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Dark Visions - 4
##
# Mission 'Magical Domain of Lightning and Wind 1' (9250101)
# BattleScript: 925010101
#
# Battles
# * Dark Manticore
##
##
# Monster Info
##
#
# Monster Dark Manticore (304200001)
# Race Demon
# Level 85
# Actions 30-30
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 70000000
# MP 30000
# ATK 150
# DEF 1500
# MAG 130
# SPR 150
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning -50%
# Water 80%
# Wind -50%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Water Cannon (218517) [Physical]
#
# Physical water damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Water Cannon (218518) [Physical]
#
# Physical water damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Super Physical Attack - Water (218519) [Physical]
#
# Physical water damage (2.7x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Water (218520) [None]
#
# Reduce resistance to Water by 45% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Water) (218521) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Waterga (218522) [Magic]
#
# Magic water damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 7 and self.HP < 0.7 and once():
useSkill(6, 'random') # Dark Waterga (218522): Magic water damage (2.5x, MAG) to all enemies
apple = True # reset next turn
elif green >= 7 and self.HP < 0.5 and once() and apple == False:
useSkill(6, 'random') # Dark Waterga (218522): Magic water damage (2.5x, MAG) to all enemies
apple = True # reset next turn
elif green >= 7 and self.HP < 0.3 and once() and apple == False:
useSkill(6, 'random') # Dark Waterga (218522): Magic water damage (2.5x, MAG) to all enemies
elif green >= 7 and isTurnMod(2) and berry == False:
useSkill(5, 'random') # Focusing the power of shadow! (Water) (218521): No effect
berry = True # reset next turn
honey = True # persistent
elif green >= 7:
endTurn()
green = 0
elif honey == True:
useSkill(3, 'random') # Super Physical Attack - Water (218519): Physical water damage (2.7x, ATK) to all enemies
honey = False # persistent
elif isTurnMod(3) and peach == False:
useSkill(4, 'random') # Domain Under Water (218520): Reduce resistance to Water by 45% for 3 turns to all enemies
peach = True # reset next turn
elif green < 4:
useSkill(1, 'random') # Water Cannon (218517): Physical water damage (3x, ATK) to one enemy
green += 1
elif olive == False:
useSkill(2, 'random') # All-Water Cannon (218518): Physical water damage (2.5x, ATK) to all enemies
green += 1
olive = True # reset next turn
elif isTurnMod(2) and mango == False:
useSkill(2, 'random') # All-Water Cannon (218518): Physical water damage (2.5x, ATK) to all enemies
mango = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Lightning and Wind 2' (9250102)
# Enemy has first strike!
# BattleScript: 925010201
#
# Battles
# * Dark Kokuryu
##
##
# Monster Info
##
#
# Monster Dark Kokuryu (407260000)
# Race Dragon
# Level 90
# Actions 30-30
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 250000000
# MP 100000
# ATK 850
# DEF 7500
# MAG 770
# SPR 750
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning -50%
# Water 80%
# Wind -50%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Bewildering Spume (218474) [Magic]
#
# Magic water damage (3x, MAG) to one enemy
# Inflict Confusion (30%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Earthen Spume (218475) [Physical]
#
# Physical earth damage (3x, ATK) to one enemy
# Inflict Petrify (30%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Raging Stream (218476) [Magic]
#
# Magic water damage (2.7x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Severe Earthquake (218477) [Physical]
#
# Physical earth damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dragon Activation (218478) [None]
#
# Increase DEF and SPR by 15% for 3 turns to caster
# Unused parameters: [1]
# Restore 20000000 (+2x, Heal) HP split over 3 turns to caster
# Remove resistances to Sleep from caster for 2 turns
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Dragon Roar (218479) [None]
#
# Increase ATK and MAG by 45% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dragon Scale (218480) [None]
#
# Grant a 15000000 HP shield to caster for 3 turns
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Stone Rapture (218481) [None]
#
# Remove one enemy from the fight
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Rock Slide (218482) [None]
#
# Reduce DEF and SPR by 10% for 3 turns to one enemy
# Unused parameters: [1]
# Reduce resistance to Earth by 75% for 2 turns to one enemy
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Water & Earth Ruin (218483) [None]
#
# Reduce resistance to Water and Earth by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Dragon's Discernment (218484) [None]
#
# Reduce ATK and MAG by 15% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Gaia's Wrath (218485) [Physical]
#
# Physical earth damage (4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Supreme Dragon Torrent (218486) [Magic]
#
# Magic water damage (3.7x, MAG) to all enemies
# Reduce resistance to Water by 75% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Water) (218487) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Earth) (218488) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if guava == True:
endTurn()
elif once():
useSkill(7, 'random') # Dragon Scale (218480): Grant a 15000000 HP shield to caster for 3 turns
guava = True # reset next turn
elif green >= 10 and self.HP < 0.6 and once():
useSkill(5, 'random') # Dragon Activation (218478): Increase DEF and SPR by 15% for 3 turns to caster, Restore 20000000 (+2x, Heal) HP split over 3 turns to caster, Remove resistances to Sleep from caster for 2 turns
apple = True # reset next turn
elif green >= 10 and self.HP < 0.3 and once() and apple == False:
useSkill(8, 'random') # Stone Rapture (218481): Remove one enemy from the fight
elif green >= 10 and self.HP < 0.3 and once() and apple == False:
useSkill(7, 'random') # Dragon Scale (218480): Grant a 15000000 HP shield to caster for 3 turns
elif green >= 10 and berry == False and isTurnMod(3):
useSkill(10, 'random') # Water & Earth Ruin (218483): Reduce resistance to Water and Earth by 60% for 3 turns to all enemies
berry = True # reset next turn
elif green >= 10 and peach == False and isTurnMod(3):
useSkill(6, 'random') # Shadow Dragon Roar (218479): Increase ATK and MAG by 45% for 3 turns to caster
peach = True # reset next turn
elif green >= 10 and olive == False and isTurnMod(4):
useSkill(11, 'random') # Shadow Dragon's Discernment (218484): Reduce ATK and MAG by 15% for 3 turns to all enemies
olive = True # reset next turn
elif random() <= 0.47 and green >= 10 and mango == False and honey == False and isTurnMod(2):
useSkill(15, 'random') # Focusing the power of shadow! (Earth) (218488): No effect
mango = True # reset next turn
honey = True # persistent
elif green >= 10 and mango == False and ramen == False and isTurnMod(2):
useSkill(14, 'random') # Focusing the power of shadow! (Water) (218487): No effect
mango = True # reset next turn
ramen = True # persistent
elif green >= 10:
endTurn()
green = 0
elif honey == True:
useSkill(12, 'random') # Gaia's Wrath (218485): Physical earth damage (4x, ATK) to all enemies
honey = False # persistent
elif ramen == True:
useSkill(13, 'random') # Supreme Dragon Torrent (218486): Magic water damage (3.7x, MAG) to all enemies, Reduce resistance to Water by 75% for 3 turns to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Bewildering Spume (218474): Magic water damage (3x, MAG) to one enemy, Inflict Confusion (30%) on one enemy
green += 1
elif green < 4:
useSkill(2, 'random') # Earthen Spume (218475): Physical earth damage (3x, ATK) to one enemy, Inflict Petrify (30%) on one enemy
green += 1
elif sushi == False and lemon == False:
useSkill(3, 'random') # Raging Stream (218476): Magic water damage (2.7x, MAG) to all enemies
green += 1
lemon = True # reset next turn
sushi = True # persistent
elif sushi == True and lemon == False:
useSkill(4, 'random') # Severe Earthquake (218477): Physical earth damage (2.5x, ATK) to all enemies
green += 1
lemon = True # reset next turn
sushi = False # persistent
elif self.HP > 0.6 and grape == False and isTurnMod(4):
useSkill(9, 'random') # Rock Slide (218482): Reduce DEF and SPR by 10% for 3 turns to one enemy, Reduce resistance to Earth by 75% for 2 turns to one enemy
grape = True # reset next turn
elif self.HP < 0.6 and grape == False and isTurnMod(3):
useSkill(9, 'random') # Rock Slide (218482): Reduce DEF and SPR by 10% for 3 turns to one enemy, Reduce resistance to Earth by 75% for 2 turns to one enemy
grape = True # reset next turn
elif bacon == False and melon == False:
useSkill(4, 'random') # Severe Earthquake (218477): Physical earth damage (2.5x, ATK) to all enemies
green += 1
melon = True # reset next turn
bacon = True # persistent
elif bacon == True and melon == False:
useSkill(3, 'random') # Raging Stream (218476): Magic water damage (2.7x, MAG) to all enemies
green += 1
melon = True # reset next turn
bacon = False # persistent
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Ice and Earth 1' (9250201)
