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Created August 28, 2018 18:35
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Diabolos 3* - New Trial of the Demon
##
# Mission 'New Trial of the Demon' (1230107)
##
##
# Monster Info
##
#
# Monster Diabolos (304001002)
# Race Demon
# Level 99
# Actions 15-15
#
#
# Stats
# HP 80000000
# MP 100000
# ATK 650
# DEF 170
# MAG 700
# SPR 30
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning 0%
# Water 0%
# Wind 0%
# Earth 0%
# Light -100%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 0%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 100%
# DEF 0%
# MAG 100%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 闇属性吸収 (100013) [Passive]
#
# Absorb Dark elemental attacks
#
##
###
# Skills
###
#
# Shadow Strike (184340) [Physical]
#
# Physical damage (16x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Night Terror (184350) [Magic]
#
# Magic dark damage (1.2x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Impact (184360) [Magic]
#
# Magic dark damage (1.45x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ruinous Omen (184370) [Magic]
#
# Magic dark damage (1.3x, MAG) to all enemies
# Reduce resistance to Dark by 60% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Demonic Trial (184380) [None]
#
# Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Barrier (184390) [None]
#
# Reduce physical damage taken by 100% to caster for 2 turns (can not be removed)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blackout (184400) [None]
#
# Inflict Blind and Paralyze (100%) on all enemies
# Inflict Stop (60%) for 3 turns on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Messenger (184410) [Magic]
#
# Magic dark damage (9.3x, MAG) to all enemies
# Reduce resistance to Dark by 100% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Gravity (184420) [Magic]
#
# 50% HP damage to one enemy
# Unused parameters: [50,100]
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Graviga (184430) [Magic]
#
# 75% HP damage to all enemies
# Unused parameters: [75,100]
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Death (184440) [Magic]
#
# [Death]
# Instant KO (60%) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Bioga (184450) [Magic]
#
# Magic dark damage (1.05x, MAG) to all enemies
# Inflict Poison (100%) on all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Evil Mood (184460) [Magic]
#
# Restore 1050 (+8x, Heal) HP to all enemies
# Unused parameters: [100]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Evil Mood (184470) [None]
#
# Increase ATK and MAG by 30% for 2 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Evil Mood (184480) [None]
#
# Remove all buffs and debuffs from all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if guava == True:
endTurn()
elif self.HP < 0.2 and once():
useSkill(7, 'random') # Blackout (184400): Inflict Blind and Paralyze (100%) on all enemies, Inflict Stop (60%) for 3 turns on all enemies
elif self.HP < 0.2 and once():
useSkill(8, 'random') # Dark Messenger (184410): Magic dark damage (9.3x, MAG) to all enemies, Reduce resistance to Dark by 100% for 3 turns to all enemies
guava = True # reset next turn
pasta = True # persistent
pizza = True # persistent
sugar = True # persistent
elif self.HP < 0.4 and once() and sugar == False:
useSkill(7, 'random') # Blackout (184400): Inflict Blind and Paralyze (100%) on all enemies, Inflict Stop (60%) for 3 turns on all enemies
elif self.HP < 0.4 and once() and sugar == False:
useSkill(8, 'random') # Dark Messenger (184410): Magic dark damage (9.3x, MAG) to all enemies, Reduce resistance to Dark by 100% for 3 turns to all enemies
guava = True # reset next turn
pasta = True # persistent
pizza = True # persistent
elif self.HP < 0.6 and once() and pizza == False:
useSkill(7, 'random') # Blackout (184400): Inflict Blind and Paralyze (100%) on all enemies, Inflict Stop (60%) for 3 turns on all enemies
elif self.HP < 0.6 and once() and pizza == False:
useSkill(10, 'random') # Graviga (184430): 75% HP damage to all enemies
elif self.HP < 0.6 and once() and pizza == False:
useSkill(4, 'random') # Ruinous Omen (184370): Magic dark damage (1.3x, MAG) to all enemies, Reduce resistance to Dark by 60% for 3 turns to all enemies
guava = True # reset next turn
pasta = True # persistent
elif self.HP < 0.8 and once() and pasta == False:
useSkill(7, 'random') # Blackout (184400): Inflict Blind and Paralyze (100%) on all enemies, Inflict Stop (60%) for 3 turns on all enemies
elif self.HP < 0.8 and once() and pasta == False:
useSkill(10, 'random') # Graviga (184430): 75% HP damage to all enemies
guava = True # reset next turn
elif random() <= 0.11 and melon == False and self.HP < 0.5 and isTurnMod(2):
useSkill(13, 'random') # Evil Mood (184460): Restore 1050 (+8x, Heal) HP to all enemies
melon = True # reset next turn
elif random() <= 0.22 and melon == False and self.HP < 0.5 and isTurnMod(2):
useSkill(14, 'random') # Evil Mood (184470): Increase ATK and MAG by 30% for 2 turns to all enemies
melon = True # reset next turn
elif random() <= 0.33 and melon == False and self.HP < 0.5 and isTurnMod(2):
