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Created October 16, 2020 13:22
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Morze's Soiree and the Fountain of Power
##
# Mission 'Morze's Soiree and the Fountain of Power - INT' (32020101)
# BattleScript: 751010102
#
# Battles
# * Gagadodo
##
##
# Monster Info
##
#
# Monster Gagadodo (401231000)
# Race Beast
# Level 10
# Actions 2-2
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 55000
# MP 100
# ATK 80
# DEF 2
# MAG 50
# SPR 2
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning 0%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# Escape (220151) [None]
#
# Escape Battle
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hit (220152) [Physical]
#
# Physical damage (1x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Brutal Smash (220153) [Physical]
#
# Physical fire damage (1.2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if manta >= 7:
useSkill(1, 'random') # Escape (220151): Escape Battle
elif once():
useSkill(2, 'random') # Hit (220152): Physical damage (1x, ATK) to one enemy
manta = Timer.create() # timer
elif random() <= 0.80:
useSkill(2, 'random') # Hit (220152): Physical damage (1x, ATK) to one enemy
else:
useSkill(3, 'random') # Brutal Smash (220153): Physical fire damage (1.2x, ATK) to all enemies
##
# Mission 'Morze's Soiree and the Fountain of Power - ADV' (32020102)
# BattleScript: 751010102
#
# Battles
# * Gagadodo
##
##
# Monster Info
##
#
# Monster Gagadodo (401231001)
# Race Beast
# Level 45
# Actions 3-3
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 250000
# MP 500
# ATK 160
# DEF 5
# MAG 160
# SPR 5
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning 0%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# Escape (220151) [None]
#
# Escape Battle
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hit (220152) [Physical]
#
# Physical damage (1x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Brutal Smash (220153) [Physical]
#
# Physical fire damage (1.2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Chest Thump (220154) [None]
#
# Increase ATK and MAG by 20% for 2 turns to caster (can not be removed)
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if manta >= 7:
useSkill(1, 'random') # Escape (220151): Escape Battle
elif once():
useSkill(2, 'random') # Hit (220152): Physical damage (1x, ATK) to one enemy
manta = Timer.create() # timer
elif random() <= 0.30:
useSkill(2, 'random') # Hit (220152): Physical damage (1x, ATK) to one enemy
elif random() <= 0.40:
useSkill(3, 'random') # Brutal Smash (220153): Physical fire damage (1.2x, ATK) to all enemies
elif random() <= 0.50 and apple == False and isTurnMod(3):
useSkill(4, 'random') # Chest Thump (220154): Increase ATK and MAG by 20% for 2 turns to caster (can not be removed)
apple = True # reset next turn
else:
attack('random')
##
# Mission 'Morze's Soiree and the Fountain of Power - PRO' (32020103)
# BattleScript: 751010102
#
# Battles
# * Gagadodo
##
##
# Monster Info
##
#
# Monster Gagadodo (401231002)
# Race Beast
# Level 70
# Actions 3-3
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 1500000
# MP 1500
# ATK 460
# DEF 25
# MAG 360
# SPR 25
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning 0%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# Escape (220151) [None]
#
# Escape Battle
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hit (220152) [Physical]
#
# Physical damage (1x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Brutal Smash (220153) [Physical]
#
# Physical fire damage (1.2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Chest Thump (220154) [None]
#
# Increase ATK and MAG by 20% for 2 turns to caster (can not be removed)
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Furious Howl (220155) [None]
#
# Reduce ATK and MAG by 20% for one turn to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Furious Onrush (220156) [Physical]
#
# Physical damage (1x, ATK) to one enemy
# Reduce ATK, DEF, MAG and SPR by 10% for one turn to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if manta >= 7:
useSkill(1, 'random') # Escape (220151): Escape Battle
elif once():
useSkill(2, 'random') # Hit (220152): Physical damage (1x, ATK) to one enemy
manta = Timer.create() # timer
elif random() <= 0.30:
useSkill(2, 'random') # Hit (220152): Physical damage (1x, ATK) to one enemy
elif random() <= 0.40:
useSkill(3, 'random') # Brutal Smash (220153): Physical fire damage (1.2x, ATK) to all enemies
elif random() <= 0.50 and apple == False and isTurnMod(3):
useSkill(4, 'random') # Chest Thump (220154): Increase ATK and MAG by 20% for 2 turns to caster (can not be removed)
apple = True # reset next turn
elif berry == False:
useSkill(5, 'random') # Furious Howl (220155): Reduce ATK and MAG by 20% for one turn to all enemies
berry = True # reset next turn
elif random() <= 0.60 and peach == False and isTurnMod(5):
useSkill(6, 'random') # Furious Onrush (220156): Physical damage (1x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 10% for one turn to one enemy
peach = True # reset next turn
else:
attack('random')
##
# Mission 'Morze's Soiree and the Fountain of Power - ELT' (32020104)
# BattleScript: 751010102
#
# Battles
# * Gagadodo
##
##
# Monster Info
##
#
# Monster Gagadodo (401231003)
# Race Beast
# Level 99
# Actions 3-3
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 4000000
# MP 10000
# ATK 650
# DEF 40
# MAG 400
# SPR 40
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning 0%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# Brutal Smash (220153) [Physical]
#
# Physical fire damage (1.2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Chest Thump (220154) [None]
#
# Increase ATK and MAG by 20% for 2 turns to caster (can not be removed)
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Furious Howl (220155) [None]
#
# Reduce ATK and MAG by 20% for one turn to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Furious Onrush (220156) [Physical]
#
# Physical damage (1x, ATK) to one enemy
# Reduce ATK, DEF, MAG and SPR by 10% for one turn to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Boulder Fist (220157) [Physical]
#
# Physical earth damage (1x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if once() and olive == False:
useSkill(3, 'random') # Furious Howl (220155): Reduce ATK and MAG by 20% for one turn to all enemies
olive = True # reset next turn
elif olive == False and isTurnMod(3):
useSkill(3, 'random') # Furious Howl (220155): Reduce ATK and MAG by 20% for one turn to all enemies
olive = True # reset next turn
elif apple == False and isTurnMod(2):
useSkill(2, 'random') # Chest Thump (220154): Increase ATK and MAG by 20% for 2 turns to caster (can not be removed)
apple = True # reset next turn
elif random() <= 0.50 and berry == False:
useSkill(5, 'random') # Boulder Fist (220157): Physical earth damage (1x, ATK) to one enemy
berry = True # reset next turn
elif peach == False and isTurnMod(2):
useSkill(4, 'random') # Furious Onrush (220156): Physical damage (1x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 10% for one turn to one enemy
peach = True # reset next turn
else:
useSkill(1, 'random') # Brutal Smash (220153): Physical fire damage (1.2x, ATK) to all enemies
##
# Mission 'Morze's Soiree and the Fountain of Power (OPENING)' (32020105)
##
##
# Mission 'Morze's Soiree and the Fountain of Power (ENDING)' (32020106)
##
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