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Demon Wall
##
# Mission 'デモンズウォール 真降臨' (8996001)
# Enemy has first strike!
# BattleScript: 899600101
#
# Battles
# * デモンズウォール
##
##
# Monster Info
##
#
# Monster デモンズウォール (510001300)
# Race Stone
# Level 99
# Actions 50-50
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 550000000
# MP 100000
# ATK 1200
# DEF 1450
# MAG 1100
# SPR 1350
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning 0%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 土属性吸収 (100007) [Passive]
#
# Absorb Earth elemental attacks
#
##
#
# 全ステ60% (100048) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 60%
#
##
#
# 物理・魔法カウンター(デモンズウォール真降臨) (100080) [Passive]
#
# 100% chance to counter physical attacks with 激突 (216573) to the attacker (max 2 / turn)
# 100% chance to counter magic attacks with 激突 (216573) to the attacker (max 2 / turn)
#
##
###
# Skills
###
#
# 激突 (216565) [Physical]
#
# Physical damage (3.4x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 土崩激突 (216566) [None]
#
# Physical* damage (2.8x, ATK) to all enemies
# Reduce resistance to Earth by 80% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 大震動 (216567) [Magic]
#
# Magic damage (3.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 魔の土石流 (216568) [None]
#
# Magic* earth damage (3x, MAG) to all enemies
# Reduce DEF and SPR by 25% for 2 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# クラッシュダウン (216569) [None]
#
# [Death]
# Instant KO (100%) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 弱石の呪い (216570) [None]
#
# Remove resistances to Petrify from one enemy for 3 turns
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 大弱石の呪い (216571) [None]
#
# Remove all buffs and debuffs from all enemies
# Remove resistances to Petrify from all enemies for 3 turns
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 石化にらみ (216572) [None]
#
# Inflict Petrify (100%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 激突 (216573) [None]
#
# Physical* damage (2x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# サイレガ (216574) [Magic]
#
# Inflict Silence (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# ブライガ (216575) [Magic]
#
# Inflict Blind (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# デモニックウォール (216576) [None]
#
# Increase DEF and SPR by 40% for one turn to caster (can not be removed)
# Unused parameters: [1]
# Increase DEF and SPR by 30% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# デモンズウォールが動き出す! (216577) [None]
#
# Increase ATK and MAG by 10% for 2 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 重力で動きが遅くなった (216578) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 接近 (216579) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 押しつぶされた…… (216580) [None]
#
# Instant KO (100%) to all enemies (ignores death resist)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 押しつぶされた…… (216584) [None]
#
# Remove all buffs and debuffs from all enemies
# Instant KO (100%) to all enemies (ignores death resist)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if var_90 == True:
endTurn()
elif azure == 9:
useSkill(17, 'random') # 押しつぶされた…… (216584): Remove all buffs and debuffs from all enemies, Instant KO (100%) to all enemies (ignores death resist)
var_90 = True # unknown flag type
elif azure == 8:
useSkill(16, 'random') # 押しつぶされた…… (216580): Instant KO (100%) to all enemies (ignores death resist)
var_90 = True # unknown flag type
azure += 1
elif once() and azure == 7 and var_65 == False:
useSkill(12, 'random') # デモニックウォール (216576): Increase DEF and SPR by 40% for one turn to caster (can not be removed), Increase DEF and SPR by 30% for 3 turns to caster
elif azure == 7 and var_65 == False:
useSkill(16, 'random') # 押しつぶされた…… (216580): Instant KO (100%) to all enemies (ignores death resist)
var_90 = True # unknown flag type
azure += 1
elif once():
useSkill(12, 'random') # デモニックウォール (216576): Increase DEF and SPR by 40% for one turn to caster (can not be removed), Increase DEF and SPR by 30% for 3 turns to caster
var_90 = True # unknown flag type
elif white == 0 and var_63 == False and azure == 6 and bacon == False:
wait() # No action
var_63 = True # unknown flag type
elif white == 0 and var_64 == False and azure == 6 and bacon == False:
wait() # No action
var_64 = True # unknown flag type
elif white == 0 and var_61 == False and azure == 6 and bacon == False:
useSkill(13, 'random') # デモンズウォールが動き出す! (216577): Increase ATK and MAG by 10% for 2 turns to caster
var_61 = True # unknown flag type
honey = True # persistent
elif white == 0 and var_65 == False and azure == 6 and bacon == False:
wait() # No action
var_65 = True # unknown flag type
elif white == 0 and var_66 == False and azure == 6 and bacon == False:
wait() # No action
var_66 = True # unknown flag type
elif white == 0 and var_63 == False and azure < 6 and bacon == False:
wait() # No action
var_63 = True # unknown flag type
elif white == 0 and var_64 == False and azure < 6 and bacon == False:
wait() # No action
var_64 = True # unknown flag type
elif white == 0 and var_61 == False and azure < 6 and bacon == False:
useSkill(13, 'random') # デモンズウォールが動き出す! (216577): Increase ATK and MAG by 10% for 2 turns to caster
var_61 = True # unknown flag type
honey = True # persistent
elif white == 0 and var_65 == False and azure < 6 and bacon == False:
wait() # No action
var_65 = True # unknown flag type
elif white == 0 and var_66 == False and azure < 6 and bacon == False:
wait() # No action
var_66 = True # unknown flag type
elif self.hitByLastTurn(20150, 'Gravity') and white == 1 and var_63 == False and honey == True and bacon == False:
wait() # No action
var_63 = True # unknown flag type
elif self.hitByLastTurn(20150, 'Gravity') and white == 1 and var_64 == False and honey == True and bacon == False:
wait() # No action
var_64 = True # unknown flag type
elif self.hitByLastTurn(20270, 'Graviga') and white == 1 and var_63 == False and honey == True and bacon == False:
wait() # No action
var_63 = True # unknown flag type
elif self.hitByLastTurn(20270, 'Graviga') and white == 1 and var_64 == False and honey == True and bacon == False:
wait() # No action
var_64 = True # unknown flag type
elif self.hitByLastTurn(20150, 'Gravity') and white == 1 and var_62 == False and honey == True and bacon == False:
useSkill(14, 'random') # 重力で動きが遅くなった (216578): No effect
var_62 = True # unknown flag type
elif self.hitByLastTurn(20270, 'Graviga') and white == 1 and var_62 == False and honey == True and bacon == False:
useSkill(14, 'random') # 重力で動きが遅くなった (216578): No effect
var_62 = True # unknown flag type
elif self.hitByLastTurn(20150, 'Gravity') and white == 1 and var_65 == False and honey == True and bacon == False:
wait() # No action
var_65 = True # unknown flag type
elif self.hitByLastTurn(20150, 'Gravity') and white == 1 and var_66 == False and honey == True and bacon == False:
wait() # No action
var_66 = True # unknown flag type
bacon = True # persistent
honey = False # persistent
elif self.hitByLastTurn(20270, 'Graviga') and white == 1 and var_65 == False and honey == True and bacon == False:
wait() # No action
var_65 = True # unknown flag type
elif self.hitByLastTurn(20270, 'Graviga') and white == 1 and var_66 == False and honey == True and bacon == False:
wait() # No action
var_66 = True # unknown flag type
bacon = True # persistent
honey = False # persistent
elif unit('7:enemy:1').is('dead') and green >= 10 and isTurnMod(2) and azure >= 4 and var_67 == False:
wait('slot:1') # No action
var_67 = True # unknown flag type
elif unit('7:enemy:1').hasStatus('Petrify') and green >= 10 and isTurnMod(2) and azure >= 4 and var_67 == False:
wait('slot:1') # No action
var_67 = True # unknown flag type
elif random() <= 0.33 and unit('7:enemy:1').is('alive') and green >= 10 and isTurnMod(2) and azure >= 4 and var_67 == False:
useSkill(6, 'slot:1') # 弱石の呪い (216570): Remove resistances to Petrify from one enemy for 3 turns
var_67 = True # unknown flag type
otter = True # reset next turn
elif unit('7:enemy:2').is('dead') and green >= 10 and isTurnMod(2) and azure >= 4 and var_67 == False:
wait('slot:2') # No action
var_67 = True # unknown flag type
elif unit('7:enemy:2').hasStatus('Petrify') and green >= 10 and isTurnMod(2) and azure >= 4 and var_67 == False:
wait('slot:2') # No action
var_67 = True # unknown flag type
elif random() <= 0.50 and unit('7:enemy:2').is('alive') and green >= 10 and isTurnMod(2) and azure >= 4 and var_67 == False:
useSkill(6, 'slot:2') # 弱石の呪い (216570): Remove resistances to Petrify from one enemy for 3 turns
var_67 = True # unknown flag type
tiger = True # reset next turn
elif unit('7:enemy:3').is('dead') and green >= 10 and isTurnMod(2) and azure >= 4 and var_67 == False:
wait('slot:3') # No action
var_67 = True # unknown flag type
elif unit('7:enemy:3').hasStatus('Petrify') and green >= 10 and isTurnMod(2) and azure >= 4 and var_67 == False:
wait('slot:3') # No action
var_67 = True # unknown flag type
elif unit('7:enemy:3').is('alive') and green >= 10 and isTurnMod(2) and azure >= 4 and var_67 == False:
useSkill(6, 'slot:3') # 弱石の呪い (216570): Remove resistances to Petrify from one enemy for 3 turns
var_67 = True # unknown flag type
mouse = True # reset next turn
elif unit('7:enemy:4').is('dead') and green >= 10 and isTurnMod(2) and azure >= 4 and var_68 == False:
wait('slot:4') # No action
var_68 = True # unknown flag type
elif unit('7:enemy:4').hasStatus('Petrify') and green >= 10 and isTurnMod(2) and azure >= 4 and var_68 == False:
wait('slot:4') # No action
var_68 = True # unknown flag type
elif random() <= 0.33 and unit('7:enemy:4').is('alive') and green >= 10 and isTurnMod(2) and azure >= 4 and var_68 == False:
useSkill(6, 'slot:4') # 弱石の呪い (216570): Remove resistances to Petrify from one enemy for 3 turns
var_68 = True # unknown flag type
goose = True # reset next turn
elif unit('7:enemy:5').is('dead') and green >= 10 and isTurnMod(2) and azure >= 4 and var_68 == False:
wait('slot:5') # No action
var_68 = True # unknown flag type
elif unit('7:enemy:5').hasStatus('Petrify') and green >= 10 and isTurnMod(2) and azure >= 4 and var_68 == False:
wait('slot:5') # No action
var_68 = True # unknown flag type
elif random() <= 0.50 and unit('7:enemy:5').is('alive') and green >= 10 and isTurnMod(2) and azure >= 4 and var_68 == False:
useSkill(6, 'slot:5') # 弱石の呪い (216570): Remove resistances to Petrify from one enemy for 3 turns
var_68 = True # unknown flag type
horse = True # reset next turn
elif unit('7:enemy:6').is('dead') and green >= 10 and isTurnMod(2) and azure >= 4 and var_68 == False:
wait('slot:6') # No action
var_68 = True # unknown flag type
elif unit('7:enemy:6').hasStatus('Petrify') and green >= 10 and isTurnMod(2) and azure >= 4 and var_68 == False:
wait('slot:6') # No action
var_68 = True # unknown flag type
elif unit('7:enemy:6').is('alive') and green >= 10 and isTurnMod(2) and azure >= 4 and var_68 == False:
useSkill(6, 'slot:6') # 弱石の呪い (216570): Remove resistances to Petrify from one enemy for 3 turns
var_68 = True # unknown flag type
unk_6 = True # unknown flag type
elif unit('7:enemy:1').is('dead') and green >= 10 and isTurnMod(3) and azure == 3 and var_67 == False:
wait('slot:1') # No action
var_67 = True # unknown flag type
elif unit('7:enemy:1').hasStatus('Petrify') and green >= 10 and isTurnMod(3) and azure == 3 and var_67 == False:
wait('slot:1') # No action
var_67 = True # unknown flag type
elif random() <= 0.16 and unit('7:enemy:1').is('alive') and green >= 10 and isTurnMod(3) and azure == 3 and var_67 == False:
useSkill(6, 'slot:1') # 弱石の呪い (216570): Remove resistances to Petrify from one enemy for 3 turns
var_67 = True # unknown flag type
otter = True # reset next turn
elif unit('7:enemy:2').is('dead') and green >= 10 and isTurnMod(3) and azure == 3 and var_67 == False:
wait('slot:2') # No action
var_67 = True # unknown flag type
elif unit('7:enemy:2').hasStatus('Petrify') and green >= 10 and isTurnMod(3) and azure == 3 and var_67 == False:
wait('slot:2') # No action
var_67 = True # unknown flag type
elif random() <= 0.20 and unit('7:enemy:2').is('alive') and green >= 10 and isTurnMod(3) and azure == 3 and var_67 == False:
useSkill(6, 'slot:2') # 弱石の呪い (216570): Remove resistances to Petrify from one enemy for 3 turns
var_67 = True # unknown flag type
tiger = True # reset next turn
elif unit('7:enemy:3').is('dead') and green >= 10 and isTurnMod(3) and azure == 3 and var_67 == False:
wait('slot:3') # No action
var_67 = True # unknown flag type
elif unit('7:enemy:3').hasStatus('Petrify') and green >= 10 and isTurnMod(3) and azure == 3 and var_67 == False:
wait('slot:3') # No action
var_67 = True # unknown flag type
elif random() <= 0.25 and unit('7:enemy:3').is('alive') and green >= 10 and isTurnMod(3) and azure == 3 and var_67 == False:
useSkill(6, 'slot:3') # 弱石の呪い (216570): Remove resistances to Petrify from one enemy for 3 turns
var_67 = True # unknown flag type
mouse = True # reset next turn
elif unit('7:enemy:4').is('dead') and green >= 10 and isTurnMod(3) and azure == 3 and var_67 == False:
wait('slot:4') # No action
var_67 = True # unknown flag type
elif unit('7:enemy:4').hasStatus('Petrify') and green >= 10 and isTurnMod(3) and azure == 3 and var_67 == False:
wait('slot:4') # No action
var_67 = True # unknown flag type
elif random() <= 0.33 and unit('7:enemy:4').is('alive') and green >= 10 and isTurnMod(3) and azure == 3 and var_67 == False:
useSkill(6, 'slot:4') # 弱石の呪い (216570): Remove resistances to Petrify from one enemy for 3 turns
var_67 = True # unknown flag type
goose = True # reset next turn
elif unit('7:enemy:5').is('dead') and green >= 10 and isTurnMod(3) and azure == 3 and var_67 == False:
wait('slot:5') # No action
var_67 = True # unknown flag type
elif unit('7:enemy:5').hasStatus('Petrify') and green >= 10 and isTurnMod(3) and azure == 3 and var_67 == False:
wait('slot:5') # No action
var_67 = True # unknown flag type
elif random() <= 0.50 and unit('7:enemy:5').is('alive') and green >= 10 and isTurnMod(3) and azure == 3 and var_67 == False:
useSkill(6, 'slot:5') # 弱石の呪い (216570): Remove resistances to Petrify from one enemy for 3 turns
var_67 = True # unknown flag type
horse = True # reset next turn
elif unit('7:enemy:6').is('dead') and green >= 10 and isTurnMod(3) and azure == 3 and var_67 == False:
wait('slot:6') # No action
var_67 = True # unknown flag type
elif unit('7:enemy:6').hasStatus('Petrify') and green >= 10 and isTurnMod(3) and azure == 3 and var_67 == False:
wait('slot:6') # No action
var_67 = True # unknown flag type
elif unit('7:enemy:6').is('alive') and green >= 10 and isTurnMod(3) and azure == 3 and var_67 == False:
useSkill(6, 'slot:6') # 弱石の呪い (216570): Remove resistances to Petrify from one enemy for 3 turns
var_67 = True # unknown flag type
unk_6 = True # unknown flag type
elif unit('7:enemy:1').is('dead') and green >= 10 and isTurnMod(3) and azure < 3 and var_67 == False:
wait('slot:1') # No action
var_67 = True # unknown flag type
elif unit('7:enemy:1').hasStatus('Petrify') and green >= 10 and isTurnMod(3) and azure < 3 and var_67 == False:
wait('slot:1') # No action
var_67 = True # unknown flag type
elif random() <= 0.16 and unit('7:enemy:1').is('alive') and green >= 10 and isTurnMod(3) and azure < 3 and var_67 == False:
useSkill(6, 'slot:1') # 弱石の呪い (216570): Remove resistances to Petrify from one enemy for 3 turns
var_67 = True # unknown flag type
otter = True # reset next turn
elif unit('7:enemy:2').is('dead') and green >= 10 and isTurnMod(3) and azure < 3 and var_67 == False:
wait('slot:2') # No action
var_67 = True # unknown flag type
elif unit('7:enemy:2').hasStatus('Petrify') and green >= 10 and isTurnMod(3) and azure < 3 and var_67 == False:
wait('slot:2') # No action
var_67 = True # unknown flag type
elif random() <= 0.20 and unit('7:enemy:2').is('alive') and green >= 10 and isTurnMod(3) and azure < 3 and var_67 == False:
useSkill(6, 'slot:2') # 弱石の呪い (216570): Remove resistances to Petrify from one enemy for 3 turns
var_67 = True # unknown flag type
tiger = True # reset next turn
elif unit('7:enemy:3').is('dead') and green >= 10 and isTurnMod(3) and azure < 3 and var_67 == False:
wait('slot:3') # No action
var_67 = True # unknown flag type
elif unit('7:enemy:3').hasStatus('Petrify') and green >= 10 and isTurnMod(3) and azure < 3 and var_67 == False:
wait('slot:3') # No action
var_67 = True # unknown flag type
elif random() <= 0.25 and unit('7:enemy:3').is('alive') and green >= 10 and isTurnMod(3) and azure < 3 and var_67 == False:
useSkill(6, 'slot:3') # 弱石の呪い (216570): Remove resistances to Petrify from one enemy for 3 turns
var_67 = True # unknown flag type
mouse = True # reset next turn
elif unit('7:enemy:4').is('dead') and green >= 10 and isTurnMod(3) and azure < 3 and var_67 == False:
wait('slot:4') # No action
var_67 = True # unknown flag type
elif unit('7:enemy:4').hasStatus('Petrify') and green >= 10 and isTurnMod(3) and azure < 3 and var_67 == False:
wait('slot:4') # No action
var_67 = True # unknown flag type
elif random() <= 0.33 and unit('7:enemy:4').is('alive') and green >= 10 and isTurnMod(3) and azure < 3 and var_67 == False:
useSkill(6, 'slot:4') # 弱石の呪い (216570): Remove resistances to Petrify from one enemy for 3 turns
var_67 = True # unknown flag type
goose = True # reset next turn
elif unit('7:enemy:5').is('dead') and green >= 10 and isTurnMod(3) and azure < 3 and var_67 == False:
wait('slot:5') # No action
var_67 = True # unknown flag type
elif unit('7:enemy:5').hasStatus('Petrify') and green >= 10 and isTurnMod(3) and azure < 3 and var_67 == False:
wait('slot:5') # No action
var_67 = True # unknown flag type
elif random() <= 0.50 and unit('7:enemy:5').is('alive') and green >= 10 and isTurnMod(3) and azure < 3 and var_67 == False:
useSkill(6, 'slot:5') # 弱石の呪い (216570): Remove resistances to Petrify from one enemy for 3 turns
var_67 = True # unknown flag type
horse = True # reset next turn
elif unit('7:enemy:6').is('dead') and green >= 10 and isTurnMod(3) and azure < 3 and var_67 == False:
wait('slot:6') # No action
var_67 = True # unknown flag type
elif unit('7:enemy:6').hasStatus('Petrify') and green >= 10 and isTurnMod(3) and azure < 3 and var_67 == False:
wait('slot:6') # No action
var_67 = True # unknown flag type
elif unit('7:enemy:6').is('alive') and green >= 10 and isTurnMod(3) and azure < 3 and var_67 == False:
useSkill(6, 'slot:6') # 弱石の呪い (216570): Remove resistances to Petrify from one enemy for 3 turns
var_67 = True # unknown flag type
unk_6 = True # unknown flag type
elif green >= 10 and var_69 == False and azure >= 4 and isTurnMod(2):
useSkill(12, 'random') # デモニックウォール (216576): Increase DEF and SPR by 40% for one turn to caster (can not be removed), Increase DEF and SPR by 30% for 3 turns to caster
var_69 = True # unknown flag type
elif green >= 10 and var_69 == False and azure == 3 and isTurnMod(3):
useSkill(12, 'random') # デモニックウォール (216576): Increase DEF and SPR by 40% for one turn to caster (can not be removed), Increase DEF and SPR by 30% for 3 turns to caster
var_69 = True # unknown flag type
elif green >= 10 and var_69 == False and azure < 3 and isTurnMod(4):
useSkill(12, 'random') # デモニックウォール (216576): Increase DEF and SPR by 40% for one turn to caster (can not be removed), Increase DEF and SPR by 30% for 3 turns to caster
var_69 = True # unknown flag type
elif green >= 10 and white == 2 and var_63 == False:
wait() # No action
var_63 = True # unknown flag type
elif green >= 10 and white == 2 and var_64 == False:
wait() # No action
var_64 = True # unknown flag type
elif green >= 10 and white == 2 and var_65 == False:
useSkill(15, 'random') # 接近 (216579): No effect
var_65 = True # unknown flag type
azure += 1
elif green >= 10 and white == 2 and var_66 == False:
wait() # No action
var_66 = True # unknown flag type
elif green >= 10 and white == 2 and var_70 == False:
wait() # No action
var_70 = True # unknown flag type
elif once() and self.HP < 0.7 and green >= 10 and var_71 == False:
useSkill(7, 'random') # 大弱石の呪い (216571): Remove all buffs and debuffs from all enemies, Remove resistances to Petrify from all enemies for 3 turns
var_71 = True # unknown flag type
elif once() and self.HP < 0.5 and green >= 10 and var_71 == False:
useSkill(7, 'random') # 大弱石の呪い (216571): Remove all buffs and debuffs from all enemies, Remove resistances to Petrify from all enemies for 3 turns
var_71 = True # unknown flag type
elif once() and self.HP < 0.3 and green >= 10 and var_71 == False:
useSkill(7, 'random') # 大弱石の呪い (216571): Remove all buffs and debuffs from all enemies, Remove resistances to Petrify from all enemies for 3 turns
var_71 = True # unknown flag type
elif once() and self.HP < 0.1 and green >= 10 and var_71 == False:
useSkill(7, 'random') # 大弱石の呪い (216571): Remove all buffs and debuffs from all enemies, Remove resistances to Petrify from all enemies for 3 turns
var_71 = True # unknown flag type
elif green >= 10 and var_62 == True:
endTurn()
green = 0
elif green >= 10 and white == 1:
endTurn()
white += 1
green = 0
elif green >= 10 and white == 2 and pasta == False:
endTurn()
white = 0
green = 0
pasta = True # persistent
bacon = False # persistent
elif once() and green >= 10 and var_62 == False:
endTurn()
white += 1
green = 0
elif green >= 10 and var_62 == False and pasta == True:
endTurn()
white += 1
green = 0
pasta = False # persistent
elif apple == False:
useSkill(2, 'random') # 土崩激突 (216566): Physical* damage (2.8x, ATK) to all enemies, Reduce resistance to Earth by 80% for 3 turns to all enemies
green += 1
apple = True # reset next turn
elif berry == False and azure >= 5:
useSkill(2, 'random') # 土崩激突 (216566): Physical* damage (2.8x, ATK) to all enemies, Reduce resistance to Earth by 80% for 3 turns to all enemies