# BattleScript: 925020101
#
# Battles
# * Dark Slagworm
##
##
# Monster Info
##
#
# Monster Dark Slagworm (309060001)
# Race Insect
# Level 85
# Actions 30-30
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 100000000
# MP 30000
# ATK 130
# DEF 160
# MAG 150
# SPR 1600
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice -50%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth -50%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Flames (218523) [Magic]
#
# Magic fire damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Flames (218524) [Magic]
#
# Magic fire damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Scorch (218525) [Magic]
#
# Magic fire damage (2.7x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Fire (218526) [None]
#
# Reduce resistance to Fire by 45% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Fire) (218527) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Meltdown (218528) [Magic]
#
# Magic fire damage (2.3x * 1.18 = 2.71x, MAG) to all enemies (ignore reflect)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fire Break (218529) [Physical]
#
# Physical fire damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 7 and self.HP < 0.8 and once():
useSkill(7, 'random') # Fire Break (218529): Physical fire damage (2.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 7 and self.HP < 0.6 and once() and apple == False:
useSkill(7, 'random') # Fire Break (218529): Physical fire damage (2.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 7 and self.HP < 0.4 and once() and apple == False:
useSkill(7, 'random') # Fire Break (218529): Physical fire damage (2.5x, ATK) to all enemies
elif green >= 7 and isTurnMod(2) and berry == False:
useSkill(5, 'random') # Focusing the power of shadow! (Fire) (218527): No effect
berry = True # reset next turn
honey = True # persistent
elif honey == True and berry == False:
useSkill(3, 'random') # Scorch (218525): Magic fire damage (2.7x, MAG) to all enemies
berry = True # reset next turn
honey = False # persistent
elif green >= 7:
endTurn()
green = 0
elif green < 4:
useSkill(1, 'random') # Flames (218523): Magic fire damage (3x, MAG) to one enemy
green += 1
elif olive == False:
useSkill(2, 'random') # All-Flames (218524): Magic fire damage (2.5x, MAG) to all enemies
green += 1
olive = True # reset next turn
elif isTurnMod(2) and mango == False:
useSkill(6, 'random') # Meltdown (218528): Magic fire damage (2.3x * 1.18 = 2.71x, MAG) to all enemies (ignore reflect)
mango = True # reset next turn
elif isTurnMod(3) and peach == False:
useSkill(4, 'random') # Domain Under Fire (218526): Reduce resistance to Fire by 45% for 3 turns to all enemies
peach = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Ice and Earth 2' (9250202)
# BattleScript: 925020201
#
# Battles
# * Dark Phoenix
##
##
# Monster Info
##
#
# Monster Dark Phoenix (302040001)
# Race Avian
# Level 90
# Actions 30-30
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 210000000
# MP 100000
# ATK 770
# DEF 800
# MAG 850
# SPR 8000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice -50%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth -50%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Dark Fire (218489) [Magic]
#
# Magic fire damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Gale Slash (218490) [Physical]
#
# Physical wind damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fire Breath (218491) [Magic]
#
# Magic fire damage (2.5x, MAG) to all enemies
# Reduce resistance to Fire by 75% for one turn to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Delta Scrub (218492) [Physical]
#
# Physical wind damage (2.7x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hollow Wind (218493) [None]
#
# Remove all buffs and debuffs from all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Red Wind (218494) [Magic]
#
# Magic damage (0.04x, MAG) as MP drain (30%) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Zombie Virus (218495) [None]
#
# Inflict Zombie (100%) to one enemy
# Unused parameters: [[0,0,0,0,0,0,0,1]]
# Remove all buffs and debuffs from one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# His wings burn brightly. (218496) [None]
#
# Increase resistance to Ice by 50% for 3 turns to caster
# Unused parameters: [1]
# Remove resistances to Poison from caster for 2 turns
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Wind & Fire Ruin (218497) [None]
#
# Reduce resistance to Fire and Wind by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Swiftwind Dance (218498) [None]
#
# Increase DEF and SPR by 10% and ATK and MAG by 5% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Soul Dance (218499) [None]
#
# Reduce damage taken by 20% to caster for 2 turns
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Heavenswind (218500) [Magic]
#
# Magic wind damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Flames of Rebirth (218501) [Magic]
#
# Magic fire damage (3.7x, MAG) to all enemies
# Restore 5-10% HP to caster
# Unknown parameters: [0,0,0,0]
# Remove all buffs and debuffs from caster
# Cure Poison for caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Fire) (218502) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Wind) (218503) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 9 and once() and self.HP < 0.8:
useSkill(11, 'random') # Soul Dance (218499): Reduce damage taken by 20% to caster for 2 turns
elif green >= 9 and once() and self.HP < 0.8:
useSkill(6, 'random') # Red Wind (218494): Magic damage (0.04x, MAG) as MP drain (30%) to all enemies
apple = True # reset next turn
elif green >= 9 and once() and self.HP < 0.6 and apple == False:
useSkill(11, 'random') # Soul Dance (218499): Reduce damage taken by 20% to caster for 2 turns
elif green >= 9 and once() and self.HP < 0.6 and apple == False:
useSkill(6, 'random') # Red Wind (218494): Magic damage (0.04x, MAG) as MP drain (30%) to all enemies
apple = True # reset next turn
elif green >= 9 and once() and self.HP < 0.4 and apple == False:
useSkill(11, 'random') # Soul Dance (218499): Reduce damage taken by 20% to caster for 2 turns
elif green >= 9 and once() and self.HP < 0.4 and apple == False:
useSkill(6, 'random') # Red Wind (218494): Magic damage (0.04x, MAG) as MP drain (30%) to all enemies
elif green >= 9 and berry == False and isTurnMod(6):
useSkill(7, 'random') # Zombie Virus (218495): Inflict Zombie (100%) to one enemy, Remove all buffs and debuffs from one enemy
berry = True # reset next turn
elif green >= 9 and peach == False and ramen == True:
useSkill(13, 'random') # Flames of Rebirth (218501): Magic fire damage (3.7x, MAG) to all enemies, Restore 5-10% HP to caster, Remove all buffs and debuffs from caster, Cure Poison for caster
sushi = True # persistent
ramen = False # persistent
elif green >= 9 and peach == False and sushi == True:
useSkill(8, 'random') # His wings burn brightly. (218496): Increase resistance to Ice by 50% for 3 turns to caster, Remove resistances to Poison from caster for 2 turns
peach = True # reset next turn
sushi = False # persistent
elif random() <= 0.47 and green >= 9 and peach == False and isTurnMod(2):
useSkill(15, 'random') # Focusing the power of shadow! (Wind) (218503): No effect
peach = True # reset next turn
honey = True # persistent
elif green >= 9 and peach == False and isTurnMod(2):
useSkill(14, 'random') # Focusing the power of shadow! (Fire) (218502): No effect
peach = True # reset next turn
ramen = True # persistent
elif green >= 9 and olive == False and isTurnMod(4):
useSkill(5, 'random') # Hollow Wind (218493): Remove all buffs and debuffs from all enemies
olive = True # reset next turn
elif green >= 9 and mango == False and isTurnMod(3):
useSkill(9, 'random') # Wind & Fire Ruin (218497): Reduce resistance to Fire and Wind by 60% for 3 turns to all enemies
mango = True # reset next turn
elif green >= 9 and once():
useSkill(11, 'random') # Soul Dance (218499): Reduce damage taken by 20% to caster for 2 turns
elif green >= 9:
endTurn()
green = 0
elif honey == True:
useSkill(12, 'random') # Heavenswind (218500): Magic wind damage (4x, MAG) to all enemies
honey = False # persistent
elif lemon == False and isTurnMod(4):
useSkill(10, 'random') # Swiftwind Dance (218498): Increase DEF and SPR by 10% and ATK and MAG by 5% for 3 turns to caster
lemon = True # reset next turn
elif random() <= 0.47 and green < 5:
useSkill(1, 'random') # Dark Fire (218489): Magic fire damage (3x, MAG) to one enemy
green += 1
elif green < 5:
useSkill(2, 'random') # Gale Slash (218490): Physical wind damage (3x, ATK) to one enemy
green += 1
elif bacon == False and grape == False:
useSkill(3, 'random') # Fire Breath (218491): Magic fire damage (2.5x, MAG) to all enemies, Reduce resistance to Fire by 75% for one turn to all enemies
green += 1
grape = True # reset next turn
bacon = True # persistent
elif bacon == True and grape == False:
useSkill(4, 'random') # Delta Scrub (218492): Physical wind damage (2.7x, ATK) to all enemies
green += 1
grape = True # reset next turn
bacon = False # persistent
elif self.HP < 0.6 and bacon == True and melon == False:
useSkill(3, 'random') # Fire Breath (218491): Magic fire damage (2.5x, MAG) to all enemies, Reduce resistance to Fire by 75% for one turn to all enemies
green += 1
melon = True # reset next turn