useSkill(15, 'random') # Evil Mood (184480): Remove all buffs and debuffs from all enemies
melon = True # reset next turn
elif random() <= 0.11 and melon == False and self.HP < 0.5 and isTurnMod(2):
useSkill(13, 'random') # Evil Mood (184460): Restore 1050 (+8x, Heal) HP to all enemies
melon = True # reset next turn
elif random() <= 0.22 and melon == False and self.HP < 0.5 and isTurnMod(2):
useSkill(14, 'random') # Evil Mood (184470): Increase ATK and MAG by 30% for 2 turns to all enemies
melon = True # reset next turn
elif random() <= 0.33 and melon == False and self.HP < 0.5 and isTurnMod(2):
useSkill(15, 'random') # Evil Mood (184480): Remove all buffs and debuffs from all enemies
melon = True # reset next turn
elif random() <= 0.11 and unit('1:player?_any').sufferedDamageLastTurn('dark', 'phys') and melon == False and self.HP > 0.5:
useSkill(13, 'random') # Evil Mood (184460): Restore 1050 (+8x, Heal) HP to all enemies
melon = True # reset next turn
elif random() <= 0.22 and unit('1:player?_any').sufferedDamageLastTurn('dark', 'mag') and melon == False and self.HP > 0.5:
useSkill(14, 'random') # Evil Mood (184470): Increase ATK and MAG by 30% for 2 turns to all enemies
melon = True # reset next turn
elif random() <= 0.33 and unit('1:player?_any').sufferedDamageLastTurn('dark', 'phys') and melon == False and self.HP > 0.5:
useSkill(15, 'random') # Evil Mood (184480): Remove all buffs and debuffs from all enemies
melon = True # reset next turn
elif random() <= 0.11 and unit('1:player?_any').sufferedDamageLastTurn('dark', 'mag') and melon == False and self.HP > 0.5:
useSkill(13, 'random') # Evil Mood (184460): Restore 1050 (+8x, Heal) HP to all enemies
melon = True # reset next turn
elif random() <= 0.22 and unit('1:player?_any').sufferedDamageLastTurn('dark', 'phys') and melon == False and self.HP > 0.5:
useSkill(14, 'random') # Evil Mood (184470): Increase ATK and MAG by 30% for 2 turns to all enemies
melon = True # reset next turn
elif random() <= 0.33 and unit('1:player?_any').sufferedDamageLastTurn('dark', 'mag') and melon == False and self.HP > 0.5:
useSkill(15, 'random') # Evil Mood (184480): Remove all buffs and debuffs from all enemies
melon = True # reset next turn
elif isTurnMod(4) and peach == False and self.HP < 0.5:
useSkill(6, 'random') # Dark Barrier (184390): Reduce physical damage taken by 100% to caster for 2 turns (can not be removed)
peach = True # reset next turn
elif black >= 9 and self.HP < 0.3:
endTurn()
black = 0
honey = True # persistent
elif white >= 9 and self.HP < 0.3 and honey == True:
endTurn()
white = 0
honey = False # persistent
elif black >= 8 and self.HP < 0.65:
endTurn()
black = 0
honey = True # persistent
elif white >= 8 and self.HP < 0.65 and honey == True:
endTurn()
white = 0
honey = False # persistent
elif black >= 7:
endTurn()
black = 0
honey = True # persistent
elif white >= 7 and honey == True:
endTurn()
white = 0
honey = False # persistent
elif random() <= 0.50 and white <= 3 and honey == True:
useSkill(1, 'random') # Shadow Strike (184340): Physical damage (16x, ATK) to one enemy
white = 1
elif white <= 3 and honey == True:
useSkill(9, 'random') # Gravity (184420): 50% HP damage to one enemy
white = 1
elif white <= 5 and honey == True:
useSkill(2, 'random') # Night Terror (184350): Magic dark damage (1.2x, MAG) to one enemy
white = 1
elif apple == False and honey == True:
useSkill(12, 'random') # Bioga (184450): Magic dark damage (1.05x, MAG) to all enemies, Inflict Poison (100%) on all enemies
apple = True # reset next turn
elif berry == False and self.HP < 0.6 and honey == True:
useSkill(4, 'random') # Ruinous Omen (184370): Magic dark damage (1.3x, MAG) to all enemies, Reduce resistance to Dark by 60% for 3 turns to all enemies
white = 1
berry = True # reset next turn
elif berry == False and self.HP > 0.6 and honey == True and isTurnMod(2):
useSkill(4, 'random') # Ruinous Omen (184370): Magic dark damage (1.3x, MAG) to all enemies, Reduce resistance to Dark by 60% for 3 turns to all enemies
white = 1
berry = True # reset next turn
elif honey == True:
attack('random')
white = 1
elif random() <= 0.50 and black <= 3:
useSkill(1, 'random') # Shadow Strike (184340): Physical damage (16x, ATK) to one enemy
black = 1
elif black <= 3:
useSkill(11, 'random') # Death (184440): [Death], Instant KO (60%) to one enemy
black = 1
elif black <= 5:
useSkill(2, 'random') # Night Terror (184350): Magic dark damage (1.2x, MAG) to one enemy
black = 1
elif apple == False:
useSkill(3, 'random') # Shadow Impact (184360): Magic dark damage (1.45x, MAG) to all enemies
apple = True # reset next turn
elif berry == False and self.HP < 0.6:
useSkill(5, 'random') # Demonic Trial (184380): Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to all enemies
black = 1
berry = True # reset next turn
elif berry == False and self.HP > 0.6 and isTurnMod(3):
useSkill(5, 'random') # Demonic Trial (184380): Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to all enemies
black = 1
berry = True # reset next turn
else:
attack('random')
black = 1
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