green += 1
berry = True # reset next turn
elif berry == False and azure == 4 and isTurnMod(2):
useSkill(2, 'random') # 土崩激突 (216566): Physical* damage (2.8x, ATK) to all enemies, Reduce resistance to Earth by 80% for 3 turns to all enemies
green += 1
berry = True # reset next turn
elif berry == False and azure == 3 and isTurnMod(2):
useSkill(2, 'random') # 土崩激突 (216566): Physical* damage (2.8x, ATK) to all enemies, Reduce resistance to Earth by 80% for 3 turns to all enemies
green += 1
berry = True # reset next turn
elif berry == False and azure < 3 and isTurnMod(3):
useSkill(2, 'random') # 土崩激突 (216566): Physical* damage (2.8x, ATK) to all enemies, Reduce resistance to Earth by 80% for 3 turns to all enemies
green += 1
berry = True # reset next turn
elif green < 3 and azure == 6:
useSkill(1, 'random') # 激突 (216565): Physical damage (3.4x, ATK) to one enemy
green += 1
elif green < 5 and azure == 6:
useSkill(5, 'random') # クラッシュダウン (216569): [Death], Instant KO (100%) to one enemy
green += 1
elif green < 4 and azure == 5:
useSkill(1, 'random') # 激突 (216565): Physical damage (3.4x, ATK) to one enemy
green += 1
elif green < 5 and azure == 5:
useSkill(5, 'random') # クラッシュダウン (216569): [Death], Instant KO (100%) to one enemy
green += 1
elif green < 4 and azure == 4:
useSkill(1, 'random') # 激突 (216565): Physical damage (3.4x, ATK) to one enemy
green += 1
elif green < 5 and azure == 4:
useSkill(5, 'random') # クラッシュダウン (216569): [Death], Instant KO (100%) to one enemy
green += 1
elif green < 4 and azure == 3:
useSkill(1, 'random') # 激突 (216565): Physical damage (3.4x, ATK) to one enemy
green += 1
elif green < 5 and azure == 3:
useSkill(5, 'random') # クラッシュダウン (216569): [Death], Instant KO (100%) to one enemy
green += 1
elif green < 5 and azure < 3:
useSkill(1, 'random') # 激突 (216565): Physical damage (3.4x, ATK) to one enemy
green += 1
elif unit('7:enemy:1').is('dead') and peach == False and otter == True and azure >= 4:
wait('slot:1') # No action
otter = False # reset next turn
peach = True # reset next turn
elif unit('7:enemy:1').hasStatus('Petrify') and peach == False and otter == True and azure >= 4:
wait('slot:1') # No action
otter = False # reset next turn
peach = True # reset next turn
elif unit('7:enemy:1').is('alive') and peach == False and otter == True and azure >= 4:
useSkill(8, 'slot:1') # 石化にらみ (216572): Inflict Petrify (100%) on one enemy
otter = False # reset next turn
peach = True # reset next turn
elif unit('7:enemy:2').is('dead') and peach == False and tiger == True and azure >= 4:
wait('slot:2') # No action
tiger = False # reset next turn
peach = True # reset next turn
elif unit('7:enemy:2').hasStatus('Petrify') and peach == False and tiger == True and azure >= 4:
wait('slot:2') # No action
tiger = False # reset next turn
peach = True # reset next turn
elif unit('7:enemy:2').is('alive') and peach == False and tiger == True and azure >= 4:
useSkill(8, 'slot:2') # 石化にらみ (216572): Inflict Petrify (100%) on one enemy
tiger = False # reset next turn
peach = True # reset next turn
elif unit('7:enemy:3').is('dead') and peach == False and mouse == True and azure >= 4:
wait('slot:3') # No action
mouse = False # reset next turn
peach = True # reset next turn
elif unit('7:enemy:3').hasStatus('Petrify') and peach == False and mouse == True and azure >= 4:
wait('slot:3') # No action
mouse = False # reset next turn
peach = True # reset next turn
elif unit('7:enemy:3').is('alive') and peach == False and mouse == True and azure >= 4:
useSkill(8, 'slot:3') # 石化にらみ (216572): Inflict Petrify (100%) on one enemy
mouse = False # reset next turn
peach = True # reset next turn
elif unit('7:enemy:4').is('dead') and olive == False and goose == True and azure >= 4:
wait('slot:4') # No action
goose = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:4').hasStatus('Petrify') and olive == False and goose == True and azure >= 4:
wait('slot:4') # No action
goose = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:4').is('alive') and olive == False and goose == True and azure >= 4:
useSkill(8, 'slot:4') # 石化にらみ (216572): Inflict Petrify (100%) on one enemy
goose = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:5').is('dead') and olive == False and horse == True and azure >= 4:
wait('slot:5') # No action