elif self.HP < 0.6 and bacon == False and melon == False:
useSkill(4, 'random') # Delta Scrub (218492): Physical wind damage (2.7x, ATK) to all enemies
green += 1
melon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Fire and Light 1' (9250301)
# BattleScript: 925030101
#
# Battles
# * Dark Undine
##
##
# Monster Info
##
#
# Monster Dark Undine (208030001)
# Race Fairy
# Level 85
# Actions 30-30
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 100000000
# MP 30000
# ATK 130
# DEF 160
# MAG 150
# SPR 1600
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth 80%
# Light -50%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Dark (218530) [Magic]
#
# Magic dark damage (3x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Dark Breath (218531) [Magic]
#
# Magic dark damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Impact (218532) [Magic]
#
# Magic dark damage (2.7x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Darkness (218533) [None]
#
# Reduce resistance to Dark by 45% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Dark) (218534) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Death (218535) [Magic]
#
# [Death]
# Instant KO (100%) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Charge - Dark (218536) [Physical]
#
# Physical dark damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 7 and self.HP < 0.7 and once():
useSkill(7, 'random') # Charge - Dark (218536): Physical dark damage (2.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 7 and self.HP < 0.5 and once() and apple == False:
useSkill(7, 'random') # Charge - Dark (218536): Physical dark damage (2.5x, ATK) to all enemies
apple = True # reset next turn
elif green >= 7 and self.HP < 0.3 and once() and apple == False:
useSkill(7, 'random') # Charge - Dark (218536): Physical dark damage (2.5x, ATK) to all enemies
elif green >= 7 and isTurnMod(2) and peach == False:
useSkill(5, 'random') # Focusing the power of shadow! (Dark) (218534): No effect
peach = True # reset next turn
honey = True # persistent
elif green >= 7:
endTurn()
green = 0
elif honey == True:
useSkill(3, 'random') # Shadow Impact (218532): Magic dark damage (2.7x, MAG) to all enemies
honey = False # persistent
elif isTurnMod(4) and olive == False:
useSkill(6, 'random') # Death (218535): [Death], Instant KO (100%) to one enemy
olive = True # reset next turn
elif green < 4:
useSkill(1, 'random') # Dark (218530): Magic dark damage (3x, MAG) to one enemy
green += 1
elif mango == False:
useSkill(2, 'random') # Dark Breath (218531): Magic dark damage (2.5x, MAG) to all enemies
green += 1
mango = True # reset next turn
elif isTurnMod(2) and lemon == False:
useSkill(2, 'random') # Dark Breath (218531): Magic dark damage (2.5x, MAG) to all enemies
lemon = True # reset next turn
elif grape == False:
useSkill(4, 'random') # Domain Under Darkness (218533): Reduce resistance to Dark by 45% for 3 turns to all enemies
green += 1
grape = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Physical Domain of Fire and Light 2' (9250302)
# Enemy has first strike!
# BattleScript: 925030201
#
# Battles
# * Dark Anima
##
##
# Monster Info
##
#
# Monster Dark Anima (412060001)
# Race Reaper
# Level 90
# Actions 30-30
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 250000000
# MP 100000
# ATK 850
# DEF 900
# MAG 770
# SPR 9000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth 80%
# Light -50%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
# Unknown (7) +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Abyss Blow (218459) [Physical]
#
# Physical dark damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hailing Ice (218460) [Magic]
#
# Magic ice damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Silent Darkness (218461) [Physical]
#
# Physical dark damage (2.5x, ATK) to all enemies
# Inflict Stop (30%) for 3 turns on all enemies
# Inflict Blind and Silence (30%) on all enemies
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hailstorm (218462) [Magic]
#
# Magic ice damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Pain (218463) [Magic]
#
# Cast Death (100%) or 60% chance to deal magic damage (2x * 1 = 2x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Curse of Chains (218464) [None]
#
# Inflict Zombie (100%) to one enemy
# Unused parameters: [[0,0,0,0,0,0,0,1]]
# Remove resistances to Blind from caster for 2 turns
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dispel (218465) [Magic]
#
# Remove all buffs and debuffs from one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Shooting Hail (218466) [Physical]
#
# Physical damage (3.5x, ATK) to all enemies
# Reduce DEF and SPR by 10% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Overstrain (218467) [None]
#
# Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ice & Dark Ruin (218468) [None]
#
# Reduce resistance to Ice and Dark by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Chained Impulse (218469) [None]
#
# Increase ATK and MAG by 15% and DEF and SPR by 10% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Diamond Dust (218470) [Magic]
#
# Magic ice damage (3.5x, MAG) to all enemies
# Reduce resistance to Ice by 90% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Oblivion (218471) [Magic]
#
# Magic dark damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Ice) (218472) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Dark) (218473) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if var_61 == True:
endTurn()
elif once():
useSkill(11, 'random') # Chained Impulse (218469): Increase ATK and MAG by 15% and DEF and SPR by 10% for 3 turns to caster
var_61 = True # reset next turn
elif green >= 9 and self.HP < 0.7 and once():
useSkill(6, 'random') # Curse of Chains (218464): Inflict Zombie (100%) to one enemy, Remove resistances to Blind from caster for 2 turns
apple = True # reset next turn
elif green >= 9 and self.HP < 0.5 and once() and apple == False:
useSkill(6, 'random') # Curse of Chains (218464): Inflict Zombie (100%) to one enemy, Remove resistances to Blind from caster for 2 turns
apple = True # reset next turn
elif green >= 9 and self.HP < 0.3 and once() and apple == False:
useSkill(6, 'random') # Curse of Chains (218464): Inflict Zombie (100%) to one enemy, Remove resistances to Blind from caster for 2 turns
elif green >= 9 and berry == False and isTurnMod(4):
useSkill(9, 'random') # Overstrain (218467): Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster
berry = True # reset next turn
elif green >= 9 and peach == False and isTurnMod(4):
useSkill(11, 'random') # Chained Impulse (218469): Increase ATK and MAG by 15% and DEF and SPR by 10% for 3 turns to caster
peach = True # reset next turn
elif random() <= 0.47 and green >= 9 and honey == False and olive == False and isTurnMod(2):
useSkill(14, 'random') # Focusing the power of shadow! (Ice) (218472): No effect
olive = True # reset next turn
honey = True # persistent
elif green >= 9 and ramen == False and olive == False and isTurnMod(2):
useSkill(15, 'random') # Focusing the power of shadow! (Dark) (218473): No effect
olive = True # reset next turn
ramen = True # persistent
elif green >= 9 and mango == False and isTurnMod(3):
useSkill(10, 'random') # Ice & Dark Ruin (218468): Reduce resistance to Ice and Dark by 60% for 3 turns to all enemies
mango = True # reset next turn
elif green >= 9:
endTurn()
green = 0
elif honey == True:
useSkill(12, 'random') # Diamond Dust (218470): Magic ice damage (3.5x, MAG) to all enemies, Reduce resistance to Ice by 90% for 3 turns to all enemies
honey = False # persistent
elif ramen == True:
useSkill(13, 'random') # Oblivion (218471): Magic dark damage (4x, MAG) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Abyss Blow (218459): Physical dark damage (3x, ATK) to one enemy
green += 1
elif green < 4:
useSkill(2, 'random') # Hailing Ice (218460): Magic ice damage (3x, MAG) to one enemy
green += 1
elif lemon == False and isTurnMod(5):
useSkill(7, 'random') # Dispel (218465): Remove all buffs and debuffs from one enemy
lemon = True # reset next turn
elif grape == False and sushi == False:
useSkill(3, 'random') # Silent Darkness (218461): Physical dark damage (2.5x, ATK) to all enemies, Inflict Stop (30%) for 3 turns on all enemies, Inflict Blind and Silence (30%) on all enemies
green += 1
grape = True # reset next turn
sushi = True # persistent
elif grape == False and sushi == True:
useSkill(4, 'random') # Hailstorm (218462): Magic ice damage (2.5x, MAG) to all enemies
green += 1
grape = True # reset next turn
sushi = False # persistent
elif self.HP < 0.4 and melon == False and isTurnMod(4):
useSkill(5, 'random') # Pain (218463): Cast Death (100%) or 60% chance to deal magic damage (2x * 1 = 2x, MAG) to one enemy
melon = True # reset next turn
elif self.HP > 0.4 and guava == False and isTurnMod(5):
useSkill(5, 'random') # Pain (218463): Cast Death (100%) or 60% chance to deal magic damage (2x * 1 = 2x, MAG) to one enemy
guava = True # reset next turn
elif gourd == False and isTurnMod(2):
useSkill(8, 'random') # Shooting Hail (218466): Physical damage (3.5x, ATK) to all enemies, Reduce DEF and SPR by 10% for 3 turns to all enemies
green += 1
gourd = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Water and Darkness 1' (9250401)
