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@aEnigmatic
Created March 11, 2021 16:12
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The Wildlands: City of Ruins
##
# Mission 'The Wildlands: City of Ruins - BGN' (32420101)
# BattleScript: 751010102
#
# Battles
# * Chocobo Eater
##
##
# Monster Info
##
#
# Monster Chocobo Eater (401241000)
# Race Beast
# Level 99
# Actions 4-4
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 8000000
# MP 10000
# ATK 150
# DEF 2000
# MAG 150
# SPR 2000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning 0%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 0%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# The tough battle continues...! (221202) [None]
#
# Force all enemies to return to the battlefield
# Escape Battle
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Chomp (221203) [Physical]
#
# Fixed* damage (5000) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == True:
endTurn()
elif self.damageTakenLastTurn() > 8000000 and berry == False:
useSkill(1, 'random') # The tough battle continues...! (221202): Force all enemies to return to the battlefield, Escape Battle
berry = True # reset next turn
apple = True # reset next turn
elif isTurn(1) and berry == False:
useSkill(2, 'random') # Chomp (221203): Fixed* damage (5000) to all enemies
berry = True # reset next turn
apple = True # reset next turn
elif isTurn(2) and berry == False:
attack('random')
berry = True # reset next turn
elif isTurn(2) and peach == False:
attack('random')
peach = True # reset next turn
apple = True # reset next turn
elif isTurn(3) and berry == False:
useSkill(1, 'random') # The tough battle continues...! (221202): Force all enemies to return to the battlefield, Escape Battle
berry = True # reset next turn
apple = True # reset next turn
else:
attack('random')
##
# Mission 'The Wildlands: City of Ruins - ADV' (32420102)
# BattleScript: 751010102
#
# Battles
# * Chocobo Eater
##
##
# Monster Info
##
#
# Monster Chocobo Eater (401241001)
# Race Beast
# Level 99
# Actions 4-4
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 42000000
# MP 10000
# ATK 375
# DEF 2000
# MAG 375
# SPR 2000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning 0%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 0%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# The tough battle continues...! (221202) [None]
#
# Force all enemies to return to the battlefield
# Escape Battle
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Chomp (221203) [Physical]
#
# Fixed* damage (5000) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == True:
endTurn()
elif self.damageTakenLastTurn() > 42000000 and berry == False:
useSkill(1, 'random') # The tough battle continues...! (221202): Force all enemies to return to the battlefield, Escape Battle
berry = True # reset next turn
apple = True # reset next turn
elif isTurn(1) and berry == False:
useSkill(2, 'random') # Chomp (221203): Fixed* damage (5000) to all enemies
berry = True # reset next turn
apple = True # reset next turn
elif isTurn(2) and berry == False:
attack('random')
berry = True # reset next turn
elif isTurn(2) and peach == False:
attack('random')
peach = True # reset next turn
apple = True # reset next turn
elif isTurn(3) and berry == False:
useSkill(1, 'random') # The tough battle continues...! (221202): Force all enemies to return to the battlefield, Escape Battle
berry = True # reset next turn
apple = True # reset next turn
else:
attack('random')
##
# Mission 'The Wildlands: City of Ruins - LGD' (32420103)
# BattleScript: 751010102
#
# Battles
# * Chocobo Eater
##
##
# Monster Info
##
#
# Monster Chocobo Eater (401241002)
# Race Beast
# Level 99
# Actions 4-4
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 1000000000
# MP 10000
# ATK 750
# DEF 2000
# MAG 750
# SPR 2000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning 0%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 0%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# The tough battle continues...! (221202) [None]
#
# Force all enemies to return to the battlefield
# Escape Battle
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Chomp (221203) [Physical]
#
# Fixed* damage (5000) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == True:
endTurn()
elif self.damageTakenLastTurn() > 1000000000 and berry == False:
useSkill(1, 'random') # The tough battle continues...! (221202): Force all enemies to return to the battlefield, Escape Battle
berry = True # reset next turn
apple = True # reset next turn
elif isTurn(1) and berry == False:
useSkill(2, 'random') # Chomp (221203): Fixed* damage (5000) to all enemies
berry = True # reset next turn
apple = True # reset next turn
elif isTurn(2) and berry == False:
attack('random')
berry = True # reset next turn
elif isTurn(2) and peach == False:
attack('random')
peach = True # reset next turn
apple = True # reset next turn
elif isTurn(3) and berry == False:
useSkill(1, 'random') # The tough battle continues...! (221202): Force all enemies to return to the battlefield, Escape Battle
berry = True # reset next turn
apple = True # reset next turn
else:
attack('random')
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