horse = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:5').hasStatus('Petrify') and olive == False and horse == True and azure >= 4:
wait('slot:5') # No action
horse = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:5').is('alive') and olive == False and horse == True and azure >= 4:
useSkill(8, 'slot:5') # 石化にらみ (216572): Inflict Petrify (100%) on one enemy
horse = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:6').is('dead') and olive == False and unk_6 == True and azure >= 4:
wait('slot:6') # No action
unk_6 = False # unknown flag type
olive = True # reset next turn
elif unit('7:enemy:6').hasStatus('Petrify') and olive == False and unk_6 == True and azure >= 4:
wait('slot:6') # No action
unk_6 = False # unknown flag type
olive = True # reset next turn
elif unit('7:enemy:6').is('alive') and olive == False and unk_6 == True and azure >= 4:
useSkill(8, 'slot:6') # 石化にらみ (216572): Inflict Petrify (100%) on one enemy
unk_6 = False # unknown flag type
olive = True # reset next turn
elif unit('7:enemy:1').is('dead') and olive == False and otter == True and azure == 3:
wait('slot:1') # No action
otter = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:1').hasStatus('Petrify') and olive == False and otter == True and azure == 3:
wait('slot:1') # No action
otter = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:1').is('alive') and olive == False and otter == True and azure == 3:
useSkill(8, 'slot:1') # 石化にらみ (216572): Inflict Petrify (100%) on one enemy
otter = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:2').is('dead') and olive == False and tiger == True and azure == 3:
wait('slot:2') # No action
tiger = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:2').hasStatus('Petrify') and olive == False and tiger == True and azure == 3:
wait('slot:2') # No action
tiger = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:2').is('alive') and olive == False and tiger == True and azure == 3:
useSkill(8, 'slot:2') # 石化にらみ (216572): Inflict Petrify (100%) on one enemy
tiger = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:3').is('dead') and olive == False and mouse == True and azure == 3:
wait('slot:3') # No action
mouse = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:3').hasStatus('Petrify') and olive == False and mouse == True and azure == 3:
wait('slot:3') # No action
mouse = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:3').is('alive') and olive == False and mouse == True and azure == 3:
useSkill(8, 'slot:3') # 石化にらみ (216572): Inflict Petrify (100%) on one enemy
mouse = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:4').is('dead') and olive == False and goose == True and azure == 3:
wait('slot:4') # No action
goose = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:4').hasStatus('Petrify') and olive == False and goose == True and azure == 3:
wait('slot:4') # No action
goose = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:4').is('alive') and olive == False and goose == True and azure == 3:
useSkill(8, 'slot:4') # 石化にらみ (216572): Inflict Petrify (100%) on one enemy
goose = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:5').is('dead') and olive == False and horse == True and azure == 3:
wait('slot:5') # No action
horse = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:5').hasStatus('Petrify') and olive == False and horse == True and azure == 3:
wait('slot:5') # No action
horse = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:5').is('alive') and olive == False and horse == True and azure == 3:
useSkill(8, 'slot:5') # 石化にらみ (216572): Inflict Petrify (100%) on one enemy
horse = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:6').is('dead') and olive == False and unk_6 == True and azure == 3:
wait('slot:6') # No action
unk_6 = False # unknown flag type
olive = True # reset next turn
elif unit('7:enemy:6').hasStatus('Petrify') and olive == False and unk_6 == True and azure == 3:
wait('slot:6') # No action
unk_6 = False # unknown flag type
olive = True # reset next turn
elif unit('7:enemy:6').is('alive') and olive == False and unk_6 == True and azure == 3:
useSkill(8, 'slot:6') # 石化にらみ (216572): Inflict Petrify (100%) on one enemy
unk_6 = False # unknown flag type
olive = True # reset next turn
elif unit('7:enemy:1').is('dead') and olive == False and otter == True and azure < 3:
wait('slot:1') # No action