# BattleScript: 925040101
#
# Battles
# * Dark Monster Effigy
##
##
# Monster Info
##
#
# Monster Dark Monster Effigy (210040001)
# Race Stone
# Level 85
# Actions 30-30
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 70000000
# MP 30000
# ATK 140
# DEF 1500
# MAG 140
# SPR 150
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water -50%
# Wind 80%
# Earth 80%
# Light 80%
# Dark -50%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Thunder Claw (218537) [Physical]
#
# Physical lightning damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Frenzied Thunder Claw (218538) [Physical]
#
# Physical lightning damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 1 Million Volts (218539) [Magic]
#
# Physical* lightning damage (2.7x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Panic Voice (218540) [Physical]
#
# Physical lightning damage (2x, ATK) to one enemy
# Inflict Confusion (100%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Berserk Tail (218541) [Physical]
#
# Physical damage (1.5x, ATK) to one enemy
# Inflict berserk (+50% ATK) on one enemy for 3 turns
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Lightning (218542) [None]
#
# Reduce resistance to Lightning by 45% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Lightning) (218543) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Electroburst (218544) [Magic]
#
# Magic lightning damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if green >= 7 and self.HP < 0.7 and once():
useSkill(8, 'random') # Electroburst (218544): Magic lightning damage (2.5x, MAG) to all enemies
apple = True # reset next turn
elif green >= 7 and self.HP < 0.5 and once() and apple == False:
useSkill(8, 'random') # Electroburst (218544): Magic lightning damage (2.5x, MAG) to all enemies
apple = True # reset next turn
elif green >= 7 and self.HP < 0.3 and once() and apple == False:
useSkill(8, 'random') # Electroburst (218544): Magic lightning damage (2.5x, MAG) to all enemies
elif green >= 7 and isTurnMod(3) and berry == False:
useSkill(6, 'random') # Domain Under Lightning (218542): Reduce resistance to Lightning by 45% for 3 turns to all enemies
berry = True # reset next turn
elif green >= 7 and isTurnMod(2) and peach == False:
useSkill(7, 'random') # Focusing the power of shadow! (Lightning) (218543): No effect
peach = True # reset next turn
honey = True # persistent
elif green >= 7:
endTurn()
green = 0
elif honey == True:
useSkill(3, 'random') # 1 Million Volts (218539): Physical* lightning damage (2.7x, ATK) to all enemies
honey = False # persistent
elif isTurnMod(4) and olive == False:
useSkill(5, 'random') # Berserk Tail (218541): Physical damage (1.5x, ATK) to one enemy, Inflict berserk (+50% ATK) on one enemy for 3 turns
olive = True # reset next turn
elif green < 4:
useSkill(1, 'random') # Thunder Claw (218537): Physical lightning damage (3x, ATK) to one enemy
green += 1
elif mango == False:
useSkill(2, 'random') # Frenzied Thunder Claw (218538): Physical lightning damage (2.5x, ATK) to all enemies
green += 1
mango = True # reset next turn
elif isTurnMod(2) and lemon == False:
useSkill(2, 'random') # Frenzied Thunder Claw (218538): Physical lightning damage (2.5x, ATK) to all enemies
lemon = True # reset next turn
elif grape == False and isTurnMod(3):
useSkill(4, 'random') # Panic Voice (218540): Physical lightning damage (2x, ATK) to one enemy, Inflict Confusion (100%) on one enemy
green += 1
grape = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Magical Domain of Water and Darkness 2' (9250402)
# Enemy has first strike!
# BattleScript: 925040201
#
# Battles
# * Dark Alexander
##
##
# Monster Info
##
#
# Monster Dark Alexander (506040001, 506040002)
# Race Machina
# Level 90
# Actions 30-30
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 210000000
# MP 100000
# ATK 770
# DEF 8000
# MAG 850
# SPR 800
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water -50%
# Wind 80%
# Earth 80%
# Light 80%
# Dark -50%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
#
# 物理・魔法カウンター(ダークアレキサンダー2) (100094) [Passive]
#
# 100% chance to counter physical attacks with Karma (218510) to the attacker (max 3 / turn)
# 100% chance to counter magic attacks with Karma (218510) to the attacker (max 3 / turn)
#
##
###
# Skills
###
#
# Judge's Gavel (218504) [Physical]
#
# Physical light damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Lightning Crash (218505) [Magic]
#
# Magic lightning damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Guilty Rain (218506) [Magic]
#
# Magic light damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Lightning Crash (218507) [Magic]
#
# Magic lightning damage (2x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Stop your movements! (218508) [None]
#
# Remove resistances to Paralyze from one enemy for one turn
# Inflict Paralyze (100%) on one enemy
# Unknown parameters: [1]
# Remove all buffs and debuffs from one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Divine Castle (218509) [None]
#
# Grant a 30000000 HP shield to caster for 3 turns
# Unknown parameters: [1]
# Remove resistances to Disease from caster for 2 turns
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Karma (218510) [Magic]
#
# Magic light damage (1.5x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Lightning & Light Ruin (218511) [None]
#
# Reduce resistance to Lightning and Light by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Perfect Defense (218512) [None]
#
# Reduce magic damage taken by 15% to caster for 2 turns (can not be removed)
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Judgment Bolt (218513) [Magic]
#
# Magic lightning damage (4x, MAG) to all enemies
# Inflict Stop (100%) for 2 turns on all enemies
# Reduce resistance to Lightning by 75% for 2 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Divine Judgment (218514) [Magic]
#
# Magic light damage (3.7x, MAG) to all enemies
# Reduce resistance to Light by 75% for 2 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Lightning) (218515) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Light) (218516) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if guava == True:
endTurn()
elif once():
useSkill(9, 'random') # Perfect Defense (218512): Reduce magic damage taken by 15% to caster for 2 turns (can not be removed)
guava = True # reset next turn
elif green >= 9 and once() and self.HP < 0.8:
useSkill(6, 'random') # Divine Castle (218509): Grant a 30000000 HP shield to caster for 3 turns, Remove resistances to Disease from caster for 2 turns
apple = True # reset next turn
elif green >= 9 and once() and self.HP < 0.6 and apple == False:
useSkill(6, 'random') # Divine Castle (218509): Grant a 30000000 HP shield to caster for 3 turns, Remove resistances to Disease from caster for 2 turns
apple = True # reset next turn
elif green >= 9 and once() and self.HP < 0.4 and apple == False:
useSkill(6, 'random') # Divine Castle (218509): Grant a 30000000 HP shield to caster for 3 turns, Remove resistances to Disease from caster for 2 turns
elif green >= 9 and berry == False and isTurnMod(4):
useSkill(9, 'random') # Perfect Defense (218512): Reduce magic damage taken by 15% to caster for 2 turns (can not be removed)
berry = True # reset next turn
elif green >= 9 and peach == False and isTurnMod(3):
useSkill(5, 'random') # Stop your movements! (218508): Remove resistances to Paralyze from one enemy for one turn, Inflict Paralyze (100%) on one enemy, Remove all buffs and debuffs from one enemy
peach = True # reset next turn
elif self.HP < 0.4 and green >= 9 and olive == False and isTurnMod(3):
useSkill(5, 'random') # Stop your movements! (218508): Remove resistances to Paralyze from one enemy for one turn, Inflict Paralyze (100%) on one enemy, Remove all buffs and debuffs from one enemy
olive = True # reset next turn
elif random() <= 0.47 and green >= 9 and mango == False and isTurnMod(2):
useSkill(12, 'random') # Focusing the power of shadow! (Lightning) (218515): No effect
mango = True # reset next turn
honey = True # persistent
elif green >= 9 and mango == False and isTurnMod(2):
useSkill(13, 'random') # Focusing the power of shadow! (Light) (218516): No effect
mango = True # reset next turn
ramen = True # persistent
elif green >= 9 and mango == False and ramen == True:
useSkill(11, 'random') # Divine Judgment (218514): Magic light damage (3.7x, MAG) to all enemies, Reduce resistance to Light by 75% for 2 turns to all enemies
mango = True # reset next turn
ramen = False # persistent
elif green >= 9:
endTurn()
green = 0
elif honey == True:
useSkill(10, 'random') # Judgment Bolt (218513): Magic lightning damage (4x, MAG) to all enemies, Inflict Stop (100%) for 2 turns on all enemies, Reduce resistance to Lightning by 75% for 2 turns to all enemies
honey = False # persistent
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Judge's Gavel (218504): Physical light damage (3x, ATK) to one enemy
green += 1
elif green < 4:
useSkill(2, 'random') # Lightning Crash (218505): Magic lightning damage (3x, MAG) to one enemy
green += 1
elif sushi == False and lemon == False:
useSkill(3, 'random') # Guilty Rain (218506): Magic light damage (2.5x, MAG) to all enemies
