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March 11, 2021 16:12
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The Wildlands: City of Ruins
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## | |
# Mission 'The Wildlands: City of Ruins - BGN' (32420101) | |
# BattleScript: 751010102 | |
# | |
# Battles | |
# * Chocobo Eater | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster Chocobo Eater (401241000) | |
# Race Beast | |
# Level 99 | |
# Actions 4-4 | |
# | |
# NEW DAMAGE FORMULA! (5, 25, 185) | |
# | |
# | |
# Stats | |
# HP 8000000 | |
# MP 10000 | |
# ATK 150 | |
# DEF 2000 | |
# MAG 150 | |
# SPR 2000 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire 0% | |
# Ice 0% | |
# Lightning 0% | |
# Water 0% | |
# Wind 0% | |
# Earth 0% | |
# Light 0% | |
# Dark 0% | |
# Non-Elemental 0% | |
# | |
# | |
# Status resist (+80% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 0% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 100% | |
# MAG 0% | |
# SPR 100% | |
# Stop 100% | |
# Charm 100% | |
# Berserk 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Skills | |
### | |
# | |
# The tough battle continues...! (221202) [None] | |
# | |
# Force all enemies to return to the battlefield | |
# Escape Battle | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Chomp (221203) [Physical] | |
# | |
# Fixed* damage (5000) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if apple == True: | |
endTurn() | |
elif self.damageTakenLastTurn() > 8000000 and berry == False: | |
useSkill(1, 'random') # The tough battle continues...! (221202): Force all enemies to return to the battlefield, Escape Battle | |
berry = True # reset next turn | |
apple = True # reset next turn | |
elif isTurn(1) and berry == False: | |
useSkill(2, 'random') # Chomp (221203): Fixed* damage (5000) to all enemies | |
berry = True # reset next turn | |
apple = True # reset next turn | |
elif isTurn(2) and berry == False: | |
attack('random') | |
berry = True # reset next turn | |
elif isTurn(2) and peach == False: | |
attack('random') | |
peach = True # reset next turn | |
apple = True # reset next turn | |
elif isTurn(3) and berry == False: | |
useSkill(1, 'random') # The tough battle continues...! (221202): Force all enemies to return to the battlefield, Escape Battle | |
berry = True # reset next turn | |
apple = True # reset next turn | |
else: | |
attack('random') | |
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## | |
# Mission 'The Wildlands: City of Ruins - ADV' (32420102) | |
# BattleScript: 751010102 | |
# | |
# Battles | |
# * Chocobo Eater | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster Chocobo Eater (401241001) | |
# Race Beast | |
# Level 99 | |
# Actions 4-4 | |
# | |
# NEW DAMAGE FORMULA! (5, 25, 185) | |
# | |
# | |
# Stats | |
# HP 42000000 | |
# MP 10000 | |
# ATK 375 | |
# DEF 2000 | |
# MAG 375 | |
# SPR 2000 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire 0% | |
# Ice 0% | |
# Lightning 0% | |
# Water 0% | |
# Wind 0% | |
# Earth 0% | |
# Light 0% | |
# Dark 0% | |
# Non-Elemental 0% | |
# | |
# | |
# Status resist (+80% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 0% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 100% | |
# MAG 0% | |
# SPR 100% | |
# Stop 100% | |
# Charm 100% | |
# Berserk 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Skills | |
### | |
# | |
# The tough battle continues...! (221202) [None] | |
# | |
# Force all enemies to return to the battlefield | |
# Escape Battle | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Chomp (221203) [Physical] | |
# | |
# Fixed* damage (5000) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if apple == True: | |
endTurn() | |
elif self.damageTakenLastTurn() > 42000000 and berry == False: | |
useSkill(1, 'random') # The tough battle continues...! (221202): Force all enemies to return to the battlefield, Escape Battle | |
berry = True # reset next turn | |
apple = True # reset next turn | |
elif isTurn(1) and berry == False: | |
useSkill(2, 'random') # Chomp (221203): Fixed* damage (5000) to all enemies | |
berry = True # reset next turn | |
apple = True # reset next turn | |
elif isTurn(2) and berry == False: | |
attack('random') | |
berry = True # reset next turn | |
elif isTurn(2) and peach == False: | |
attack('random') | |
peach = True # reset next turn | |
apple = True # reset next turn | |
elif isTurn(3) and berry == False: | |
useSkill(1, 'random') # The tough battle continues...! (221202): Force all enemies to return to the battlefield, Escape Battle | |
berry = True # reset next turn | |
apple = True # reset next turn | |
else: | |
attack('random') | |
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Learn more about bidirectional Unicode characters
## | |
# Mission 'The Wildlands: City of Ruins - LGD' (32420103) | |
# BattleScript: 751010102 | |
# | |
# Battles | |
# * Chocobo Eater | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster Chocobo Eater (401241002) | |
# Race Beast | |
# Level 99 | |
# Actions 4-4 | |
# | |
# NEW DAMAGE FORMULA! (5, 25, 185) | |
# | |
# | |
# Stats | |
# HP 1000000000 | |
# MP 10000 | |
# ATK 750 | |
# DEF 2000 | |
# MAG 750 | |
# SPR 2000 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire 0% | |
# Ice 0% | |
# Lightning 0% | |
# Water 0% | |
# Wind 0% | |
# Earth 0% | |
# Light 0% | |
# Dark 0% | |
# Non-Elemental 0% | |
# | |
# | |
# Status resist (+80% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 0% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 100% | |
# MAG 0% | |
# SPR 100% | |
# Stop 100% | |
# Charm 100% | |
# Berserk 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Skills | |
### | |
# | |
# The tough battle continues...! (221202) [None] | |
# | |
# Force all enemies to return to the battlefield | |
# Escape Battle | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Chomp (221203) [Physical] | |
# | |
# Fixed* damage (5000) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if apple == True: | |
endTurn() | |
elif self.damageTakenLastTurn() > 1000000000 and berry == False: | |
useSkill(1, 'random') # The tough battle continues...! (221202): Force all enemies to return to the battlefield, Escape Battle | |
berry = True # reset next turn | |
apple = True # reset next turn | |
elif isTurn(1) and berry == False: | |
useSkill(2, 'random') # Chomp (221203): Fixed* damage (5000) to all enemies | |
berry = True # reset next turn | |
apple = True # reset next turn | |
elif isTurn(2) and berry == False: | |
attack('random') | |
berry = True # reset next turn | |
elif isTurn(2) and peach == False: | |
attack('random') | |
peach = True # reset next turn | |
apple = True # reset next turn | |
elif isTurn(3) and berry == False: | |
useSkill(1, 'random') # The tough battle continues...! (221202): Force all enemies to return to the battlefield, Escape Battle | |
berry = True # reset next turn | |
apple = True # reset next turn | |
else: | |
attack('random') | |
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