical) | |
# | |
# Physical damage (9.99x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Dark Siren has passed its chagrin! (Magic) | |
# | |
# Increase DEF and SPR by 100% for 999 turns to caster | |
# Increase resistance to Water by 300% for 999 turns to caster | |
# Restore 9999999 HP to caster | |
# Reduce ATK, DEF, MAG and SPR by 30% for 3 turns to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Dark Siren is putting it all on the line! (Magic) | |
# | |
# Increase ATK and MAG by 50% for one turn to caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if apple == True: | |
end_turn() | |
elif once(): | |
useSkill(1, 'random') # Dark Mist (158990): Reduce resistance to Dark by 10% for 5 turns to all enemies | |
apple = True # reset next turn | |
elif unit('party_any').isDead() and once(): | |
useSkill(15, 'random') # Dark Siren has passed its chagrin! (159130): Increase DEF and SPR by 100% for 999 turns to caster, Increase resistance to Water by 300% for 999 turns to caster, Restore 9999999 HP to caster, Reduce ATK, DEF, MAG and SPR by 30% for 3 turns to all enemies | |
apple = True # reset next turn | |
ramen = True # persistent | |
elif lemon == False and self.hasDebuff('DEF'): | |
useSkill(16, 'random') # Dark Siren is putting it all on the line! (159140): Increase ATK and MAG by 50% for one turn to caster | |
lemon = True # reset next turn | |
elif lemon == False and self.hasDebuff('SPR'): | |
useSkill(16, 'random') # Dark Siren is putting it all on the line! (159140): Increase ATK and MAG by 50% for one turn to caster | |
lemon = True # reset next turn | |
elif unit('party_all').HP < 0.5 and unit('party_all').isAlive() and sushi == False and self.HP < 0.5 and once(): | |
useSkill(11, 'random') # Hellfire Requiem (159090): Magic fire, water and dark damage (9.99x, MAG) to all enemies | |
apple = True # reset next turn | |
elif honey == True and grape == False and self.sufferedDamageLastTurn('fire', 'phys'): | |
useSkill(13, 'random') # It's flames are growing! (159110): Increase MAG by 100% for one turn to caster | |
grape = True # reset next turn | |
elif honey == True and grape == False and self.sufferedDamageLastTurn('fire', 'mag'): | |
useSkill(13, 'random') # It's flames are growing! (159110): Increase MAG by 100% for one turn to caster | |
grape = True # reset next turn | |
elif honey == True and grape == False and self.sufferedDamageLastTurn('water', 'phys'): | |
useSkill(12, 'random') # It's trying to recompose itself! (159100): Remove all effects from caster | |
grape = True # reset next turn | |
elif honey == True and grape == False and self.sufferedDamageLastTurn('water', 'mag'): | |
useSkill(12, 'random') # It's trying to recompose itself! (159100): Remove all effects from caster | |
grape = True # reset next turn | |
elif honey == True and ramen == True: | |
useSkill(10, 'random') # Aqua Blaze (159080): Magic fire, water and dark damage (8x, MAG) to all enemies | |
apple = True # reset next turn | |
honey = False # persistent | |
elif honey == True and ramen == False: | |
useSkill(6, 'random') # Flames of Purgatory (159040): Magic fire and dark damage (3.8x, MAG) to all enemies | |
apple = True # reset next turn | |
honey = False # persistent | |
elif bacon == False and berry == False and self.HP < 0.5 and once(): | |
useSkill(14, 'random') # It's damaged and it's going crazy with anger! (159120): Physical damage (9.99x, ATK) to all enemies | |
berry = True # reset next turn | |
elif bacon == False and peach == False and self.HP < 0.5 and once(): | |
useSkill(14, 'random') # It's damaged and it's going crazy with anger! (159120): Physical damage (9.99x, ATK) to all enemies | |
peach = True # reset next turn | |
elif bacon == False and olive == False and self.HP < 0.5 and once(): | |
useSkill(14, 'random') # It's damaged and it's going crazy with anger! (159120): Physical damage (9.99x, ATK) to all enemies | |
olive = True # reset next turn | |
elif bacon == False and mango == False and self.HP < 0.5 and once(): | |