otter = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:1').hasStatus('Petrify') and olive == False and otter == True and azure < 3:
wait('slot:1') # No action
otter = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:1').is('alive') and olive == False and otter == True and azure < 3:
useSkill(8, 'slot:1') # 石化にらみ (216572): Inflict Petrify (100%) on one enemy
otter = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:2').is('dead') and olive == False and tiger == True and azure < 3:
wait('slot:2') # No action
tiger = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:2').hasStatus('Petrify') and olive == False and tiger == True and azure < 3:
wait('slot:2') # No action
tiger = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:2').is('alive') and olive == False and tiger == True and azure < 3:
useSkill(8, 'slot:2') # 石化にらみ (216572): Inflict Petrify (100%) on one enemy
tiger = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:3').is('dead') and olive == False and mouse == True and azure < 3:
wait('slot:3') # No action
mouse = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:3').hasStatus('Petrify') and olive == False and mouse == True and azure < 3:
wait('slot:3') # No action
mouse = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:3').is('alive') and olive == False and mouse == True and azure < 3:
useSkill(8, 'slot:3') # 石化にらみ (216572): Inflict Petrify (100%) on one enemy
mouse = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:4').is('dead') and olive == False and goose == True and azure < 3:
wait('slot:4') # No action
goose = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:4').hasStatus('Petrify') and olive == False and goose == True and azure < 3:
wait('slot:4') # No action
goose = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:4').is('alive') and olive == False and goose == True and azure < 3:
useSkill(8, 'slot:4') # 石化にらみ (216572): Inflict Petrify (100%) on one enemy
goose = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:5').is('dead') and olive == False and horse == True and azure < 3:
wait('slot:5') # No action
horse = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:5').hasStatus('Petrify') and olive == False and horse == True and azure < 3:
wait('slot:5') # No action
horse = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:5').is('alive') and olive == False and horse == True and azure < 3:
useSkill(8, 'slot:5') # 石化にらみ (216572): Inflict Petrify (100%) on one enemy
horse = False # reset next turn
olive = True # reset next turn
elif unit('7:enemy:6').is('dead') and olive == False and unk_6 == True and azure < 3:
wait('slot:6') # No action
unk_6 = False # unknown flag type
olive = True # reset next turn
elif unit('7:enemy:6').hasStatus('Petrify') and olive == False and unk_6 == True and azure < 3:
wait('slot:6') # No action
unk_6 = False # unknown flag type
olive = True # reset next turn
elif unit('7:enemy:6').is('alive') and olive == False and unk_6 == True and azure < 3:
useSkill(8, 'slot:6') # 石化にらみ (216572): Inflict Petrify (100%) on one enemy
unk_6 = False # unknown flag type
olive = True # reset next turn
elif mango == False and ramen == False:
useSkill(4, 'random') # 魔の土石流 (216568): Magic* earth damage (3x, MAG) to all enemies, Reduce DEF and SPR by 25% for 2 turns to all enemies
mango = True # reset next turn
ramen = True # persistent
elif mango == False and ramen == True:
useSkill(3, 'random') # 大震動 (216567): Magic damage (3.5x, MAG) to all enemies
mango = True # reset next turn
ramen = False # persistent
elif lemon == False and isTurnMod(2) and azure >= 3:
useSkill(4, 'random') # 魔の土石流 (216568): Magic* earth damage (3x, MAG) to all enemies, Reduce DEF and SPR by 25% for 2 turns to all enemies
lemon = True # reset next turn
elif grape == False and isTurnMod(3) and azure >= 4:
useSkill(3, 'random') # 大震動 (216567): Magic damage (3.5x, MAG) to all enemies
grape = True # reset next turn
elif melon == False and sushi == False and isTurnMod(2):
useSkill(10, 'random') # サイレガ (216574): Inflict Silence (100%) on all enemies
melon = True # reset next turn
sushi = True # persistent
elif melon == False and sushi == True and isTurnMod(2):
useSkill(11, 'random') # ブライガ (216575): Inflict Blind (100%) on all enemies
melon = True # reset next turn
sushi = False # persistent
else:
attack('random')
green += 1
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