green += 1
lemon = True # reset next turn
sushi = True # persistent
elif sushi == True and lemon == False:
useSkill(4, 'random') # All-Lightning Crash (218507): Magic lightning damage (2x, MAG) to all enemies
green += 1
lemon = True # reset next turn
sushi = False # persistent
elif bacon == False and grape == False:
useSkill(4, 'random') # All-Lightning Crash (218507): Magic lightning damage (2x, MAG) to all enemies
green += 1
grape = True # reset next turn
bacon = True # persistent
elif bacon == True and grape == False:
useSkill(3, 'random') # Guilty Rain (218506): Magic light damage (2.5x, MAG) to all enemies
green += 1
grape = True # reset next turn
bacon = False # persistent
elif melon == False and isTurnMod(2):
useSkill(8, 'random') # Lightning & Light Ruin (218511): Reduce resistance to Lightning and Light by 60% for 3 turns to all enemies
melon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Throne of the Dark Dragon King' (9250501)
# BattleScript: 925050101
#
# Battles
# * Dark Bahamut
##
##
# Monster Info
##
#
# Monster Dark Bahamut (407381000)
# Race Dragon
# Level 99
# Actions 50-50
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 550000000
# MP 150000
# ATK 1100
# DEF 1850
# MAG 1180
# SPR 1650
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 200%
# Ice 0%
# Lightning 200%
# Water 0%
# Wind 200%
# Earth 0%
# Light -50%
# Dark 200%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ60% (100048) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 60%
#
##
###
# Skills
###
#
# Dragon Claw (218547) [Physical]
#
# Physical damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Dragon Claw (218548) [Physical]
#
# Physical dark damage (3.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Lightning Dragon Claw (218549) [Physical]
#
# Physical lightning damage (3.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Abyssal Flare (218550) [Magic]
#
# Magic fire damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Abyssal Aero (218551) [Magic]
#
# Magic wind damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Abyssal Meltdown (218552) [Magic]
#
# Magic fire damage (2x * 1.18 = 2.35x, MAG) to all enemies (ignore reflect)
# Magic fire damage (1.35x, MAG) per turn to all enemies for 2 turns
# Unused parameters: [0,101]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Abyssal Tornado (218553) [Magic]
#
# Magic wind damage (2.7x, MAG) to all enemies
# Inflict Blind (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Abyssal Impact (218554) [Physical]
#
# Physical dark damage (2.5x, ATK) to all enemies (+95% accuracy)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Abyssal Burst (218555) [Physical]
#
# Physical lightning damage (2.8x, ATK) to all enemies
# Inflict Paralyze (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# World Ruin (218556) [None]
#
# Reduce resistance to all elements by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hollow (218557) [None]
#
# Remove all buffs and debuffs from all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 3 (218558) [None]
#
# Reduce ATK, DEF, MAG and SPR by 3% for 2 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 2 (218559) [None]
#
# Reduce ATK, DEF, MAG and SPR by 5% for 2 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 1 (218560) [None]
#
# Reduce ATK, DEF, MAG and SPR by 8% for 2 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The ice attack has driven it into a rage. (218561) [None]
#
# Increase resistance to Water, Earth and Light by 30% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The water attack has driven it into a rage. (218562) [None]
#
# Increase resistance to Ice, Earth and Light by 30% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The earth attack has driven it into a rage. (218563) [None]
#
# Increase resistance to Ice, Water and Light by 30% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The light attack has driven it into a rage. (218564) [None]
#
# Increase resistance to Ice, Water and Earth by 30% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The ice attack has provoked it to focus its shadow ice power! (218565) [None]
#
# Increase resistance to Water, Earth and Light by 60% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The water attack has provoked it to focus its shadow water power! (218566) [None]
#
# Increase resistance to Ice, Earth and Light by 60% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The earth attack has provoked it to focus its shadow earth power! (218567) [None]
#
# Increase resistance to Ice, Water and Light by 60% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The light attack has provoked it to focus its shadow light power! (218568) [None]
#
# Increase resistance to Ice, Water and Earth by 60% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Its shadow ice power has abated. (218569) [None]
#
# Remove buffs to Ice, Water, Earth and Light resistance from caster
# Remove effects 18, 20, 22 and 23 from caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Its shadow water power has abated. (218570) [None]
#
# Remove buffs to Ice, Water, Earth and Light resistance from caster
# Remove effects 18, 20, 22 and 23 from caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Its shadow earth power has abated. (218571) [None]
#
# Remove buffs to Ice, Water, Earth and Light resistance from caster
# Remove effects 18, 20, 22 and 23 from caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Its shadow light power has abated (218572) [None]
#
# Remove buffs to Ice, Water, Earth and Light resistance from caster
# Remove effects 18, 20, 22 and 23 from caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ruinous Blizzard (218573) [Physical]
#
# Physical ice damage (4x, ATK) to all enemies (+95% accuracy)
# Reduce resistance to Ice by 90% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Aqua Inferno (218574) [Magic]
#
# Magic water damage (4x, MAG) to all enemies
# Reduce resistance to Water by 90% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ruinous Earth (218575) [Physical]
#
# Physical earth damage (4x, ATK) to all enemies (+95% accuracy)
# Reduce resistance to Earth by 90% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Light Inferno (218576) [Magic]
#
# Magic light damage (4x, MAG) to all enemies
# Reduce resistance to Light by 90% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Megaflare (218577) [Magic]
#
# Magic damage (5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Megaflare (218578) [Magic]
#
# Magic damage (5x, MAG) to all enemies
# Remove resistances to Disease from caster for 2 turns
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if self.sufferedDamageLastTurn('physical', 'ice') and green >= 15 and white == 1 and ramen == False and berry == False:
useSkill(19, 'random') # The ice attack has provoked it to focus its shadow ice power! (218565): Increase resistance to Water, Earth and Light by 60% for 3 turns to caster
berry = True # reset next turn
ramen = True # persistent
elif self.sufferedDamageLastTurn('magical', 'ice') and green >= 15 and white == 1 and ramen == False and berry == False:
useSkill(19, 'random') # The ice attack has provoked it to focus its shadow ice power! (218565): Increase resistance to Water, Earth and Light by 60% for 3 turns to caster
berry = True # reset next turn
ramen = True # persistent
elif self.sufferedDamageLastTurn('physical', 'water') and green >= 15 and black == 1 and sushi == False and peach == False:
useSkill(20, 'random') # The water attack has provoked it to focus its shadow water power! (218566): Increase resistance to Ice, Earth and Light by 60% for 3 turns to caster
peach = True # reset next turn
sushi = True # persistent
elif self.sufferedDamageLastTurn('magical', 'water') and green >= 15 and black == 1 and sushi == False and peach == False:
useSkill(20, 'random') # The water attack has provoked it to focus its shadow water power! (218566): Increase resistance to Ice, Earth and Light by 60% for 3 turns to caster
peach = True # reset next turn
sushi = True # persistent
elif self.sufferedDamageLastTurn('physical', 'quake') and green >= 15 and mauve == 1 and bacon == False and olive == False:
useSkill(21, 'random') # The earth attack has provoked it to focus its shadow earth power! (218567): Increase resistance to Ice, Water and Light by 60% for 3 turns to caster
olive = True # reset next turn
bacon = True # persistent
elif self.sufferedDamageLastTurn('magical', 'quake') and green >= 15 and mauve == 1 and bacon == False and olive == False:
useSkill(21, 'random') # The earth attack has provoked it to focus its shadow earth power! (218567): Increase resistance to Ice, Water and Light by 60% for 3 turns to caster
olive = True # reset next turn
bacon = True # persistent
elif self.sufferedDamageLastTurn('physical', 'light') and green >= 15 and azure == 1 and steak == False and mango == False:
useSkill(22, 'random') # The light attack has provoked it to focus its shadow light power! (218568): Increase resistance to Ice, Water and Earth by 60% for 3 turns to caster
mango = True # reset next turn
steak = True # persistent
elif self.sufferedDamageLastTurn('magical', 'light') and green >= 15 and azure == 1 and steak == False and mango == False:
useSkill(22, 'random') # The light attack has provoked it to focus its shadow light power! (218568): Increase resistance to Ice, Water and Earth by 60% for 3 turns to caster
mango = True # reset next turn
steak = True # persistent
elif self.sufferedDamageLastTurn('physical', 'ice') and green >= 15 and berry == False and ramen == False:
useSkill(15, 'random') # The ice attack has driven it into a rage. (218561): Increase resistance to Water, Earth and Light by 30% for 3 turns to caster
white += 1
berry = True # reset next turn
elif self.sufferedDamageLastTurn('magical', 'ice') and green >= 15 and berry == False and ramen == False:
useSkill(15, 'random') # The ice attack has driven it into a rage. (218561): Increase resistance to Water, Earth and Light by 30% for 3 turns to caster
white += 1
berry = True # reset next turn
elif self.sufferedDamageLastTurn('physical', 'water') and green >= 15 and peach == False and sushi == False:
useSkill(16, 'random') # The water attack has driven it into a rage. (218562): Increase resistance to Ice, Earth and Light by 30% for 3 turns to caster
black += 1
peach = True # reset next turn
elif self.sufferedDamageLastTurn('magical', 'water') and green >= 15 and peach == False and sushi == False:
useSkill(16, 'random') # The water attack has driven it into a rage. (218562): Increase resistance to Ice, Earth and Light by 30% for 3 turns to caster
black += 1
peach = True # reset next turn
elif self.sufferedDamageLastTurn('physical', 'quake') and green >= 15 and olive == False and bacon == False:
useSkill(17, 'random') # The earth attack has driven it into a rage. (218563): Increase resistance to Ice, Water and Light by 30% for 3 turns to caster
mauve += 1
olive = True # reset next turn
elif self.sufferedDamageLastTurn('magical', 'quake') and green >= 15 and olive == False and bacon == False:
useSkill(17, 'random') # The earth attack has driven it into a rage. (218563): Increase resistance to Ice, Water and Light by 30% for 3 turns to caster
mauve += 1
olive = True # reset next turn
elif self.sufferedDamageLastTurn('physical', 'light') and green >= 15 and mango == False and steak == False:
useSkill(18, 'random') # The light attack has driven it into a rage. (218564): Increase resistance to Ice, Water and Earth by 30% for 3 turns to caster
azure += 1
mango = True # reset next turn
elif self.sufferedDamageLastTurn('magical', 'light') and green >= 15 and mango == False and steak == False:
useSkill(18, 'random') # The light attack has driven it into a rage. (218564): Increase resistance to Ice, Water and Earth by 30% for 3 turns to caster
azure += 1
mango = True # reset next turn
elif green >= 15 and guava == False and isTurnMod(3):
useSkill(11, 'random') # Hollow (218557): Remove all buffs and debuffs from all enemies
guava = True # reset next turn
elif green < 20 and honey == True:
wait() # No action
green += 1
elif green >= 15 and honey == True:
useSkill(10, 'random') # World Ruin (218556): Reduce resistance to all elements by 60% for 3 turns to all enemies
honey = False # persistent
elif green >= 15 and cnt_3 >= 3 and lemon == False:
useSkill(31, 'random') # Dark Megaflare (218577): Magic damage (5x, MAG) to all enemies
cnt_3 = 0
lemon = True # reset next turn
honey = True # persistent
elif green >= 15 and cnt_3 >= 2 and lemon == False:
useSkill(14, 'random') # 1 (218560): Reduce ATK, DEF, MAG and SPR by 8% for 2 turns to all enemies
cnt_3 += 1
lemon = True # reset next turn
elif green >= 15 and cnt_3 >= 1 and lemon == False:
useSkill(13, 'random') # 2 (218559): Reduce ATK, DEF, MAG and SPR by 5% for 2 turns to all enemies
cnt_3 += 1
lemon = True # reset next turn
elif green >= 15 and lemon == False:
useSkill(12, 'random') # 3 (218558): Reduce ATK, DEF, MAG and SPR by 3% for 2 turns to all enemies
cnt_3 += 1
lemon = True # reset next turn
elif green >= 15:
endTurn()
green = 0
elif self.sufferedDamageLastTurn('physical', 'fire') and ramen == True:
useSkill(23, 'random') # Its shadow ice power has abated. (218569): Remove buffs to Ice, Water, Earth and Light resistance from caster, Remove effects 18, 20, 22 and 23 from caster
white = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
ramen = False # persistent
elif self.sufferedDamageLastTurn('magical', 'fire') and ramen == True:
useSkill(23, 'random') # Its shadow ice power has abated. (218569): Remove buffs to Ice, Water, Earth and Light resistance from caster, Remove effects 18, 20, 22 and 23 from caster
white = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
ramen = False # persistent
elif self.sufferedDamageLastTurn('physical', 'thunder') and sushi == True:
useSkill(24, 'random') # Its shadow water power has abated. (218570): Remove buffs to Ice, Water, Earth and Light resistance from caster, Remove effects 18, 20, 22 and 23 from caster
black = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
sushi = False # persistent
elif self.sufferedDamageLastTurn('magical', 'thunder') and sushi == True:
useSkill(24, 'random') # Its shadow water power has abated. (218570): Remove buffs to Ice, Water, Earth and Light resistance from caster, Remove effects 18, 20, 22 and 23 from caster
black = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
sushi = False # persistent
elif self.sufferedDamageLastTurn('physical', 'aero') and bacon == True:
useSkill(25, 'random') # Its shadow earth power has abated. (218571): Remove buffs to Ice, Water, Earth and Light resistance from caster, Remove effects 18, 20, 22 and 23 from caster
mauve = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
bacon = False # persistent
elif self.sufferedDamageLastTurn('magical', 'aero') and bacon == True:
useSkill(25, 'random') # Its shadow earth power has abated. (218571): Remove buffs to Ice, Water, Earth and Light resistance from caster, Remove effects 18, 20, 22 and 23 from caster
mauve = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
bacon = False # persistent
elif self.sufferedDamageLastTurn('physical', 'dark') and steak == True:
useSkill(26, 'random') # Its shadow light power has abated (218572): Remove buffs to Ice, Water, Earth and Light resistance from caster, Remove effects 18, 20, 22 and 23 from caster
azure = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
steak = False # persistent
elif self.sufferedDamageLastTurn('magical', 'dark') and steak == True:
useSkill(26, 'random') # Its shadow light power has abated (218572): Remove buffs to Ice, Water, Earth and Light resistance from caster, Remove effects 18, 20, 22 and 23 from caster
azure = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
steak = False # persistent
elif ramen == True:
useSkill(27, 'random') # Ruinous Blizzard (218573): Physical ice damage (4x, ATK) to all enemies (+95% accuracy), Reduce resistance to Ice by 90% for 3 turns to all enemies
white = 0
berry = True # reset next turn
ramen = False # persistent
elif sushi == True:
useSkill(28, 'random') # Aqua Inferno (218574): Magic water damage (4x, MAG) to all enemies, Reduce resistance to Water by 90% for 3 turns to all enemies
black = 0
peach = True # reset next turn
sushi = False # persistent
elif bacon == True:
useSkill(29, 'random') # Ruinous Earth (218575): Physical earth damage (4x, ATK) to all enemies (+95% accuracy), Reduce resistance to Earth by 90% for 3 turns to all enemies
mauve = 0
olive = True # reset next turn
bacon = False # persistent
elif steak == True:
useSkill(30, 'random') # Light Inferno (218576): Magic light damage (4x, MAG) to all enemies, Reduce resistance to Light by 90% for 3 turns to all enemies
azure = 0
mango = True # reset next turn
steak = False # persistent
elif cnt_2 >= 2 and salad == False:
wait() # No action
cnt_2 = 0
salad = True # persistent
elif random() <= 0.47 and salad == True:
useSkill(4, 'random') # Abyssal Flare (218550): Magic fire damage (3x, MAG) to one enemy
salad = False # persistent
elif salad == True:
useSkill(5, 'random') # Abyssal Aero (218551): Magic wind damage (3x, MAG) to one enemy
salad = False # persistent
elif random() <= 0.33 and green < 4:
useSkill(1, 'random') # Dragon Claw (218547): Physical damage (3x, ATK) to one enemy
cnt_2 += 1
green += 1
elif random() <= 0.55 and green < 4:
useSkill(2, 'random') # Dark Dragon Claw (218548): Physical dark damage (3.5x, ATK) to one enemy
cnt_2 += 1
green += 1
elif green < 4:
useSkill(3, 'random') # Lightning Dragon Claw (218549): Physical lightning damage (3.5x, ATK) to one enemy
cnt_2 += 1
green += 1
elif random() <= 0.47 and grape == False:
useSkill(6, 'random') # Abyssal Meltdown (218552): Magic fire damage (2x * 1.18 = 2.35x, MAG) to all enemies (ignore reflect), Magic fire damage (1.35x, MAG) per turn to all enemies for 2 turns
green += 1
grape = True # reset next turn
elif grape == False:
useSkill(7, 'random') # Abyssal Tornado (218553): Magic wind damage (2.7x, MAG) to all enemies, Inflict Blind (100%) on all enemies
green += 1
grape = True # reset next turn
elif green < 9:
wait() # No action
green += 1
elif random() <= 0.47 and melon == False:
useSkill(8, 'random') # Abyssal Impact (218554): Physical dark damage (2.5x, ATK) to all enemies (+95% accuracy)
green += 1
melon = True # reset next turn
elif melon == False:
useSkill(9, 'random') # Abyssal Burst (218555): Physical lightning damage (2.8x, ATK) to all enemies, Inflict Paralyze (100%) on all enemies
green += 1
melon = True # reset next turn
else:
attack('random')
green += 1
##
# Mission 'Hellflare of the Dark Dragon King' (9250502)
# BattleScript: 925050201
#
# Battles
# * Dark Bahamut
##
##
# Monster Info
##
#
# Monster Dark Bahamut (407381001)
# Race Dragon
# Level 99
# Actions 50-50
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 750000000
# MP 200000
# ATK 1600
# DEF 3500
# MAG 1450
# SPR 2500
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 200%
# Ice 0%
# Lightning 200%
# Water 0%
# Wind 200%
# Earth 0%
# Light 0%
# Dark 200%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ60% (100048) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 60%
#
##
###
# Skills
###
#
# Dragon Claw (218427) [Physical]
#
# Physical damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Dragon Claw (218428) [Physical]
#
# Physical dark damage (3.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Lightning Dragon Claw (218429) [Physical]
#
# Physical lightning damage (3.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Abyssal Flare (218430) [Magic]
#
# Magic fire damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Abyssal Aero (218431) [Magic]
#
# Magic wind damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Abyssal Meltdown (218432) [Magic]
#
# Magic fire damage (2x * 1.18 = 2.35x, MAG) to all enemies (ignore reflect)
# Magic fire damage (1.35x, MAG) per turn to all enemies for 2 turns
# Unused parameters: [0,101]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Abyssal Tornado (218433) [Magic]
#
# Magic wind damage (2.7x, MAG) to all enemies
# Inflict Blind (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Abyssal Impact (218434) [Physical]
#
# Physical dark damage (2.5x, ATK) to all enemies (+95% accuracy)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Abyssal Burst (218435) [Physical]
#
# Physical lightning damage (2.8x, ATK) to all enemies
# Inflict Paralyze (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# World Ruin (218436) [None]
#
# Reduce resistance to all elements by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hollow (218437) [None]
#
# Remove all buffs from all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 3 (218438) [None]
#
# Reduce ATK, DEF, MAG and SPR by 3% for 2 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 2 (218439) [None]
#
# Reduce ATK, DEF, MAG and SPR by 5% for 2 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 1 (218440) [None]
#
# Reduce ATK, DEF, MAG and SPR by 8% for 2 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The ice attack has driven it into a rage. (218441) [None]
#
# Increase resistance to Water, Earth and Light by 30% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The water attack has driven it into a rage. (218442) [None]
#
# Increase resistance to Ice, Earth and Light by 30% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The earth attack has driven it into a rage. (218443) [None]
#
# Increase resistance to Ice, Water and Light by 30% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The light attack has driven it into a rage. (218444) [None]
#
# Increase resistance to Ice, Water and Earth by 30% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The ice attack has provoked it to focus its shadow ice power! (218445) [None]
#
# Increase resistance to Water, Earth and Light by 60% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The water attack has provoked it to focus its shadow water power! (218446) [None]
#
# Increase resistance to Ice, Earth and Light by 60% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The earth attack has provoked it to focus its shadow earth power! (218447) [None]
#
# Increase resistance to Ice, Water and Light by 60% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The light attack has provoked it to focus its shadow light power! (218448) [None]
#
# Increase resistance to Ice, Water and Earth by 60% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Its shadow ice power has abated. (218449) [None]
#
# Remove buffs to Ice, Water, Earth and Light resistance from caster
# Remove effects 18, 20, 22 and 23 from caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Its shadow water power has abated. (218450) [None]
#
# Remove buffs to Ice, Water, Earth and Light resistance from caster
# Remove effects 18, 20, 22 and 23 from caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Its shadow earth power has abated. (218451) [None]
#
# Remove buffs to Ice, Water, Earth and Light resistance from caster
# Remove effects 18, 20, 22 and 23 from caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Its shadow light power has abated (218452) [None]
#
# Remove buffs to Ice, Water, Earth and Light resistance from caster
# Remove effects 18, 20, 22 and 23 from caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ruinous Blizzard (218453) [Physical]
#
# Physical ice damage (5x, ATK) to all enemies (+95% accuracy)
# Reduce resistance to Ice by 90% for 6 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Aqua Inferno (218454) [Magic]
#
# Magic water damage (5x, MAG) to all enemies
# Reduce resistance to Water by 90% for 6 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ruinous Earth (218455) [Physical]
#
# Physical earth damage (5x, ATK) to all enemies (+95% accuracy)
# Reduce resistance to Earth by 90% for 6 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Light Inferno (218456) [Magic]
#
# Magic light damage (5x, MAG) to all enemies
# Reduce resistance to Light by 90% for 6 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Megaflare (218457) [Magic]
#
# Magic damage (5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Megaflare (218458) [Magic]
#
# Magic damage (6x, MAG) to all enemies
# Remove resistances to Disease from caster for 2 turns
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if self.sufferedDamageLastTurn('physical', 'ice') and green >= 15 and white == 1 and ramen == False and berry == False:
useSkill(19, 'random') # The ice attack has provoked it to focus its shadow ice power! (218445): Increase resistance to Water, Earth and Light by 60% for 3 turns to caster
berry = True # reset next turn
ramen = True # persistent
elif self.sufferedDamageLastTurn('magical', 'ice') and green >= 15 and white == 1 and ramen == False and berry == False:
useSkill(19, 'random') # The ice attack has provoked it to focus its shadow ice power! (218445): Increase resistance to Water, Earth and Light by 60% for 3 turns to caster
berry = True # reset next turn
ramen = True # persistent
elif self.sufferedDamageLastTurn('physical', 'water') and green >= 15 and black == 1 and sushi == False and peach == False:
useSkill(20, 'random') # The water attack has provoked it to focus its shadow water power! (218446): Increase resistance to Ice, Earth and Light by 60% for 3 turns to caster
peach = True # reset next turn
sushi = True # persistent
elif self.sufferedDamageLastTurn('magical', 'water') and green >= 15 and black == 1 and sushi == False and peach == False:
useSkill(20, 'random') # The water attack has provoked it to focus its shadow water power! (218446): Increase resistance to Ice, Earth and Light by 60% for 3 turns to caster
peach = True # reset next turn
sushi = True # persistent
elif self.sufferedDamageLastTurn('physical', 'quake') and green >= 15 and mauve == 1 and bacon == False and olive == False:
useSkill(21, 'random') # The earth attack has provoked it to focus its shadow earth power! (218447): Increase resistance to Ice, Water and Light by 60% for 3 turns to caster
olive = True # reset next turn
bacon = True # persistent
elif self.sufferedDamageLastTurn('magical', 'quake') and green >= 15 and mauve == 1 and bacon == False and olive == False:
useSkill(21, 'random') # The earth attack has provoked it to focus its shadow earth power! (218447): Increase resistance to Ice, Water and Light by 60% for 3 turns to caster
olive = True # reset next turn
bacon = True # persistent
elif self.sufferedDamageLastTurn('physical', 'light') and green >= 15 and azure == 1 and steak == False and mango == False:
useSkill(22, 'random') # The light attack has provoked it to focus its shadow light power! (218448): Increase resistance to Ice, Water and Earth by 60% for 3 turns to caster
mango = True # reset next turn
steak = True # persistent
elif self.sufferedDamageLastTurn('magical', 'light') and green >= 15 and azure == 1 and steak == False and mango == False:
useSkill(22, 'random') # The light attack has provoked it to focus its shadow light power! (218448): Increase resistance to Ice, Water and Earth by 60% for 3 turns to caster
mango = True # reset next turn
steak = True # persistent
elif self.sufferedDamageLastTurn('physical', 'ice') and green >= 15 and berry == False and ramen == False:
useSkill(15, 'random') # The ice attack has driven it into a rage. (218441): Increase resistance to Water, Earth and Light by 30% for 3 turns to caster
white += 1
berry = True # reset next turn
elif self.sufferedDamageLastTurn('magical', 'ice') and green >= 15 and berry == False and ramen == False:
useSkill(15, 'random') # The ice attack has driven it into a rage. (218441): Increase resistance to Water, Earth and Light by 30% for 3 turns to caster
white += 1
berry = True # reset next turn
elif self.sufferedDamageLastTurn('physical', 'water') and green >= 15 and peach == False and sushi == False:
useSkill(16, 'random') # The water attack has driven it into a rage. (218442): Increase resistance to Ice, Earth and Light by 30% for 3 turns to caster
black += 1
peach = True # reset next turn
elif self.sufferedDamageLastTurn('magical', 'water') and green >= 15 and peach == False and sushi == False:
useSkill(16, 'random') # The water attack has driven it into a rage. (218442): Increase resistance to Ice, Earth and Light by 30% for 3 turns to caster
black += 1
peach = True # reset next turn
elif self.sufferedDamageLastTurn('physical', 'quake') and green >= 15 and olive == False and bacon == False:
useSkill(17, 'random') # The earth attack has driven it into a rage. (218443): Increase resistance to Ice, Water and Light by 30% for 3 turns to caster
mauve += 1
olive = True # reset next turn
elif self.sufferedDamageLastTurn('magical', 'quake') and green >= 15 and olive == False and bacon == False:
useSkill(17, 'random') # The earth attack has driven it into a rage. (218443): Increase resistance to Ice, Water and Light by 30% for 3 turns to caster
mauve += 1
olive = True # reset next turn
elif self.sufferedDamageLastTurn('physical', 'light') and green >= 15 and mango == False and steak == False:
useSkill(18, 'random') # The light attack has driven it into a rage. (218444): Increase resistance to Ice, Water and Earth by 30% for 3 turns to caster
azure += 1
mango = True # reset next turn
elif self.sufferedDamageLastTurn('magical', 'light') and green >= 15 and mango == False and steak == False:
useSkill(18, 'random') # The light attack has driven it into a rage. (218444): Increase resistance to Ice, Water and Earth by 30% for 3 turns to caster
azure += 1
mango = True # reset next turn
elif green >= 15 and guava == False and isTurnMod(3):
useSkill(11, 'random') # Hollow (218437): Remove all buffs from all enemies
guava = True # reset next turn
elif green < 20 and honey == True:
wait() # No action
green += 1
elif self.HP < 0.6 and green >= 15 and honey == True and once():
useSkill(32, 'random') # Dark Megaflare (218458): Magic damage (6x, MAG) to all enemies, Remove resistances to Disease from caster for 2 turns
elif self.HP < 0.1 and green >= 15 and honey == True and once():
useSkill(31, 'random') # Dark Megaflare (218457): Magic damage (5x, MAG) to all enemies
elif green >= 15 and honey == True:
useSkill(10, 'random') # World Ruin (218436): Reduce resistance to all elements by 60% for 3 turns to all enemies
honey = False # persistent
elif green >= 15 and cnt_3 >= 3 and lemon == False:
useSkill(31, 'random') # Dark Megaflare (218457): Magic damage (5x, MAG) to all enemies
cnt_3 = 0
lemon = True # reset next turn
honey = True # persistent
elif green >= 15 and cnt_3 >= 2 and lemon == False:
useSkill(14, 'random') # 1 (218440): Reduce ATK, DEF, MAG and SPR by 8% for 2 turns to all enemies
cnt_3 += 1
lemon = True # reset next turn
elif green >= 15 and cnt_3 >= 1 and lemon == False:
useSkill(13, 'random') # 2 (218439): Reduce ATK, DEF, MAG and SPR by 5% for 2 turns to all enemies
cnt_3 += 1
lemon = True # reset next turn
elif green >= 15 and lemon == False:
useSkill(12, 'random') # 3 (218438): Reduce ATK, DEF, MAG and SPR by 3% for 2 turns to all enemies
cnt_3 += 1
lemon = True # reset next turn
elif green >= 15:
endTurn()
green = 0
elif self.sufferedDamageLastTurn('physical', 'fire') and ramen == True:
useSkill(23, 'random') # Its shadow ice power has abated. (218449): Remove buffs to Ice, Water, Earth and Light resistance from caster, Remove effects 18, 20, 22 and 23 from caster
white = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
ramen = False # persistent
elif self.sufferedDamageLastTurn('magical', 'fire') and ramen == True:
useSkill(23, 'random') # Its shadow ice power has abated. (218449): Remove buffs to Ice, Water, Earth and Light resistance from caster, Remove effects 18, 20, 22 and 23 from caster
white = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
ramen = False # persistent
elif self.sufferedDamageLastTurn('physical', 'thunder') and sushi == True:
useSkill(24, 'random') # Its shadow water power has abated. (218450): Remove buffs to Ice, Water, Earth and Light resistance from caster, Remove effects 18, 20, 22 and 23 from caster
black = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
sushi = False # persistent
elif self.sufferedDamageLastTurn('magical', 'thunder') and sushi == True:
useSkill(24, 'random') # Its shadow water power has abated. (218450): Remove buffs to Ice, Water, Earth and Light resistance from caster, Remove effects 18, 20, 22 and 23 from caster
black = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
sushi = False # persistent
elif self.sufferedDamageLastTurn('physical', 'aero') and bacon == True:
useSkill(25, 'random') # Its shadow earth power has abated. (218451): Remove buffs to Ice, Water, Earth and Light resistance from caster, Remove effects 18, 20, 22 and 23 from caster
mauve = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
bacon = False # persistent
elif self.sufferedDamageLastTurn('magical', 'aero') and bacon == True:
useSkill(25, 'random') # Its shadow earth power has abated. (218451): Remove buffs to Ice, Water, Earth and Light resistance from caster, Remove effects 18, 20, 22 and 23 from caster
mauve = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
bacon = False # persistent
elif self.sufferedDamageLastTurn('physical', 'dark') and steak == True:
useSkill(26, 'random') # Its shadow light power has abated (218452): Remove buffs to Ice, Water, Earth and Light resistance from caster, Remove effects 18, 20, 22 and 23 from caster
azure = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
steak = False # persistent
elif self.sufferedDamageLastTurn('magical', 'dark') and steak == True:
useSkill(26, 'random') # Its shadow light power has abated (218452): Remove buffs to Ice, Water, Earth and Light resistance from caster, Remove effects 18, 20, 22 and 23 from caster
azure = 0
mango = True # reset next turn
olive = True # reset next turn
peach = True # reset next turn
berry = True # reset next turn
steak = False # persistent
elif ramen == True:
useSkill(27, 'random') # Ruinous Blizzard (218453): Physical ice damage (5x, ATK) to all enemies (+95% accuracy), Reduce resistance to Ice by 90% for 6 turns to all enemies
white = 0
berry = True # reset next turn
ramen = False # persistent
elif sushi == True:
useSkill(28, 'random') # Aqua Inferno (218454): Magic water damage (5x, MAG) to all enemies, Reduce resistance to Water by 90% for 6 turns to all enemies
black = 0
peach = True # reset next turn
sushi = False # persistent
elif bacon == True:
useSkill(29, 'random') # Ruinous Earth (218455): Physical earth damage (5x, ATK) to all enemies (+95% accuracy), Reduce resistance to Earth by 90% for 6 turns to all enemies
mauve = 0
olive = True # reset next turn
bacon = False # persistent
elif steak == True:
useSkill(30, 'random') # Light Inferno (218456): Magic light damage (5x, MAG) to all enemies, Reduce resistance to Light by 90% for 6 turns to all enemies
azure = 0
mango = True # reset next turn
steak = False # persistent
elif cnt_2 >= 2 and salad == False:
wait() # No action
cnt_2 = 0
salad = True # persistent
elif random() <= 0.47 and salad == True:
useSkill(4, 'random') # Abyssal Flare (218430): Magic fire damage (3x, MAG) to one enemy
salad = False # persistent
elif salad == True:
useSkill(5, 'random') # Abyssal Aero (218431): Magic wind damage (3x, MAG) to one enemy
salad = False # persistent
elif random() <= 0.33 and green < 4:
useSkill(1, 'random') # Dragon Claw (218427): Physical damage (3x, ATK) to one enemy
cnt_2 += 1
green += 1
elif random() <= 0.55 and green < 4:
useSkill(2, 'random') # Dark Dragon Claw (218428): Physical dark damage (3.5x, ATK) to one enemy
cnt_2 += 1
green += 1
elif green < 4:
useSkill(3, 'random') # Lightning Dragon Claw (218429): Physical lightning damage (3.5x, ATK) to one enemy
cnt_2 += 1
green += 1
elif random() <= 0.47 and grape == False:
useSkill(6, 'random') # Abyssal Meltdown (218432): Magic fire damage (2x * 1.18 = 2.35x, MAG) to all enemies (ignore reflect), Magic fire damage (1.35x, MAG) per turn to all enemies for 2 turns
green += 1
grape = True # reset next turn
elif grape == False:
useSkill(7, 'random') # Abyssal Tornado (218433): Magic wind damage (2.7x, MAG) to all enemies, Inflict Blind (100%) on all enemies
green += 1
grape = True # reset next turn
elif green < 9:
wait() # No action
green += 1
elif random() <= 0.47 and melon == False:
useSkill(8, 'random') # Abyssal Impact (218434): Physical dark damage (2.5x, ATK) to all enemies (+95% accuracy)
green += 1
melon = True # reset next turn
elif melon == False:
useSkill(9, 'random') # Abyssal Burst (218435): Physical lightning damage (2.8x, ATK) to all enemies, Inflict Paralyze (100%) on all enemies
green += 1
melon = True # reset next turn
else:
attack('random')
green += 1
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