useSkill(14, 'random') # It's damaged and it's going crazy with anger! (159120): Physical damage (9.99x, ATK) to all enemies | |
mango = True # reset next turn | |
elif sushi == False and berry == False and self.HP < 0.3 and once(): | |
useSkill(14, 'random') # It's damaged and it's going crazy with anger! (159120): Physical damage (9.99x, ATK) to all enemies | |
berry = True # reset next turn | |
elif salad == False and peach == False and self.HP < 0.3 and once(): | |
useSkill(14, 'random') # It's damaged and it's going crazy with anger! (159120): Physical damage (9.99x, ATK) to all enemies | |
peach = True # reset next turn | |
elif salad == False and olive == False and self.HP < 0.3 and once(): | |
useSkill(14, 'random') # It's damaged and it's going crazy with anger! (159120): Physical damage (9.99x, ATK) to all enemies | |
olive = True # reset next turn | |
elif salad == False and mango == False and self.HP < 0.3 and once(): | |
useSkill(14, 'random') # It's damaged and it's going crazy with anger! (159120): Physical damage (9.99x, ATK) to all enemies | |
mango = True # reset next turn | |
elif ramen == False and honey == False and self.HP < 0.7 and once(): | |
useSkill(3, 'random') # Heat Collection (159010): Increase DEF and SPR by 100% and ATK and MAG by 50% for one turn to caster | |
apple = True # reset next turn | |
honey = True # persistent | |
bacon = True # persistent | |
elif ramen == False and honey == False and self.HP < 0.5 and once(): | |
useSkill(3, 'random') # Heat Collection (159010): Increase DEF and SPR by 100% and ATK and MAG by 50% for one turn to caster | |
apple = True # reset next turn | |
honey = True # persistent | |
sushi = True # persistent | |
salad = True # persistent | |
elif ramen == False and honey == False and self.HP < 0.3 and once(): | |
useSkill(3, 'random') # Heat Collection (159010): Increase DEF and SPR by 100% and ATK and MAG by 50% for one turn to caster | |
steak = 1 | |
apple = True # reset next turn | |
honey = True # persistent | |
elif ramen == True and honey == False and self.HP < 0.7 and once(): | |
useSkill(3, 'random') # Heat Collection (159010): Increase DEF and SPR by 100% and ATK and MAG by 50% for one turn to caster | |
apple = True # reset next turn | |
honey = True # persistent | |
bacon = True # persistent | |
elif ramen == True and honey == False and self.HP < 0.5 and once(): | |
useSkill(3, 'random') # Heat Collection (159010): Increase DEF and SPR by 100% and ATK and MAG by 50% for one turn to caster | |
apple = True # reset next turn | |
honey = True # persistent | |
sushi = True # persistent | |
salad = True # persistent | |
elif ramen == True and honey == False and self.HP < 0.3 and once(): | |
useSkill(3, 'random') # Heat Collection (159010): Increase DEF and SPR by 100% and ATK and MAG by 50% for one turn to caster | |
steak = 1 | |
apple = True # reset next turn | |
honey = True # persistent | |
elif random() <= 0.30 and ramen == False and melon == False and isTurnMod(3): | |
useSkill(5, 'random') # Hellflame (159030): Magic fire and dark damage (2x, MAG) to all enemies | |
melon = True # reset next turn | |
elif random() <= 0.30 and ramen == False: | |
useSkill(4, 'random') # Hell Ball (159020): Magic fire and dark damage (2x, MAG) to one enemy | |
elif random() <= 0.30 and ramen == False: | |
useSkill(2, 'random') # Claw (159000): Physical damage (1.7x, ATK) to one enemy | |
elif random() <= 0.60 and ramen == True and melon == False: | |
useSkill(9, 'random') # Super Hellflame (159070): Magic fire, water and dark damage (4.5x, MAG) to all enemies | |
melon = True # reset next turn | |
elif random() <= 0.50 and ramen == True: | |
useSkill(8, 'random') # Super Hell Ball (159060): Magic fire, water and dark damage (5x, MAG) to one enemy | |
elif random() <= 0.50 and ramen == True: | |
useSkill(7, 'random') # Anger Claw (159050): Physical damage (3x, ATK) to one enemy | |
else: | |
attack('random') |
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